* 
Welcome Guest. Please login or register.
Did you miss your activation email?


*
gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
gfx
Pages: [1] 2 3
Print
Author Topic: Eophyrhim  (Read 6517 times)
0 Members and 1 Guest are viewing this topic.
Viresse
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 2.842



View Profile
« on: 26 March 2002, 20:41:00 »

* Okay folks, here's another one. Read it over, tell me if anything needs to be changed. If things have a * by them, that means it's being made. Thanks!*


             Overview:

The Eophyrhim is a particularly quiet Dark Elf tribe inhabiting the Paelon forest, facing the Seanina swamps and within travel to Elsreth. They are introverted yet imposing on those that attempt to enter their forest. Stories abound that the  Eophyrhim are merciless to those that cross them, and missing caravans of traders have seemed to prove the point.
       The Eophyrhim are rarely seen by foreign travellers, they like the darkness of their forest and the privacy their reputation gives them. Friends of these Drow paint a picture of genteel affluence; respectable and courteous nobles who wish only for their way in their home and nothing more. But those that have been at the wrong end of an Eophyrhim bow claim that they are bloodthirsty creatures of the Woods that should be erradicated from the Paelon at any cost.
       Either way, The Eophyrhim are mysterious, and though much is claimed to be known of them, not many can prove it.

             Appearance:

The Eophyrhim are usually two peds in height, with thin figures full of bony edges. But their look of fragility hides a strength unrivaled by a human their size. Sinuous muscles ripple like snakes under a thin layer of skin when they move, as if a smaller, stronger creature lives inside the Eophyrhim Elf; a demon waiting for its time to escape, some say. Their skin is pallid and smooth, rarely do the Eophyrhim see the unfiltered sun under their own will. The Eophyrhim hair color varies from a deep rust-brown to a jet black, and the styling of the hair is long and unbound, with some braids hidden within their tressses. Some of the younger Drow have gotten a bit more extreme, shaving parts of their hair for more unique styles, perhaps to further frighten travellers who see them.
       Aesthetic scaring is not uncommon among the Eophyrhim, who usually perform it on their arms and chests. No one can completely prove if it is a scare tactic or a ritual. Piercing on the ears and other fleshy parts ( rarely on the face, a facial piercing is the sign of an outcast) and tattooing on the arms, legs and torso is not uncommon among the Eophyrhim either, though it is in less abundance. The higher nobility of  Eophyrhim carry little or no scars, tattoos or piercings.

             Territory:

The Eophyrhim inhabit the Paelon, a small forest facing the Seanian swamps to the east, the Ancythrian Sea and Elsreth to the north, the KairIan Teeth to the east, and the Heath of Cijur to the south.    
The Eophyrhim are very protective of their forest. Small drowish establishments are set up at the borders of the Paelon,  where it is guarded fiercely. Those not without an Eophyrhim escort are not permitted to enter. Those that are not Drow of the Paelon and damage the forest in any way are roughly reprimanded by the Eophyrhim. Those that attempt to pass through the forest without permission are promptly executed.

[/b]People:[/b]

The Eophyrhim are quiet and introverted. They prefer the solitude and peace of their own forest. Passing travellers and those disrespectful to the woods and the Drow are not tolerated. Friendship between the Eophyrhim and anyone else NOT of the Eophyrhim is usually considered a useless and fruitless endeavor, as few understand these Dark Elves. But once a friend to the Eophyrhim , forever a friend. The Eophyrhim are dedicated to what they have worked upon; rarely do they abandon things. To the friends of the Eophyrhim,  the Elves are polite, calm and respectful. They know that they are not liked, and living in the middle of a continent that frowns upon their practices is difficult for them. To avoid persecution they hide from prying eyes and cover their tracks, even if it means that they must kill without mercy to keep their way of life.  They rarely try and help people understand them, most decide that rather than explaining, killing would be easier for the Drow.The Eophyrhim are cold, aloof and calculating to most, their emotions are not exhibited to other Races.
       The Eophyrhim live in Trees, like most elves. The higher the rank of an elf, the closer to the earth they live. Mages and Clerics live lowest, and have removed dirt from the roots of the largest trees, making small homes under them.The Eophyrhim are nocturnal, living at night and resting during the day. They are adept at the relaxation meditation most elves practice, considering they rest during the day.
       For the most part, the Eophyrhim are hunters. They have elaborate festivals for Arvins, that include some special 'Animals' for the hunt, and their weapons are adapted for silence and swiftness for the most efficient kill possible. They may also capture creatures and poison them, so they may eat the animal when the poison has worked effectively. This process has made them well-defended against most poisons. Even more interesting, the Eophyrhim have bred a slender and strong ( much like themselves) domesticated wolf to assist them in hunting.*

