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Author Topic: Co'orhem (edit of Site Entry)  (Read 3873 times)
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Viresse
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« on: 30 December 2002, 23:25:00 »

Overview
The Co'orhem ( Also called Sevari, after the Capital) are dark elves from the Continent of Nybelmar, residing in the western part of Gaeldorioth that they call the Crystalwoods. Conniving and quick-witted, these elves like cities and gather in large clusters, inducing a heavy dose of respect and fear, and easily deserving of it. The Co'orhem are far more corrupt than their wood-elf brethren; when they want something, nothing will come between these Drow and their goal. This makes these elves a force to be reckoned with; either as enemy or friend.

Appearance
Much like other Drow, the Co'orhem are raven-haired and pale-skinned, with dark eyes and a darker aura. The Co'orhem are extremists, even to their drow brethren. Clad in form-fitting leather gear of dark and muted colors, their supple muscles are taut and tense under tightly drawn skin. A unique aspect of these Drow is that they can grow to massive musculature. At an average Co'orhem height of 2 peds, their weight can fluctuate between under one pygge to 2.5 pygges. Their beady black eyes seem a bit small for their angular faces, behind them seem to be an ever-plotting mind; a train of thought  that never seems to cease. Their hair is either non-existent or of astounding lengths; wrapped into elaborate upsweeps and knots, beads and braids. Paint on the eyes, face and lips is common on both males and females. The Co'orhem indulge in tattoos and piercings for aesthetic beauty, and reveal battle scars like badges of courage. Eyepatches, missing fingers, and even limbs are not uncommon to these Elves.  It seems the more apparent a wound is, the more respected a Co'orhem is. But too many scars means that too many battles were lost, and respect decreases, and therefore power decreases.
The only thing more important than Beauty to the Co'orhem is Power. The only way among the Co'orhem to garner Power is through Strength; in matches, in duels, or against other clans.

Coat of Arms
The Shield is circular, to symbolize the ever-moving path of life. A silver field with a black border, representing the night and her stars. Beside that border is a white border, upon which lays an intricate maze-like structure; this represents their hidden cities and fortifications. In the center of the shield is a white fist with only three fingers, representaition of the Co'orhem warrior.The fist Clutches a snake (master of Stealth and poison) with white eyes who has buried its fangs in the hand.The action represents the actions of others against the Co'orhem warrior. To personalize the shield, a clan personalizes the coat of arms with the family name written above the Fist.


Territory
The Co'orhem live on the Continent of Nybelmar, in the western portion of Gaeldorioth, calling their portion of the woods Crystalwoods. In these woods there are many villages, fortifications and temples hidden among the trees and shrubs of the forest. In the center of their woods is their capital, Sevari. A little over a quarter of the Co'orhem live in Sevari, broken into 7 clans. There are roughly 150 to 200 Co'orhem clans residing in the Crystalwoods, excluding the larger Sevari clans; and a new clan is made every few months, with an elder clan being lost every year.

People
The Co'orhem are warriors to the fullest extent. Every day is spent earning power over others. They battle constantly with one another and other Clans. But unlike rational thought prescribes, the Co'orhem are not barbaric. They plan attacks and allies, enemies and moves; much like a game. Master poisoners, assassins and mercenaries, the Co'orhem are great allies. But be forewarned, they are conniving and sharp. Their ultimate goal is to dominate, and they will step over any ally, or kill him to do so.
Co'orhem live in family clans, of roughly 40 members to a clan. They have among the trees an established village and hunting grounds, hidden from visitors. The Co'orhem constantly battle nearby clans and family members for power. Through this practice, new clan members are taken and lost. In family battles, yielding is expected, but to ensure success, victors some may push the fight further, either mortally woulding on "accident" or hiring another Drow to finish the job. The Co'orhem life expectancy is over 400 years, but the Co'orhem habit of offing one another for power shortens life to just under 300 years.

The Bloodletter clan is the Largest clan of the Co'orhem.  It rules Sevari and the Clans of the Crystalwoods, and no other clan has the power or numbers to overtake them. The only way one can control the Bloodletters is to enter the family through Marriage and then rise through the ranks in regular Co'orhem fahsion; once reaching a place of power he can bestow favor upon his former Clan.

