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Author Topic: Ninjas/Kasumarii  (Read 13872 times)
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Xarl
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« on: 21 November 2001, 19:42:00 »

Alright, this time I looked, but I may have been looking in the wrong place. Cyhalloi looks unestablished to me.
The two southwesternmost islands are known to those few who've been there as the Isles of Stealth, but to the inhabitants as Foraiatch and Dorolak. These islands are heavily inhabited by orcs and humans, who have been in a constant war for a.... good while. Say twenty years? Since the Orcs constantly attack with brute force, those humans there have specialized in the art of the Ninja, developing excellent poisons and the light and strong Katana blades that are prized by 'Sarvos' as very welcome to the assasin's trade. Their only permanent structures are respectively the human fortified town of Nightheart on Foriaiatch and the Orcish fortress Dzulmir on Dorolak. Nightheart's only notable building is Kasumar's Den, (named after the first Master of Assassins on the island) which from above seems to be just another house. Beneath this house is an underground training facility for the various schools of stealth, infiltration, assassination, and other such.
Okay, these exist right now only to provide a Katana maker and Institute of the Ninja Art for the RP'ers. I may elaborate if nessecary, incorporating other ideas as I go.

Greybark: suggest a longer time period?


Winlok: Do you mean uncharted? It still lacks names and established places. I did a search of it and I came up with 6 species of trolls, ice golems, drakes and frost dragons to the north. Hmmm....I wonder if the drakes and dragons get a long.  

These creatures and various others, like caaaeh' fish (sp) that's terrible spelling I know, inhabit the mountains and or the seas. All of which have no names.

Koldar Mondrakken: I don't want to kill your ideas or something. My idea about Ninja's would be more likely a sidearm of the Cult of Queprur who is into assassination and killing.

Two reasons come to my mind:
1.)Cyhalloi is really, really far away from civilized regions. So you would have difficulties to make money with this. In the unsecure north you would more likely need mercenaries to do that job.
2.)The Ninja Arts always mean a very developed way of fighting. I can't believe a tribe of humans that is under constant attack would develop such a way of fighting as assassination is not like guerrilla warfare. They would still be respected mercenaries but assassins would IMO spread more likely in better developed, dense populated regions.


As said, this is only my idea on this topic but you don't need to accept it. Alternatives would be this guild of Queprur, a guild of assassins in Strata or Aerylium, or perhaps in one of the neighboring lands of Santharia.

To give you some more brainstorming. The entry is still to short anyway. Arti wants big, long, really long compendium entries! Expect some sleepless nights! *hehe*  
Koldar Mondrakken, Knight of the Moonlight

Xarl: My ideas elaborated... SInce the islands are densely forested, and the humans couldn't match orcish brute force, they originally just made themselves mobile, somewhat like the Native American Plainspeople. In the space of 10 years, they developed stealth techniques from mobility, and then they realized that their stealth techniques could be used to defend themselves. And so the Orcs, who'd been roaming around trying to kill all of the humans off, had to fortify themselves in Dzulmir to cut the death-by-poison rates. As a result, the humans were able to establish Nightheart, and as a defense have archer-snipers in the woods surrounding it. And so, the war has remained for a good extra 50 years.  

Well, folks, I'm looking for some feedback. Your thoughts?

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Tarquet Galbar
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« Reply #1 on: 24 November 2001, 01:33:00 »

"2.)The Ninja Arts always mean a very developed way of fighting. I can't believe a tribe of humans that is under constant attack would develop such a way of fighting as assassination is not like guerrilla warfare. They would still be respected mercenaries but assassins would IMO spread more likely in better developed, dense populated regions."

Well, I'm giving a little history lesson here. It all starts back in feudal japan, when everyone was a samurai. A group of monks, spiritualists, and warriors all went up into the mountains. They started the practice of shegundo, balancing the five element within ones self. They believe this gave them more control without, making them able to move silently and kill those samurai who were sent to destroy them, as the Emperor didn't like their teachings. Actually, they used very few poisons, but focused more on drawing a sword quickly, getting a bow ready quickly, or being able to swing a staff and recover quickly. This earned them much respect, and after they were able to come back to the mainstream japanese cities, started things called ryo. This started ninjutsu. Of course, as with shegundo, ninjutsu was much more a spiritual practice than a martial practice. People didn't go there to learn how to kill, but to learn so much discipline that they could stay silent and still for hours on end. Despite hollywood's popularization of a someone slipping around dressed all in black, this didn't start until ninjutsu, and then it wasn't even really like it is in the movies. You wouldn't just go kill without reason, that was not the point of ninjutsu, it's about using religion.