             Coat of Arms:

The Eophyrhim shield is an old design. It is the basic shield shape, covered with a field of black. A simple thick silver border surrounds it, silver studs at each corner. There is a thin circle of silver surrounding a tree with wide outstretched branches. The leafed part of the tree contains a pair of eyes.
       This shield is a symbol of the Eophyrhim way of life. The forest is protected, and the Trees are always there. And though the tree is alone, the Drow sees everything inside his Paelon.

             Housing:

The Eophyrhim are a backwards tribe compared to most elves in this respect. The highest-set home is the poorest family, and the Dark clerics and Magi live between the roots of the tallest trees. Homes are not elaborate. The average home has a dydactic Drapery covering most of one wall, and small stools for sitting scattered around the room, and a small, low table.
       On the opposite wall from the Drapery, the wall is covered in an odd, moss-like lichen called Tree-rot.* The  Eophyrhim lean against this wall while they rest, gazing at the Drapery. Poorer homes are incapable of growing Tree-rot, it is too far from the earth and too much air and sun for proper, healthy growth. In Magi and Clerics' homes, the walls are covered in it. Though Magi and Clerics do not have draperies, (their homes tend to be on the small side) they have a similar, stimulating setup. Candles made from the fat of the animals they hunt flank a Deer skull, the horns still attached. Other skulls and bones surround the Deer skull. No one is entirely sure why this is, but it can be assumed that the Deer represents Arvins, and the dead-ness of it representing Quepur.

             Clothing:

The Eophyrhim , despite living in a forest, are impeccably dressed. They always look like a well-dressed noble, their clothing dominated by the colours grey, black and red. Cloaks are usually worn, fringed with the finest fur. Buttons, clasps and chains are always silver, for silver resembles moonlight more than gold. Fine leathers, soft cottons and pure wools are used extensively, and the craftsmanship is beyond compare. Some materials that are rare seem to be in great abundance for the Eophyrhim, like silks and an odd, transparent fabric called Ether-flake* seen in great abundance among younger Eophyrhim .
       Hunters are the workhorses of the tribe, so they tend to dress down. Hunters are also most seen of the Eophyrhim, travelling to near towns to sell goods.  They try their hardest to distance people from them, but it is a difficult effort. Hunters are usually clad in long hooded cloaks, thin cotton (or Ether-flake) tunics and leather jerkins or vests, and fine leather boots. The material and cut of their breeches varies from one to another, but it is always of sturdy craftsmanship. More dedicated hunters dress less elaborate. Silver and chains can alert a kill of change, as can fur and leather. There are women hunters, though other women look down upon them. Their clothes also look similar to hunter clothes, though they are made to flatter the feminine form ( which still makes them particularly impractical.).
       Nobles are known to dress far more elaborately. Matching gowns for male and female are donned for public occasions, especially at parties, festivals and social gatherings. Most men prefer to wear outfits similar to Guide clothes, although more flamboyant in cut, pattern and design. Women are also more flamboyant with personal selection; gowns of obscene length, revealing cuts and unique design. Women's clothing is essentially impractical for forest living, which is a reason they do not have a occupational position.

             Diet:

The Eophyrhim Drow comsume a large portion of meat; deer, bird, rabbit. They also consume wine, and some of the poorer Eophyrhim eat grains and plants. In lean times they will kill horses for food, and even dogs. In the Days of Hunger, human flesh was found to be palatable, but it is now only consumed on special occasions.