Housing
The Co'orhem villages are of unique design. They are hidden among the thick foilage of the Crystalwoods to avoid detection. These villages are of wood and stone and have intricate design and structure; how these buildings came to be is quite a mystery to the outsider. There are also abandoned villages among the forests, decaying and decrepid. It is assumed these villages are from the clans that died out or left the area, though some seem much older than the Co'orhem themselves.
A single clan normally has possesion of one or two hidden villages or fortifications among the dense forest. Homes are single story and carved from trees and stone; intricate patterns and details laid into the surface. Lush and cozy for Drow homes, The Co'orhem house is filled
with ornaments and knick-knacks of every sort in silver, ebony and ivory, pearlfather and etherflake. Plush bedding and seating, and lighting meant to lull one into a false sense of security. These homes are meant to comfort the ally and set the enemy at ease; for an unwitting enemy is an easily subdued one. A few leagues may be set for the Clan's exclusive hunting grounds. Beyond that, any Clan may hunt. As the borders are not defined, nor have they ever, skirmishes happen frequently for encroaching on hunting grounds.

Clothing
Co'orhem are usually armored well; they expect a fight at every turn. Due to the forests and subtlety of their villagesthey avoid metals, but leather pieces are a part of every wardrobe. Cloaks are considered a part of formal wear in Co'orhem culture, it covers the armor and is meant to make others more comfortable. Heavy boots and gauntlets, sometimes studded, and jewelery is not an option.
Rings are always worn, seperate sets for gloved and ungloved purposes, double- and triple-stacked. Bracelets are not normally worn by males, but women wear massive amounts. Women also adore necklaces, affluent women like heavy collar-like pieces meant to act as both jewelery and neck armor. Men wear few necklaces, if they do wear only one, it has a large medallion of the man's taste. Earrings are common, and women have multiple piercings. Men tend to only have one piercing on each ear, but the jewelery contained within that hole is meant to be as large and elaborate as possible; perhaps weapons at a last resort.
In winter, snowfall is expected, and white can dominate some Co'orhem wardrobe. Armor stays in place, but several warm layers are thrown beneath, as well as fur linings. Women are expected to wear tighter garments and therefore wear the fur-lined garments most of the time.

Food
The Co'orhem are Omnivorous, though they have some difficulty gathering fruits and vegetables. Whatever animal that can be caught or dragged down is done so. The Co'orhem do not cook their food unless it is a large kill and can be shared. Most Co'orhem are expected to feed themselves,( even children are expected to hunt their own food) and are only presented food when a guest in another's home. It is normal in Co'orhem culture to have a conversation, and be interrupted by an attempt to snag a meal as it wanders by. Pets do not last long in the Co'orhem forests.

Weapons
Scimitars and bows are the favored weapon of the Co'orhem in open combat. In close range the Scimitar is rendered near useless; daggers and knives are the norm. Though these are not the only weapons; Stealth is a highly valued technique among the Co'orhem. Poisons of every kind and sort are utilized, concelaed weapons from all over the lands, and projectile weapons to pick off enemies from a distance are highly valued.

Occupations
If One asked a Co'orhem if there were any occupations among their Clans, he would answer in a frightening manner ... " The Ruler and the Ruled." But these are not true jobs. Among the Co'orhem there are Foragers, who find things grown of the Earth in which to consume, and Mercenaries. All Co'orhem are Warriors ( to establish place within the Clan) and Hunters ( All must feed themselves). Men and women are not seperated due to skill for jobs. All Co'orhem are equally strong, unless proven in a Duel.
Lesser known and utilized jobs among the Co'orhem are armorers and jewelers. Those that have seen the Co'orhem homes and lived to speak of them say that they are of such detail that only the Armorers and Jewelers have the skills to make such beautiful intricacy. But the small amount of these occupations may lay claim that all Co'orhem have a certain knack for intricact and do art to their own homes; yet others claim the buildings too old to have been made in recent time.
The armorers make and repair weapons and armor; at a great price to outsiders but of little or no cost to the Co'orhem. The armorer knows small imbuing and firing tricks, that will make a weapon stronger or weaker, depending on who has paid the armorer, or who has paid him off. Many a time a duel has been lost due to a weapon shattering upon impact, thanks to the payoff of the Armorer.
Jewelers are in a way armorers as well, though their pieces far more intricate and much more beautiful. Heavy grade metals are worked into beatiful pieces of armor for all types. Jewels and rubits can be imbedded into the work, and other metals and alloys to change the color of the metals; if not finding a colorful metal in trade. Jewelers know little or no imbuing tricks.


