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Author Topic: Aestera Kreankra Lillivear - completed  (Read 8424 times)
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Coren FrozenZephyr
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« on: 11 June 2004, 13:20:00 »

Overview

Located in the tropical forests of the southernmost peninsula of Western Nybelmar during the Twin Kingdom (5500-4600b.S) the Aestera Kreankra Lillivear later expanded into almost every Krath town in the Grand Empire of Earth (after 4500s b.S).

The phrase "Aestera Kreankra Lillivear" can roughly be translated as "the Aestera and the Lillivear united as one". Since "Krea" in ancient Krath'mélar means "to link", the most up-to-date translation of "Kreank" would be "(something) that is linked", describing the state of being interconnected. This is in fact where one of the High Goddess' names originated from. The name first appeared in historical documents after the Pact of 5491 b.S when the two sister tribes, the Aestera and the Lillivear, decided to unite against the invasions of the surrounding kingdoms and forged the famous Krathrian Twin Kingdom.

With an endless passion for learning and improving and an amazing lifespan, both groups are extremely talented in diplomacy, rhetoric and magic - whether it comes from a divine or a more secular source.

Anything else I should mention in the overview?

Appearance

Slightly taller, save for the A'nhkra-hart'kho Krumbsart-h, and more elegant than most Krants, the Aestera and the Lillivear have an average height of one ped and eight palmspans to two peds for the males. The females are slightly shorter, averaging between a ped and two to three fores. Both genders have a slender appearance and soft, admirable skin. Sinewy bodies for the men and well-defined and long legs for the women are distinctive physical traits for these humans.

Surrounded by a serene and mystical aura the Aestera and the Lillivear have close ties with the nature around them. They are quite welcoming and hospitable towards strangers, especially elves, since their guests’ safety and wellbeing are thought to be the Earth’s entrustment to their lands. The elven empathy towards nature is greatly appreciated by the Aestera Kreankra Lillivear.

All Lillivear have radiant green eyes that tend to shine with an eerie light under the dark cover of the Sacred Woods. While dark green eyes are common among the Aestera, although quite rare, piercing azure and dark blue eyes are also present. Similar to that of their distant cousins’, the A'naemo Krul'thunt’s, these humans have a wide range of dark hair colors, especially jet black and dark brown hues.

Although both divisions tend to have amazingly long life spans even for Krants, up to hundred years for the wealthy, the Lillivear oftentimes outlive the Aestera and exist for almost a hundred and ten years. The well preserved sometimes make it for another half a century but only the favored priestesses of the Earth Goddess can see two whole centuries unfold before them. Scholars have associated this phenomenon with their close relation with the High Goddess.

By the time an Aestera or Lillivear sees his/her two hundredth birthday, which is a rare occasion, the whites in his/her hair form the pattern of the Eye of Aniss. This marks the completion of an Aestera's task on earth. After this point, they may retreat to the solitude of a grove and return back to the essence of Kih-i'bele's life.

As the only Krants that have a hereditary attainment in water magics, the Aestera that serve the Goddess of the Moonlight and Groves are referred to by the rest of their tribe as Aestara. These water priestesses’ hair and eyes turn into a calm and chilling silver the night they enter the Goddess’ service. It is rumored that their slithery silver eyes turn into a deep, piercing blue when casting water spells near a water source during the night. These, however, live a shorter life of up to ninety years and never receive the Eye of Aniss.

Coat of Arms

The Aestera and the Lillivear have usually adopted the coat of arms of the kingdom they live in. However, during the first twin Aestera and Lillivear reigns between 5500-5100b.S, their national banner had an island figure surrounded by forests on all sides. Above the midnight grove of the island, the brilliant moonlight illuminated the Eye of Aniss. The river flowing from the grove to merge with the dark waters surrounding the island also glistened with the silver light.

The Eye of Aniss among the Lillivear and Aestera, and the silver complexion among the Aestara still serve a secret symbol of their bloodline.

Territory

The ancient twin kingdom of the 5000s (b.S) was located deep within the tropical jungles of the southernmost peninsula in Western Nybelmar, close to the spot where the Tree of Ages was erected. Encircled by two rivers the Aestera Kreankra Lillivear land was a most lush and lavish one. With the highly prized climate of southwestern Nybelmar, and the incredible vegetation of the forests tended by the Lillivear – not to mention the rare flora and fauna unique to their kingdom, the Aestera Kreankra Lillivear lands were considered by the rest of the peninsula as the worldly representation of the High Goddess’s realm. Thus the twin kingdom has always been sought after by many a conqueror, yet the Lillivear’s skill in diplomacy and Aestera’s arcane knowledge was more than enough to shield their realm from intruders.

People

Most Lillivear females enter temple service in the spring of their seventh year. Although there have been notable male priests of the High Goddess Ankriss, men usually prefer a career in politics or diplomacy. Aesteran males on the other hand, rather a magic occupation. The women of Aestera oftentimes join the male diplomats of Lillivear in the twin kingdom’s High Council. Those that wish not to dip into politics, dabble in the mysterious rites of the water goddess. This tradition also persisted in the Grand Empire of Krath.

No matter what occupation a Lillivear or an Aesteran chooses, they all receive a superior education in rhetoric, literature and calligraphy. Most Aestera are also interested in various esoteric sciences like alchemy and half mechanical half magically powered machinery.

Both sects give utmost importance to the preservation and nourishment of the nature around them and will go to extreme measures to guarantee their forests’ safeguarding. Although rare, especially among males, some Lillivear have the astonishing ability to 'commune' with nature. Especially when alone in the woods, these gifted ones enter a meditative state where they become extremely sensitive to the needs and calls of the flora around them. Some can even communicate with trees, which are believed to be sentient beings with souls in Krath, and converse with them about the past or the current events or ask for guidance in their travels. However, scholars cannot decide if such abilities truly exist or if these are the results of heightened senses during a deep trance.

The tribe puts little weight on warfare. Although most Lillivear and Aestera are capable of defending themselves with quarter staffs, they favor their magic to guard themselves and drive attackers off. As peaceful people neither of the sects have much to do with combat; they rather the field of diplomacy over the battle field.

