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Author Topic: Please read, Viresse  (Read 4876 times)
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Koji Maelstrom
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« on: 04 July 2002, 15:47:00 »

Hey, I was kinda hoping.  If I can't make my idea a race, can they be a new tribe, instead?  Basically the same thing, only in the Human race section??  I just kinda realized that to me they seemed kind of the same thing, being that the entire tribe was flubbed on by the wizard.  Is that okay??  If you respond, I'll add the details.

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Timeras
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« Reply #1 on: 04 July 2002, 15:58:00 »

Hey koji, you dont address ?s to the mod. You post and see who answers, and hopefully it's someone who can give you an answer. As for your ? itself okay idea and hope you can get it off the ground.

I'm not predudice, I just hate everybody- A.R.M. (me)

Edited by: Timeras at: 7/3/02 11:01:06 pm
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Koji Maelstrom
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« Reply #2 on: 04 July 2002, 16:03:00 »

Okay... Anyways, I asked a direct question because I didn't know how else to say the subject (fearing she would simply ignore me, thinking I was trying to pry them into letting me make the race, that's all)

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Timeras
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« Reply #3 on: 04 July 2002, 16:11:00 »

ah, Have you read the tribe entry yet?

I'm not predudice, I just hate everybody- A.R.M. (me)

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Koji Maelstrom
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« Reply #4 on: 05 July 2002, 14:33:00 »

(This message was left blank)

Edited by: Koji Maelstrom at: 7/4/02 9:34:39 pm
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Viresse
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« Reply #5 on: 06 July 2002, 02:16:00 »

*squeals* Ssh, boys! I dinnae like shouting! * shouts angrily to someone in the house she'll be off in 10 min.*

Anyway.
An entire tribe, flubbed by wizards. Hm.
Well, let us think of what this entails.

First, they'll have to come from somewhere. Probably a branch of an already-made tribe.
The Trait will be such a life-changing trait that it will not allow these people to live among their former tribe.
The traits you will wish are not going to be genetic (they are Magic) and will not be passed to children. That is simply the way it is here; Santharia is kind of Medieval so there's no mlecules or DNA or anything; Just magic, souls and gods...Well, not just, but... * tries to scramble out of the hole she's dug for herself*

So. This means only a single generation of a colony of a Tribe, who may be forgotten due to their disfigurement being a shame upon the rest of the tribe.

This sounds more like a Group entry. Not a Tribe. So... if you're serious, you'll need to work out these issues. You'll need to make sure the group
1)can be cursed the way you wish by running it through the Magi.
2) Fit within th history, cosmology, maps and races of Santharia.
3) Written in the manner as dictated in every thread ; reviewed, critiqued and then approved.

If you're up to this, then you may be able to make a "Group" Entry in the People section of Santharia. I don't mean to sond like a wet blanket...
But I hope I've helped some.

http://www.klintorth.com/images/misc/vir.gif">
*pokey de Viresse* - character descriptions moderator
The Santharian Dream - Home sweet Home...

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Tarquet Galbar
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« Reply #6 on: 06 July 2002, 18:54:00 »

Personally, I'm against it. Every time someone wants to get around a rule they head towards some sort of magical accident. It will have to be good.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

Edited by: Tarquet Galbar at: 7/6/02 1:56:07 am
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Koji Maelstrom
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« Reply #7 on: 18 July 2002, 19:40:00 »

Wow, it's been a while since I've done one of these, well, here goes.  I'll start with the history:

In the year 50, an evil sorceror named Durl'Och arose in the lands of Nybelmar, bringing about destruction to all those who opposed him, or even came near him.  A small Aca-Santerran force tracked down this sorceror, and was about to finish him, when he cast the Druid Spell (which changes the people cast on into animals, and therefore, must easier to defeat/control.  I'll make it soon.) on the strike force.  However, before the sorceror could properly finish the spell, one warrior rushed him, and skewered the sorceror with a longsword.

Needless to say, that caused the sorceror to totally mess up the spell, causing the entire team to become part wolf.  Their ears were replaced with wolf ears on top of their heads, and they grew wolf tails.  A few other grew claws, or their body became even more like wolves, but not many.  Their wolf appendages increased their senses, as well as speed (the tail acts as a rudder).  Knowing that their old civilization would fear and hate them, the group went to a nearby island.

I'll finish it up tomorrow... ;)  

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Viresse
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« Reply #8 on: 19 July 2002, 00:43:00 »

are you making this a Tribe?
crap.
Arti just dropped a No New Tribes Ban. Like a week ago.
And if you're going to make this a Group, you'll need to make the Magic first. That way your Method will be approved, and you won't be frustrated when you have to manipulate the people entry.

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Llandon Elranwe
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« Reply #9 on: 19 July 2002, 00:56:00 »

Alright, as I said, I'm against the making of a tribe just so that someone can have wolf ears and a tail that serves no real purpose that couldn't be served some other way. But if no one will listen to that, then here's this:

Druids don't have special magic, they have Clerical magic. We've already come to the decision that the entire "shape changing stuff" should be kept to the dragon breed, Demonologists, and Necromancers. Otherwise it just gets out of control. The type of spell you mention is the type of thing I'm talking about when I say out of control. Just changing people into animals to control them? That's what Enchantment is for.

On top of that, the Animal Druids, are neutral and live as recluses, near the animals they love.

Further more, a sorcerer couldn't use the spells of an Animal Druid, or any Druid. He's a sorcerer, not a Druid, or even a Cleric. We've drawn that line already. People with Wizardly magic can't use Clerical magic and vice-versa.

