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New Thergerim (dwarvish) vocabulary here!
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Topic: New Thergerim (dwarvish) vocabulary here! (Read 71175 times)
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Artimidor Federkiel
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #45 on:
16 June 2011, 14:10:22 »
As you're talking about the phenomenon, Judy, and my little tale deals with philosophical implications...
Difficult question: If the dwarves see this as a manifestation of evil and chaos - how would they react if they saw figures inside the phenomenon, who are probably trapped? Would they see a chance in rescuing them? Would they try it? Or strongly recommend against it as the results could be unpredictable? Would they have faith that they are supposed to do that? Or would they seal the tunnel off? Would the trapping of these persons be considered a punishment by Trum'Barol, or would it even be considered fate? Do you have a tendency on the dwarven perspective?
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Last Edit: 16 June 2011, 14:18:48 by Artimidor Federkiel
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Bard Judith
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #46 on:
16 June 2011, 15:05:32 »
I have needed to examine the dwarven perspective on evil and sin more closely for a while. Those few dwarves who violate the social system are usually banned from it (exiled Aboveground) so there aren't very many 'punishments'... either secular or religious. Discipline is strict and consistent and it appears that the dwarven nature is far more comfortable with that (less of a rebellious spirit, more complacent, etc.) than the human (while more earthy and practical than the minds of the elves).
Hm. If you want to introduce these phenomena, they would indeed have an effect on the dwarven philosophy. They see Underground as their 'natural' world, Aboveground as a sort of 'necessary evil' or another sphere, in which they can work and live but don't find comfortable (slightly akin to Purgatory, but it is not an afterlife situation!). The deeper they go down, the closer to the physical AND spiritual realm of their god they get.
Therefore, 'rifts' or any phenomena under the ground would be violations of the natural order - spaces created by a chaotic, unformed, random factor rather than by planned and disciplined intelligence....a very frightening concept for dwarves to consider.
Rescuing them...is that possible with Earthen magery? Trum'Barol would doubtless look with favour upon closing such rifts in His realm, but not with sentient beings inside, so on the whole I think the Thergerim would see any trapped individuals as random victims rather than punished malefactors, would attempt to extricate them, and then to seal up such rifts, which they would find highly offensive. Dwarves hate disorder and 'brokenness' and would attempt to 'repair' or heal any such deviations from their meticulous norm...and they have longer than the average human to work it out, too. Does that work with your concepts and theories?
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Artimidor Federkiel
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #47 on:
17 June 2011, 02:45:58 »
Sorry to be so enigmatic, Judy, it's just a short tale I have in mind...
But I don't want to spoil it, even though the whole story is practically already all contained in my question/parts of your answer...
Let's say it the following way. See if that's ok with you from the dwarven philosophical/religious point of view:
- The rift is seen as an anomaly, so they'd usually close off access to it.
- However, should there be people entrapped obviously, they might try to save them. Even though it's extremely risky and the consequences might even be deadly for the rescuer... Let's say: Heroic dwarves would try that, maybe not every regular dwarf.
- Say: The attempt by force fails, the magical field is extremely powerful.
- Say: The attempt by dwarven magic fails, the magical field is still too powerful.
- I assume the dwarves then would say: Ok, guys, this isn't meant to be. We shouldn't interfere further, and who knows who or what these figures actually are? So they'd close access off to prevent further damage, saying: We've tried, but if it refuses to bend to dwarven power it must be there for a reason only Trum'Barol knows.
Would that work for you?
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Coren FrozenZephyr
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #48 on:
17 June 2011, 02:50:38 »
Aren't dwarves meant to be really obstinate? They might take a long time to make up their mind about something, but once they get going... well... they keep going until the task is done (or until they blow themselves up). Or is that just the racial stereotype?
Is it in dwarven nature to shrug and move on?
Hehe - I'm learning a lot from this Q&A session! Thanks Arti & Judith
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Artimidor Federkiel
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #49 on:
17 June 2011, 03:00:04 »
Well, yes, the dwarven stubbornness could be added here as well and actually help me in the context I'm trying to sketch in my little tale.
So let's say: What I posted above basically applies, but before they give up they'd try again and again, and only if all fails, they'd come to the aforementioned conclusion to seal it up. But their main intention would be to put effort into it, even though they're regularly failing...
