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Author Topic: The Erpheronians ("Proudmen")  (Read 6520 times)
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Artimidor Federkiel
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« on: 13 June 2004, 02:44:00 »

Ok, here are the Erpheronians, at least as much as I got so far. This post will be constantly expanded and revised, not necessarily in the top down order. As Rayne and I are doing this entry in cooperation based on an already existing rough concept of Anaea from quite a while ago, this thread should also help to see what has been done so far and where we're still lacking stuff. So if you have comments of whole passages to add, Rayne, just post below, and I'll integrate things into the main entry.

This entry will probably last quite a while as there is a lot of history to collect and stuff to check and to make it all fit together - at least in the best way possible for now. Stay tuned... More to come in the course of time...

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Overview.
The Erpheronians (ancient form "Aerpheronians") are the pre-dominating and most influential human tribe at the southern Sarvonian continent. They represent a proud and elegant, but often also interpreted as presumptuous kind of people, whose acts on the brink of arrangance are reflected in the name "Proudmen", which is used by other tribes to mark an Erpheronian's heritage. The initial name for the ancient kingdom of Erpheronia probably derives from the legendary brothers Aerth and Norpheron, princes and fierce warlords alike, who ruled with strong hand over seperate parts of the then still very young kingdom around 2.200 b.S.

From the beginning of the recorded time the Erpheronians predominated the fertile regions south of the Tandala Highlands, which were also rich on mineral resources. From this lofty vantage point, they slowly took over all other existing tribes that lay south of their borders, either by subduing them by force or by convincing the other tribes to peacefully join the glory of the Erpheronian sovereignty. The fierce battles of the Sarvonian Wars, though they brought a lot of hardship over all tribes, often played directly into the hands of the most powerful human tribe. As without any doubt the Erpheronians played and still play the most important role of all existing tribes on the continent of Sarvonia. Due to the fact that they were the largest and most extensive tribe, the Erpheronians always wanted to live up to their extraordinary position and eventually succeeded in bringing together the tribes of Southern Sarvonia under the flag of Santharia. Nowadays Erpheronian influence is visible to a certain degree in nearly all Santharian provinces. At least it was also an Erpheronian who travelled south after the Vardınnian Atonement in 1649 b.S. and founded Strata at the soothernmost tip of the continent, so that in the reunion of the ancinent kingdoms many Erpheronians still see just a confirmation that their lost children have found their way back home.

Appearance.
Today's Erpheronians - referring to people who live up north and still see themselves anchored in the Erpheronian tradition - come in a variety of shapes and sizes, drawing from a large pool of physical characteristics that spans the entire continent of Sarvonia. This of course is due to the fact that the Erpheronians spread over the southern part of the continent like no other tribe, but it was also mainly this tribe which established major trading relations with Northern Sarvonia over the past centuries and millenia. So it doesn't surprise that you will discover people with very different height, weight, hair and eye colour and varying skin tones, sometimes to extremes, which claim to be Erpheronian.

If we look back in the past, however, appearances of Erpheronian folk were not as diverse as they are now, nevertheless many customs of ancient Erpheronia are still practiced today. So you can say that the average Erpheronian is about 1.85 peds in height, while the women are about a palmspan and a half smaller, making them 1.70 peds in height. Common eye colours are brown, grey or green, and Erpheronian faces - male and female alike - are known for their remarkably clear profile and their strong expressive look, which some writers like to call "piercing" or even "unforgiving". Their bodies are often muscular and sinewy. A young man, who doesn't fit into the tight armour is considered unworthy for society and frowned upon - or even excluded from certain activities.

Very characteristic for Erpheronians of e.g. the first or second millenium b.S. is for one their light and pale skin tones and the common reddish or reddish-brown hair colour, which also reflects in nicknames of kings and queens like "Redbeard", "Firehair" or "Woodrosy" as the daughter of King Erdolomin was called. Slightly darker complexions existed already back then as well, probably due to occasional barbarian influences of northern tribes, though they were only very marginal. Aside from the very widespread red and brunette hair colours blonde is also encountered to a minimal extent in the original Erpheronian territories, however, raven haired people were practically non-existing initially, and if so, they were seen as bad omen and Coór-ridden due to superstitious beliefs. This superstition of course didn't survive the unification with Centorauria, where people with raven hair are pretty common, and so reservations soon were overcome when the tribes began to mix. - As for hairstyle: Men of higher classes in the Erpheronian tribe use to wear their hair at shoulder length, often also in a ponytail fashion, lower ranks are advised to keep their hair short. Longer beards are very rare, and seen as a sign of being bedraggled, especially among the lower classes, while to the contrary older and respected men of the nobility wear beards as a sign of experience and wisdom. Women’s hair is grown much longer than men's, falling deep into the back, then braided or coiled on top of their head to keep it out of the way for practical purposes. Maidens however have to distinguish themselves from married women by always wearing their hair open and uncovered on important occasions and festivities. Upper class women are known for their elaborately styled hairdos inlcuding various adornments and expensive materials as well as exclusively produced earrings.

What you won't find at Erpheronian warriors are tatoos for example (which are considered barbaric) or anything else which would stress the individuality of the single fighter. Erpheronians see themselves as a unit fighting for the same cause and wouldn't allow anyone amidst their ranks to stand out, except they prove themselves on the battleground.  

Coat of Arms/Sign.
Since the year of 1643 b.S., reflecting the incidents of the Vardınnian Atonement, the Erpheronian coat of arms consists of a phoenix, placed above a star of fire.

The phoenix is a mythical, immortal bird, being mentioned in many a legend, a beast that can be destroyed, but which will arise again and again from its ashes to rise up once more to roam the skies and demonstrate the world its beauty and power. The Erpheronians also see themselves related strongly to the element of fire and thus the mythical aura of the phoenix. For one their red hair colour already seems to reflect an ardent temper, and the many wars the tribe fought shows their tendency towards violence, or their willingness to take necessary action themselves, as the Erpheronians might call it. Fire also finally had been part of their kingdom's fate when the tribe's king in the 17th century b.S., Maengolth, was burned as a sacrifice on an altar by his own son, Caein. He did it out of a feeling of justice as well as out of selfishness to end the terrible assaults of the so-called Dragonstorm, which had been caused by the Erpheronian hero Wengerim slewing the dragon Seargon the Eternal, one of the three mythical adamant-dragons. But Caein himself perished in the firey breath of the unforgiving dragon Ol'dem'brey. It is said that Foiros, he God of Fire, made the orb of the sun disappear to punish both sides, but finally heard the bidings of the Erpheronian priests and made it possible for the tribe to resinstate their former position.

