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Author Topic: The Remusian Tribe  (Read 15164 times)
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Timeras
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« Reply #45 on: 15 July 2002, 16:35:00 »

Festivals? ok ill try.

Timeras of Remusiat, lord of the White Citidel. "I am free of all prejudice. I hate everyone equally." - W. C. Fields (1880 - 1946)

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Ta`lia of the Seven Jewels
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« Reply #46 on: 16 July 2002, 01:01:00 »

You really have a hard time here, Timeras, but "with a little help from my friends" it forms

(I'm sure everybody has told you that a plant entry is easier,lol)

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« Reply #47 on: 16 July 2002, 14:38:00 »

Ok, added a festival and a basic idea of Religion, I will develop that some more for about an hour ( on paper ) and will post it afterwords. Soon the tribe will be complete! ( maniacal laughter) :evil  

In response to your post Talia, your right, I could never have gotten this far without everybody's help. Espessially Koldar.
I thank all of you.

Timeras of Remusiat, lord of the White Citidel. "I am free of all prejudice. I hate everyone equally." - W. C. Fields (1880 - 1946)

Edited by: Timeras at: 7/15/02 9:40:23 pm
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Tarquet Galbar
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« Reply #48 on: 16 July 2002, 15:33:00 »

*Casts his dreadful shadow.*

Problem with the territory. It can't come any closer than Abergarth already is to the Wastes of Despair. You can't enter them. I'm not sure why there are trees drawn outside it, because it's totally barren around it. Only in the center is oddly vegetated. And as far as anyone is concerned, that could very well be a myth. Because you can't enter them.

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Koldar Mondrakken
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« Reply #49 on: 16 July 2002, 15:46:00 »

And why do you think so, Tarquet? The wastes of Despair are wastes anyway so none would want to live there. Where you draw the borderline is not very important in not populated regions. To whom the settlements belong is important.
As there's a river flowing just north of the Wastes I guess that would be the best landmark for the southern border.

Despite that I do not really get the point... none wants to live in a place named like that! ;)  

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Tarquet Galbar
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« Reply #50 on: 16 July 2002, 16:01:00 »

Yea, the river works. The horizontal one for above, and where one cuts nearly vertically down, even though it stops at the horizontal one, just trace it down. That would be a good western on. Then the coast on the east. And where the zoomed in map ends south. Let's say, once those points are crossed, you'll black out and wake up beyond them again.

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Koldar Mondrakken
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« Reply #51 on: 16 July 2002, 16:08:00 »

Weird wastes, why should they do that to people??

Koldar Mondrakken, Knight of the Moonlight
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Tarquet Galbar
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« Reply #52 on: 16 July 2002, 16:15:00 »

*Knocks Koldar out and locks him in a closet* No more questions...

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Koldar Mondrakken
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« Reply #53 on: 16 July 2002, 16:27:00 »

*picklocks closet and breaks out* You didn't expect that to work on boneheaded knights, do you? ;)  

Koldar Mondrakken, Knight of the Moonlight
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Tarquet Galbar
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« Reply #54 on: 16 July 2002, 16:29:00 »

Hmm... *checks through his charms a bracelets, picks one, holds out his hand, and turns Koldar into a comfy chair, then sits* Yes, that worked nicely...

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Timeras
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« Reply #55 on: 16 July 2002, 16:44:00 »

*casts an even more dreadful shadow*

Okay, now what is this all about? Tarq, the Remusians have NO settlements in the wastes of Despair. And the river would make a fine borderline.

Timeras of Remusiat, lord of the White Citidel. "I am free of all prejudice. I hate everyone equally." - W. C. Fields (1880 - 1946)

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Tarquet Galbar
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« Reply #56 on: 16 July 2002, 17:23:00 »

Makes sure it stays that way. *relaxes in his Koldar chair*

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Timeras
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« Reply #57 on: 18 July 2002, 14:20:00 »

Added more to religion, and added "War with the Tokarians" to the history section.