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Bard Judith
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #50 on:
17 June 2011, 09:43:40 »
I would have no problem with that scenario at all, Art! Absolutely they would 'try, try, try, try, try...again' but if their attempts continued to fail they would commend the 'trapped individuals' to the care of Trum'Barol (dwarves don't make sacrifices or offerings as we would think of those, but they do pray, and they do 'consecrate' good work to their deity...) and then put their energy into containing or sealing the rift - 'sad but inevitable' - possibly with a commemorative/warning inscription graven into the rock of the area, so that the next generation of miners doesn't open up the tunnel again! I'm not saying that's what you have to make happen in your story, of course (bats her eyes innocently) but I think you have the right perspective on the Thergerim philosophy - pragmatic...
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Artimidor Federkiel
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #51 on:
17 June 2011, 14:50:27 »
Okeydokey, many thanks, Judy!
I hope things will get a bit clearer when you'll see the whole point of the story, even though it's a bit of a mystery...
P.S. Now I'd only need a name for the phenomenon and I'm set!
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Ta`lia of the Seven Jewels
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #52 on:
17 June 2011, 16:16:48 »
Oh, these teasers! How long will you need to finish this, Art?
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Bard Judith
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #53 on:
17 June 2011, 19:19:51 »
Righty-ho. Enough discussion in the language thread!
ThergerimTaal has a few new words.
tear (noun: eye-water-jewel) Kenulil
tear (noun: rip, aperture) - Drazil
tear (verb: to rip apart) Drazilyeh
rift, cleft – (noun: torn portal) Uozil
Which makes two interesting possibilities that the Thergerim could choose from in naming these evil phenomenae....
DisAveruozil - Against-Time-Rift
AkotUozil – Evil Rift
And for just a little more distinction:
PukotUozil – Open Evil Rift
RakotUozil – Closed Evil Rift
Pukot – open (adjective)
Rakot - closed (adjective)
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Deklitch Hardin
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #54 on:
17 June 2011, 22:01:22 »
Did anyone else notice that the Bard's suggestion for tear as the noun meaning rip is almost the same as the name of one of our dear Bestiary Moderators? I hope that is simply a mere coincidence on the part of the Bard.
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Bard Judith
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #55 on:
18 June 2011, 08:12:56 »
The original word was Valan's contribution, and I will assume also coincidental.
"As for tear, if I might make a suggestion: Drazilyeh from Dra- rough and horzilyeh- cut"
I modified it because 'yeh' is the verbifier in ThergerimTaal. Thus 'Drazil' is the noun 'rip, tear, aperture' and 'Drazilyeh' is 'to rip, to tear, to sunder'
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Bard Judith
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #56 on:
18 June 2011, 10:32:13 »
More vocabulary, because I noticed it was missing or incomplete.
time – Aver (from AveVer, elided)
day – Denaver (24 hours, from dusk to dusk),
Ind (12 hours from dawn to dusk),
Ar (12 hours from dusk to dusk),
Urtilav (lighttime),
Mortilav (darktime)
month – (moon) Ralaver
year - Var
decade - Govar
century - Egrivar
millennium - Oltgyrvar
100 (hundred) = Egri
1000 (thousand) = Oltgyr
10 000 (ten thousand) = Megron
100 000 (a hundred thousand) = Grigonn
1, 000 000 (one million) = Kgromyr
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Artimidor Federkiel
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #57 on:
18 June 2011, 16:28:29 »
Many thanks for the words, Judy - I guess I'll go with "AkotUozil" (Evil Rift), because the actual nature of the rift can vary. It might be a time rift (as suggested by the other word), could also be just a space rift, a portal to another place. Or combined. But nobody really knows how to interpret rifts, that's the problem...
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Deklitch Hardin
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #58 on:
18 June 2011, 17:04:10 »
Quote from: Artimidor Federkiel on 18 June 2011, 16:28:29
Many thanks for the words, Judy - I guess I'll go with "AkotUozil" (Evil Rift), because the actual nature of the rift can vary. It might be a time rift (as suggested by the other word), could also be just a space rift, a portal to another place. Or combined. But nobody really knows how to interpret rifts, that's the problem...
Not even Pug the Magician and Macros the Black ... and they know more about Rifts than anyone else on Midkemia
Oh sorry, this isn't Midkemia, is it?
Dek
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Santhos Avathcin
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Re: New Thergerim (dwarvish) vocabulary here!
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Reply #59 on:
12 September 2011, 06:10:38 »
I'm sorry to keep bringing this up but as a character that speaks Thergerim I would like to know what greetings Santhos would use. I suggested one but never got a response. Could a little more attention be devoted in that direction?
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