This story is all told in symblic form in the Erpheronian coat of arms. The depicted phoenix stands for the people of Erpheronia and their unceasable will to power, never giving in to anything that opposes their determination on their way to glory in the world, overcoming all the hardships their path might entail by rising up again from the ashes of destruction. Other tribes however might interpret the coat of arms in a negative way, seeing it as a sign of the firey catastrophe the Erpheronians have brought upon the world, and as a token for the necessary divine punishment for human arrogance.


Territory.
The territories of the ancient Erpheronians contained large and fertile portions of the northernmost regions of the southern Sarvonian continent. Before 482 b.S. all the lands stretching from the Tandala Highlands until the Aurora Fields, the Heaths of Jernais and Salazar to the east belonged to the Erpheronians, including the Peninsular of Paragonj and the Isle of Churican in the west, Narvoss to the northwest and Isles of Ram to the northeast, the latter being extremely rich on mineral resources of various kinds.

Due to their dominating nature, the Erpheronians were involved in many skirmishes on their borders and led many wars with their southern neighbours to expand their territories. For a long time the Erpheronians were secure from the northern borders, as the Tandala offered an ideal protection from attackers from the north until the orcish invasion of SW III. On the other hand clashes with other tribes and arguments about borders often lead to fierce open wars, e.g. with the Caltharians (846-822 b.S.) and the Centoraurians (668-626 b.S.), resulting in several smaller territorial changes.

In 482 b.S. King Thar - after having married the Centoraurian Queen Curogana in 501 b.S. already - formed the Grand Kingdom of Tharania, comprising Erpheronia plus all three southern former enemy kingdoms, Centorauria, Kyrania and Caltharia, expanding Erpheronian territory and influence to a degree no other Erpheronian king has ever managed to achieved through force alone. The first loose economocial association of the kingdoms strengthens over time as prejudices and reservations diminish, resulting in a strong political commitment. As a result Erpheronians more and more mingle with the southern tribes, and the formerly derogatorily used term "Proudmen" for the Erpheronians more and more gets another meaning, expressing respect and high esteem. Finally the great unification of the Sarvonian south to a large empire, the United Kingdom of Santharia, takes place under the Tharanian king Santhros the Wise. Erpheronian scholars often see the Santharian unification as a great achievement they'd like to attach exclusively to their own tribe, so that Santharia would basically just a Great-Erpheronia (e.g. as it also proven that the Stratanians also had Erpheronian ancestors), however, objective scholars cannot comply with that simplistic interpretation of history.



Map of the ancient kingdoms of Santharia (482 b.S.).

People.
Of the Erpheronian culture much can be said. Erpheronians in general are a key tribe of southern Sarvonia, this is for sure. As such they are an exceptionally interesting, yet diverse, in many ways ambiguous and difficult people. Well, admittedly, they were even more difficult in ancient times when their realm blossomed as their main intent was to conquer further territories to expand their dominance over the regions south of the Tandala. Militaristic education therefore was and still is very common and valued among these people and the combination of the training of the body but also the mind was seen as essential to succeed. Erpheronians aren't people who use their force without thinking first what consequences such actions would entail, and whenever there is a way to solve a conflict diplomatically, they will prefer the non-violent solution. Nevertheless, an Erpheronian is always prepared to strike whenever necessary. Knowing about their readiness to confront any arising situation with the weapons of mind and strength, they have an innate conviction of their superiority, which might often come across as unjustified pride and arrogance. Their temper may be described in general as calm, weighing advantages and disadvantages before deciding, they are considerate and understanding, but once an Erpheronian has taken position against a subject it might be nearly impossible to convince him that he is wrong. An attempt to change an Erpheronian's opinion might easily end in making him irate and his action unpredictable and dangerous. A Centoraurian saying goes: "Don't talk twice to a Proudmen (about the same thing)!", which reflects pretty well that it might not be the best idea to try to change the mind of an Erpheronian, once he has already made up his mind.

Law and order had always been central components of Erpheronian society and everyday life. Every citizen has to know his/her place in the class structure and live up to it. This is very much unlike their Centoraurian neighbours for example, which still mostly prefer the freedom of a nomadic life in the plains and put trust in clan based government rather than seeing the advantages the directives but also the restraints of a centralized political system provides. These major differences between the tribes were softened to a good deal on both sides after the unification of the former opposing realms after 492 b.S., but nevertheless the main outlines of the ancient tribal structures prevailed in many aspects of life. This includes the Erpheronian tendency towards maintaining a militaristically influenced accuracy and exactness. Erpheronians are said to be strict, precise, correct and just, following the example of the God of War, Armeros.

Erpheronian nobility is also are renown for its incredible wealth, which is attained through their extensive trading policies with very distant parts of the world like Northern Sarvonia, Nybelmar and even Cyhalloi and Yamalquain. If you take a look at the goods sold at the Voldarian market there's practically nothing you won't get there. On the other hand the large gap between the rich and the poor within society regularly leads to tensions and the crime rate in former Erpheronian territories is rather high compared to southern regions, the Santharian Thieves Underground currently even seems to experience a renaissance in the provinces of Vardınn and Nermeran.

Finally it shouldn't be omitted here that Erpheronians are also famous for their documenting, researching and intellectual skills. There exist for example many guides written by very different people - philosophers, clerics, medics, captains or even poets - on nearly every aspect of daily life, dedicated to the training, healing and the improvement of the body's and the mind's energies, guides to make life endurable and/or as enjoyable as possible. Such educational guides are also often written in form of novels or impressive poems, meant to reach also the common folk and thus help to better the tribe as a whole. Therefore you will find many descriptions and depictions of various herbal remedies, medicinal texts from the Order of the White Knights, guides for swordsmen of prominent Erpheronian authors, mingling with educational novels, but also satirical literature written for the royal court in the days of Katya the Just on the dusty shelves of the Royal Santharian Archives. Erpheronia - a rare cultural combination of might and intellect.


Housing.
[...]

Clothing.
Below we try to point out the main guidelines of archetypical Erpheronian Clothing, which has been common in the ancient Erpheronian lands, what today is the Santharian north. Clothing details are split into Lower Class, Middle Class, Nobility and Warrior Clothings. The style in all classes, though especially the middle and higher classes, can vary based on position and wealth.

- Lower Class Clothing
Erpheronians of the lower class tend to wear clothing made of linen or wool, which can be purchased or produced rather cheaply. Clothing is most often times made rather large so that, as the person wearing it grows, they will come to fit it, or, more importantly, fail to outgrow it. It is also essential that clothing doesn't hinder the hard manual work peasants and their like have to do.

