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Silfer Darkflare
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« Reply #15 on: 25 December 2001, 17:37:00 »

General: Large wood elven tribe living at the Istarin forest, for a long time living in small groups, often by family. This tribe has as far people remember been divided into 5 fólds, or towns. Not war waging, but they always have a war leader ready to prepare their defences(but for many years no other then bandits ever attacked. While living of hunting, they also collect mushrooms and berries and whatever the forest contains. Some of them also interact with the people of Carmalad, but they are ill-looked at. This tribe has for very long time been living after the proverb:”Spring sap rises, autumn leaves fall”.(Meaning that the life goes on and on, with no major changes)

Appearance: The wood elves here are light brown colored in skin, with blond or yellow hair. They usually dress in shades of green, but on parties and big events, many dress in red, blue and yellow to show that there are a chance to get away from the everyday life. Men wear their hair shoulder-length, women commonly wear it longer. If somebody expirience great sorrow, they may cut their hair to show it.

Government: A nyermér'rónn/ránn, a war leader, is chosen by the counsil of elders. Unless deemed unfit by the council this period of rule continues throughout the life of the nyermér'rónn/ránn.To be deemed unfit is an extremely rare happening, because it is seen as a dishonor. Sometims, if the person does an unforgivible thing, like treason, he/she is cast from the tribe and becomes The Exile. Any elf with honor will never support an exile. But if he/she has proofs of the casting beeing wrong, then he/she must get a tribe member to speak on the Alaern. If the proofs are right, the person will be taken back and the responcible for the outcast judget.  The nyermér'rónn/ránn is seen as the head of the tribe, but he mostly manages things considering warfare. The council is chosen by the elves themselves, and consists of people who are highly respected among them. The members are chosen on a lifetime, and there are total 50 members, 10 from each town. This 10 are leading their towns, and act like trouble-shooters. But everyone is free to speak on the Alaern, the meeting. It is held every month to get rid of town problems and to let people speak directly to the counsil members. The counsil members must give a good answer if somebody asks why they are doing somethings he or she sees as bad for the town.

Coat of arms: This elven tribe have chosen a bow as their coat-of-arms symbol because of the hunting as their main food source. The bow is crossed by a sword to symbol that the Jhehellrhim are always prepared to defend their forest.

Festivals: The biggest festival is the one dedicated to Avá, the high goddess. It is held every spring to celebrate that the winter is over and the forest will soon flourish again. A smaller festival is held to honor Arvins, god of the hunt, several times per year. Goddess of peace, Eyasha, is respected and people often pray to her so no attacks may come over Istarin. A small festival/celebration is committted when a tribe member becomes a master of her/his skills.(after completing aducation as described later on.)

Religion: This elves honor Avá, the high goddess, and several of the twelve: Arvins, god of the hunt and Eyasha, goddess of peace. They also honor Queprur, goddess of death. She is called and asked to have mercy with their deads when a funeiral is held.

Buildings: The people of Jhehellrhim live in small houses up in the trees. These houses are easy to defend, but are wery vulnerable to wildfires, which the orcs once used to nearly kill the tribe. The houses are connected with a plank.

Education/Training: The Jhehellrhim focuses on hunting, defence, making skills and some magic. The children start their education from 10 years, and are trained in the generals of hunting, reading footprints, and defending themselves. If some of them show magical powers, they are often taken as apprentices for a mage. When they reach 20, they can specialize themselves in some arts. Hunting and weapon making for example. To specialize, the young elves become apprentices for skilled hunters or whatever. The teacher tells then when he thinks the person has learned all he/she could teach away. Then the person is a master in his art, and can train apprentices on his/her own.

Magic: If a child shows magic powers, he or she becomes an apprentice for a mage. The Jhehellrhim elves often show powers in the magic of the elements, and many powerful elemental mages are from this tribe. Usually, an apprentice studies 4-5 years with a mage, and then leaves the tribe for some time, travelling and studying the world alone. Then he/she may come back to the tribe, or do as he or she pleases. Some mages from here sometimes settle in Carmalad, but the people there look bad on all elves.