Government
The Co'orhem are very Clan-oriented. Within each clan are two Ruhn (Nybelmar styrash for Ruler). These two Ruhn need not be wed, or even know each other. They may rule together, or set the sexes against one another in an attempt to dominate over all. Challenges are issued at any time for Power, and the Ruhn must defeat the challenger or lose their place. Rulers do not last long, as the pressure to keep Dominance is both dangerous and difficult.
When two Co'orhem are wed, battles usually dictate where exactly the couple is to reside. If they are of the same tribe, the Drow who has the most power at time of marriage directs the couple. If the tables turn and the less renowned partner becomes more powerful, then they must fight for dominance in the marriage. These fights are few and far between; either due to relinquishment of power or held privately.
If the two Co'orhem are of different tribes, then the dominant parent of the partners must fight. Whomever wins takes the couple into their clan. This process can turn very ugly, as there are constantly tensions between parents losing their childer, as well as clan-battles where near everyone wants to get involved. Due to these fights, couples may hold off on getting wed until there are several couples, and then they will all leave their Clans to create their Own clan. Many of these newly wedded Co'orhem think this is a solution, but their upbringing has always carried the necessity to battle. Soon enough these eloped Co'orhem will have to deal with the same marriage issues as their parents did, and discover that the only way they know how to deal with it is to Fight. Thus again the Cycle continues.
Within the center of the forest is the City of Sevari, the only place where neutral visitors (with no friends of Co'orhem influence) can be without attack. This is the capital of the Co'orhem. Sevari Tower is the main structure, a domed building with a obelisk extending from the center of  the dome upward into the sky. Rutted into the surface of the building are intricate toolings and designs depicting the history of the Co'orhem. Here is where the Rulers of the Clans come to meet in times of Crisis. It is also a staging area for the Co'orhem when battles and wars occur. Two leagues (how far is this!? I want roughly a Mile or so, but don't know the measure.) from the center of the tower is a 4 ped wall of wood and stone, meant to protect the inhabitants of Sevari, or serve as protected barracks; depending on peace or war. There are six gates in these walls, each gate usually governed by a single Clan. Through debates, skirmishes and battles, control of the gates are won and lost.
The seventh Clan of Sevari is the Bloodletter Clan, the Ruling clan of the Sevari that resides in the Sevari Tower. In Sevari, The Bloodletter Clan is the ONLY clan that cannot be challened by ouside clans.If one wishes the power of the Bloodletters, one must find a way into the clan through marriage and then the Co'orhem way of manipulation.

Men and Women are percieved as equals, though each sex considers the other weaker. Women believe that Men are easily swayed by pleasures of the flesh, while men believe that Women fight less to save their Beauty. The truth is that women are simply more discreet in their methods, while Men see the pleasures offered to them as a means of gaining dominace.

Production/Trade
The Jewelery and Armor produced by the Co'orhem is considered expensive outside their forests. It can be sold for vey high prices, even if the items used in manufacture are sub-par. The money recieved from these sales can be used to purchase precious jewels and metals for new pieces of armor. Co'orhem are also fond of trinkets and items for their homes, and will sell and trade old items to recieve new ones in Sevari. In Sevari, animals are hard to come by, so animals for consumption are sold.

Natural Resources
As the Co'orhem are warriors more than harvesters, not much turns up in terms of natural resources. There are the animals that live in the forests, for which their pelts, feathers, and other items can be used or traded. However, that is not much.
The skills of the Jewelers and Armorers seems to be the only true trade to come from the Co'orhem .

Holidays, Festivals and Observances
Whenever a new Ruhn battles into power, that ruler's Sex takes that day as an observance, calling it Ruhn (Name)'s Day. The day is celebrated every year as long as the Ruhn is in power. Certain families within the clan may still observe a particular Ruler's day, especially if the Ruler benefitted them. They also observe Halfar'Bedar, the wedding day of two of the most important Rulers in Co'orhem history. In Sevari, when a new Ruhn takes leadership, a week is given for celebration.

Important Achievements
Sevari was an important creation in Co'orhem Cuture. It was erected on the site of the Bloodletter Clan, of which at the time of the creation of Sevari, 150 members. The Clan dominated a fair amount of the Crystalwoods for about 300 years, under the rule of Ruhn Halfar and Ruhn Bedar. The clan spent 30 years erecting Sevari, which they used as a training and command center for keeping tabs on the forest. When Bedar and Halfar perished, The Bloodletter clan began breaking into different clans or overtaken by other clans, while the Direct line kept hold of the Sevari Tower. Sevari was kept immaculate by these remaining Bloodletters, as the strongest battled to revive the name. Eventually Sevari was seen as a place to gather, and clans found Sevari a good place to live, so long as they obeyed the Bloodletter Clan.