My real point here is that these humans should be very religious, and maybe have their own god, or maybe practice something similar to Buddhism, where there isn't a god, only your inner self, Nirvana, etc. I mean, just being attacked constantly would probably make them design big war engines (weapons) to take out large numbers of people at one time, than an art of stealth to kill them one by one, but quietly. You did mention Queprur, but, while they seem to be big on assassination, there's more to being a ninja than that. So, what I'm saying is, give them their own religion which explains the reasons they practice this. But, it's just my opinion.

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Xarl
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« Reply #2 on: 24 November 2001, 19:54:00 »

Thank you for your response, Tarq! Hmm... The religion thing seems to make sense, so it's time for a brainstorm.

Kasumarii Religion
Queprur-High Queen of Judgement, Queprur is the only of the "old" gods worshipped by the Kasumarii. Her colors are black and white, as in Santharia. Her symbol is a Balance, one pan white and one pan black, with a sword in between. She is seen as the most powerful, and as the neutral judge of the dead. Her areas of clerical influence include death, the dead, and cold. [Note: Queprur as worshipped by the Kasumarii and Queprur as worshipped by the mainstream Santharian population are different godesses, and should be treated as such.]

Korenjah- Lord of Shadows, Korenjah is worshiped as the consort of Queprur. His colors are black and violet, representing the darkness. His symbol is a violet crescent, symbolizing the moon. The Bringer of the Night, Korejah is responsible for attacking his opposite number, Griemnpor, (god of fire and light, responsible for the Orcs) every night to bring the sun Below. He epitomizes the basic Kasumarii philosophy because, you see, he always attacks his enemy as Griemnpor's fortress is falling. His areas of clerical influence include shadows, stealth, and deception.

Kruu-an- Daughter of Queprur and the Earth itself, Kruu-an is the Goddess of Nature, and is unusual in that she only grants her clerics knowledge. Knowledge of the powers of the various plants, animals, and insects on the islands of Foiratch and Dorolak. As you may have gathered, her colors are green and brown. Her symbol is a black rose, both sweet and deadly. The Children of the Green Lady are very proficient in the use of poisons, cures, and raising the producers of these. It is noted that the Green Lady seems extremely similar at some points to Arvins.

Tscioaru- Son of Queprur and Korenjah, Tscioaru is the God of the Frigid Waters, and decides naval combat. His colors are blue and black, representing the dark sea. His symbol is a black wave on a blue background. He is matched by his opposite number, Borhul. Their clashes result in the quite unpleasant storms and waves that frequently fill the sea between Foiratch and Dorolak. His areas of clerical influence include storms and ice.

Griemnpor- God of Light and Fire, this god was the creator of the Orcs and is the constant enemy of Korenjah. His colors are white and orange, representing (duh) light and fire. His symbol is the white-orange orb of the Sun. As much as he is hated by most of the inhabitants of Foiratch, it is understood that without His aid, the crops would not grow, the harvest would fail, and the humans would once again be reduced to eating Orc flesh. His realms of clerical influence include light, fire, and chaos.

Borhul- God of Warm Waters, son of Queprur and Griemnpor, Borhul is responsible for such areas as shipping and trade. His colors are teal and yellow, signifying more placid waters than Tscioaru's domain. His symbol is a yellow fish on a teal background. Like his father, Borhul's existence is tolerated out of necessity, as without him, there would be no rains/trade....see above for the rest. His realms of clerical power include healing, peace, and, oddly enough, detection.

Well, we've got the male Gods of Darkness and Light, and the High Goddess + daughter keeping the playing field equal. In the opinion of the Kasumarii, the Orcs had the odds towards them during the Years of Fear, and for the 20 years of the stalemate, Queprur and Kruu-an have been testing them. And so they watch and wait for their chance.

Ice tat butter?
(edited to add symbols)

Edited by: Xarl at: 1/27/02 4:06:56 am
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Xarl
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« Reply #3 on: 27 November 2001, 17:22:00 »

FEEDBACK NEEDED! AARGH!

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Dethain the silent
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« Reply #4 on: 28 November 2001, 07:28:00 »

It looks like a pretty well thought out history, but not all the assassins should be in it purely for religion.  My assassin, for example, became one because he was primarily inducted into a cult, which is kind of a religion, but assassinated his mentor, and went to kill for money instead.  