             Weapons:

The weapons the Eophyrhim employ are similar to most other weapons elves have; scimtars, knives, and bows, though the Eophyrhim have taken their love of the hunt and death to a new level. Even though they only hunt animals ( and enslaved humans purchased for the Arvins festival ) they poison the tips and blades of their weapons. Wooden shafts are nocked, hollowed out and blades curved for better aerodynamics and weight. The quicker a kill, the quicker you can kill again.
       Their weapons are usually silver or black. Even wooden bows and arrows are painted black, simply because to many creatures, these weapons are the essence of death. The poison that the Eophyrhim Drow use on the steel swords and daggers turns the silver blades to a charred black color, that eats away at the metal. Eophyrhim swords only last about 15 years, and are purchased from travellers and nearby towns. Even though swords are expendable, the Eophyrhim are picky about their blades and take a long time in selecting the best one.
       Although not a weapon, the Eophyrhim Hunting Hound is an effective killer, much like the Drow that have bred it. The dog is bred to be slender and fast, with a long snout, thin musculature and lots of power and energy. These creatures live about 15 years, parents of Eophyrhim hunters give their child their first sword and Hound at the same time. When the sword wears out, it means it's time to replace the dog as well.

             Occupations:

The Eophyrhim do little. Some are guards that live at outposts at the Edge of the Paelon, guarding its bordes so no unwelcome visitors slip inside without warning.  Most are Hunters, hunting animals for food. The poorest of  Eophyrhim harvest grains, mosses and berries in small gardens on the forest floor. Women do little in the way of working, though some do hunt, and even less are guides. Poor Eophyrhim women work as much as the males in harvesting foods. If the season is right, a poor family can quickly become rich by creating a good harvest of Corpse-Berry* wine, which sells for a great price.
       There is also a mercenary guild consisting of only 7 Eophyrhim drow. Called 'The Hounds of Paelon' *, they are hired again and again for their speed, precision, and willingness to kill. These mercenaries are simply flamboyant hunters, whose pay only goes for room, board and armory. The rest is sent back to the Tribe.

             Government:

The  Eophyrhim have little in the way of Government. It is based upon respect. Clerics and Mages are the most respected. After that, it is based on skill in hunting. There is no surpreme overlord or ruler, each Eophyrhim colony is closely linked with its neighbors. As each  Eophyrhim seems to think in much the same way, there are not many rules;

       ~Travelelrs pass through, they do not stay.
       ~All Drow are responsible for their guests.
       ~Participate or be exiled.
       ~Death is the only way Out of the Dream.
       ~Killing lesser things than yourself should be viewed as giving a gift, the lifeless corpse considered a gift unto you.

These rules are followed without much debate. Those that do not follow the rules are Exiled.

             Production/Trade:

The Eophyrhim can glean items and pay from frightened travellers asking for their lives to be spared.  In rare occasions, they will approach an entire caravan and attack it, taking the items. They are selective however, usually only taking textiles. They will sell leftover material for money in nearby towns and buy swords, knives, bows and jewelery. In lean times, they will sell live animals and meat in nearby towns.
Corpse-berry wine can be traded in nearby towns for a great sum of money, and greedy travellers come to the forest edge and request it by name. Eophyrhim hunting hounds are sought after by nobles all over Sorren, and can be sold for a great price.
       
             Natural Resources:

Meat and wood are the Eophyrhim natural resources, as well as a small market for agriculture.

             Festivals:

The  Eophyrhim are normally rather somber. However they have a few festivals that allow the Eophyrhim let their emotions go, even if they are odd emotions...

             The Arvins Festival: This festival happens in each colony in early fall every 25 years, In the middle of the day ( oddly). It can last anywhere from 2 to 8 days, depending on the skill and intelligence of the quarry. The first day of the festival, the quarry is fed a great feast, and the whole of the colony feasts with them. When night comes, the quarry is awakened and released. The quarry is allowed to run and hide in the Paelon, and the next night the Hunters ( dressed in grey cloaks for better visibility by their quarry) hunt the prey. The Festival ends when the last human body is counted.
The Arvins Festival is a gruesome festival by human standards. Each colony selects a human from a passing caravan to take in shortly before the festival is to take place. The night of Release, the human is stripped of both clothes and belongings. Alltogether there are roughly 25-40 humans released. A game-like hunt ensues, the hunter to bring in the most Humans wins the respect of all Eophyrhim and is considered a Master Hunter. The flesh of the humans is then cooked and eaten.
As long as the Arvins Festival has been practiced, there has been no human escapes. Few humans even know of the festival, and the Eophyrhim prefer it that way.