History: The Istarin forest lies near the Seanian Swamps, which were orcish territory in the old days. Then the expanding humans forced the orcs north-east, to Alsis Caey, where it is said orcs still live. When the orcs were neighbours to the Jhehellrhim, they attacked often. But later, the only things were beasts from the swamp and orcish bandits. In the Third Sarvonian War, the Jhehellrhim helped to defend Carmalad, but the city fell, and the Istarin forest got razed by orcs. This is the biggest destruction the Jhehellrhim ever faced, and its a miracle they ever survived. Normally the tribe could defend themselves, but this time, the orcs defended an edge of the forest, and burned the trees. The fire spread, and the elves were forced out and slaughtered. Many elves consider it the fault of the nyermér'rónn ruling that time. He was cast from the tribe, but gathered proofs and revealed the traitor sitting at the counsil. The traitor was executed, and the nyermér'rónn was asked to take the place back. He took back the leadership, and forced the orcs out of the forest. He died in that battle, which later was named The Slaughter. Now, the people of Carmalad generally consider the Jhehellrhim as a legend, but some know of them and even cooperate with them.


I hope this to be the last update(which means that you accept it.)

Silfer Darkflare
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« Reply #16 on: 26 December 2001, 08:23:00 »

I've re-worked several parts of the entry above in order to make it more detailed. Further explanations/comments can be found in the next post. Here is the re-work first:

General: Large wood elven tribe living at the Istarin forest near the Ancythrian Sea, SE of Cavthan, which lies at the peninsula of Kyhlong. The Jhehellrhim were for a long time living in small groups, often constituted by family bonds. This tribe has been divided into 5 fólds or towns as long as people can remember. And although they were not often war waging, the Jhehellrhim always have a war leader ready to prepare their defenses. They deem this a necessary tradition, lasting back to the unsure times before they settled at the Istarin. Nowadays for many years only bandits have attacked the Istarin. While living of hunting, the Jhehellrhim also collect mushrooms and berries and whatever the forest contains. Some of them also interact with the people of Carmalad, but most of them are ill-looked at. Reasons for this can be found in the fact that some of the leaders of the Jhehellrhim tribe were not always loyal to their own tribe and that especially during the Second Sarvonian War cease-fires were broken by their leaders. Though the elves have expelled these leaders the humans of the Caltharian kingdom (and nowadays the human Santharians living in this region) have never forgiven these incidents, which had caused the loss of many lives, and consider them to be corrupt. The Jhehellrhim tribe therefore has for very long time been living according to the proverb:”Spring sap rises, autumn leaves fall”, meaning that life goes on and on, with no major changes, whatever may happen, due to the eternal cycle Avá is dreaming.

Appearance: The wood elves here are light brown colored in skin, with blond or yellow hair. They usually dress in shades of green, but on parties and big events, many dress in red, blue and yellow to show that there's a chance to get away from the unspectacular everyday life they usually lead. Men wear their hair shoulder-length, women commonly wear it longer. If somebody experiences great sorrow, a Jhehellrhim elf may cut his or her hair to show it.

Government: A Nyérmer'rónn/ránn, a war leader (nowadays more or less only a title of honor), is chosen by the council of elders. He/she is seen as the head of the tribe, but initially the position was necessary to manage all things considering warfare. Unless deemed unfit by the council the period of rule continues throughout the life of the Nyérmer'rónn/ránn. To be deemed unfit after being chosen once is an extremely rare happening and it is seen as a great dishonor, however, it indeed happened a few times during the long history of this tribe, in fact in both great Sarvonian Wars. Sometimes, if the person does an unforgivable act, like treason, he/she is cast from the tribe and becomes an exile. Any elf with honor will never support an exile, at least no Jhehellrhim will do. But if the exile can prove his or her innocence, then he/she must get a tribe member to speak on the Alaern, the monthly meeting, where it is possible that the exile's honor may be restored.