Their sophistication and intellectual accumulation has made them the foremost supporters of art and artists through the kingdom of Krath. The wealthy aristocrat families have their family painters, musicians and composers and enjoy rivaling with one another.

Housing

After the unification of the Aestera with the Lillivear under the guidance of the High Priestess, the two groups started to reside together in striking cities hidden deep within the Krath forests. Most united towns are surrounded by tall and elegant white walls and clear rivers on all sides. Although the Aesteran and Lillivear architects and rulers are most careful about the harm they cause to their surroundings, a large area of underbush around the cities great enough to be protected by walls is cleared. Since most such towns are located either in secluded areas with a geographical obstacle like a mountain shielding the city's rear (?) or a waterfall, or on top of and around hills, the deforestation is minimized. During the process the plant life is slowly cleared, sometimes up to five or more years, via magic and the outher most trees within the city's range are bent towards the direction of possible invasions to hinder the enemy's advance. The clearing also helps keeping a clear line of sight of the town's surroundings.

Retaining perfect symmetry in their main cities has always remained a firm objective for the architects and city planners of this tribe. In the ground towns, the roads are almost identical, with no place markers on either side of the intersections. The web-like jungle cities are always built around an axis of symmetry, sometimes the hexagonal administration quarters and sometimes the round base of the local temple. Unlike the outsiders that tend to become disoriented in even brief strolls along the pavements, the Aestera and Lillivear are very fond of this sense of order and unity present in their towns. In fact, their path tracing skills have always remained a spectacle to the eyes of a stranger. Ask any Lillivear and he/she would tell you that they cannot compherend how outsiders manage to lose track in their marvelous cities and that doing so is certainly a peculiar deed. What the rest of the Krath-esh'talath do not know, however, are the intricate rune patterns streching all the way across the city, into and out of even the murkiest corners of the houses, which are almost invisible to the naked eye. The runes were designed by the Lillivear priestesses of High Temple to respond to a proper inquiry in Krath-mélár'ián. These incantations were in fact devised from an ancient traveling prayer. The priestesses aimed to constantly remind their brethren of the significance of the Goddess and her ways in their lives by using this structure. When the question is properly phrased, the runes will light up with a brilliant green glow under the feet of the person that posed the query and lead him/her to the desired destination. Those taught in the Sacred Tongue can also alter the color, visibility and brightness of the runes by changing the structure of the question.

The constant sound of waterfalls and the multitudinous rainbows forming between the water’s surface and the towering trees create a mystical and dreamlike atmosphere in these beautiful cities. While the wealthy Lillivear usually dwell in mansions build around ancient trees modified by magic to suit their purposes, the Aestera oftentimes have their houses built next to water sources so a constant flow of water passes through every room of the residence. These indoor streams and springs in the mansions of the rich sometimes have beautiful flowers, picked up by the servants early in the morning and refreshed throughout the day, flowing with the water. These not only provide stunning scenery but also adorn the household with the sweet scent of evergreen plant life. It should also be noted that both groups take utmost care to cause the least amount of damage possible to their surrounding.

Some Aesteran estates have small ponds in the gardens with various forms of water lilies floating on the surface. Family dinners take place around these small lakes. Guest rooms are also built on the wings facing the pond, so their windows always open to the serene night and the rejuvenating Aesteran waters.

As can be anticipated from their way of life, Lillivear gardens are a myth throughout western Nybelmar. The wealthy families of the Lillivear hire gardener mages and priestesses from the local Shas and the Temple to look after these well kept secrets. Shaping the flora, especially the trees and the evergreen bush, in various shapes and patterns as well as growing beautiful flowers of unique coloring and scents – obviously altered by the gardeners’ magic – are a common pursuit for Lillivear ladies, who are responsible for everything that goes on in the house. Oftentimes a fortune is spent for these garden arrangements. Furthermore, every Lillivear house, rich or poor, has its own private herb garden – sometimes also a greenhouse in the estates – and a secret passage – or passages – leading to the closest shelter for the immediate evacuation of the towns in times of great danger.

It’s tradition among the rich men of both groups to build study houses and a family library in the estates’ vast gardens.

Clothing

Both tribes prefer long, flowing clothing not only due to their yearning for comfort but also to be able to withstand the hot and humid climate of their forests.

Nature serves as the primary muse for most Lillivear designs.They mainly have long, wide cut flowing garments, which don‘t touch the skin any more than absolutely necessary. Even an occasional skirt sits loose. How the clothes are tailored, depends on which material is used.

There are three main sources: The most cherished cloth, the spilk, a fabric made out of the cobweb of a spider living in their forests, is the softest and sleekest. How it was processed, which spider it was, is lost in the mist of the past. Today only the wealthiest families have clothes made from spilk, as the only source of this precious cloth is garments passed on from one generation to another. A sturdier material is made from the leaves of the giant aspidi, a fern like plant of the jungle. The leaves are soaked and combed and then the inner lying fibres are woven into different forms and intricate patterns.The strongest brin provided the li‘ana plant, which was used to give the clothes the desired form.

Out of these three materials the xxx make clothes of an intriguing beauty. In general their clothes resemble a plant. Thus, the dresses would look as if they were made entirely out of fern leaves. On the other hand, the two tribes more often than not try to make their clothes look like one of the lovely flowers of the jungle. How flowing and glossy a gown is, made mostly out of spilk, or if made out of aspidi mainly, how robust it is depended partly on the gender, but mostly on the task a xxx had to accomplish on this very day - if he or she went to a party or was sampling cobweb in the jungle.

However, regardless if it's the relatively coarse tunic of a jungle worker or the dress of an upper lady - every single piece showes the mastership and elegance of this tribe. There never was or is anything which doesn't fit, or look in any way, imperfect.

Food

Although major differences are not seen, the Aestera Lillivear diet seems to depend on the consumption of fruits and vegetables a bit more than an average Krath-esh’talath plate. Various teas and drinks made from the numerous plants and herbs found in the imposing Krath forests are delightfully sipped at an hour or so before the breakfast, at dawn, and in the afternoon. Lillivear beverages are eminent throughout the kingdom for their exotic flavors and pleasant scents.