             Quepur's Day: This is a simple festival, taking place in the spring every 10 years. In the Morning, a Eophyrhim hound of full age is poisoned with  black Corpse-berry wine. The  Eophyrhim then watch the hound die, thinking thoughts of life and death. The more noble of Drow have elaborate parties, and for those poorer families that cannot or do not own a Hound, the Head Cleric of the Colony poisons a Horse in front of his Home and preaches so that the less fortunate  Eophyrhim may still participate in the celebration.

              History

~13000 b.S. Fa'av'ca'lar, home of all Evles, falls due to internal struggles.

~11850 b.S. Saban and Avash'aelia take the Dark elves south, in an attempt to find a new place to live.

~11750 b.S. Avash'aelia and Saban have an argument on unknown matters. Avash'aelia leaves Saban to return to Fa'av'ca'lar, while Saban continues south.

~11700 Saban and the Eophyrhim settle in the Paelon.

~9758 b.S.The first Arvins Festival happens on accident. A particularly spiteful caravan of Traders wanting to travel through the forest rather than around are robbed of their belongings by the Eophyrhim. They escape before the Hunters can dispose of them properly, and are hunted down. A hunter named Gaulivan* claims Arvins gave them this present to show that they have the skills to be hunters.

~9675 b.S. Tempers flare at a colony worship, and a band of Eophyrhim hunters murder the dark Clerics. They take the mantles and claim themselves the High Clerics of the Eophyrhim, and then slaughter the remaining clerics. Hunter-Cleric Gaulivan declares that killing a creature is a gift unto it, and that killing is the way to worship Co'or.

~6288 b.S. The first Quepur's Day occurs, again on accident. A batch of black berries gathered by a low-rank Eophyrhim prove to be poisonous after they feed the berries to the family pet. The Eophyrhim drow tells the of the occurence to neighbors and the feelings felt as the Hound died. Clerics declare it a sign from Quepur and cultivate the black berries, and bless the family.

~928 b.S. Beringstin Dimeye, future hunter and warrior of the Eophyrhim is born to a low-rank family.

~850 b.S. Beringstin Dimeye wins the title of Master Hunter in the Arvins Festival.

~806 b.S. Beringstin Dimeye is a vicious fighter for the Eophyrhim in SW I,  especially in the Battle of Anhiliaton at the Zephyrian forest.

~789 b.S. Berigstin Dimeye is killed along with several hundred elves, after following Diraton of Caelum into the Anaios Gap.
       
*I'm open for debate and change... just tell me! *

Viresse Sheelala
~contact~character~

Edited by: Viresse at: 4/3/02 7:01:11 pm
Logged
Capher
Santh. Member
***

Gained Aura: 5
Offline Offline

Gender: Male
Posts: 1.177



View Profile
« Reply #1 on: 26 March 2002, 23:44:00 »

Very well detailed and fleshed out Viresse.  So far as I can tell I do not see a problem.  However there may be in Wren's or Drogo's eyes, but I think not.

I like them very much. *Applauds Viresse*

If no negative comments then it will be put up for update by end of week. OK?

Capher, Tribes and Races Supervisor Moderator.The difference between genius and insanity is a very fine line.

Logged

I live to but to serve my Goddess Seyella and Talon Hawke; son, heir and Wizard of the White Tower-defender of the lands and peoples of Caelereth!
Viresse
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 2.842



View Profile
« Reply #2 on: 26 March 2002, 23:50:00 »

great! Thanks!

I'm so excited. Doing stuff like this makes me feel so... productive!  *eeps loudly*  I can't wait to do something else!