The men wear loose, long-sleeved shirts that can be rolled up to the shoulder in hot weather. The collar of the shirts are either a triangle-cut or cut in circular fashion. The pants worn are also loose, and are typically made of thick wool or, in rare cases, of cheap cow leather, and in their typical brownish hue.

Women of the lower class tend to wear bodices over a loose dress. The loose dress, because of the natural comfort of it being loose, is often also used as a nightgown. In the morning, all a girl has to do is lace up the bodice, which is often made to be thick and stiff.

- Middle Class Clothing
The middle class, which typically includes merchants, storeowners, their wives, or handmaidens for the nobility, have more selection in what they wear than the poorer classes. The men will wear tunics connected in the front. These tunics are most often rather plain, though some of them may include small studs or cheap embroideries. Recently, the style of these tunics has also included strips of leather sown from shoulder to the end of the tunic. Most of these tunics are leather, though some may also be wool, and are black or brown, though some may come in green (a very popular colour), or else red or yellow. The sleeves of the tunics tend to be loose, and have almost small sleeves of themselves.

Women of the middle class wear a combination of poorer and higher-class styles, depending on their wealth. Bodices appear less often in the middle class than the lower classes. Too off-set the lower class bodice look, some bodices have been designed to look a bit more elegant, and conform better to a women’s body. Some bodices have fashionable shoulder pieces stiffly protruding a bit past the shoulder, perhaps alluding to the higher-class tunics of the men. Other shoulders are thick, some with “shell” curve to them. Extensions on the bottom of the bodice, like a small, light skirt, are growing in popularity, though some still prefer only a stiff flap of cloth, similar to those in some of the middle-class tunics. The bodices, unlike the poorer class, are often patterned, sometimes in floral designs, but usually in an abstraction of colours and forms. The middle class, one might believe, is also rather fond of hats. Wide-brimmed hats with feathers stuck in them have become a growing attraction.

- Nobility Clothing
The higher classes are allowed much more variation in their clothing; lent, of course, buy their wealth. This ability to afford for differences has allowed the high class to afford things imported from other provinces. Silks are especially prized for their shimmer quality. Cloths from the Bolder, dyed by some of the best Caltharian dyers, are made into lovely vests, dresses, shirts, etc. Some of the styles worn by the nobles mimic other tribes, such as the Maeverhim, with wing-like appendages sewn into the seams. Noblemen of today even wear loose, light, Shendar clothing, dyed with the signifying Uderzan blue.

Tunics are popular among the men of the Erpheronian nobility. They are most often worn with short sleeves and with designs on either side, coming down the chest. These designs may be embroidery or small, metal-covered holes where leather string can be strung. The sleeves of the tunics typically protrude a little past the shoulder and are thick around the edges. The tunic will come down long, to the knees, and is most often held in place by a leather belt, usually black as this helps to even more widen distinction between the higher and lower class. This belt will often carry a nobleman’s sword, worn mostly for decoration.

The dresses of the women of the nobility are completely without bodices. These dresses are intricately designed and embroidered, and the dying in the colours is some of the most beautifully done. The collar of these dresses is not nearly as low as in the lower classes, and shows a certain amount of modesty in the higher, square-shaped design. A decorative belt may be worn, though often a piece of embroidery is used to outline the curve of the hips, and the design tips low in the front.

- Warrior Clothing
The Erpheronians are a very militaristic race. Being the tribe closest to the Tandala Highlands, they are the most susceptible to attack from the north. Erpheronian knights and warriors therefore have strong armour to help protect them in combat.

The helmet, wrought of metal as are most parts of the knight’s armour, has two basic styles: rounded and cylindrical. These helmets have slits for the eyes and small slits for breathing around the nose and mouth area.

The most popular body-armour, used for wealthier or skilled knights, is a full metal breast-plate and back-plate. Usually these plates are connected at the sides, similar to a Turtle’s shell. Not all torso-protecting armours are like this. Some of the greatest protection can be made out of chain mail, which is loose and, in some cases, is easily worn underneath one’s clothing. Hauberk armour isn’t often as tough as its full metal counterpart, but allows more flexibility. Hauberks typically extend beyond the waist, all the way to the knee, similar to a tunic. Such armour is often used for gentries that can display the Erpheronian symbol with a white, cloth over piece. Common warriors wear plain leather armour, usually enforced by multiple layers of leather for more protection.


Diet.
In Erpheronian lands you can get plenty of food you probably won't find anywhere else in southern Sarvonia due to the extensive trading relations these people maintain with various parts of the world. At least this diversity on food is valid for the nobility, for which the best is just good enough. Whether you're looking for berry-jelly of guiro fruit (of Kanapan origin), rare milk goat cheese of the Sharkion Zshararath Mountains (Nybelmar), whale meat (Avennorians) or woolly boar meat from Northern Sarvonia - you can buy it in the region occupied by Erpheronians, especially at the Voldarian city market, taking place every Day of Avis. All that you can find and many, many spices and flavourings imported from overseas, as the Erpheronian cuisine of the nobility has developed a liking for the exquisite and extraordinary. Actually, calling a meal "bland" is seen as a major insult in Vardınn, at least among the noblemen.

The common diet however is generally meat-based as seems fit for a tribe needing to mainly supply a populace focussed on a healthy body: lamb, beef, pork, fish, veal are said to be essential for the diets of strong men. Erpheronians keep themselves pigs, baneg cattle, sheep (sawis and dor'iyn varieties) as well as goats, and are especially famous for their krouvlards, large domesticated waran-related beasts with a sour-spicy natural taste of the meat. As delicacies bloodworms or giant kraken meat are often served - you can get paid high prices for this kind of food. Of course wheat, golden rain and bredden grain are grown as well, as are various kinds of beans, peasecods, caroots and onions, which are used to complement the diet consisting mostly of meat.

The middle and the lower classes of course can't be that choosy about food and live from the products of the domesticated animals and the plants and vegetables they grow (cheese, milk, dried fruits etc.) The most common meals for these kind of people are often related to cheese, like bean cheese, weed cheese and a special form of bread, cheebre or "cheese bread".


Weapons.
[...]

Occupations.
[...]