Timeras of Remusiat, lord of the White Citidel. "I am free of all prejudice. I hate everyone equally." - W. C. Fields (1880 - 1946)

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Koldar Mondrakken
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« Reply #58 on: 18 July 2002, 15:21:00 »

Could you post your up to date entry either at the beginning or the end of teh thread? Otherwise it is hard to find between all the posts.

What is the general concept of teh Tokarians, did they get conquered by the Remusians, etc., or a independant tribe?

Koldar Mondrakken, Knight of the Moonlight
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Timeras
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« Reply #59 on: 18 July 2002, 17:32:00 »

Overview: The Remusian Tribe of Northern Sarvonia. The Remusians are one of the "Ice Tribes" although unlike most of the other human tribes of Northern Sarvonia, the Remusians live in fortified villages and towns . The City of Remusiat (their main settlement) is Located north of the Gathorn Mts. on the southern coast of the bay of Calinth.

Appearance: Remusians generally have dark hair and sunken dark-colored eyes, they are of typical height (about 1.8 peds), the men normally have beards. The women are shorter also with dark-hair and eyes. Their skin is weatherworn from the cold winds of their homelands which have carved as many deep folds into the faces of the elder as has the fight for survival and for food in this unforgiving region. All Remusians are very defensive, seeing their lands as holy and brutally slaughtering any who threaten the region.

Coat of Arms: The Remusian coat of arms consists of the skyline of the capitol of Remusiat. Also above that is an image of The Forsaken Blade - the tribes symbol of power.( it is vertical ). The Background can be Red or black, depending on how it's being displayed. When on a flag it is Red, so that the image of the Forsaken blade does not blend in with a black background. If it is on a sheild, standard, or tapastry, (which are meant to be veiwed at close distance). Than the background is black, with a white outline between it and the sword.

Territory: The Territory of the Remusian tribe consists of the land from the Heath of Wilderon to the wastes of Despair from west to east and from the northern Ice coast to the Heath of Wilderon in the south. They have three medium sized towns: Dorm-nak, Sorsokon, and Sudarok. And the large city of Remusiat. Most settlements, except Dorm-nak and Sudarok lie along the Iceland Coast as most Remusians supply themselves from the sea.

People: The Remusians are mainly renowned for both their ability as warriors, especially archers, and for their fanatical attitude towards the defense of their lands. Magic in general is abhorred by them as most of their land was destroyed by it in the Remusian civil war. Although mages are not generally welcome, several groups have been spared, most notably: The Grey Order (see seperate entry, coming soon). The Punishments for the practice of magic vary by area. They range from simple discrimination, to torture and death.

Occupations: The common occupations among Remusians in order of least to most powerfull: Mage, Slave, Farmer/Laborer, Mercenary, Caftsman, Low-rank soldier, Merchant, High-rank soldier, Nobleman, Council Elder, Lord.

Housing: Dwellings in Remusiat vary greatly, from the small fur-covered huts of the slums, to the rich merchant's villas and the tall, slender, tower of Drapt'na'at - the Lord's residence . The vast majority of Remusian homes are made of stone or wood. The common house is a small three room building made of wood or stone with a narrow, fur-covered, wooden roof which is weighted with stones to prevent the strong winds to blow away the shingles. For the same reasons only few houses have more than one floor and except the guard towers and castles no building has more than two. For storage most buildings however have a cellar carved into the ground which often freezes over the long winter and is perfectly suited to keep the vast supplies for that long period considerably fresh.
The houses have often only one big oven who is used for cooking as well as heating. The room with the oven is often kitchen and bedroom in one. In more advanced homes the oven is arranged in the middle of the house into the wall to heat several rooms at a time. Most houses of the peasants house several generations at once. The nobles in town own mostly several houses for themselves, stables and their servants, in the lands they often live in narrow but wide, circular stone towers that serve them as home and the nearby villagers as place for refuge in times of danger.