Personally, it really miffs me that instead of coming up with something else to explain your character's weirdness, you do the normal thing and decide to just create a race to house him, and when we say No Races, you just lower the numbers and call it a Tribe. Just using the normal Magic accident as an excuse, fo course, then deciding to make up a spell to suite it, without, it seems, even reading up on the Druids who's magic you used to explain it.

Yea, I'm sure I'll get yelled at by plenty of people for this, but it's just my opinion.

EDIT - Arg! Yea, this is Tarq. Just FYI.

Edited by: Llandon Elranwe at: 7/18/02 7:57:18 am
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Tarquet Galbar
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« Reply #10 on: 19 July 2002, 01:33:00 »

Just to verify, that is indeed me, and my opinions.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

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Koji Maelstrom
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« Reply #11 on: 23 July 2002, 16:07:00 »

O-okay... o.0 that was a bit intense... anything I could do to make it more unique??  

I really have a problem when people tell you you're doing something wrong, and then never tell you how to fix it!! I'm trying to get MY opinions across here, so please don't think I'm arguing with you, Tarquet, 'cuz I'm not.  I AM saying that instead of bearing down my back like a pissed off bear, how about offering a few suggestions?  I said right from the start, I'M OPEN TO IDEAS!!!  :-)

A rule's a rule, and I will follow them, I will take everything into account, and also, I still have yet to completely study the magic.  And also, I'm not perfect, how long ago did I first find out about this place, less than a month?  I think I've come pretty far, so I'll do some more research, and let you know what I'd like to do, and then you tell me where I could improve, where to change something (make sure to give suggestions), etc. etc. etc.  I don't appreciate how you responded, not only because you tore me in two, but you didn't leave a bit of helpful advice or anything!!

Likewise, when you said "more detail", I went back and added more detail.  You said "try this":  I thought it over, and changed it more to how you thought it would be better.

I'll search more about the magic, and in the meantime, think about how you decline someone's offer!  I'm not easy to upset, and a few words won't hurt, but next time, try to keep it nice and simple like "a few problems: A) Druids wouldn't transform them to wolves, for whatever reason B) blah-blah-blah.  Why don't you try this? blah-blah-blah.".  See the difference?  Try to keep a cool head with the posts.  We don't mean to hurt your feelings (not saying I did), or what, just trying to expand our ideas, as I just typed what I thought might work...

Until next post!!
Koji Maelstrom

P.S.  I never said he was a Druid.  I just said he used a Druid Spell, because I was hoping I could make it a forbidden spell that changes people into any animal the caster wishes.  I had no idea that there WERE Druid spells or that they had to be used by a group of animal-fanatics (which I am)

Edited by: Koji Maelstrom at: 7/22/02 11:28:22 pm
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Koji Maelstrom
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« Reply #12 on: 23 July 2002, 17:01:00 »

Okay, let's do this, we'll make this a group of people (thanks for the suggestion, Viresse) and go over whatever details may ensue.  I've gone through the magic section again, and so far I've not seen anything along the lines of changing people to animals, demons, whatever...  Why not have that under Demonology, or under Water (after all, that does have "change" under it, although that might not be what I think it is)?  

And, where does it say that the magic was banned?  And if so, why wouldn't a crazed demon-dude use it to his advantage if the spell would weaken/kill the enemies.  After all, isn't it far easier to kill an insect than a human??  Just some pointers to think about.  The only other way I can think of (to get the group like that), really isn't right, so forget about me even thinking of having that be how they came to be!

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Tarquet Galbar
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« Reply #13 on: 23 July 2002, 21:09:00 »

You're right, I rarely give people suggestions. Why? Because it's their creation, so they should be the ones who come up with a way to try and fix it.

As for a ban, I'm not sure what you're refering to. If you mean people who use Wizardly magic not being able to use Clerical magic. Well, that's a ban created OOC, meaning it isn't part of history. So it's not really a ban. It's just how it works. If you mean the 'no shapechanging magic' thing beyond what we have, that again is OOC. Why? Because then there would be tons of Dragon/shapeshifter/mage/warrior characters that seem so popular on Yahoo and AOL.

And you're right, there is nothing along the lines of chaning people into animals. Because it doesn't exist. Demonologists can change parts of themselves or their whole selves to that of a demon. Permanent, except for the power of the patron of the Visionaries. In Necromancy, they can become liches, turning themselves undead and transforming into a different creature, basically. Then there are the Shapechanger Dragons. That's all.

When people started hearing that wasn't allowed, they went to magical accident, which shouldn't really cause mutations as much as harm because of the energies which get out of control.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

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Winlok
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« Reply #14 on: 24 July 2002, 11:15:00 »

Yes Koji, that is a bit annoying. When people say you can't do this or that because they said so, but give you no alternative. I'm sure that was not Tarq's intention anyways.

I have a problem with your entry, as Vir mentioned. It seems you are trying to create a new tribe. I will give you a suggestive alternative though. Why does it have to be another tribe? Why not a defective part of an already existing tribe? Like lepers for example. They are shunned from the society of the existing tribe, simply because they have long ears, a tail, and teeth.

Ask Xarl about the sorcerer bit. I believe some powerful sorcerer's can alter some human aspects, but I don't think they can totally change it. Plus we have a ban. :(  

Ask Xarl or someone else to be possitive.

P.S. I knew you said Druid Spell. :)  

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