Government.
The kingdom of Erpheronia is probably the oldest monarchy at the Sarvonian continent and therefore has a long tradition. The society of the Erpheronians has largely been patriarchal, with fathers and male community leaders managing the ever-changing lives of their families and neighbourhood. Most important offices were hereditary and held by males in Erpheronian territories, which is mostly due to the fact that might and physical strength along with a clever, strategically calculating mind were seen as male domains, which needed to be worked on throughout a whole life. It was a question of honour to maintain and guarantee the cultivation of these virtues in the own bloodline to be able to represent a good leader.

Showing strength and determination in all his actions was also the key to a successful reign of the Erpheronian King. A large and powerful kingdom needed a strong, but wise hand to guide it, that's why you often see muscular and stern looking men in their best years shown at the Gallery of Kings in today's Thyrrinth's Hold. It wasn’t until the reign of extraordinarily strong-willed women like Queen Jenefra in the late 1600s b.S. and later the legendary Katya the Just, that females of the tribe began to take the sceptre in their own hands. During these times also the women were allowed to took on roles as judges or councilors - though earlier scarce exceptions had been noted (e.g. Amalthea of the House of Eithar).

The King, who resided in the Capitol Voldar, was assisted by the Ten Houses of the town. They consisted of the most ancient and noblest families in the Erpheronian tribe, who controlled the lands to a vast degree by themselves, delegating further powers to gravens, barons, lord and ladies. In effect, the ten families together formed the Ruling Council of Voldar and the current head of each family represented a seat on the council. They generally acted in advisory roles to the Erpheronian Rulers although in times of dire need, they could take an active stance in political matters if all ten houses were in accord and with just cause. The Voldarian Ruling Council with its hierarchical branches of power reaching from the King himself to the lowest peasant, where every member of society has his/her defined role, can be seen as the key pattern, helping to establish the current Santharian Thane-system.


Production/Trade.
[...]

Natural Resources.
[...]

Holidays, Festivals and Observances.
Erpheronians celebrate mainly two important feasts during the year, both being related to religious causes:

- The Armerenda (Tribute to Armeros)
The Armerenda, the Days of Armeros or also the Tribute to Armeros constitute a huge staged feast for the God of War, Armeros, who is considered the patron of all warriors. The Armerenda is actually much more than just a feast - though it takes place only bi-annually, it lasts full three weeks and starts at the last day of the Month of the Awakening Earth (the month dedicated to the God of War), and continues for 25 full days.

Core of the festivities of the Armerenda are the tournaments among the knights held in the larger cities of the north, namely Voldar, Astran, Ishmarin, Wyring, Nyermersys and also Milkengrad (added just lately). As you can see this enumeration includes various cities of ancient Erpheronia, which by now are part of the Santharian provinces of Nermeran and Vardınn. However, provincial borders have never been a problem up north, as the region once was completely in Erpheronian hands, and this also reflects in the feast of the Armerenda, which stretches far to the south.

In each of these towns qualification rounds take place in various classical knightly disciplines like sword fight, archery, and jousting, but you'll also find more basic or exotic combat-related exercises like balancing competitions, tug-of-war, obstacle races and the like. In the first week of the Armerenda victors are determined before a delegation of the best knights is sent to Nyermersys to compete in the final torunament featuring only the elite of successful warriors. Traditionally the second week is used for travelling - or more precisely parading - through the land to this ancient and historically important town. Loud cheers welcome the delegations, who will eventually withdraw in the Seagorn Garrison in the center of Nyermersys. The garrison also contains an Armourwain, a large temple dedicated to the God of War, where the rest of the days are spent praying to prepare for the deciding games. These take place at the Victory Field at the Fortress of Ah'Tamaen, north of the town. Especially the jousting tournaments are highly acclaimed by the public and regularly produce new heroes. Each Armerenda festival determines the ultimate victor, who will receive - aside from the fame - the so-called "Splitter", a black ceremonial two-handed sword with two different edges (one jagged, one sharp), respresenting a replica of the famous Truthsplitter sword Armeros himself is said to be wielding. The name of the winner is also added to a plaque of honour at the Armourwain in the Seagorn Garrison. The sword is returned at the next Armerenda by the winner himself, who opens the final round of the tournament, but is not allowed to participate anymore after he won twice.

Needless to say, the Armerenda festivals are extremely popular and have to be accounted to the absolute highlights of all regular Santharian events. This is also one of the reason why they are held - to strengthen morale, determination and spirit of competition, even in times where wars are unlikely to happen. Furthermore the tournaments serve to show off military strength to the populace itself, assuring their security and protection in times of need.  

In recent years not only Milkengrad was added to the cities who can participate in the Armerenda, but also a limited amount of southern knights may apply for the qualification rounds. So far, however, no southerner has succeeded in taking the Splitter home.

- The Foyrocar (Foiros' Return)
The Foyrocar is celebrated at the night from the 9th to the 10th day of the Month of the Turning Star, representing a reminder of the re-appearing of the sun after the Year of Darkness in 1648 b.S. The event actually takes place in the winter, when the landscape is covered with snow, which helps to remind the celebrants of the harsh and nearly lethal conditions which existed during the legendary Year of Darkness.

During Foyrocar the night turns into day. In every single town and village the whole night people stream to a central square (or several squares at larger cities), keeping themsekves warm by carrying torches and praying for the victims of the Vardınnian Atonement. The torches, which symbolize the focussing of the people's prayers on Foiros, the Fire God, are either thrown into a bonfire and/or used by fire mages to create wondrous effects, cumulating in great fireworks during the hours of Nightsban. Then, when the day finally arrives with the sunlight itself replacing the fires of the humans, it is greeted with the so-called "Bow to Foiros" (commonly called "People's Murmur"), when all the amassed people recite Foirian prayers of thanks, ending with the Chants of Compassion. After that people embrace each other and a big meal will be held at the homes of the people.

- The Day of Avis (Day of Arrival)
The Day of Avis is a tradition in the province of Vardınn, today also marking the first day of each month in the Santharian Calendar. "Avis" (Avis) means - translated from Styrásh - "arrival" and stood for the regular visits of the elven ambassadors of the Aellenrhim elves to the capital of the former Erpheronians, Voldar. The visits were paid for a time span of several years after the peace was sealed between the races following SW II, the Oath of the Young, the Tethías'Quarón, at 501 b.S. They took place on the first day of each third month and served in order to discuss important political matters but mainly to strengthen the bonds between the former foes, humans and elves. Although these traditional visits don't exist anymore in this form, the Day of Avis is still celebrated in Vardınn and has turned to a common market-day. Don't miss the Day of Avis when travelling through Voldar or any other Vardınnian town, as drinks are sold to reduced prices!