The council is chosen by the population of the elves themselves and consists of people who are highly respected among them. The members of the council are chosen for a lifetime as well, and there is a total of 50 members, 10 from each town. These 10 are leading their towns and act like trouble-shooters. But everyone is free to speak on the Alaern, the meeting. This is held every month to solve various town problems and to let people speak directly to the council members if needed. The council members will explain all the decisions they make in front of the council.

Coat of arms: The Jhehellrhim tribe has chosen a bow as their coat of arms symbol because hunting is their main food source. The bow is crossed by a sword to symbolize that the Jhehellrhim are always prepared to defend their forest.

Festivals: The biggest festival is the one dedicated to Avá, the high goddess. It is held every spring to celebrate that the winter is over and the forest will soon flourish again. A smaller festival is held to honor Arvins, God of the Hunt, several times per year unlike at other elven tribes. The Goddess of Peace, Eyasha, is respected and people often pray to her so no attacks may hit the Istarin. A small festival/celebration is committed as well whenever a tribe member becomes a master of her/his skills after completing their education.

Religion: Aside from Avá, the High Goddess, the Jhehellrhim elves worship several of the twelve minor Gods: Among them especially Arvins, God of the hunt and Eyasha, Goddess of peace (see festivals).

Buildings: The people of the Jhehellrhim tribe live in small wooden houses up in the trees. These houses are easy to defend, but are wery vulnerable to wildfires, which the orcs once used to nearly extinguish the tribe during the third Sarvonian War. The houses are connected with a planks.

Education/Training: The Jhehellrhim focus on hunting, defense and certain kinds of water magic. The children start their education from 10 years, and are trained in the general ideas of hunting, reading footprints, and defending themselves. If some of them show magical powers, they are often taken as apprentices for a mage. When a Jhehellrhim reaches the age of 20, they can specialize themselves in some arts like hunting and weapon making for example.

To specialize, the young elves become apprentices to skilled hunters e.g. When the teacher is convinced that the person he teaches has learned enough, they will first assist him in his teachings. Later on the person is a assigned the title "master" in his art and is allowed to train apprentices on his/her own.

If a child shows exceptional magical powers, he or she becomes an apprentice for a mage. The Jhehellrhim elves often show powers in the magic of the water element, and many powerful elemental mages are from this tribe. Usually such an apprentice studies several  years (9-10) with an acknowledged mage and then leaves the tribe for some time, travelling and studying the world and the element he chose alone. Then he/she may come back to the tribe to be integrated in the Ylfferhim society again, or the apprentice may stay away from his/her origins and do as he or she pleases. Many elven mages from the Istarin move to the south as most humans around Carmalad and Cavthan behave rather reserved concerning the Jhehellrhim due to reasons already mentioned.

History: The Istarin forest is located near the Seanian Swamps, which was orcish territory in the old days before the Jhehellrhim settled in this region. Then the expanding humans, the so-called Caltharians, forced the orcs to move further to the north-east, to the Alsis Caey Mountains, where it is said that the orcs still live. When the orcs were still direct neighbours to the Jhehellrhim, they attacked very often. But later, the only dangers were beasts from the swamp and orcish bandits. In the Third Sarvonian War, the Jhehellrhim helped to defend Carmalad, but the city fell, and the Istarin forest got razed by orcs. In this war the biggest destruction the Jhehellrhim ever faced had happened, and it is a miracle that the tribe managed to survive: The fires which were set spread over the whole forest, and the elves were forced out and slaughtered, which many elves consider to be the fault of the Nyérmer'rónn ruling at that time. He was cast from the tribe, but gathered proofs and revealed a traitor sitting at the council. The traitor was executed, and the Nyérmer'rónn was asked to take the place back. He took back the leadership, and forced the orcs out of the forest. He died in that battle, though, which later on was named The Great Slaughter.