Viresse Sheelala
~contact~character~

Logged
Drogo
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 1.247



View Profile
« Reply #3 on: 27 March 2002, 03:06:00 »

Great Viresse!  I have to agree with Capher on the love of details that you add.  Just a few quick things though.  First off, I was under the impression that Dark Elves were gone from Santharia, either being wiped out during SWIII or just in other ways throughout the years.  

Also, why would traders dare venture through the area, no human nor elf would trust a dark elf, no matter what, so they would take ship in Ciao and go to Strata to trade for the most part I would think.  Or just hug the coast and skirt the forest.

Finally, "Coor's Mark", I have no problem with the name, but that moss must have some serious importance or history or what not to earn a name like that!

Drogo Lord of the North and Places Supervisor May Helvet bring courage to your blade, and Teimor grant death to your enemies

Logged
Capher
Santh. Member
***

Gained Aura: 5
Offline Offline

Gender: Male
Posts: 1.177



View Profile
« Reply #4 on: 27 March 2002, 10:39:00 »

See I told you, Viresse, Drogo likes it but his mind is sharp as a dragons toe nail.  Fix those problems he has stated and then we will go from there.

Drogo as far as the dark elves are concerned, I think they are still around, just not visable, not known that they are except for a very few.  

As far as traders, maybe this tribe has something especially valuable to trade that would make any merchant green with envy and very rich, so he takes the chance. Maybe only a very few actually get to trade and the rest die trying.

These are just suggestions of course, Viresse I am sure will probably come up with something more exotic and better than I did just off the top of my head.

Capher, Tribes and Races Supervisor Moderator.The difference between genius and insanity is a very fine line.

Logged

I live to but to serve my Goddess Seyella and Talon Hawke; son, heir and Wizard of the White Tower-defender of the lands and peoples of Caelereth!
Viresse
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 2.842



View Profile
« Reply #5 on: 27 March 2002, 14:20:00 »

okay... I see. Makes sense.

I was going with the whole ' Misunderstood' thing instead of  'Evil', but you guys are right. I'll make those changes. As for the Co'or's mark, I was just trying to come up wth something dark and creepy and failed. I'll clean that up.

Thanks guys!

Viresse Sheelala
~contact~character~

Logged
Drogo
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 1.247



View Profile
« Reply #6 on: 27 March 2002, 14:22:00 »

Okay I can see that some, I would still suggest that they don't really come out of the forest at all, and have them as more of a myth or a tale to frighten children in the area.  However a select few traders know of them.  They would need a good trade item though, a highly sought after wood, etc.  something.  So add that and it will all flow better :)

Dragon's toe nail hehe thanks Capher.  I could go on for how great you are for a bit too, but only have a few hours at the moment ;)  

Drogo Lord of the North and Places Supervisor May Helvet bring courage to your blade, and Teimor grant death to your enemies

Logged
Viresse
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 2.842



View Profile
« Reply #7 on: 27 March 2002, 14:37:00 »

okay. I changed the Lichen's name to Tree-Rot.

Uh... I tried to show that the Maeverhim are owners of a great wine and their hunting hounds are sought after. I thought that would be a goodreason for people to try and venture in.

I also tried to emphasize the point that not many passed through.

Uhm. I don't know if this is clear enough in the text, but I tried to convey that the Maeverhim are only seen by those that take the roads through the Forest. And even then it is only one to three elves. Guests are rarely permitted into Maeverhim colonies.

If these points aren't clear enough in the text, tell me and I'll thy to make them clearer. Thanks!

Viresse Sheelala
~contact~character~

Logged
Wren
Santh. Member
***

Gained Aura: 9
Offline Offline

Posts: 2.088



View Profile
« Reply #8 on: 27 March 2002, 14:51:00 »

Have already described them somewhere as 'quiet and peaceloving'. This can be changed, but I'd rather not have to

Wren
The dappy Elven One. Keeper of the Sacred Winegums, And Three sandwiches and a pack of polos short of a full picnic.
Oh And Santharia's People mod.

Logged
Capher
Santh. Member
***

Gained Aura: 5
Offline Offline

Gender: Male
Posts: 1.177



View Profile
« Reply #9 on: 27 March 2002, 14:52:00 »

:lol    "thy to make better"  It would seem like you are drinking your own wine Viresse. ;)  

Aha and now we have the Elven expert herself, oh boy looks like we did not do our homework.  Sorry Wren, Viresse.  I should have known better.