History.
It is written that Knowledge is a well that has no bottom, and that Lore is a story sea without a farther shore. When the night everlasting marches beneath the gates and the calls of the dark penetrate walls of stone and bone alike - only then shall you know what we speak of. For Legend lives not there, but in the infinite souls of men. Carried over generations and cataclysms, with an undeniable flame of pride and glory that will never succumb to the black of the dark, legend lives on. Thriving in hearts. Such are the Erpheronians.

Their is a distinguished line of trials and victories in Erpheronian history. Failing to perish where others would have succumbed, the Erpheronian tribe fought fiercely and ultimately survived, sometimes under the harshest of conditions.

The dominant Erpheronians initially caused many bloody and terrible wars: not only wars among human tribes, but wars between the races (SW I and II) as well. Although the bloodshed for which the tribe is responsible is enormous, it should not be forgotten that the Erpheronian kings Thar, and later on Santhros, managed to unite all the human tribes of southern Sarvonia peacefully. They also were able to convince the other races into sharing their efforts to form the United Realms of Santharia.

Time Table (Work In Progress).

Age of Awakening (1655 b.S.-822 b.S.)

1655 b.S. - The Killing of the Dragon Seargon
The Vardınnian hero Wengerim kills the adamant-dragon Seargon, who was believed to be unvincible, with the help of his wits in the grotto of Engeroth. As a prize for his deed Wengerim gains the daughter of the king, Maengolth, the charming Jenefra, the most beautiful of the beautiful.

1650 b.S. - The Dragonstorm
In the 37th year of the rulership of Maengolth, king of Erpheronia, a terrible assault of dragons comes down on the territories of today's Vardınn to avenge the destruction of Seargon the Eternal, one of the three adamant-dragons, through the sword of the Erpheronian prince Wengerim. Hundreds of beasts cross the Tandala Highlands, advancing to the Warnaka in the east, devastating the Silvermarshes in the south, carrying death and destruction even to Ephirn's Lake. Thousands of humans die from the fires of the so-alled Winged Death, even Wengerim the Dragonslayer cannot escape his fate.

Caeins Pact with the Winged Death
Caein, youngest son of the Erpheronian king, promises the adamant-dragon Ol'dem'brey to kill his father himself to free his people again from the suppression of the dragons. As Caein himself longs for the power of the Erpheronian king he has no remorses to sacrifice Maengolth on an altar at the tops of the Warnaka, hoping to receive praise of his people and to become sovereign himself. But after finishing the ritual the enraged Ol'dem'brey destroys Caein too in front of his people as he returns from the altar with bloody hands. The burning Caein, head held high, should later on become sign of the Erpheronian tribe (shown in the tribe's coat of arms), representing the unceasable will to power as well as the divine punishment for human arrogance. After the death of their leaders the Erpheronians await the further assaults of the dragons defenceless.

1649 b.S. - The Vardınnian Atonement
It is said that the Burning God, Foiros, finally hears the bidings of the human priests begging for the help of the gods to finish the torment of the dragons: At the end of the year the burning orb of the sun descends below the world and returns not before one year has passed, so that a deadly coldness afflicts dragons and humans alike. Many dragons and humans failed to survive the so-called Vardınnian Atonement in the Year of Darkness.

1646 b.S. - The Ascension of Katya the Just
Queen Jenefra abdicates in favor of the commoner Katya Ileri. Many oppose this move for Katya is of humble birth and thus, is argued that she is not fit to become sovereign. However, with the help of formidable allies such as Amalthea Eithar, Kel Branoc, Vaelaron and Lysander Dain, Trioan Sellus, and the rumor that Katya had killed the adament-dragon Ol'dem'brey, the young village girl from Yarrow ascends the highest seat of power of Erpheronia.

Katya rules over the Erpheronian people with an iron hand. Though she may not rule wisely at times, these mistakes are far and few in between and she was a fair and impartial Queen and in her later years, gaining the title of 'Katya the Just' among her people.

846 b.S.- Erpheronia declares War on Caltharia
An Erpheronian herald, who is related to the Erpheronian king family, is killed in Caltharian territory by rogues. The powerhungry Erpheronian king Myrwodin, who sought for a pretence of invading his weak neighbours for quite a while, interprets the death of the herald as an open offense against his kingdom and declares war on Caltharia.

843 b.S. - Battle at the Twinnean Peak
As was to be expected, the Caltharian king, Arteros "the Weak" (as he is named later on), isn't used to deal with military affairs. Having a badly trained army and no alliances with other supportive kingdoms Arteros loses the final battle at the Twinnean Peak.

Erpheronia and Caltharia sign the Declaration of Alvang
After 3 years of war Arteros, threatened to lose his own life as well as the rest of his kingdom, is forced to sign "the Declaration of Alvang". Thus Caltharia is forced to sign the very disadvantegous declaration, where the Caltharian king is treated no more than a vassal of the Erpheronian king. Contained in the declaration are the following demands:

1.) It is forbidden to the Caltharian king to maintain a larger army, which could serve more than defending purposes. A Royal Guard is granted, however.
2.) The Caltharians have to pay a very large sum in gold and supplies to Erpheronia immediately as well as high taxes every year to come.
3.) The region of Ancyros, north of the Ancythrian Sea, which is rich on minerals, is now property of the Erpheronian Kingdom.

823 b.S. - Caltharia invades Erpheronia
The Caltharian army crosses the Erpheronian border north of Carmalad in a surprise attack, led by the rebel duke Mertogrand, who slew the weak Caltharian king Arteros, and vowed to regain the lost region of Ancyros. Although the stationed troups there put up a good fight, they're overwhelmed and slain. The new Erpheronian king Erdolomin rallies his allies, which includes the halflings living in Silvershire. The halflings are assigned to supplying the Erpheronian army with food.

822 b.S. - Battle of Salazar
Month of the Awakening Earth: After first losses the Erpheronian army defeats the Caltharian invasion force.

Treaty of Veltin
In the Treaty of Veltin the demands of the Declaration of Alvang are renewed and even more Caltharian lands are taken over by Erpheronia, among them Thantocha, north-east of the Ancythrian Sea with the important city of Doovens.

Massacre at the Silvershire
Month of the Singing Bird: The victorious Erpheronian army marches trough the the halfling-land of the Silvershire to resupply, but they find several wounded Caltharian soldiers there. These soldiers have been treated by the halflings, as they don't care much for the politics of the "big people".

Parts of the Erpheronian division consider this as treachery and attack the village and within instances the rest of the division joins the massacre. The soldiers slay everyone they encounter, Caltharian and halfling alike. There is no resistance.

