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Author Topic: A Request to Join.  (Read 2798 times)
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Kharda the Great
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« on: 02 December 2002, 12:28:00 »

I doubt any of you remember me, but I am the guy who created the Crimson Isles, and I would like to come back in order to further detail them, as from what I see there is almost no information on them except for the map, and those riding snakes that were added after I left. If you do not see this as a good enough reason to join, I will understand, but I had to ask.

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Artimidor Federkiel
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« Reply #1 on: 02 December 2002, 13:03:00 »

Well, the Crimson Isles aren't really the Crimson Isles anymore, but the Ferrath Isles. Koldar has renamed all the places already in order to make it Nybelmarian territory. I have the map changes already all here, but haven't found the time to adjust the map on the site. So  unless you can provide a detailed concept (which was lacking last time) you won't have much fun in Ferrath, cause Ferrath it will remain.


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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Koldar Mondrakken
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« Reply #2 on: 02 December 2002, 18:44:00 »

You had some copyright issues about it , remember, so I changed adjusted it to at least put the map from Art to some use. :)
If you want to help or have ideas, tell me, maybe we can work something out.

Koldar Mondrakken, Knight of the Moonlight
--Santharian Master of Disaster--
One day I'll be the greatest of all Jedi!!

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Kharda the Great
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« Reply #3 on: 02 December 2002, 19:50:00 »

Alright Koldar, besides, all I really wanted to do was design a primitive creature that lived their. I was trying to intergrate them into my novel, but they just didn't fit, and I thought of Santharia. But before I get into helping you, could you just give me a short summary of what you changed?

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Artimidor Federkiel
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« Reply #4 on: 03 December 2002, 14:31:00 »

The changes/addtions on the map can be found here (shift-click to open in new window).


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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Koldar Mondrakken
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« Reply #5 on: 03 December 2002, 16:21:00 »

Yup, other than that the global position of the islands have become halfway between Nybelmar and Santharia and thus the islands are a rather important supply station for any ship traveling these distances.
I thought that the native population might be even elven descandants of the Sanhorrhim but the islands have been poulated by humans lateron to secure the isles as a port. I also think that anyone interested in maintaining a presence on the seas is keeping an eye on these islands so in a sense they're heavily disputed neutral territory, the neutrality being ensured by mainly Nybelmarian powers who discovered these islands before  the Stratanians...
I meant Bendasia being the main port of the islands and the silent bay a secure anchor point in the midst of a stormy sea.

So much for a rough outline... I don't know what have been there already in mind beside the map so it can be that I changed alot...

Koldar Mondrakken, Knight of the Moonlight
--Santharian Master of Disaster--
One day I'll be the greatest of all Jedi!!

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Kharda the Great
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« Reply #6 on: 03 December 2002, 21:44:00 »

Wow...the knew names are a hell of alot better than mine, good job. Well, considering the bit you've changed, let me rework some stuff and I'll post a real short summary of the little guys.

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Kharda the Great
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« Reply #7 on: 07 December 2002, 16:32:00 »

Well, here they are:
Rhyshan
        They are a small carnivarous race that inhabit the Ferrath Isles. They are semi-intelligent, able to pass on simple information with a series of clicking and shrieking noises they can create with their tongue and throats.
Appearence
        They are 1.5 peds high, but usually hunch, so they appear to be only 1. Their bodies are covered in scales of light blue, dark brown, or green, with a small section of smooth, slimy skin on their chest and stomach. They have long narrowed fingers and toes to help grip trees and other such things, as well as retractable claws approximately 3/4s of a palmspan for defense and hunting. Their heads are small and flat, with large mouths full of razor sharp teeth, and startling green eyes that allow them to see in the dark.
Special Abilities
        The Rhyshan have the ability to communicate with a simple series of clicks and shrieking noises, produced respectively by their tonuges and throats. This is a very useful ability when it comes to hunting and attacking another creature that has invaded their territory.
Territory
        Rhyshan live in tribes of approximately 8-12 Rhyshan. They set up a series of nests in trees grouped together, and change territory every fews years. They will fiercely defend their homes, even if it costs them their lives, so they are often transplanted to serve as guardians.
Habitat/Behavior
        They inhabit the forests of the east and west islands in the Ferrath chain, and a few tribes are even known to exist in the mountains of the north island. A normal tribe consists of 4 Males to serve as hunters and guardians for the nests, 2 females for mating, and 3 children, which are cared by for the females. Rhyshan children are completely dependant on their parents for the first year of their life, as their eyes are cemented shut until then, until they grow they spend all their time in the nest, being fed and groomed by the parents. When enough children in a tribe have grown into adults, they are sent off to find their own way of life. A female is usually the mate for 2-3 males, and give birth numerous times in their lives. They are responsible for keeping the nests in decent condition, and feeding the children. Males hunting in groups of 3-4, and one is always present at the nest to defend the females and children. The strongest of the males is usually the leader in of the tribe; when he dies, the rest with fight for the right to become the leader.
Diet
        The Rhyshan diet usually consists of meat harvested from the animals they hunt, some plants and roots that they are able to dig up from trees, and sometimes fish when they are close enough to water. If a Rhyshan goes long enough without eating meat, it will go blind because it does not get the proteins needed to maintain it's eye sight.
Mating
        Females produce eggs every 2 years, and when she does a scent is released from her skin that attracts males. She may have intercourse with anywhere from 2-3 males, and birth at least 2 children. For at least 2 months prior to giving birth, the female is rendered immobile because the nutrients in her body are spent keeping the baby healthy. The mother spends 3 weeks after birth recovering from this.
Origins
        The Rhyshan are said to have been created by a wizard in the War of the Chosen as an attempt to create a breed of assassin beasts, but they killed their master and escaped to the Crimson Isles, where they developed into the semi-culture that are now today.

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Rayne (Alýr)
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« Reply #8 on: 16 December 2002, 06:57:00 »

Is this a race or an animal? If it's an animal, it goes in the beastiary section. You should follow the guidelines to make it. If it's a race, we're not cirrently accepting races right now.

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"There is much misjudgment in the world. Now, I knew you for a unicorn when I first saw you, and I know that I am your friend. Yet you take me for a clown, or a clod, or a betrayer, and so I must be if you see me so. The magic on you is only magic and will vanish as soon as you are free, but the enchantment of error that you put on me I must wear forever in your eyes. We are not always what we seem..." -Schmendrick the Magician, The Last Unicorn
Tyrian Jadewalker
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« Reply #9 on: 16 December 2002, 10:19:00 »

if you look closely he has followed the specifications for a beast...

i suggest that you post this in the bestiary forum as people will get a better look at it there...

Tyrian Jadewalker

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