   I always thought of Krieg (the place he's from) as being cold, harsh, and forbidding, and not in a perpetual war with the orcs.  Surely they would be training fighters in this case, not assassins able to infiltrate enemy positions, as any human trying to imitate an orc is going to have to grow a bit first.  

   However, as is the case, my assassin isn't from this area, and so the culture may be entirely different, i.e the assassins may be more like scouts sent to find out orc incursions, and then to slow them down by sniping from the darkness, whilst sending warning back to the tribes of the nature of their enemy.

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Artimidor Federkiel
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« Reply #5 on: 28 November 2001, 16:52:00 »

Already posted some comments somewhere else about ninjas in general and the Icelands of Cyhalloi. Hope you've read that, Xarl, as I can't find it at the moment... Tarquet also made very valueable comments. Can only agree with them.

So: In general no problem with ninja-like humans, who are trained in battle as their way of life. Also the religious ideas sound quite ok, but as far as I can see there are several questions still unanswered:

When and how did these people and the orcs come to this island? When is this "20 years"? Is there a myth? Why do these people know about a Santharian Goddess? Suggestion: It could be that humans left the main continent of Sarvonia after the fall of the elven empire of F'v'cl'r. Queprur decapitated the empress, and maybe she wanted to lead the people away from this place, somewhere to a new continent (still very vague idea), where she establishes her domain, agreat temple etc. But this could be a reason why Queprur is worshipped in these lands, although the Kasumarii obviously don't know about the other Santharian Gods. Then additional myths could be added how the other Gods developed.

Aside from these myths I propose that a rough history should be elaborated as well.

If you want you can take the map of Cyhalloi and put mountains, names, places etc. on it, Xarl, so that a detailed map can be done sooner or later.

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Xarl
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« Reply #6 on: 29 November 2001, 23:38:00 »

Alright, my ideas further elaborated.

The humans are simply your normal refugees, trying to escape from any one of a number of disasters. They once did know of the original 12 gods, but as the Orcs hunted them, their prayers mostly shifted to pleas with Queprur. As such, the worship of the others faded, and room was made for the Consorts and children of the goddess of Death.
The Orcs were part of (no basis for this, all off the top of my head) a misguided attempt at a naval assault on a Northern Sarvonian city, figuring that no-one would expect Orcs to attack from the sea. Unfortunately for the orcs, they forgot precisely why Orcs don't take to the seas. They have the lousiest naval senses ever. As such, over a third of the "fleet" vanished, a lucky group made it back to shore, and the flagship managed to survive long enough to crash on Dorolak. The survivors scraped out an existence on both ends, and at one point after each had eked out a tolerable existence, they sent out some ships to see if the other island was inhabitable. (from the highest peaks on the respective islands, the other isle is visible.) The Orcs were just sending some miserable grunts to see if that was actually their home.
The two cultures met.
The Orcs did what they did.
There was war.
Base history of Dorolak and Foiratch
F'v'cl'r disaster-basepoint.
Landfall by humans on Foiratch-1 year after
Crash by Orcs on Dorolak-3 years after
Mutal contact made- 50 years after
Time of Hiding- 50 to 150 years after
Time of Kasumar- 147 to 180
Founding of the Kasumarii Order- 190
War w/Orcs- 190 to present-day.
Contact reestablished with Sarvonia- 500
Founding of the Korenjaan Order (I'll cover)-510  

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Tarquet Galbar
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« Reply #7 on: 01 December 2001, 17:29:00 »

This looks like it's shaping up excellently, Xarl! But the face of the guy in your picture is purple, not blue, you Teletubby! Buaha! *ahem* Anyway, to address what Dethain said. The Kamusarii are -not- the only assassins on Sorren. They are simply the elites. Raised even as children in a society where the religion is about their way of battle, they become very good at what they do. But, nonetheless, they do not hold a monopoly on the name 'assassin' (not sure if they even hold that name at all, since they are Kamusarii). But, I'm pretty sure it's safe to say, that while not all assassins are in it for religious reasons, the Kamusarii are, or at least they have a religious belief in it.

Hey, check that out, I'm a Guildmaster! Fwa!