Weapons

Although not fighters it was the Lillivear that started the Krath tradition of imbuing almost every weapon in with rare poisons and toxins. This is perhaps the unspoken reason behind the unfathomable effort put in Lillivear herb gardens.

The curved Aestaran dagger is also known throughout the Empire of Krath. However, chance of coming by such a weapon is very low. And oftentimes, those that have the privilege of seeing the silver blade do not live long to tell the story.

Occupations

Lillivear priestesses are sought after throughout the west for their ability to transform even the tiniest patch of wild flora into a remarkable bliss. And the reputation Aesteran architect mages are almost legendary in Krath. Most rich men hire two groups of architects: One responsible for the exterior and interior construction and the other for the indoor pluming and water system. Aestera’s ability to combine magic with science to produce mechanical and architectural masterpieces is well-known in the Empire.

Government
Matters concerning the state are discussed in the Twin Kingdom's capital, the city of Rháásthár, in the Twin Council (a.k.a the High Council). Representatives of the various guilds, sects and governmental organizations as well as the people’s spokesmen make up the High Council.

The Council of the Cities on the other hand may choose to congregate in case the mayors feel further discussion, clarification or amendments to an issue or resolution discussed in the High Council is needed. If not the Council of the Cities assemble twice a year, on the seventeenth day of the months of the Awakening Earth and the Fallen Leaf.

Although the mayor has absolute authority over most of the issues going on in the town of his or her responsibility, the citizens may feel the need to gather the Assembly of Rights for reasons similar to those mentioned above. In order to do so, a mere seventh of the residents must vote for the proposition. Perhaps the number of requisite votes should have been increased to avoid redundant and time consuming meetings every other week. However, both tribes love a hot, comprehensive debate anytime so this option was never even discussed. The ballots of the Twin Kingdom are rather unlike those elsewhere on Nybelmar: Each citizen, when they reach the mandatory age for voting, gains the right to carve a rune designed and oftentimes only known by him/herself on the massive obelisk found in a secluded corner of the city. The Aestera and the Lillivear feel that all decisions must be made without the pressure of the public or being watched, so whenever someone feels an issue needs to be brought up in the Assembly he or she would “write” for the lack of a better term the topic and/or his/her concerns on the obelisk. Other residents, if they share the same concerns, may then come to obelisk and “vote” for the proposal by activating the rune they had carved during their citizenship ceremony. Lillivear runes will glow bright green whereas Aesteran ones will be a radiant blue when activated. Once the proposal passes or is called off for the lack of support, the mayor will “reset” the obelisk by clearing the proposal and de-activating the runes.

Production/Trade

In the days of the Grand Empire of Krath, the Lillivear almost single-handedly handled the entire spice and herb trade. Most Lillivear would deal with Krul'thunt merchants for the distribution of their goods. In Ank-raos and Kho'brast almost all of the overseers and families appointed by the High Temple were of Lillivear heritage. This was associated with the deep sense of unity and safeguarding amongst the tribe. Unless there was concrete evidence, a Lillivear judge would trust the word of one of her kin; unless there was a good reason not to do so, a Lillivear will do everything in his/her power to help out or promote a brother. On the other hand, in the city of El-ahmu'phitalehyn, they faced a rather humiliating defeat against the Zhuns and could only control a mere tenth of the sector. Along the many spices and antidotes Lillivear beverages are quite in demand in many countries, especially as refreshments in a hot summer day. After 2700b.S, they began to export some of their herb mixtures used to brew teas in exchange for the famed Anpagan tobacco.

The Lillivear are also responsible for all the wood-cutting operations in the Guardian Forests.

Conversely, the Aestera are famous for their water systems and the diverse range of apparatus they conceived using the combined force of their magic and scientific knowledge. The singing of water priestesses is also legendary throughout western Nybelmar and many rich men throughout the continent will willing spend a fortune to buy one of a Shell of Harmony. The priestesses have found a way to imprison the music they make inside the delicate conches purchased from the cities of Zhun. Depending on the size of the shell the music coming from it can range from a soft whisper into an entire symphony. The shells of the latter kind, although they are incredibly expensive, are a favored source of entertainment in any wealthy women’s ball. However, great care must be taken during the transportation of these enchanted shells as they easily shatter under even the slightest tremor and once the conches come in contact with water they are activated and there is no known to reprocess the music. Many a merchant got bankrupted when they failed to bring these exquisite wares to their stores without damaging the shells. The fragility and instant expiration of the shells are – although claimed to be a side effect of the priestesses’ enchantments – rumored to be an Aesteran scheme to keep the sector running.

Although the tunes and the sounds of water falling always remind one of the mystical rituals of the Water Goddess, the music and the language may be changed if a merchant is willing to pay the outrageous price. It should be noted that in such cases the Aestara only accept direct payment in Aesteran silver coins.

After the treaty of 2673 bS, Anis Anpagan became a central trade partner as they placed almost two thirds of the entire commissions. Thus the role of Anpagan traders in promoting the mystical and enthralling perception of the West among the civilized kingdoms of the East is indisputable.

Natural Resources

Living in the largest and perhaps the best kept jungle in all of western Nybelmar, wood and other forest goods such as herbs, a wide range of plants, highly priced tropical birds were perhaps the most abundant resource during the Twin Kingdoms. Little has changed over the centuries as Aestera Kreankra Lillivear still dominate the exotic flora trade in the Grand Empire of Krath.

Holidays, Festivals and Observances

Sálárhí-Lérín, the Change of the Tide

On the last day of the Passing Clouds the people of the Twin Kingdom come together to celebrate the defeat of Té’árún the Orange and mourn the death of their first High Queen Mseríá the Silver of the Aestara. The Aesterans are likely to spend this day ruminating over the sacrifice of Mseríá, praying for her soul and offering their gifts to the Great River. Since every stream in the Twin Kingdom connects up to Rhsáll in one way or the other, no matter to which torrent an Aesteran put his/her offerings they will be by the capital before dawn the following day. The Lillivear will also spend most of their day in a meditative mood, however, the chances of finding one of their kin among the solace of the woods is far greater than beside a rushing riverbed. Some will use this time to “adorn” the land and prepare the trees for the ceremonies.