Capher, Tribes and Races Supervisor Moderator.The difference between genius and insanity is a very fine line.

Edited by: Capher at: 3/26/02 8:55:10 pm
Logged

I live to but to serve my Goddess Seyella and Talon Hawke; son, heir and Wizard of the White Tower-defender of the lands and peoples of Caelereth!
Drogo
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 1.247



View Profile
« Reply #10 on: 27 March 2002, 14:59:00 »

Hmmm if that is the case, if you want to make them a little nastier and have a few chats with me or what not on how to edit it, I could always use several more Dark elven tribe in the far North.

Logged
Viresse
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 2.842



View Profile
« Reply #11 on: 27 March 2002, 15:35:00 »

So... the Maeverhim aren't allowed to be Dark?

Oh pah. This means I need to START THE MAEVERHIM OVER?!

*frowns* I just want to make all of those 12 tribes filled...
I dinnae know what to do now.

*blinks* I'm... stuck. I'm really stuck. I don't know what to do. I don't want to move them... And I'm gonna need to change them to put them elsewhere.... oi... I am sad now....

*scuttles away, thinking...*

Viresse Sheelala
~contact~character~

Edited by: Viresse at: 3/26/02 9:38:53 pm
Logged
Viresse
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 2.842



View Profile
« Reply #12 on: 27 March 2002, 15:46:00 »

Can I make them Cyrathrim? I'll have to edit the text a bit, but as I recall, it's a small forest, far up north. I don't want to change the tribe's charactheristics too much, but I am willing to make them fit. I'll even make them more solitary.

pweeze? *puppy dog eyes*

Edited by: Viresse at: 3/26/02 9:50:08 pm
Logged
Artimidor Federkiel
Administrator
*****

Gained Aura: 538
Offline Offline

Gender: Male
Posts: 23.091



View Profile Homepage
« Reply #13 on: 27 March 2002, 16:01:00 »

The Eophyrhim are dark elves, Viresse - how about them?


The Santharian Dream Webmaster - Let Fantasy Dreams come true!
World Development Admin - The Forum where Worlds are born...

Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Viresse
Santh. Member
***

Gained Aura: 0
Offline Offline

Posts: 2.842



View Profile
« Reply #14 on: 27 March 2002, 16:04:00 »

THEY ARE?! *squeals in glee* Cooooooo-ool! Yeah, The... Eophyrhim... e-oh-fur-rim... got it. Lemme go and fix the entries!

*  *  *

The entry has been changed according to the Eophyrhim land and geographical relations.  Uhm. There's a famous guy from the Eophyrhim tribe, I noticed, but I don't see him on the Site's people listing. Is that because no one's made him?

Viresse Sheelala
~contact~character~

Edited by: Viresse at: 3/26/02 10:39:16 pm
Logged
Pages: [1] 2 3
Print
Jump to:  

Recent
[27 March 2019, 00:01:57]

[21 June 2018, 14:28:00]

[31 May 2017, 06:35:55]

[06 May 2017, 05:27:04]

[03 April 2017, 01:15:03]

[26 March 2017, 12:48:25]

[15 March 2017, 02:23:07]

[15 March 2017, 02:20:28]

[15 March 2017, 02:17:52]

[14 March 2017, 20:23:43]

[06 February 2017, 04:53:35]

[31 January 2017, 08:45:52]

[15 December 2016, 15:50:49]

[26 November 2016, 23:16:38]

[27 October 2016, 07:42:01]

[27 September 2016, 18:51:05]

[11 September 2016, 23:17:33]

[11 September 2016, 23:15:27]

[11 September 2016, 22:58:56]

[03 September 2016, 22:22:23]
Members
Total Members: 1019
Latest: lolanixon
Stats
Total Posts: 144586
Total Topics: 11052
Online Today: 49
Online Ever: 700
(23 January 2020, 20:05:39)
Users Online
Users: 0
Guests: 53
Total: 53

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfx
gfxgfx gfxgfx