822 b.S. - Beheading of Khizaar
Month of the Rising Sun. The Erpheronian commander Khizaar reports the halfling-incident at the Silvershire at the capital to his king. The destruction of the Silvershire is explained as a crime committed by the Caltharian forces, where the Erpheronian army came just too late. The commander gets promoted to colonel, but only a few months later, more and more reports of the true occurences at the Silvershire reach the king.

Though Khizaar manages to hide for several weeks, he is prosecuted for his unrightful attack caught in Weyring where he is also beheaded in front of the public to state an example.


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Edited by: Artimidor Federkiel at: 8/9/04 17:30
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« Reply #1 on: 13 June 2004, 08:55:00 »

Origins of teh tribe: Do I have free reign to explore appearance? I was hoping to give the tribe a darker complexion, though perhaps with scattered bits of red in hair color (perhaps linking the tribe to their northern cousins). Of course, now-a-days the Erpheronian tribe will probably be a bit more diverse, but what do you think? Is this all right?

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« Reply #2 on: 13 June 2004, 09:09:00 »

Ha, forgot that Tristan was a Erpheronian soldier!
*Thinks about how to gain influence in the North over this old line*

Just discovered Marryn, the second ruler of Strata who went back and got the seat in the council of her aunt ! And I thought I knew already all what was written about Strata!

Dark hair and complexion would fit well to Strata!

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Edited by: Talia Sturmwind  at: 6/12/04 17:09
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« Reply #3 on: 13 June 2004, 12:13:00 »

Well, what I planned is to have the predominant hair colour of the Erpheronians red, yup (and brown as the second most). That red thing is probably because it fits to their fire-alignment concerning war and the like - red is a good as a representative of aggression.

What I don't think to be ideal is the darker complexion. That's mainly because the Erpheronians will - in their orientation for war - have much in common with the central Europeans of the Middle Ages. And the Erpheronians somehow stand for the typical human at least in southern Sarvonia.

That the Stratanians will have a darker complexion could also be derived from the fact that they aren't that dark as Erpheronians. Tristan moved south and wasn't prepared ("genetically" if you want to describe it scientificially to explain it) for the much hotter climate down there. So the skin of the Erpheronians, who moved south, was a much better target to the sun, and therefore turned darker much easier. This could then have replicated over generations, so that the "southern Erpheronians" became quite naturally darker. At least this all sounds like a logical explanation for me.

I also am not sure if the Erpheronians should derive more or less directly from the barbarians up north - I think this would be a bit too much. Need to check the Fall of Fá'áv'cál'âr story in better detail, but I think I'd give them a seperate line of development.

So I can't give you free reign yet in this field, Rayne, I need to check the possibilities we have to make things consistent and realistic. Suggestions and ideas are always welcomed of course - I only try to provide the reasons as well why I'd make them this way or that way.


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Edited by: Artimidor Federkiel at: 6/12/04 20:38
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« Reply #4 on: 13 June 2004, 15:25:00 »

It's typical for those with red hair to have very light complexions. Green or blue eyes appear more. Skin is usually light, freckles appear more often in red-heads.

I imagine, though, that the amount of red-heads in the tribe may have been reduced to half the total population. Red-hair is a recessive gene, and there has probably been a lot of gene-mixing with other tribes.

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« Reply #5 on: 14 June 2004, 04:10:00 »

Rayne, you don't have to use earthen standards. Just because red is a rezesive gene on earth and redhaired have a light complexion with freckles , they don't have to follow this sheme in Santharia!

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"Finally the great unification of the Sarvonian south to a large empire, the United Kingdom of Santharia, takes place under the Tharian king Santhros the Wise. Erpheronian scholars often see the Santharian unification as a great achievement they'd like to attach exclusively to their own tribe, so that Santharia would basically just a Great-Erpheronia (e.g. as it also proven that the Stratanians also had Erpheronian ancestors), however, objective scholars cannot comply with that simplistic interpretation of history."

I'm a bit unsure what "Tharian" king means here - out of the bloodline of Thar, one of his descendants? For there was no such thing as a tharian land/region, or?

"so that Santharia would basically just   be a Great-Erpheronia  

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Edited by: Talia Sturmwind  at: 6/13/04 12:21
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« Reply #6 on: 14 June 2004, 04:34:00 »

Guess it should mean "Tharanian". Cause Thar founded the Tharanian Kingdom, which lasted from 482 b.S. till Santhros' ascension to the throne:)  


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Edited by: Artimidor Federkiel at: 6/13/04 12:44
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« Reply #7 on: 14 June 2004, 04:43:00 »

Yes, of course!

*Ponders , if she should go back to bed or if it is the lack of lunch - goes cooking*

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« Reply #8 on: 14 June 2004, 07:59:00 »

I've also started with the Appearance by now - it's only halfway finished yet, though. Do you have some ideas maybe concerning Clothing, Rayne, to complete the Appearance from this side? The fashion sense of males is pretty limited, you know... :lol  


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« Reply #9 on: 15 June 2004, 14:07:00 »

:: pouts, having wanted to do appearance:: Oh well. I'll just take my revenge by doing a large Clothing Section. So there. :p    

Well, I imagine that it would probably be best to try to remain as true as possible to the Renaissance era to create the garb of this tribe. After all, they are human, and they’re suppose to be the standard human tribe, sort of.



The clothing of the Erpheronian tribe is fairly standard, and serves, in many cases, to distinguish people of the lower and higher classes. The styles and materials worn by each class tend to accurately reflect income level.

Low Class: Those of the lower class tend to wear clothing made of linen or wool, which can be purchased or produced rather cheaply. Clothing is most often times made rather large so that, as the person wearing it grows, they will come to fit it, or, more importantly, fail to outgrow it. Among the poorer classes, it is important to save wherever one can. Even in dresses and bodices can be adjusted so that they can be worn for years to come.

The men wear loose, long-sleeved shirts that can be rolled up to the shoulder in hot weather. The collar of the shirts are either a triangle-cut or cut in circular fashion." These shirts are rarely dyed, and if they are, the dying is done rather cheaply, so the color washes away after a few months, but usually retains an off-white color from dirt or mud. The pants worn are also loose, and are typically made of thick wool or, in rare cases, of cheap cow leather, and in their typical brownish hue. Leather pants, if sown tightly, can last a poor man seven years. Boots, too, are made of leather. Though they aren’t as nice as the boots of the upper class, they too can last a long time if produced well.