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« Reply #17 on: 26 December 2001, 08:42:00 »

First read the re-worked entry above, Silfer. Then read the comments here and use this entry to work further:

1.) It should be "Nyérmer'rónn" instead "Nyermér'rónn" (first syllable stressed according to stýrásh principles).
2.) It wasn't clear why the elves would be ill-looked upon. I tried to find reasons and mentioned some thing concerning SW I and II.
3.) Is there a reason for their dark skin color?
4.) Why are they a war-tribe? I propose that after the time of the Great Sundering when they moved from the north to the south and had a lot of difficulties then defending themselves etc. We need much more information here.
5.) Religion:In fact all elves worship Avá and the 12 gods, so no need e.g. to mention Queprur if they don't worship her in a special way.
6.) You wrote that aside from hunting etc. "making skills" is something the elves have in their education.Don't understand that.
7.) Because of the fact that the elves aren't very appreciated in Carmalad I let the mages move south instead of north.
8.) What does "Jhehell" mean? Why don't have an explanation for this world, so maybe you can find one?
9.) You state that the traitor was executed. Hmmm... Personally doubt that elves would do this. Execution is not typical of elves (except for dark elves maybe).
10.) The History part is the weakest point. I need exact time tables instead of a rough overview (Date, Caption, Description), see e.g. Capher's Kyranians). Also name people instead of saying: There was a traitor etc.
11.) Some additional things were introduced lately which we should try to cover: Waepons, Food, Resources/Trade.

Well, working on a tribe isn't easy, eh? ;)  


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« Reply #18 on: 26 December 2001, 15:14:00 »

If you get stuck with anything give me a buzz mate, I should be able to make some suggestions if you get stuck. My ICQ is dead, but my messenger is online.

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Silfer Darkflare
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« Reply #19 on: 26 December 2001, 16:58:00 »

It seems i just discovered the law of writing: The more you try to make things better, the more do you need to make better.

well, i guess i just have to work on...

Silfer Darkflare
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« Reply #20 on: 09 January 2002, 15:58:00 »

Now i have thought and written long time, so here it is:


General: Large wood elven tribe living at the Istarin forest near the Ancythrian Sea, SE of Cavthan, which lies at the peninsula of Kyhlong. The Jhehellrhim were for a long time living in small groups, often constituted by family bonds. This tribe has been divided into 5 fólds or towns as long as people can remember. And although they were not often war waging, the Jhehellrhim always have a war leader ready to prepare their defenses. They deem this a necessary tradition, lasting back to the unsure times before they settled at the Istarin. Nowadays for many years only bandits have attacked the Istarin. While living of hunting, the Jhehellrhim also collect mushrooms and berries and whatever the forest contains. Some of them also interact with the people of Carmalad, but most of them are ill-looked at. Reasons for this can be found in the fact that some of the leaders of the Jhehellrhim tribe were not always loyal to their own tribe and that especially during the Second Sarvonian War cease-fires were broken by their leaders. Though the elves have expelled these leaders the humans of the Caltharian kingdom (and nowadays the human Santharians living in this region) have never forgiven these incidents, which had caused the loss of many lives, and consider them to be corrupt. The Jhehellrhim tribe therefore has for very long time been living according to the proverb:”Spring sap rises, autumn leaves fall”, meaning that life goes on and on, with no major changes, whatever may happen, due to the eternal cycle Avá is dreaming.

Appearance: The wood elves here are light brown colored in skin, with blond or yellow hair. They usually dress in shades of green, but on parties and big events, many dress in red, blue and yellow to show that there's a chance to get away from the unspectacular everyday life they usually lead. Men wear their hair shoulder-length, women commonly wear it longer. If somebody experiences great sorrow, a Jhehellrhim elf may cut his or her hair to show it.

