* 
Welcome Guest. Please login or register.
Did you miss your activation email?


*
gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
gfx
Pages: [1]
Print
Author Topic: Dwarven Employment  (Read 2557 times)
0 Members and 1 Guest are viewing this topic.
Bard Judith
Santh. Member
***

Gained Aura: 365
Offline Offline

Gender: Female
Posts: 7.650


Dwarvenmistress


View Profile Homepage
« on: 28 November 2001, 08:39:00 »

It occurred to me that I should clarify some of the 'jobs' dwarves do - as listed in other posts, here are some typical occupations (often sorted by gender, remember)

Teacher - cares for and instructs children, from weaning to apprenticeship (age may vary).  Female.
Mage - works with tools and items to create magic and change his/her environment.  Either gender.
Healer - uses herbs, potions, food, psychology, and some limited empathic magic to cure and heal physical and spiritual injuries.  Either gender.
Sender -  Skilled in sending and receiving several levels of drummed code.  Usually male.
Singspeaker - Interprets bats' radar messages, trains them to send messages.  Depends on innate ability, usually male.
Foodmaker - Stores, prepares, and creates food for everyone at the communal hearth.  Female.
Brewmistress - Stores, mashes, ferments, and brews various beverages, alcoholic or otherwise.  Female.
Farmtender - Plants, tends, and harvests crops.  Female.
Leader - to be elaborated upon later.  Either gender.
Hunter - Goes above ground to find larger animals, or roams the uninhabited caverns in search of rock-game, as it is called.  Usually female.
                       
Gem-Dowser - dwarves who have perfect pitch are chosen and trained from an early age to tune their resonances to such a focused degree that they are able to make certain types of crystalline structure reverberate within the rock around them.  By alternately singing or humming a single note, and then ‘tuning’ that note slightly flat or sharp, they can ‘search’ for a particular gem type up to ten or fifteen feet away through solid rock.  The effective range varies with the type of rock - oddly enough, hard stone such as granite increases the range, while soft porous rock such as limestone tends to decrease it, possibly by absorbing or otherwise altering the vibrations.

Earth-Guide - a dwarf with an unusually acute sense of direction. It is believed that it may be related to the magnetic or the ley lines running through A’erie’chan.  Even in coal-blackness, spun around and turned upside down at an angle, these dwarves have an unerring sense of which way is ‘up’, which way ‘down’, and which way their home cavern is, not to mention a feel for the nearest open space.  Usually male, but not always.  Those who make it aboveground are eagerly sought after by human mine superintendants and treasure divers, or employed as night caravan guides or mountain rescue specialists.  At least one such talented dwarf made a very good living as part of a circus troupe, but he is not a lauded character in Thergerim history.

Logged

"Give me a land of boughs in leaf /  a land of trees that stand; / where trees are fallen there is grief; /  I love no leafless land."   --A.E. Housman
 
John Silvercryst
Newbie
*

Gained Aura: 0
Offline Offline

Posts: 137


View Profile
« Reply #1 on: 28 November 2001, 11:09:00 »

What about warriors?  Is that only a male job, or can female do that too?  And didn't the main site for dwarves say that dwarves distrust magic by heart?  Also, what about mining? Is that gender specific?Just a few questions. (Really the only thing that I'm good at!  >D  )

Edited by: John Silvercryst at: 11/27/01 5:19:47 pm
Logged
Bard Judith
Santh. Member
***

Gained Aura: 365
Offline Offline

Gender: Female
Posts: 7.650


Dwarvenmistress


View Profile Homepage
« Reply #2 on: 29 November 2001, 21:38:00 »

The main site for dwarves has many 'omissions' - stuff that hasn't been written or designed yet - and some 'errors' in the sense that as we more fully develop their race, contradictions will emerge.  (Sorry, Oh Great Sage!) I have elaborated a number of 'articles' on dwarven society that I'm going to be collating and sending to Artimidor for inclusion on the Compendium, and I will suggest that certain sections be replaced at that point.

Dwarves are hard-headed and practical.  Magic, to them, is a force or tool, like electricity, magnetism, or gravity.  It can be used to get the job done.  They have very little use for the typical mysticism and meditation that goes along with much magic practise - same with the philosophy of magic.  It either works, or it don't work, say the dwarves.  No use meddlin' to find out why.

Also, like any other race born and bred in a magical environment (Santharia, that is), they will be affected by that background magic, so that their native abilities can be more or less strengthened and influenced just as they would by other genetic  or cultural factors.

Warriors:  Dwarves don't usually fight for money, (although they love gold, they prefer to have a personal relationship with it) and because they are so clannish, they don't usually fight each other.  That eliminates a good deal of the warrior 'caste'.  All dwarves (male and female) are trained in what we might call self-defense, and their strong communal structure means that they take orders well and quickly.  In an emergency, such as an attack, they can expediently assume a defensive position and take up arms.