Women tend to wear bodices over a loose dress. The loose dress, because of the natural comfort of it being loose, is often also used as a nightgown. In the morning, all a girl has to do is lace up the bodice, which is often made to be thick and stiff. Bodices are meant to be tight, and are thus bought to fit around the torso, hugging a girl in the right places in order to show her assets. As a girl grows, the bodice is simply not tied as tightly as before. Many women can afford to buy a bodice at the age of 16 and wear it for their entire lives. Women’s shoes are usually also made of leather, but are much smaller, given most of the work a women does is in the household.

Middle Class: The middle class, which typically includes merchants, storeowners, their wives, or handmaidens for the higher class, have more selection in what they wear than the poorer classes. The men will wear tunics connected in the front. These tunics are most often rather plain, though some of them may include small studs or cheap embroideries. Recently, the style of these tunics has also included strips of leather sown from shoulder to the end of the tunic. Most of these tunics are leather, though some may also be wool, and are usually black or brown, though some may come in green (a very popular color), or else red or yellow. The sleeves of the tunics tend to be loose, and have almost small sleeves of themselves.

Another kind of tunic that is rather popular among the middle class is one that fits more snuggly around the torso. Unlike the previously mentioned tunic, this one does not extend down to the knees, but stops at the waist with a small flap of cloth that extends a little farther (usually only 5 nailsbreadths or so). The tunic is not connected, but holes along either side can be tied up with string, similar to a bodice. Small sleeves extend at the shoulder, and though the tunics come without a high collar about the neck, many prefer the neck as it seems closer to some noble styles. These tunics are usually worn in black or green, though red and yellow also appear. Other colors tend to be more rare. Vests are also more popular among this class than in any other.

A white, long-sleeved shirt is usually worn underneath, tied with string at the end of the sleeve. Leather gloves, typically brown, can be used to hide the cuff and string. With these tunics are worn belts, which have greatly expanded in width over the last several years so that they are now about a palmspan in breadth! The pants are typically leather, usually brown, though some come in leather, as well. Many of these pants stop at about the knee, and a tighter material, usually in white, will extend down to the boot, usually made, also, of leather.

Women of the middle class wear a combination of poorer and higher-class styles, depending on their wealth. Bodices appear less often in the middle class than the lower classes. Too off-set the lower class bodice look, some bodices have been designed to look a bit more elegant, and conform better to a women’s body. Some bodices are tied at the sides, instead of down the front. In 1662 a style arose where the bodice was tied in the back, but being unable to tie by oneself made it a difficult bodice to wear, and very few are worn today.

Some bodices have fashionable shoulder pieces stiffly protruding a bit past the shoulder, perhaps alluding to the higher-class tunics of the men. Other shoulders are thick, some with “shell” curve to them. Extensions on the bottom of the bodice, like a small, light skirt, are growing in popularity, though some still prefer only a stiff flap of cloth, similar to those in some of the middle-class tunics. The bodices, unlike the poorer class, are often patterned, sometimes in floral designs, but usually in an abstraction of colors and forms.

The dresses worn under the bodices are rather plain, though many of this class will try to mimic the higher class by usually two colors to add flavor to the dress. Sometimes layers will be used, one being pinned up so another can show. It has recently become more popular for dresses to be sewn up in the front with strong, leather lace. The sleeves are often worn long, often very loose until the fabric comes to a cuff at the wrist. Sometimes sleeves are slit along the seam to reveal part of the skin. Shoes are often made of leather, and are sometimes decorated with trim or dye.

Some of the women’s styles are dictated by their positions. Handmaidens usually wear a sleeveless stress with a shirt or light, long-sleeved dress underneath. This top layer is often colored, usually blue or purple, though in times of special occasion, she may wear a color that matches her mistress, or may indeed wear a different dress altogether. The dress has a seam just below the bust to add a bit of modest feminine charm to the outfit. There are sometimes light decorations around the hem of the dress and sometimes around the color, but not always. Sometimes the dress itself is rather plain. The dress worn beneath is only seen through frills around the collar and long, loose sleeves that narrow around the wrists, only to frill again. Sometimes this handmaid will wear a hat or a hair-decoration in the same color as the outer dress.

The middle class, one might believe, is rather fond of hats. Wide-brimmed hats with feathers stuck in them have become a growing attraction, both between the higher middle class and even the higher class. Thicker hats in various colors and styles, trimmed in a plethora of ways, appear, but none can compete with the growing popularity of the wide-brimmed feather-hat.

High Class: The higher classes are allowed much more variation in their clothing; lent, of course, buy their wealth. This ability to afford for differences has allowed the high class to afford things imported from other provinces. Silks are especially prized for their shimmer quality. Cloths from Bolder, dyed by some of the best Caltharian dyers in Santharia, are made into lovely vests, dresses, shirts, etc. Some of the styles worn by the nobles mimic other tribes, such as the Maeverhim, with wing-like appendages sewn into the seams. This class even wears loose, light, Shendarian clothing, dyed with the signature Urdurza blue.

Tunics are popular among the men of the higher class. They are most often worn with short sleeves and with designs on either side, coming down the chest. These designs may be embroidery or small, metal-covered holes where can be strung leather string. The sleeves of the tunics typically protrude a little past the shoulder and are thick around the edges. The tunic will come down long, to the knees, and is most often held in place by a leather belt, usually black as this helps to even more widen distinction between the higher and lower class. This belt will often carry a nobleman’s sword, worn mostly for decoration.

Under this tunic may be worn a shirt, usually one that’s loose about the arms to lend a more elegant look to the garment. This shirt, which comes in a variety of colors, is most often silk, but can also be wrought of linen, though if one wishes to wear an elegant dickie at the neck, silk is surely the way to go. The sleeves are usually tighter at the wrist, but most wouldn’t see this, as gloves, typically black leather, are worn on the hands. The boots are made of similar leather, and both the gloves and the boots are often folded at the edge to accentuate the neat, clean feel of the garment (and the man wearing it). The pants can be made of leather or various other materials, as long as they’re strong. It is typical to wear black.

The dresses of the women of the upper class are completely without bodices. These dresses are intricately designed and embroidered, and the dying in the colors is some of the most beautifully done. The collar of these dresses is not nearly as low as in the lower classes, and shows a certain amount of modesty in the higher, square-shaped design. The styles vary tremendously, but some of the popular ones include a two-color or two-patterned style, with one color coming down the front and another coming down the sides, the front-color appearing again in the sleeves covered slightly at the top by the secondary color. Another popular one includes the dress being of one color with trimmings in a more striking color, such as gold or silver, usually appearing around the collar, around the elbow of the sleeve, around the edge of the sleeve (which will usually flare out to a rather large diameter), and sometimes at the shoulder. In both of these styles, a decorative belt may be worn, though usually a piece of embroidery is used to outline the curve of the hips, and usually the design tips low in the front.