Defenses and Fortifications: Most walls in Remusian territory, are simply wooden palisades (even the well sized town of Dorm-nak is proteced by palisades) However the more modern fortifications surrounding the capitol of Remusiat, are actually great works of engineering. The inner defensive line consists of the double inner walls. Both are made of stone and are 10 peds thick. The Outer one leans outward at a 45 degree angle. The Outer defensive line consists of trenches, earthworks, towers with ballista inplacemaents and a five ped thick stone wall. The only area not protected by both walls is the Western gate, as it was damaged in an attack during the Fifth Orcish War. The orc seige engienes damaged the ground surrounding the gate so greatly that it fell away into the bay. A brigde was built soon after so the gate could remain functional. The brigde and gate are still protected by the outer wall of the inner line, and all defenses of the outer line.

Food: As for farming, the Remusians do not live in a favorable environment. Most of their Agricultural food is obtained through trade. As for hunting, meat enjoyed by the Remusian tribe includes the Cuncu Sheep, and the Woolly Boar. However, by far the most important food source for them is fishing. Whaling is also practiced by the tribes braver sailors.

Trade: Most of the more luxurious items including iron, gold, numerous kinds of gems, spices and also some food is obtained through trade from numerous sources. The Remusians main trade partners include the neighboring Tokarian tribe who trade furs and whale meat, the Kanapan who reach the northern lands often on dangerous and long routes through the Heath of Wilderon or around and on the Ice Sea. Some of the more friendly Orcs trade furs and dried meat at times. And in the summer months many Remusian merchants set sail to the south to bring precious goods back to the Homeland.

Clothing: The poorer citizens wear dark fur coats and wool jerkins. The richer Remusians prefer clothes of soft - almost pastel - tones of red, brown and green. The Infantry and scout cavalry wear soft leather armor. The main cavalry wear studded leather, the heavy cavalry and commanders even chain mail where affordable. Only the nobles can afford bronze or steel plate armor, the armor of the Lord of Remusiat, chased with jewels and precious metals in a truly royal manner is a prime example. Fur coats are standard clothing as well but they vary from class to class. Peasant women normally dress simalar to the men. The noblewomen however, would look very similar to a noblewoman of a southern tribe. And would probobly own multiple, premium quality dresses and coats.

Weapons and Military: The Defenders of Remusiat use a vast array of weapons, but I will give basic description from group to group. Wall Patrols: These are the main defenders of the city. They generally use barbed long spears decorated with their family banners and the powerful Remusian longbows. Cavalry: The Cavalry is it's only real offensive force. The cavalry use the same barbed and banner clad spears as well as broadswords and large shields. The Navy: The fleet is made up of about 20 small warships and transports (mainly for escort of their trading vessels) The Marines: The troops carried on the fleet also use the tribes signature longspears as well as broadswords or axes.

Government and class status: The City of Remusiat is traditionally ruled totally by the Lord, but in more recent times The Council of Elders, composed of the oldest and wisest of the city, has taken more control over everyday life. However, in times of war the Lord can take full control of the city, but this power must be surrendered upon the return of more peaceful times. The classes of Remusan society consist of the lower class which is made up of peasants, slaves, laborers, also nicknamed slum-dwellers, the middle class is made up mostly of wealthy merchants and craftsman, and the upper class is made up of the nobles and the Lord. The Remusians living in areas away from the capitol follow the Lord or council when the disisons apply to them. But some have set up local governing bodys. Nomatter how much power he is robbed of, the Lord is still veiwed as supreme ruler of the people.

Religion: The Remusians worship Kor'och, (AKA The Winged Lord of the Eternal.) Kor'och is the god of creation, he is worshipped by all Remusians, under penalty of death. Kor'och is normally pictured as a winged, hooded, warrior, riding a huge black horse. He carries a great axe and his beared is caked with blood, He is all you would expect from a god of war.

Festivals: The only festival celebrated by the Remusians is the Drag'nas'or, The day of the Light. On this day ( 21st day of the month of the changing winds.) All Remusian dead of the year are remembered by buring every candle, torch, and brazier in the city ( bonfires are also often started on major street intersections). The Resulting light can be seen faintly from up to three leagues away.

