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Author Topic: Certain Issues in the Game  (Read 2193 times)
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Humangus
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« on: 12 November 2003, 06:22:00 »

I have finished package 18. There are some issues though

1 ) The incident with attacking the imp but then deciding not to attack cannot be implemented. The imp can be added as Enemy or NPC. If it is added as NPC you cannot attack it. If it is added as Enemy it will not be hostile immediately but once you attack it there is no turning back.

2 ) I don't understand what's going on with the Climbing Plant in location 322. When and how it is removed and how examining it affects the whole situation.

3 ) Using Items works only with other items as it is currently now. So, a kuatu can be added only as an item which I don't know if it would appear nice. If added as an NPC you cannot interact with it. There is a problem here as well as other parts where items interact with living things. I don't know how to solve this at the moment. Perhaps if I changed the explicit term Items to Misc - Miscelaneous so that the player does not see the kuatu inside an Items list but in a Misc list.

4 ) I noticed there are many holes in the quests here and there. For example text placeholders  or the box in the kuatu quest which we still don't know what role it will play (if any), or the place where you obtain the wizardleaf. Such things might be forgotten when some time passes unless you keep a separate list of them.

That's all. The next version is ready to the extend allowed by the issues mentioned above.

www.legendarytales.com

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Artimidor Federkiel
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« Reply #1 on: 12 November 2003, 13:09:00 »

1) Imp: Well, I assume if it is all a dialogue triggered by TALK  where you only have some simple options, this  shouldn't be very difficutl to achieve (and so it is described). The imp is designed as an NPC, so no attacking then, that's ok, but I guess the dialogue itself can be done without any problems, or?

2) Climbing Plant in Room 322: The area is not complete yet. You cannot enter the cave to the south from room 322 directly. The southern room will be the secret cave the player discovers with Mimi's help, and from there the player will be able to open the passage to 322, and from then on he/she can pass through.

3) Hmmm...

4) Yeah, sure there are several things which needs completion, but this an hardly be avoided. If we want to make the wizard leaf difficult to find, we first need to create the remote location etc. Of course I try to keep track of these things so that things aren't forgotten. At a certain point we also need a bunch of playtesters to iron out various prolems there might be.

Next version: I see you've posted a version in the general discussions, but this obviously isn't the newest one yet with the rooms integrated (don't know if it was intended to be). Anyway, just post the most recent version if you're done:)  


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Edited by: Artimidor Federkiel at: 11/11/03 20:10
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Humangus
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« Reply #2 on: 13 November 2003, 07:07:00 »

So the option to attack the imp was in dialogue? I must have missed that.

No, the link I posted was exactly the previous version. I will post the new version soon. Trust me. It will be clear enough :D  

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Artimidor Federkiel
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« Reply #3 on: 13 November 2003, 14:14:00 »

Yes, it's all basically in the talk thing. At the end there are some lines in case the player should try directly to press the ATTACK button, but if a peaceful NPC can't be attacked per definition, then this single line isn't necessary to be added. But the rest is intended to be realized as a normal dialogue, cause it's quite funny. If it's not possible either to do USE IMP, maybe you could add this as another option in the "dialogue" - like e.g. "Push Imp", so that the funny lines there aren't lost.


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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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