Government: A Nyérmer'rónn/ránn, a war leader (nowadays more or less only a title of honor), is chosen by the council of elders. He/she is seen as the head of the tribe, but initially the position was necessary to manage all things considering warfare. Unless deemed unfit by the council the period of rule continues throughout the life of the Nyérmer'rónn/ránn. To be deemed unfit after being chosen once is an extremely rare happening and it is seen as a great dishonor, however, it indeed happened a few times during the long history of this tribe, in fact in both great Sarvonian Wars. Sometimes, if the person does an unforgivable act, like treason, he/she is cast from the tribe and becomes an exile. Any elf with honor will never support an exile, at least no Jhehellrhim will do. But if the exile can prove his or her innocence, then he/she must get a tribe member to speak on the Alaern, the monthly meeting, where it is possible that the exile's honor may be restored.

The council is chosen by the population of the elves themselves and consists of people who are highly respected among them. The members of the council are chosen for a lifetime as well, and there is a total of 50 members, 10 from each town. These 10 are leading their towns and act like trouble-shooters. But everyone is free to speak on the Alaern, the meeting. This is held every month to solve various town problems and to let people speak directly to the council members if needed. The council members will explain all the decisions they make in front of the council.

Coat of arms: The Jhehellrhim tribe has chosen a bow as their coat of arms symbol because hunting is their main food source. The bow is crossed by a schmitar to symbolize that the Jhehellrhim are always prepared to defend their forest.

Festivals: The biggest festival is the one dedicated to Avá, the high goddess. It is held every spring to celebrate that the winter is over and the forest will soon flourish again. A smaller festival is held to honor Arvins, God of the Hunt, several times per year unlike at other elven tribes. The Goddess of Peace, Eyasha, is respected and people often pray to her so no attacks may hit the Istarin. A small festival/celebration is committed as well whenever a tribe member becomes a master of her/his skills after completing their education.

Religion: Aside from Avá, the High Goddess, the Jhehellrhim elves worship several of the twelve minor Gods: Among them especially Arvins, God of the hunt and Eyasha, Goddess of peace (see festivals).

Buildings: The people of the Jhehellrhim tribe live in small wooden houses up in the trees. These houses are easy to defend, but are wery vulnerable to wildfires, which the orcs once used to nearly extinguish the tribe during the Third Sarvonian War. The houses are connected with planks.

Education/Training: The Jhehellrhim focus on hunting, defense, craftmanshipand certain kinds of water magic. The children start their education from 10 years, and are trained in the general ideas of hunting, reading footprints, and defending themselves. If some of them show magical powers, they are often taken as apprentices for a mage. When a Jhehellrhim reaches the age of 20, they can specialize themselves in some arts like hunting and weapon making for example.

To specialize, the young elves become apprentices to skilled hunters e.g. When the teacher is convinced that the person he teaches has learned enough, they will first assist him in his teachings. Later on the person is a assigned the title "master" in his art and is allowed to train apprentices on his/her own.

If a child shows exceptional magical powers, he or she becomes an apprentice for a mage. The Jhehellrhim elves often show powers in the magic of the water element, and many powerful elemental mages are from this tribe. Usually such an apprentice studies several years (9-10) with an acknowledged mage and then leaves the tribe for some time, travelling and studying the world and the element he chose alone. Then he/she may come back to the tribe to be integrated in the Jhehellrhim society, or the apprentice may stay away from his/her origins and do as he or she pleases. Many elven mages from the Istarin move to the south as most humans around Carmalad and Cavthan behave rather reserved concerning the Jhehellrhim due to reasons already mentioned.

Weapons: These elves use the bow as their main weapon, for hunt and defence. The war bow is bigger and stronger than the hunting one. The arrows are about 1.5 feet for the war bow and 1 feet for the hunting bow. The war arrows can be coated in a burning liquid, lit, and then fired. This makes flaming arows, which has many uses. Of swords, the jhehellrhim use the schmitar a lot. They don’t use the traditional swords much,as they see it clumsy and like a big knife rather than a sword. A special weapon worth naming is the crossbow, used and invented by Jhehellrhim. This weapon makes the arrow go extremely far and strong, but takes time to reload. This makes it unusable in fast combat.