Important Achievements: Along with their many military victories, the Remusians establised themselves as great architects and engineers with the construction of the Tower of Drapt'na'at.( lit. Home of the Great. ) The Tower is made of polished Granite and Obsidian, with gigantic obsidian statues on each corner of the base. It is four dashes in height , and twenty five peds in width. Among the most notable of areas in the tower are The Armory of Lords, The Lord's Quarters, and the Secondary Guard's Barracks.

History: Originally the Remusian tribe was one of the larger
in Northern Sarvonia, then came The War of the Chosen bringing with it their worst threat ever, The Infamous Dark Chosen, Alteth the Tyrant and his unholy weapon: The Forsaken Blade. Long ago the ancestors of the Remusians dwelled in the city of Sudarok, under the rule of a White Chosen known as "Mirhan the Just" but the First War which their name for the War of the Chosen brought many changes, including the total destruction of their homeland by "Alteth the Tyrant" (also known as the Dead Lord of Modocia in later times), who was a great warlord and the commander of one Greater Chosen's army. Both, he and Mirhan fought later at their leader's disposal at The Battle of Winds and Mirhan killed the Dead Lord with Alteth's own sword -"The Forsaken Blade"- but died of his own wounds soon after. Surod, a brave Remusian who had followed Mirhan into the war, took the sword with him which since then has been the symbol of Remusiat and played an important role in their history.

294 b.s. The Remusian Civil War.
The Third Sarvonian war brought much hardship to the people of the White Citadel. The Lord at the time, Kellmon, had agreed in a pact with the darkfriends, while many of the nobles were not willing to deal with these creatures at all despite the threat they posed for Remusiat as for the rest of Sarvonia. Most of the Remusians stayed neutral at first but the differences over the treaty and the growing demands of the darkfriends soon caused open conflict between the city factions. The ensuing war resulted in great destruction for the Remusian tribe and ended with the assassination of Lord Kellmon. Thousands died during the civil war. It also caused the tribes rule of avoiding the elves, because it was them who sent troops to steady the rule of Kellmon and order the slaughtering of all resisters to quell the resistance. It was not until the "Battle of Rhemir" when the Remusians finally defeated an army of Osther-Ocs, about 10 000 the Chronicles say, that made the darkfriends abandon their interest in Remusiat. Although it was long ago, the Remusian civil war will never be forgotten by the people of the White Citadel.

478 a.s. War with the Tokarian Tribe.
Of all the other Tribes of the Icelands coast, none has had such a strained relationship with Remusia as the Tokarians.
Not so much a tribe as a loose confederation of  villages, the Tokarians are without doubt the most aggressive of the Ice Tribes. In 452 a.s. the Remusian Lord Gloroch decided to annex the town of Rhemir, where the Remusian civil war ended, from the Tokarians. The Tokarians objected, and sent a small force of 1,000 men to defend the city, but Gloroch wanted the city, and he took it. The Tokarian warriors were massacred. The following war lasted for 5 years, and ended with the treaty of Hargarth. The Remusians were given Rhemir, and the ability to extract tribute from the Tokarians, the Tokarians were given the ability to exist, and to trade with the Remusians.

1654 The Fifth Orcish War was still a fresh and traumatizing memory and had taken a heavy toll on the city. The western gate had almost breached and the Remusians had little hope of the city surviving much longer. Then came news which shocked them all. Their scouts reported that an orcish army moved towards them at an alarming speed. Normally this wouldn't worry them because of their defenses, but with the western gate almost down they knew they had to act. A group of cavalrymen, under the Command of their lord Araman tracked the army for 3 days before he found them, they charged down a mist covered hill and trapped the orcs between them and a large lake. and crashed into the orcish ranks. Araman was almost immediately killed, but his son Timeras took command of the battle and defeated the Orcs who retreated in disorder. The Battle of the lake was the most devastating victory in Remusian History. Timeras returned with 32 men and 13 horses (out of 300 each) and were made heroes.Timeras was crowned lord in his father's place and presented with the Forsaken Blade. The Orcs have more or less stayed away from Remusiat since.  

Timeras of Remusiat, lord of the White Citidel. "I am free of all prejudice. I hate everyone equally." - W. C. Fields (1880 - 1946)

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