The Gift of Tender Sacrifice

The last day of the month of the Frozen Rivers marks the death of Kliám the Loyal, the first high king of the Twin Kingdom. While the Aesteran families will revere Mseríá’s sacrifice; the Lillivear will treat the day as one of devotion. By shunning all their longings and desires from sunrise to twilight the Lillivear commemorate King Kliám’s fidelity to his Queen. No matter which tradition is followed, this is a day of individual observance; thus no grand festivity should be expected to take place in the kingdom.

Important Achievements

It is an indubitable fact that the designs of the first pluming and indoor water system belong to the Aestera. Even today none can wrestle against the Aesteran supremacy in this field. The enchantments control the flow of water through the pipes and mechanisms designed by the Aesteran architects. They also ensure the exit of all water from the household. Oftentimes the Lillivear and the Aestera work together to construct a distillation system which is half biological and half magic-mechanic. As anticipated, the Lillivear priestesses are responsible for the growing of appropriate flora.

Aside from their splendid citadels in the Twin Forests, the Lillivear were also the masterminds behind the renown and feared Tree Guardians of the High Temple. The first person to devise a way to use the Sacred Tongue to animate things and control them from afar was a Lillivear priestess. Unfortunately the multitudinous waves of time have brushed the memory of who this gifted one was from our records.

The Banishing Suns, a set incense serving as insect repellants, were invented by the Lillivear around 5700bS. Shaped like a hexagonal sun with rays shaped as pentagons or various circular alcoves around the main sphere, a Banishing Sun would have candles made from a mixture of various leaves placed in each of these small holes and a larger, white spiral candle as an offering to the High Goddess. These candles, when burned, would emit a lavender like fragrance sweet to humans and quite revolting to insects. The smoke coming from the candle would then drive the insects away from the rooms of the sleeping and into a bright blue sphere usually hung in the center of the upper floor living room. If truth be told, the ornate steel covering of these traps contained the nest of small, dancing lights known as "Blue Snares" across the Twin Kingdom. Believed to be distant relatives of will'o'wisps, some of these blue creatures, known as the Blue Hunters, would search the household at night for malevolent bugs and would lure them to the nest where the rest of Snare community waited to feast. Later on, the most lethal and stealthy sentries of the Twin Kingdom, the Blue Wardens, would be named after these creatures.

History

5491 b.S the Pact of the Silent Wind: The Formation of the Twin Kingdom

After the unremitting invasions of the surrounding kingdoms the leaders of the Aestera and the Lillivear came to the mutual conclusion that neither of their beautiful realms can withstand the incursions without help. Thus, following the marriage of Kliám and Mseríá, on the 17th of the Month of the Changing Winds, the only time of the year the Lamenting is brought to a halt for approximately six hours, the Pact of the Silent Wind is signed by the two leaders.

In a matter of months, the combined armies of the two tribes manage to drive the intruders back to the edges of the Rhsáll River.

5491 b.S: The Day of the Rushing Waters

On the last day of the Month of the Passing Clouds the troops of Té’árún the Orange come against the defenders of Rháásthár for a final stand. By midnight the combined forces of Rháásthár are overwhelmed by the sheer numbers of the Orange Knight. Just as the invading army prepares to launch the final assault the poignant cry of a solitary maiden is heard through the cool cover of the night. As the sad song weaves its magic into the darkness, the waters of Rhsáll swathe the raiders in moonlit waves.

All King Kliám and his troops could find is the lifeless body of their graceful Queen, dressed in the silver robe of the water priestesses drifting peacefully on the serene water, with her hands centered on her chest holding a white water lily. Not a single sign of either armies was to be seen, as if washed away by the raging current.

It is said that the High Goddess of the Aestaran herself, moved by the lament of Kliám, breathed Mseríá’s soul into the depths of Rhsáll. As the last rays of moonlight danced over the surface, the river, in a mystic slur of silver, closed around the body of the Aesteran Queen. Till today, whenever the capital of the once glorious capital of the Twin Kingdom is threatened, villagers claim to witness beautiful lady, dressed in the shining silver of the river, with an Aesteran lily on her striking hair, luring the peril into the depths of the Silent River and then dissappearing into the moonlit night.

5491 b.S: King Kliám's Death

Following the death of his beloved queen, Kliám ruled over the united lands of the two tribes for thirty peaceful years, passing the crown to the two heads of the Twin Council, Lvean the Blue and Wábharr the Bright with his death on the first day of the Month of the Frozen Rivers. The reason behind the king's untimely passing away is associated with his growing longing for his wife. Even today in the Grand Empire of Earth, some Lillivear families will honor Kliám's loyalty to his Queen by celebrating this time of the year as a day of longing; from sunrise to twilight they will stay away from all desires.

The ancient myths of the Twin Kingdom tell of the silver silhouette of first Queen of the two tribes bending over the kslárh of her husband’s body and drawing it slowly into the heart of the river. Even today, on the last day of the Frozen Rivers, seven water lilies float to the surface of Rhsáll and drift across the silver serpent to the directions of the seven cities of the old kingdom Mseríá sacrificed her life to preserve. The lilies are thought to resemble the seven Aesteran lilies placed on the kslárh, the funeral boat, of rulers of the two tribes as an offering to the Lady of the Sacred Groves.

It is also said that a thin layer of ice will start to form on Rhsáll, starting on the supposed location of Mseríá's burial, expanding to cover the whole river in seven days on day of Kliám's death, as it had done centuries ago. The ice will last for seven days and then slowly give way to the coming spring.

5490 - 5424 b.S: The Reign of Lvean the Blue and Wábharr the Bright

4697b.S: The Twin Kingdom joins the Earth League

4586b.S: The Entrustment

The rulers of the Twin Kingdom give away their legislative rights over their cities and enroll in the empire's High Council as permanent members.