Miners and forge-dwarves are male, with very few exceptions.  Hunters and farmers are female, again with few exceptions.  Often the decision is made by age as much as gender - the old 'uncles' who can't heft a pickaxe as strongly as they once did often move  into teaching and caregiving positions, alongside the 'aunties', or young women who are not yet wed or pregnant sometimes choose to work the forge for a decade or so.  

Dwarves who prefer to live above-ground are of course an exception to begin with - as we've said before, they are the 'weirdos' or 'thrill-seekers' of their race and as such are far more adventurous and risk-taking.  They may hire themselves out as guides, miners, warriors, etc.

Hope that helps?
Regards from the Bard

Logged

"Give me a land of boughs in leaf /  a land of trees that stand; / where trees are fallen there is grief; /  I love no leafless land."   --A.E. Housman
 
john silversmyth
Guest
« Reply #3 on: 30 November 2001, 11:35:00 »

Thanks for the clearing that up for me!

Logged
Tarquet Galbar
Newbie
*

Gained Aura: 0
Offline Offline

Posts: leet



View Profile
« Reply #4 on: 30 November 2001, 16:49:00 »

Do the last two (Gem-Dowser and Earth-Guide) have a specific gender for them? I don't see one listed. And what about builder types? Ones that would put together like the buckets for carrying things, or anything which requires wood, or any other materials besides metal.

The Top Three World Evils:1.Country Music2.Pop Music3.RIVERDANCE! AAHHH!

Logged
Bard Judith
Santh. Member
***

Gained Aura: 365
Offline Offline

Gender: Female
Posts: 7.650


Dwarvenmistress


View Profile Homepage
« Reply #5 on: 03 December 2001, 07:26:00 »

Response to questions:
-   "Usually male, but not always" was hidden somewhere in the depths of that last post (Gemdowsers and Earthguides)
-  And thanks, Tarquet, for thinking of that - of course they will need woodworkers, excavators, and the like.  This still needs fleshing out, of course.
-  I would suggest that Woodsmiths are usually female (smaller items, requiring defter work, can be put down or taken up as needed).

Main Topic:  Gender and Employment

One of the main reasons for this gender segregation of various jobs is, of course, cultural.  But another, more powerful reason is actually biological.  Both genders of dwarves, as we've noted before, appear very similar (secondary sexual characteristics such as musculature, facial hair, and so on, are in evidence for both male and female).  However, primary sexual distinctions (genitalia, and the related processes such as menstruation, reproduction, etc. discussed elsewhere ) are MORE distinctive, because of vastly varying differences in Thergerim hormonal levels.

These hormonal differences mean that the females are (like humans, to some extent) more 'nurturing', have greater manual dexterity, better linguistic and verbal skills, (compared to male dwarves, but not to humans!) and are able to 'multi-task'.  They also have a stronger psychic and empathic ability, when present.  Males, however, have greater endurance, lower oxygen consumption (a plus when working underground), claustrophilia, and more highly developed spatial relationships.  Neither gender is particularly aggressive but either may have strong leadership and organizational abilities, and what passes for 'people skills' with dwarves.

Since dwarven science is not greatly advanced, the way they put this is, "Man's blood, man's life, man's work - Woman's blood, woman's life, woman's work."

We must reiterate that among dwarves there is none of this 'human' tendency to rank or structure work within a status hierarchy - everyone does his or her job to the best of his or her ability, and contributes to the community.  It is assumed that their contribution entitles them to all the benefits of the community, such as food, shelter, clothing, tools, and resources, without weighing the amount or merit of the contribution.  Since dwarves also remain relatively vigourous and physically active well into their aged years (Aging and Death, and the Time of Passing will be discussed soon) there is always something to do and someone who can do it.


Ok!  Any other questions/ comments/ideas?

Regards from the Bard

Logged

"Give me a land of boughs in leaf /  a land of trees that stand; / where trees are fallen there is grief; /  I love no leafless land."   --A.E. Housman
 
Pages: [1]
Print
Jump to:  

Recent
[27 March 2019, 00:01:57]

[21 June 2018, 14:28:00]

[31 May 2017, 06:35:55]

[06 May 2017, 05:27:04]

[03 April 2017, 01:15:03]

[26 March 2017, 12:48:25]

[15 March 2017, 02:23:07]

[15 March 2017, 02:20:28]

[15 March 2017, 02:17:52]

[14 March 2017, 20:23:43]

[06 February 2017, 04:53:35]

[31 January 2017, 08:45:52]

[15 December 2016, 15:50:49]

[26 November 2016, 23:16:38]

[27 October 2016, 07:42:01]

[27 September 2016, 18:51:05]

[11 September 2016, 23:17:33]

[11 September 2016, 23:15:27]

[11 September 2016, 22:58:56]

[03 September 2016, 22:22:23]
Members
Total Members: 1019
Latest: lolanixon
Stats
Total Posts: 144586
Total Topics: 11052
Online Today: 36
Online Ever: 700
(23 January 2020, 20:05:39)
Users Online
Users: 0
Guests: 24
Total: 24

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfx
gfxgfx gfxgfx