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Edited by: Tarquet Galbar at: 11/30/01 11:33:14 pm
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Xarl
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« Reply #8 on: 14 December 2001, 18:32:00 »

Man, been a while. Alright, time for the subhistory of Kasumar. (Ka-soo-mahr, for those who enjoy such)

Kasumar Nightson was born in the year 124 by Kasumarii standards, ____ b.S. His parents were killed in an orcish raid when Kasumar was 16. The encampment where Kasumar's family was living failed to learn of the impending Orc attack, and young Kasumar vowed not to let such an atrocity happen again.
Here history and myth begin to intertwine. Current Kasumarii legend states that one night, Kasumar was visited by the god Korenjah, Lord of Darkness, and was told that he must discover the way to strike against the Orcish Firelords (as the then-Hiding called them) by using the powers of the land to aid them.
"Draw your strengths from night, from cold, from nature, wherever you can. On our level of existence, Griemnpor and Borhul have nearly won! But they have grown complacent, and the time has come to strike back. I will contact you again when the time is right."
Some more stolid historians have noted that Kasumar was one of many of the younger Hiders to enjoy Tscioarulan, a beverage made of saltwater and crushed Arv seeds, and as such may not have been entirely stable. However, Kasumar always held his vision as truth, and several of the Hiding, tired of the constant running and fear of the Orcs, fell behind the charismatic leader. The woman who eventually was to become his wife, Tyrajall, was among these, and it is she who is credited with the discovery that may have been the most important to the Kasumarii Order.
(uhh..dunno about this, could be added on as Tyrajall Greendeath)
Tyrajall had been a healer in her particular encampment, and she noticed that some of the Kasumarii (as the young leader's band had taken to calling themselves) who had been playing a "war game" as they called it had fallen ill and died. The game consisted of throwing the air bladders of a floating plant at one another and attempting to dodge as many as possible. The crushed bladders would leave a greenish stain on wet clothing, and as such it was easy to tell who had been hit.
These were the ones who fell ill.
Tyrajall put two and two together.
As she patiently explained to the incredulous group, the bladders released a poison when crushed to stop fish from eating them and sinking the plant. This poison was useless in air,  but mixed with water could kill!
The plant was dubbed Tyrscaru, in the name of the Sea God and the first of the Clerics of Green Death.

Thanks to many helpful pushes from the gods, the Kasumarii  were prepared. Through Kasumar, they had trained them through the tests of Korenjah and Tscioaru, respectively being able to move silently enough to not disturb a cave filled with bats, and the ability to endure the fear and cold of swimming through a dark, frigid tunnel. Kruu-ann appeared before some of the members of the group, and taught them of the power of the native plants and animals to kill. Finally, the group (nine in number according to the legend) stole a ship of the Orcs and sailed under a deep fog to the Island of Dorolak's fortress, Dzulmir.
When there, the nine each did their work. The two disciples of Tscioaru swiftly sunk many of the orcish transports, the two of Kruu-an poisoned the water supply, and three of the Order of Korenjah escorted them. You may note that leaves two to be accounted for.
Unfortunately, that will wait.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
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« Reply #9 on: 14 December 2001, 23:13:00 »

Xarl - just a couple of quick questions:

is the 'ARV" plant already in the Herbarium?

And do you need a name/description etc. of that poison-bladder floating plant?

And do you need any other plants which are poisonous/medicinal/useful for assassins?

Xerixas already exists, and a number of other interesting herbs such as numbweed (not its right name - I think it's Herb 'o Threshold) which you might like to use.

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Uragel
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« Reply #10 on: 15 December 2001, 00:51:00 »

Yup - recently made my me :)

They are like a natural form of 'speed' / 'coffee plant' I guess with some medical usages - however only by the most experienced of clerics / herb people as they are *very* addictive.

Uragel!
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Xarl
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« Reply #11 on: 19 December 2001, 18:14:00 »

Tyrscaru added on now... I'm gonna have to work on these more after semesters.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
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Artimidor Federkiel
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« Reply #12 on: 22 December 2001, 13:47:00 »

Info is a bit scattered here about the tribe in general. Could you try to convert it to a general tribe entry in the Tribes forum?


Santharian Webmaster & Forum Admin

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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Tarquet Galbar
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« Reply #13 on: 22 December 2001, 16:16:00 »

And don't forget to add on the deity I made for you, Xarl. She's under the Cosmology section, Echiilan.

Tarquet Galbar, BeastMaster Of Santharia, He Who Rules The Animals.

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« Reply #14 on: 12 January 2002, 23:38:00 »

Xarl, I will try and help you. If you could post what is astablished so far in the races board that would be of a great help to every one. As I have stated before I have lost track of this for a long time, and it would be a long confusing read otherwise.

This may be alittle self serving but maybe there could be a small icolated Samuri-ish sub set for some intrest?

This can whait till the main body is sured up first though.

'Life is a grim reality, through which only honor shines.'

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