Edited by: Artimidor Federkiel at: 8/1/04 14:15
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"Everything should be as simple as possible and not simpler." Albert Einstein

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"'Because I say so', I think."
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Coren FrozenZephyr
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« Reply #1 on: 16 June 2004, 05:23:00 »

Can someone help me with the clothing?

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"Everything should be as simple as possible and not simpler." Albert Einstein

"Is he allowed to do that?"
"I think that comes under the rule of Quia Ego Sic Dico."
"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
"Actually, it's the only one he needs." (Making Money by Terry Pratchett)
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« Reply #2 on: 16 June 2004, 08:07:00 »

I didn‘t want to read this now, but then I was caught!




Overview

A brief paragraph summarizing your tribe or race. E.g. where located, boundaries of kingdom. Mentioning of most important things to provide a general orientation.
 Well, an overview would be nice to have from the beginning, then one would know, why you mention two tribes from the beginning! ;)  

Appearance

Slightly taller, save for the A'nhkra-hart'kho Krumbsart-h, and more?elegant than most Krants, the Aestera and the Lillivear have an average height of 1.8-2 peds for the males. The females are slightly shorter, averaging between 1.7-1.85 peds. Both genders have a slender appearance and soft, admirable skin. Sinewy bodies for the men and well-defined and long legs for the women are distinctive physical traits for these humans.

I don‘t think, that meassurements with commas like 1,7 peds fit for a ancient compendium, but you are not the only one who uses it. I have to ask in the main forum, if we should keep it. I think, better sounds peds and forers added up.

Surrounded by a serene and mystical aura the Aestera and the Lillivear have close ties with the nature around them. They are quite welcoming and hospitable towards strangers, especially elves, why elves?  since their guests’ safety and wellbeing are thought to be the Earth’s entrustment to their lands.

All Lillivear have radiant green eyes that tend to shine with an eerie light under the dark cover of the Sacred Woods. While dark green eyes are common among the Aestera, although quite rare, piercing azure and dark blue eyes are also present. Similar to that of their distant cousins’, the A'naemo Krul'thunt’s, these humans have a wide range of dark hair colors, especially jet black and dark brown hues.

Although both divisions tend to have amazingly long life spans even for Krants, up to hundred years for the wealthy, the Lillivear oftentimes outlive the Aestera and exist for almost a hundred and ten years. Scholars have associated this phenomenon with their close relation with the High Goddess.

By the time an Aestera or Lillivear sees his/her two hundredth birthday,  110 years as above, or 200 ???  which is a rare occasion, the whites in his/her hair form the pattern of the Eye of Aniss. This marks the completion of an Aestera's task on earth. After this point, they may retreat to the solitude of a grove and return back to the essence of Kih-i'bele's life.

As the only Krants that have a hereditary attainment in water magics, the Aestera that serve the Goddess of the Moonlight and Groves are referred to by the rest of their tribe as Aestara. These water priestesses’ hair and eyes turn into a calm and chilling silver the night they enter the Goddess’ service. It is rumored that their slithery silver eyes turn into a deep, piercing blue when casting water spells near a water source during the night. These, however, live a shorter life of up to ninety years and never receive the Eye of Aniss.

 For Sarvonia we said, that cleric DON‘T cast spell, but PRAY. This might be different in Nybelmar, but if so, please explain it to me, what you, or how you want to do it. I might make an extra thread in the magic forum.  

Coat of Arms

The Aestera and the Lillivear have usually adopted the coat of arms of the kingdom they live in. However, during the first twin Aestera and Lillivear reigns between 5500-5100b.S, their national banner had an island figure surrounded by forests on all sides. Above the midnight grove of the island, the brilliant moonlight illuminated the Eye of Aniss. The river flowing from the grove to merge with the dark waters surrounding the island also glistened with the silver light.

 Do you describe a recent ribe? I doubt, that the coat of arms of a 7000 year old tribe is still known

The Eye of Aniss among the Lillivear and Aestera, and the silver complexion among the Aestara still serve a secret symbol of their bloodline.

Territory

The ancient twin kingdom of the 5000s (b.S) was located deep within the tropical jungles of the southernmost peninsula in Western Nybelmar, close to the spot where the Tree of Ages was erected. Encircled by two rivers the Aestera Kreankra Lillivear land was a most lush and lavish one. With the highly prized climate of southwestern Nybelmar, and the incredible vegetation of the forests tended by the Lillivear – not to mention the rare flora and fauna unique to their kingdom, the Aestera Kreankra Lillivear lands were considered by the rest of the peninsula as the worldly representation of the High Goddess’s realm. Thus the twin kingdom has always been sought after by many a conqueror, yet the Lillivear’s skill in diplomacy and Aestera’s arcane knowledge was more than enough to shield their realm from intruders.

People

Most Lillivear females enter temple service in the spring of their seventh year. Although there have been notable male priests of the High Goddess Ankriss, men usually prefer a career in politics or diplomacy. Aesteran males on the other hand, rather a magic occupation. The women of Aestera oftentimes join the male diplomats of Lillivear in the twin kingdom’s High Council. Those that wish not to dip into politics, dabble in the mysterious rites of the water goddess. This tradition also persisted in the Grand Empire of Krath.

Generally - magic should be a rare thing  

No matter what occupation a Lillivear or an Aesteran chooses, they all receive a superior education in rhetoric, literature and calligraphy. Most Aestera are also interested in various esoteric sciences like alchemy and half mechanical half magically powered machinery.

Both sects give utmost importance to the preservation and nourishment of the nature around them and will go to extreme measures to guarantee their forests’ safeguarding.

The tribe puts little weight on warfare. Although most Lillivear and Aestera are capable of defending themselves with quarter staffs, they favor their magic to guard themselves and drive attackers off. As peaceful people neither of the sects have much to do with combat; they rather the field of diplomacy over the battle field.

Their sophistication and intellectual accumulation has made them the foremost supporters of art and artists through the kingdom of Krath. The wealthy aristocrat families have their family painters, musicians and composers and enjoy rivaling with one another.