As previously mentioned, however, the style can vary tremendously as ladies of nobility try to find new and different ways to express themselves and allude to their wealth and elegance. The dresses themselves may be designed with small ruffles, or made with a variety of layers that are lifted to show each. Some dresses are designed with elegant trains or with wing-like appendages attached at the seams. Recently, the main variations in the standard have occurred in the sleeves. Some sleeves may appear with poofy joints at the shoulder and elbow. Others may be slit in places to reveal the skin underneath. Others still may include several small strips of cloth running from the shoulder to a small cuff at the wrist. The styles are virtually numberless.

Shoes of the ladies, though rarely seen, are also decorated, usually with a shimmer cloth, or else one that allows glittering things to be attached to it, such as small studs, both metal and crystal

The style in all classes, though especially the middle and higher classes, can vary based on position and wealth.

Knights: The Erpheronians are a very militaristic race. Being the tribe closest to the Tandalas, they are the most susceptible to attack from the north. They knights have strong armor to help protect them in combat. The helmet, wrought of metal as are most parts of the knight’s armor, has two basic styles: rounded and cylindrical. The rounded helmet tend to fit better, though is harder to make, and thus reserved for more skilled or wealthy knights. These rounded helmets are often plain, but can sometimes be decorated with an extension at the top. Often time there is faceplate that can be moved to reveal the knights face, or else cover it. These helmets have slits for the eyes and small slits for breathing around the nose and mouth area.

The other style of helmet, usually used for the common or poorer knight is cylindrical shaped, and usually very simple. These helmets do not open typically, but still have small slits for the eyes and along the mouth for breathing. Often these helmets are made of a metal with less quality, and will often turn a black color within a the years its in use. Another popular gear worn on the head is a headpiece made of chain mail called of coif, typically framing the face and extending across the shoulders. Often times this coif can be worn under the helmet.

The body armor also has various styles. The most popular, used for wealthier or skilled knights, is a full metal breast-plate and back-plate. Usually these plates are connected at the sides, similar to a Turtle’s shell. Not all torso-protecting armors are like this. Some of the greatest protection can be made out of chain mail, which is loose and, in some cases, is easily worn underneath one’s clothing. Hauberk armor isn’t often as tough as its full metal counterpart, but allows more flexibility. Hauberks typically extend beyond the waist, all the way to the knee, similar to a tunic. Such armor is often used for gentries that can display the Erpheronian symbol with a white, cloth over piece. Knights of the lowest division wear plain leather armor, usually enforced by multiple layers of leather for more protection.

In the case of full metal breastplates, knights commonly wear plated metal sheets below the waist, almost like a small skirt, that allow protection and flexibility. Full metal armor is also worn around the legs and feet. This armor is usually extremely heavy, but also extremely protective. Most will use leather armor bound to the leg by thick leather string, as they also do for shoulder and arm protection. Lower-division knights may also wear metal wristbands. The wealthier knights have all their armor in metal, from their shoulder armor to their gauntlets.

The styles of the armor can vary greatly. It was said that the some ancient Erpheronian kings has armor wrought of pure mithril, with gold inlays and elegant designs in green. Where this armor resides or if it truly ever was remains unknown. Today. The armor of kings is often decorated, but still wrought of the same metal as the high-class knights.

Edited by: Rayne Avalotus at: 7/4/04 23:17
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« Reply #10 on: 15 June 2004, 14:32:00 »

:: whispers into Artimidor's ear ::

"So what's the secret of gathering a good portion of the experienced compendium writers and getting them to work on / edit your entries?"

:b

Rayne, we should so make your name a sticky thread in Resources for developers stuck on Appearance and Clothing ;)  

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« Reply #11 on: 15 June 2004, 20:46:00 »

Oo oo oo!  :pet  

Rayne, any chance of you wanting my "Warrior" picture to illustrate your Clothing section, beside the wonderfully thorough description of the Erpheronian armour?  It just needs a little tweaking yet, but the breastplate has marvelous herne inlays which I'm rather proud of...

Have a look in Resources and see if you'd be interested... :o  (looks hopeful)

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« Reply #12 on: 16 June 2004, 03:40:00 »

LOL, Rayne

Rennaisance? I thought we are in the middle ages?

I don't think, the people had cotton then - do we have cotton? What the poorer people had, was linen underwear, the richer silk.

I think, this description of the clothes is definitely too long for a normal tribes entry, be it an important tribe or not.

I would suggest, that we make it to an extra entry, listed under the tribe, as done with other things for my Shendar, and that you cut this back dramatically to 1/10 of the lenght to go into the tribes entry itself. I assume, that this tribes entry will be long anyway, due to it's importance in the history. We should not make it unreadable due to not so important things like clothes.

The Erpheronians are a very militaristic race...tribe

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Edited by: Talia Sturmwind  at: 6/15/04 11:41
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« Reply #13 on: 16 June 2004, 15:29:00 »

@Judy: Well, the picture doesn't show an Erpheronian (though the Appearance isn't finished yet)... Aside from that it is likely that we might prefer the drawing of a typical Erpheronian in our tribes project list, due to the fact that we'll have to draw the pictures based on what fits to the background (mullog and Brownies etc. may be pushed back temporaily). So I guess we won't work off the list slavishly, but improvise a bit. In short: The Erpheronians might fit very well to a castle background, which Faugar works on, so they could be drawn soon by one of our artists.

@Rayne & Talia: Hmmm... Yeah, description is pretty thorough, so that it could as well fit into an own entry... Should consider that... We have several sections here anyway, so this would fit well - and in the main entry we just summarize it.

Cotton: I have a nice book here called "Alltag im Spätmittelalter" ("Everyday Life in the Late Middle Ages") and I read here only of linen mentioned as well for lower classes, yup. Very interesting little details are mentioned in this book, which I think I will integrate to a certain degree into the Appearance part, e.g. that long hair was definitely a sign of nobility, and that short hair was the common thing for males - and lots of other stuff:)

Still need to read Clothing in detail, but time is pretty limited these days...


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« Reply #14 on: 16 June 2004, 15:50:00 »

Ok, changed cotton to linen.

I'm pretty sure we're in the Renaissance.

Shoud I post the Clothing thing in another thread?


Hold me closer tiny dancer,
Count the headlights on the highway,
Lay me down in sheets of linen,
You had a busy day today.

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