History
(I'm gonna need your help here, Koldar...)
~City of _________ torn apart by Ifer'hem
~Founding of the EmberTree
~EmberTree falls
~Co'orhem rise to Power
~Halfar and Bedar reign
~founding of Sevari
~Sevari becomes capital
~Sevari Trade rises

* 14-1 bolded the changes... *


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Edited by: Viresse  at: 1/15/03 9:27:23 pm
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Koldar Mondrakken
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« Reply #1 on: 31 December 2002, 06:00:00 »

Any reason you changed the name? :)

Anyway their neighbors are to the east and south of their place (north western part of the forest) which is seperated by the rivers. To the south live Hillelves who have sworn loyality to Korweyn because the empire provided better protectioon than their elven brothers. They're thus a bit looked upon by Darkelves and Royalelves alike.
In the eastern half of the forest live  the Royalelves(who acended from the Kairhim), they're the major enemy of the Darkelves because they were the two main parties of the civil war.

I'd still like to see some ancient cities in that jungle, the Royalelves live definetely in some. However we could make the living space even more disputed by adding another tribe? to the northwest(around the few mountains in the region)? Could be interesting.

The Chyrakiss to the far northwest are not important, yet, they're some kind of Halfelf hybrids from the war of the Chosen.

Don't know the general Coat of Arms just something with a snake?

is there some kind of spiritual center or something? Would force me to think how they seperated from the other elves.

Don't know some more thought on the clan structures might be helpful to get a feel on the political ways. I could envision duels between leaders being a normal way to gain control of another clan without causing the bloodshed that would make such a merging useless.
Fights for hunting grounds and resources would make sense.

I'd also think that precious stones are something these elves look for in some regions of the jungle and are most appreciated as jewellry and trading good.

Maybe snakes have a special status among the Sevari if only to supply them with poisons?


Well, some info.

Like the entry so far! :)  

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Viresse
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« Reply #2 on: 31 December 2002, 12:39:00 »

I changed the name to make it different from the Other elven tribes; a bit more suited for Nybelmar, perhaps?
I should probably go into detail about the coat of arms.
And the government structure is going to be SO much fun.
I still need to pump in details, this is less than half done.
But I'm glad you like it; That's very important.


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« Reply #3 on: 31 December 2002, 14:28:00 »

Either as secondary name or just categorization: The Córrhem? Close transaltion to "Nightelves" in a way and as only the wordroot might survive the times still valid?
But as said maybe only as secondary term or name.  

Koldar Mondrakken, Knight of the Moonlight
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One day I'll be the greatest of all Jedi!!

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Viresse
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« Reply #4 on: 31 December 2002, 14:30:00 »

Okay, that's fine. I can change it.


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« Reply #5 on: 31 December 2002, 14:54:00 »

well, it's all there now, anyone see anything wrong?


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« Reply #6 on: 02 January 2003, 09:22:00 »

I'm sure I already came in and left a comment......

I think using hem insteat of rhim is a very good idea. I think it very unlikely that Nyblemar elves would speak styrash, and if they did, it would be a dialect that was very very distinctive.....obviously related, but distinct, like the latin lanugages.

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« Reply #7 on: 02 January 2003, 23:23:00 »

Right. Koldie suggested it and I like it.
I still need to think of replacements for the ronn/rann thing.


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« Reply #8 on: 03 January 2003, 13:30:00 »

Okay, I've edited the Ronn/Rann thing, added another element to Government that I noticed was lacking, and corrected some things. I'm still going to need Koldar's Help on the History; as I am not sure how or when these elves came into being.


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« Reply #9 on: 03 January 2003, 13:42:00 »

I'll see...

Koldar Mondrakken, Knight of the Moonlight
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One day I'll be the greatest of all Jedi!!

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« Reply #10 on: 03 January 2003, 14:12:00 »

awesome. This seems to be coming together quite well.


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« Reply #11 on: 06 January 2003, 22:18:00 »

*waits*


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« Reply #12 on: 10 January 2003, 16:53:00 »

So, except the history, is the entry already completed, Viresse? If so, I can check it and prepare it for the next update already.


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« Reply #13 on: 10 January 2003, 18:23:00 »

Uhm. As far as I know. You may wanna check with Koldie, but as he hasn't dropped by with any problems, I think they are.


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« Reply #14 on: 10 January 2003, 18:45:00 »

The only thing I spotted is that you mention cities in the overview of the tribe but never mention anything later beside Sevari.
Now, are tthere other cities or only the capital?

Beside that I see no problem beside me not getting the history together in time. :)  

Koldar Mondrakken, Knight of the Moonlight
--Santharian Master of Disaster--
One day I'll be the greatest of all Jedi!!

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