Housing

After the unification of the Aestera with the Lillivear under the guidance of the High Priestess, the two groups started to reside together in striking cities hidden deep within the Krath forests. Most united towns are surrounded by tall and elegant white walls and clear rivers on all sides. The constant sound of waterfalls and the multitudinous rainbows forming between the water’s surface and the towering trees create a mystical and dreamlike atmosphere in these beautiful cities. While the wealthy Lillivear usually dwell in mansions build around ancient trees modified by magic to suit their purposes, the Aestera usually have their houses built next to water sources so a constant flow of water passes through every room of the residence. These indoor streams and springs in the mansions of the rich sometimes have beautiful flowers, picked up by the servants early in the morning and refreshed throughout the day, flowing with the water. These not only provide stunning scenery but also adorn the household with the sweet scent of evergreen plant life. It should also be noted that both groups take utmost care to cause the least amount of damage possible to their surrounding.

 Sounds lovely, but how or where do you want to build that tall white walls surrounding the city? Don‘t they interfere with the trees?   Or are useles, if the trees grow too near?

Some Aesteran estates have small ponds in the gardens with various forms of water lilies floating on the surface. Family dinners take place around these small lakes. Guest rooms are also built on the wings facing the pond, so their windows always open to the serene night and the rejuvenating Aesteran waters.

As can be anticipated from their way of life, Lillivear gardens are a myth throughout western Nybelmar. The wealthy families of the Lillivear hire gardener mages and priestesses from the local Shas and the Temple to look after these well kept secrets. Shaping the flora, especially the trees and the evergreen bush, in various shapes and patterns as well as growing beautiful flowers of unique coloring and scents – obviously altered by the gardeners’ magic – are a common pursuit for Lillivear ladies, who are responsible for everything that goes on in the house. Oftentimes a fortune is spent for these garden arrangements. Furthermore, every Lillivear house, rich or poor, has its own private herb garden – sometimes also a greenhouse in the estates – and a secret passage – or passages – leading to the closest shelter for the immediate evacuation of the towns in times of great danger.

It’s tradition among the rich men of both groups to build study houses and a family library in the estates’ vast gardens.

 Again magic: Though I‘m not an expert, I always hear, that it is difficult to maintain things, to make them last. and though your magic might look different, the principles should be the same. Maybe ask an mage, if this could be problematic. I would be interested as well, what the differnce between clerical magic and secular magic is

Clothing

 Well, let help you with the clothing, but I have to carry it around with me for a while. They certainly don‘t need clothing with the warm weather, they might not like common clothes, because they stick to the body inthis humid climate. So you need something flowing, which doesn‘t stick to close to the body, veils, a light fabric, perhaps made out a special plant, or something like silk, but which keeps away from the body due to its special attributes... flowerlike clothes, or resembling leaves, light , pastel colours...  

[...]

Food

[...]

Weapons

Although not fighters it was the Lillivear that started the Krath tradition of imbuing almost every weapon in with rare poisons and toxins. This is perhaps the unspoken reason behind the unfathomable effort put in Lillivear herb gardens.

 Frogs , posonous frogs - or any other animal - do you know these very deadly bright blue frogs which are merely a cm long?  

The curved Aestaran dagger is also known throughout the Empire of Krath. However, chance of coming by such a weapon is very low. And oftentimes, those that have the privilege of seeing the silver blade do not live long to tell the story.

Occupations

Lillivear priestesses are sought after throughout the west for their ability to transform even the tiniest patch of wild flora into a remarkable bliss. And the reputation Aesteran architect mages are almost legendary in Krath. Most rich men hire two groups of architects: One responsible for the exterior and interior construction and the other for the indoor pluming and water system. Aestera’s ability to combine magic with science to produce mechanical and architectural masterpieces is well-known in the Empire.

 Are your priestesses able to master waer and other things as well, like plants?

[...]

Government
[...]

Production/Trade

In the days of the Grand Empire of Krath, the Lillivear almost single-handedly handled the entire spice and herb trade. Most Lillivear would deal with Krul'thunt merchants for the distribution of their goods. In Ank-raos and Kho'brast almost all of the overseers and families appointed by the High Temple were of Lillivear heritage. This was associated with the deep sense of unity and safeguarding amongst the tribe. Unless there was concrete evidence, a Lillivear judge would trust the word of one of her kin; unless there was a good reason not to do so, a Lillivear will do everything in his/her power to help out or promote a brother. On the other hand, in the city of El-ahmu'phitalehyn, they faced a rather humiliating defeat against the Zhuns and could only control a mere tenth of the sector.

The Lillivear are also responsible for all the wood-cutting operations in the Guardian Forests.

Conversely, the Aestera are famous for their water systems and the diverse range of apparatus they conceived using the combined force of their magic and scientific knowledge. The singing of water priestesses is also legendary throughout western Nybelmar and many rich men throughout the continent will willing spend a fortune to buy one of a Shell of Harmony. The priestesses have found a way to imprison the music they make inside the delicate conches purchased from the cities of Zhun. Depending on the size of the shell the music coming from it can range from a soft whisper into an entire symphony. The shells of the latter kind, although they are incredibly expensive, are a favored source of entertainment in any wealthy women’s ball. However, great care must be taken during the transportation of these enchanted shells as they easily shatter under even the slightest tremor and once the conches come in contact with water they are activated and there is no known to reprocess the music. Many a merchant got bankrupted when they failed to bring these exquisite wares to their stores without damaging the shells. The fragility and instant expiration of the shells are – although claimed to be a side effect of the priestesses’ enchantments – rumored to be an Aesteran scheme to keep the sector running.

 A lovely idea!  

Although the tunes and the sounds of water falling always remind one of the mystical rituals of the Water Goddess, the music and the language may be changed if a merchant is willing to pay the outrageous price. It should be noted that in such cases the Aestara only accept direct payment in Aesteran silver coins.

After … (Smith help me here pls) Anis Anpagan became an central trade partner as they placed almost two thirds of the entire commissions. Thus the role of Anpagan traders in promoting the mystical and enthralling perception of the West among the civilized kingdoms of the East is indisputable.