History: The Istarin forest is located near the Seanian Swamps, which was orcish territory in the old days before the Jhehellrhim settled in this region. Then the expanding humans, the so-called Caltharians, forced the orcs to move further to the north-east, to the Alsis Caey Mountains, where it is said that the orcs still live. When the orcs were still direct neighbours to the Jhehellrhim, they attacked very often. But later, the only dangers were beasts from the swamp and orcish bandits. In the Third Sarvonian War, the Jhehellrhim helped to defend Carmalad, but the city fell, and the Istarin forest got razed by orcs. In this war the biggest destruction the Jhehellrhim ever faced had happened, and it is a miracle that the tribe managed to survive: The fires which were set spread over the whole forest, and the elves were forced out and slaughtered, which many elves consider to be the fault of Arien,the Nyérmer'rónn ruling at that time. He was cast from the tribe, but gathered proofs and revealed a traitor sitting at the council. The traitor was executed, and the Arien was asked to take the place back. He took back the leadership, and forced the orcs out of the forest. He died in that battle, though, which later on was named The Great Slaughter.

Time table:

Date   Incident
around 11850 b.S.   The Settling:The first elves settled at Istarin.
292 b.S.   The Great Slaughter:After the fall of Carmalad in the SW III, orcs set fire on the Istarin. The fire forced the elves out, where the orcs slaughtered them. This nearly destroyed the tribe.


Silfer Darkflare
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« Reply #21 on: 10 January 2002, 09:46:00 »

Nice, but your overview a little long. Two, need to work on the historical dates, too many gaps. Unless there is a reason, then the reason must be stated. Such as records for this time period, blah, blah, was lost due to a flood, fire, war, ect.

Otherwise it is coming along well.

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« Reply #22 on: 11 February 2002, 04:40:00 »

Silfer - how you like that??? from memory that was what you wanted...

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Silfer Darkflare
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« Reply #23 on: 11 February 2002, 06:20:00 »

Very nice, Art can integrate it when he likes.

Silfer Darkflare
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« Reply #24 on: 13 February 2002, 15:44:00 »

Hmmm... I have several problems with this design (but that's only my point of view):

1.) The sword is fine, but not a scimitar as Silfer said in his CoA description. Well, we could change that in the description.

2.) I can't see any bowstring.

3.) Bow and sword are laid over each other not in the best way I'd say. Would make the sword point upward and put more angle between them. Currently they are somehow in each others way.

4.) Background isn't the best here. Would try something different, also e.g. Bevel and Emboss, 3D effect etc.

5.) The shape of the shield (?) is also something I don't really understand.


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« Reply #25 on: 13 February 2002, 20:49:00 »

:lol  - so you like the white??? ;)

I'll have another bash at it... Try to fix it :

umm <looks at drawing board> :b  to you! <grabs a handy flame thrower and torches the poor board> ;)  Tad extreme but worthy! :)

<goes off and reads Koldar's "How do make a shield">

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« Reply #26 on: 22 February 2002, 15:45:00 »

Err... Uragel, are you still working on that coat of arms? I might be of some assisstance if you want...

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« Reply #27 on: 23 February 2002, 12:24:00 »

Is this tribe finished yet?

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« Reply #28 on: 23 February 2002, 12:56:00 »

Tribe is already up for quite a while, but lacks history. If possible I would suggest that Koldar helps a bit with the CoA so that we have CoAs for the most tribes sooner or later - at least he's the expert and knows how to make a cool 3D banner, so mayhaps he can use your two elements you made, Uragel, sword & bow and arrange them on a shield in proper 3D. I'll do the tribes overview pretty soon, featuring all CoAs we have, later on maps will be added to each tribe entry.


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