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Author Topic: Legendary Tales version 1.5 is out  (Read 4463 times)
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Humangus
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« on: 21 June 2003, 14:38:00 »

The long awaited 1.5 version of Legendary Tales is ready for download from my website.

You can also download the latest version of the Nepris game here.

This version has integrated the locations that have been developed so far, the Terlano dialogue although the pier is not accessible with the current locations implemented and introduction with music.

To make the download file smaller I have not included the music file. Once you install the game you must create a folder with name 'sounds' and copy there the intro music file with name nepris-theme.mp3. Then start the game and have fun.

Artimidor, I will get back to you for the quests thing.

Some things I noticed while integrating the rooms.
The room with name small bridge is room 56 not 58 and
in room 302a I have changed "the lovely cerubell flowers" to "the lovely blue flowers"

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The great successful men of the world have used their imaginations. They think ahead and create their mental picture, and they go to work materializing that picture in all its details, filling in here, adding a little there, altering this bit and that bit, but steadily building, steadily building.

-Robert Collier




www.legendarytales.com

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Faugar
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« Reply #1 on: 22 June 2003, 02:49:00 »

I tried to install th update and the program said the file is unknown version so it cant update. odd..


       
     
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Fox
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« Reply #2 on: 22 June 2003, 03:31:00 »

*blinks* Why'd you change the cerubell to simply blue? Cerubells are a type of flower in Santharia and are also a term used to say blue, similar to words like cyan and aqua, only Santharian. o.o



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Artimidor Federkiel
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« Reply #3 on: 22 June 2003, 02:44:00 »

One after the other, Dasson, it's still work in progress...

To Faugar: This new version (1.5) is actually a new setup of the program you first have to download from www.legendarytales.com - before you can install the Nepris adventure...

The setup is not a replacement for the old exe or something. So you should run it and install it in a new folder, like a brand new program. Hope that solves the problem for you...


The Santharian Dream Webmaster - Let Fantasy Dreams come true!
World Development Admin - The Forum where Worlds are born...

Edited by: Artimidor Federkiel at: 6/21/03 12:30
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Humangus
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« Reply #4 on: 22 June 2003, 08:10:00 »

Faugar: The update will work for the *original* 1.42 version without the patch. If you have patched the program or perhaps you have found a new tales.exe 1.42 executable somewhere ;)  the patch will not work. Reinstall version 1.42 again in the same folder and then run the update.

Dasson: The change of all cerubell flowers to blue flowers in room descriptions has been agreed with Artimidor so that if the flower is not identified the player must not know its name. If the flower is identified the player will know that the blue flowers are cerubells without having to see it written in the text so we cover all cases.

Quote:
The great successful men of the world have used their imaginations. They think ahead and create their mental picture, and they go to work materializing that picture in all its details, filling in here, adding a little there, altering this bit and that bit, but steadily building, steadily building.

-Robert Collier




www.legendarytales.com

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Ta`lia of the Seven Jewels
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« Reply #5 on: 22 June 2003, 08:47:00 »

Three days away and what a surprise :-) ! I hope it will run on my VirPC as well ;)  - 1.42 did, Humangus!

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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Faugar
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« Reply #6 on: 22 June 2003, 10:37:00 »

yeah, I must have had the patched version 1.42. no biggie 0 I just installed the full 1,5 version and it seems to work fine.
except..
when you start, and go south a couple of times, you seem to be standing still, in the same spot.. or is it just me?


       
     
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Artimidor Federkiel
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« Reply #7 on: 22 June 2003, 10:14:00 »

Hey, you can't go much more south... The text you get states clearly that the player decides to stay in Nepris and won't go further south and stays on the spot...

Music fits in very well (but I miss that it repeats, at later points it can be replaced by others), also the Quest Log/Journal looks very nice - we'll see how it fills with the quests then...

Don't know though why you can't connect the rooms to Terlano, as several more rooms up north are developed already including the path to Terlano. See map below... The rooms marked with a green circle are the rooms you already should have...



Oh, and important tip for all those who want to move around faster... - use the numpad for the directions! The larger the game is, the more it is obvious that you can't actually play the game efficiently with the combo selection (this at the moment triples all the clicks: click combo, select, click go)! Especially because the current layout is actually based on necessary mouseclicking an easy way to make navigation possible with the mouse is desirable I guess.

*Votes for an one-click compass rose solution with highlighted directions;)   *


The Santharian Dream Webmaster - Let Fantasy Dreams come true!
World Development Admin - The Forum where Worlds are born...

Edited by: Artimidor Federkiel at: 6/21/03 18:32
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Atrii Redwood
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« Reply #8 on: 22 June 2003, 12:09:00 »

I donwloaded and installed everything just now for the first time and it works fine for me:)  Like it too:)  


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Humangus
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« Reply #9 on: 22 June 2003, 13:14:00 »

I'm glad that you like it. And the new journal shows that any  interface graphics are all welcome to be integrated (including compass roses ;)   )

RT you should look more closely to the map (or perhaps I should) but room 1 is not linked to room 19 and there is no other way to access the well and go further. You have to move through 20 and 66 which are not implemented yet. Just tell me if there's something I'm missing here.

Question. In the game you have added somewhere a Cerubell Meadow as an item. I suppose you did that so that the player can examine it and have the option to pick up a flower?

Talia if my program runs on a mac through an emulator I must admit that I have underestimated emulators (or overestimated Windows :rollin  )

Quote:
The great successful men of the world have used their imaginations. They think ahead and create their mental picture, and they go to work materializing that picture in all its details, filling in here, adding a little there, altering this bit and that bit, but steadily building, steadily building.

-Robert Collier




www.legendarytales.com

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Artimidor Federkiel
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« Reply #10 on: 22 June 2003, 13:31:00 »

Ah, indeed... The rooms up north definitely are cut off (where are my glasses!?), and only because two lousy rooms are missing... Ah, my fault... No way to go through the wall there... :lol  Well, 20 and 66 should follow soon...

Oh, BTW, don't know if you ever thought about that: But if the game gets pretty complex and you need to test a lot - wouldn't it be wise to have some sort of Admin mode, which allows you to quick-jump from a room far north to the south by typing in a room code or something? Just a thought, cause the larger the area, the more difficult it will be to play-test all possibilities.

Meadow: Hmm... I guess I thought that you could look at the meadow, get a description, then the option Yes/No to pick a flower.


The Santharian Dream Webmaster - Let Fantasy Dreams come true!
World Development Admin - The Forum where Worlds are born...

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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Humangus
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« Reply #11 on: 23 June 2003, 03:37:00 »

Glasses? Perhaps a bigger monitor would be more helpful. :lol

When I test the locations I edit the starting script and I add a LoadLocation command which will load the location I want immediatly without having to walk there. Of course you would need the location id for that. Perhaps I can add some central points where you can get and explore from the beginning. I should only remember to remove them when the game is released.

About the meadow, this is what I thought myself. I will add an option when the player LOOKs the meadow.

Quote:
The great successful men of the world have used their imaginations. They think ahead and create their mental picture, and they go to work materializing that picture in all its details, filling in here, adding a little there, altering this bit and that bit, but steadily building, steadily building.

-Robert Collier




www.legendarytales.com

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