Natural Resources

Living in the largest and perhaps the best kept jungle in all of western Nybelmar, wood and other forest goods such as herbs, a wide range of plants, highly priced tropical birds were perhaps the most abundant resource during the Twin Kingdoms. Little has changed over the centuries as Aestera Kreankra Lillivear still dominate the exotic flora trade in the Grand Empire of Krath.

Holidays, Festivals and Observances

[...]

Important Achievements

It is an indubitable fact that the designs of the first pluming and indoor water system belong to the Aestera. Even today none can wrestle against the Aesteran supremacy in this field.

 LOL, but then please mention as well, how they clean this water! Plants are the key, you know :)  

Aside from their splendid citadels in the Twin Forests, the Lillivear were also the masterminds behind the renown and feared Tree Guardians of the High Temple. The first person to devise a way to use the Sacred Tongue to animate things and control them from afar was a Lillivear priestess. Unfortunately the multitudinous waves of time have brushed the memory of who this gifted one was from our records.

 I like this tribe very much, but I‘m not so firm with nyblmarian history - so, is it an ancient tribe, which lived 5000 years ago? Or a present one. The first would be a pity, for one thing is, that I doubt, that there are records left, which describe it so clearly, the other - iit i a dead tribe then. you can‘t visit it, you can‘t trade with it, you can‘t develope  a history with reaching into the present, and therefore they are a single event in the past. Nice, but forgotten. Maybe you could think about making them to an actual living tribe - of course , that has to fi in Nybelmarian history, so ask Koldar first.

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« Reply #3 on: 16 June 2004, 13:30:00 »

Quote:
I don‘t think, that meassurements with commas like 1,7 peds fit for a ancient compendium, but you are not the only one who uses it. I have to ask in the main forum, if we should keep it. I think, better sounds peds and forers added up.


I never thought about it. I guess you're right. Will change them now.

Quote:
110 years as above, or 200 ???


Hmm... that was pretty :crazy  of me. Why do I keep forgeting the explanations? :: sighs :: 110 for commoners, up to 150 for the well preserved, and up to 200 at most for the priestesses.


Quote:
For Sarvonia we said, that cleric DON‘T cast spell, but PRAY. This might be different in Nybelmar, but if so, please explain it to me, what you, or how you want to do it. I might make an extra thread in the magic forum.


:hammer :hammer  I'm sorry, you've had to mention it like... a zillion times to me. Unfortunately I adopted the habit of writing about magic-users "casting spells" :fish  me hard for that. This is the situation for Krath: The same principles - clerical magic - apply to the empire's priestesses. The talented - I'm referring to the less divine part of magic here, in Krath the two are oftentimes interrelated since the best mages oftentimes have temple background - start training in the Sacred Tongue (the highest form of magic known to the Krath-esh'talath. A series of very complex runic inscriptions used to cast spells and also for fortune telling. But don't let the word "inscription" trick you, the outcome looks more like a master diagram / painting then a letter. Forgive me for the use of brackets.) This has caused much turmoil within the Temple, which actually led to the circumstances present during the Breaking - the Temple almost literally divided between two groups, too absorbed in its internal conflict to see the greater threat coming. Between 5000-3500bS is a golden, or platinum, age for Krath magic. Feats that were thought to be impossible have fallen under the range of the trained mages and priests (once again forgive me for the term "trained clerics", i mean in runic magic and glyph writing) A group inside the Temple believe this mastering of the Sacred Tongue has led the priestesses away from the Goddess, as they seldom pray for anything now but instead use their magic to solve their problems for them. Furthermore they've grown infuriatingly arrogant, some of them openly disrespecting the High Goddess' ways, and dependent on their magical powers. Quite ironic: As ascending in Her High Temple one falls from her favor and moves away from her teachings.


Quote:
Do you describe a recent ribe? I doubt, that the coat of arms of a 7000 year old tribe is still known


Okay, I don't know how to sort this out. Can you help me in this respect? This isn't really a tribe. Well, it was but... Hmm.. Until the Grand Empire of Earth was formed they did exist as a tribe, secluded in their Twin Kingdom and forests. But afterwards, in Krath, say around 3500-2000b.S, all these subtribes I mentioned in the Krath'esh-talath entry represented only bloodline and heritage. And some sort of social ranking. Because of their magical powers and diplomatic skills the Aestera and the Lillivear were employed - and consequently had to settle - from all over the empire.

Another thing that sets Krath history apart from the rest of Nybelmar, and perhaps the world, - and is in the process of being discussed on the forums - is that the era between 5000-3000b.S  has more sources referring to it than any other period. After the Year of Darkness and the Breaking however, things are no longer such crystal clear. Actually, quite ironically, even the well educated know little about the past thousand years of their history.

Quote:
Generally - magic should be a rare thing


It is. This actually why I tried to restrain the use and mastering of magic worth mentioning mainly to this tribe, which occupies only a mere 5 percent of the entire population. These people are - I know it's unfair but - the talented and smart upper class of Krath society. One last thing that should be noted is that although these are humans they don't really act much like that. More elven like in macro behavior. Sort of like elves with the passion and impetuosity of humans. A deadly mixture.


Quote:
Sounds lovely, but how or where do you want to build that tall white walls surrounding the city? Don‘t they interfere with the trees? Or are useles, if the trees grow too near?


You're right. I should explain this, but I don't know if I can. See the changes I made.


Quote:
Again magic: Though I‘m not an expert, I always hear, that it is difficult to maintain things, to make them last. and though your magic might look different, the principles should be the same. Maybe ask an mage, if this could be problematic. I would be interested as well, what the differnce between clerical magic and secular magic is


Hopefully things will be clearer when I can come up with an entry regarding Krathrian magic, but I'll try to give a quick explanation. Usually the priestesses (the ones praying) are used for channeling and drawing energy. Sort of empowering the brains, the mages and the priestessess of the fourth order who can use the Sacred Tongue, to do the work and construction.

