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Author Topic: Stats  (Read 12467 times)
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Raithe
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« Reply #45 on: 29 August 2002, 18:22:00 »

On the top end of stat complexity is a system I composed myself; it uses eight primary stats, with three 'factors'- substats- for each.  Basically, the factor value and skill values are added together, along with a multiplier based on skill mastery- as you can see, it gets quite complicated quite quickly.  This is only further compounded by the derived stats (Body, Mind, Spirit, each of which has two seperate ratings- stamina and vitality). I intend on using it if I am ever able to design a codebase myself; unlikely, but hey, I can hope.  
The nice thing about the system is that the players can choose how much they want to know; they can have a simple set of descriptive texts (You're remarkably strong, extremely agile, slow-witted, of impressive presence... etc), all the way up to a complete list of the numerical values of each of their factors.  Something for everyone.
At the extreme opposite end of the spectrum is the Tri-Stat system in use for BESM RPG (Big Eyes, Small Mouth- generic anime with kits for most popular series).  This divides everything up into Physical, Mental, and Spiritual with perks and flaws to represent specific abilities (ie, strong but slow or weak but fast).  Yes, I did borrow heavily from this concept in designing my own...
It's very simple, but gets the job done just as well as a more complicated system.  It's all about what you feel comfortable with.

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