But in things concerning wild life, healing, shaping gardens etc prayers oftentimes work better and are much easier to perform. Thus we can have lots of herbiologist, gardener priestesses working throughout the kingdom.

Imo, a similar case has been discussed in the magic forums, permanent changes, or rather, things that do not need further altering do not require maintanence. For example, if you change the shape of a bush or prevent it from growing in a certain direction, it will remain in that way until it grows strong enough to overcome the effect, or simply grows back in time. Thus maintaining a garden wouldn't be too much trouble for a small group of priestesses. Similar to a normal gardener's work, they have to make some small alterations daily and redo some of the bigger work every once in a while.

The Aesteran water projects and the keeping the trees suitable for housing (perhaps hallow inside - this would mean the tree is magically sustained , or in various shapes) is what troubled me. But the Krathrians have discovered a way to create enchantments (or runic inscriptions carved on let's say an entire wall to keep it intact) that can channel energy from their surroundings - mostly from the earth or the sun - to maintain the energy needed to keep the spell going. Similar to a life mage's "ever-life" spells these inscriptions are constructed in such a way that once the energy keeps circling inside the pattern and cannot leave. Like a closed runic circuit.

I'd be very honored to have you help me with the clothing. Maybe some of the stuff I mentioned in the main tribe entry can be useful. Also what about robes (made from or shaped like as if flowers and stuff) that actually feel like to non-wearer's touch and emit a fragnance as if the flowers were freshly picked? This would be for only the stronger Lillivear priestesses though, right?


Quote:
Frogs , posonous frogs - or any other animal - do you know these very deadly bright blue frogs which are merely a cm long?


:veryconfused  I don't understand what you mean here. What does this have to with it? You mean obtaining the venom from animals instead of plants?


Quote:
Are your priestesses able to master waer and other things as well, like plants?


You mean war? What exactly do you mean? :: confused ::


Quote:
A lovely idea!


Thanks. I better carve a way through the compendium for my future pieces, eh? ;)

Quote:
LOL, but then please mention as well, how they clean this water! Plants are the key, you know


:o  Right. I totally forgot about that. :: blushes :: I'll try to come up with smt, gladly open to suggestions though :)  

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« Reply #4 on: 16 June 2004, 14:59:00 »

LOL, had to think hard, what I meant: Water and plants - are your priests able to master both, water and the plants/growing area, say are they priests of Baveras and Jeyriall (in santharian terms)

Will have a closer look at your comments tomorrow.

And hey, I never know exactly, how a robe looks like, so I can#t say: they shoulld wear robes. I think of something, but you have to describe it. I think I have a feeling what you want.
Your cities remind me somehow - a little bit at least, at the maya ruines iin yukatan - big buildings in the middle of the jungle.

IIt is a pity, that living persons can't visit your "tribe", but hey, that is fate. But you should find then a very good reason, why all these things are preserved. In the jungle all would rot.You need something like the scrolls of the Cave near the Dead Sea, and a researcher who brought them to Santharia.

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« Reply #5 on: 17 June 2004, 03:26:00 »

I'll add a few more things under achievements and housing. Just had a marvelous thought race through my head!

Now some answers:

Quote:
LOL, had to think hard, what I meant: Water and plants - are your priests able to master both, water and the plants/growing area, say are they priests of Baveras and Jeyriall (in santharian terms)


No. The priestesses of the High Goddess of Earth, Aniss/Kih-i'bele, which are mainly of Lillivear heritage, master plants and growing; while the water priestesses (the Aestara), mainly Aesteran as the name implies ;) , handle the water business.


Quote:
IIt is a pity, that living persons can't visit your "tribe", but hey, that is fate. But you should find then a very good reason, why all these things are preserved. In the jungle all would rot.You need something like the scrolls of the Cave near the Dead Sea, and a researcher who brought them to Santharia.


They can actually. After Krath was founded, and managed to unite all the seperate kingdoms under its reign, the core of the Twin Kingdom harboured the Tree of Ages, and consequently the Inner Circle until 3670bS. Of course when the Twin Kingdom had to join the Earth League they had to open their lands to other Krath citizens in return for all the Aestera and the Lillivear that settled elsewhere. But due to the complexity of their town - see the new housing section - and their strict code of life to preserve the nature, the major cities remained mainly Aestera Kreankra Lillivearian (beh what a term). And even if the ppl abondoned the cities, most of the buildings would have still been intact today, because of the runes. Actually they would be there for a long time unless the runic patterns were broken, which would either mean an earthquake or the depletion of the life force around the inscriptions.

Now I have to think of a reasonable treaty, document for this settling in history. But that will come in a later edition when the discussions in the nyb. board are over.  

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« Reply #6 on: 20 June 2004, 15:22:00 »

Talia?

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« Reply #7 on: 20 June 2004, 15:34:00 »

No good idea so far apart from the flower design...  but I'm going to a garden festival tomorrow, maybe this helps, :)  

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« Reply #8 on: 21 June 2004, 07:41:00 »

A very good entry Coren! It's far better than the big one about Krath. So I'd suggest that you put that one on hold and focus on such divisions first. After that you can easily re-write/update the big one.

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« Reply #9 on: 23 June 2004, 14:56:00 »

Thanks Smith. I'll do that.

Will add some more stuff tomorrow too.

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« Reply #10 on: 23 June 2004, 14:58:00 »

Coren, I haven't forgotten your clothes, and some ideas are forming in my head ;)  

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« Reply #11 on: 23 June 2004, 15:18:00 »

Thanks Talia :)  I had also mentioned some sort of "fashion fairs" back at the main tribe entry. Maybe that could be some sort of inspiration - hehheh, how lucky I am to have ppl like you and Smith and Koldar helping me heh heh...


How's the rest of the entry? Anything else I need to add or change?

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« Reply #12 on: 14 July 2004, 10:50:00 »

Yep, still watching...

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« Reply #13 on: 14 July 2004, 17:09:00 »

Basically you're missing the clothing, govt and holidays.

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« Reply #14 on: 15 July 2004, 00:36:00 »

Ooops, you are here, Coren?
Haven't forgotten your clothing!
When will you be back?

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