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Author Topic: The Eyelians  (Read 6025 times)
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Lady Tiaa
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« on: 22 August 2004, 03:23:00 »

Overview
Tamers. This human tribe, now living along with members of other tribes in the middle of Southern Sarvonia, believes, that its oldest ancestors lived in a land to the west of Sarvonia and landed on the shore of the Southern Wind Bay from where they spread mainly to the south. The reason of their migration is not known, though it might be connected with their belief in "Great Spirits“ found in common nature, which they brought with them. Through the course of time the Eyelian Kingdom has formed here.

Appearance
Eyelian are a very natural-looking people. When one glances upon a human of Eyelian descent it seems as though nature herself formed them out of her very essence. They are a sun-kissed people, having light cinnabrown to dark elken skin. Their hair, curly and thick is usually always a hue of dark brown, but some even has completely black hair. Their deep, alluring eyes are of the darkest nor‘sidian, yet fear not for the Eyelian eye is ever vigilant and brings wisdom not fear.

Eyelian hair is worn the same among the sexes. Men and women usually allow their hair to grow out, both sexes are usually able to tie their dark locks into a single ponytail and let it hang down their backs. The Eyelians can usually be seen with various ornaments and trinkets on their bodies. They may not flaunt the most expensive of jewels and gems, but any piece of jewelry they wear usually has a great meaning behind it. Little girls and boys have their ears pierced. Women usually wear various bracelets and necklaces, and men may wear wrist braces and necklaces. A traveling Eyelian is often taken as a rover because of their bright ornaments. Most often than not their jewelry has a special meaning to it.

Being one of the smallest human tribes, the Eyelians are only about one and a half peds, though not quite as small as dwarves. They tend to enjoy their height; it doesn't bother them at all. In fact, it is their height that helps them to get along well with most animals, the small races, and dwarves. They do not feel that the Eyelians are as threatening as taller human tribes, so they are quicker to consider them friends. Eyelians are slim for their size, most of them never becoming plump and round in their entire lifetime. But despite their slender form, the Eyelians are very strong. These dark-skinned men are said to be able to knock their foes back further than most Orcs can brag. But, once again, do not let this alarm you. The Eyelians are a very gentle people.

Coat of Arms
The Eyelians always have been known as the beast masters of Sarvonia. This special art of taming beasts has been practiced by the tribe since hundreds of years and also was interpreted as an indicator of power. As a consequence the Eyelian kings always were famous beast masters too, especially the "Griffonrider" Taranthir II., whose extraordinary ability of taming wild griffons inhabiting the Rimmerins Ring within a few hours was appreciated and sometimes even feared throughout the lands. Therefore the king's most beloved griffon Zarathim is shown at the Eyelian coat of arms, which - according to the reports of several sources - indeed was a dangerous monster and only obeyed to the strict commands of its master.

Territory
It is an ancient and possibly incorrect myth that the Eyelians arrived on Santharia from the continent of Nybelmar and settled at the southern Shore of the Wind Bay. However, the renown researcher of this tribe, Iglarius Merune has overwhelming proof, that they came from far over the sea, found the Thaehelvil River and followed it north until they came to a fork. There, on a grassy hillside they began to build their new homes. This eventually became the Eyelian Kingdom, which once spread as far as where now the towns Elsreth and Chylikis are located, south to the foothills of the Rimmerins Ring and headed west until it reached the southern shores of Wind Bay. To the east, the border began at the northeast foothills of Argor, stretched south and encircled what we now know as the mountain ranges of the Rimmerins Ring which the Bears called them "Bear's Teeth". The border continued south until it reached the northeastern plain of what is now called Elverground, they once stretched west along the border of the Zeiphyrian Forest. The border continued a little south until it reached the mouth of the Thaehelvil River, then went west until it reached the shores or the Aetryam Sea, then continued north until it reached the southern shores of Wind Bay.

The Eyelians still are the tribe with the most members living in the boundaries of their old territory, but due their way of living, their attitude towards life, death and nature, many other tribe members have migrated into their territory, occupying important trade centers and sometimes even dominating political life. So, especially in New Santhala, the capital of the Santharian Kingdom, as in the other bigger cities Eyelians are a minority.

People
The Eyelians of today have lost a bit of their heritage. They are still seen as primitive by most tribes, but in an attempt to regain their nobility many of their current leaders are attempting to reformat the Eyelian's traditional beliefs. The tribe has begun to mingle more with other tribes, and their connection with nature has taken a bit of a backseat to political and economic concerns.

Regardless, Eyelians remain a very soulful, traditional people. Their lore is filled with mystic beliefs and their daily lives reflect the people's deep faith in the spirits of nature. These short, humans are always prepared to share their history and beliefs with travelers. Their cities are always opened for visitors with good intentions. The Eyelians do not believe in turning anyone away, so long as that person is willing to abide by their laws and respect their customs.

At first glance, Eyelians may seem primitive, but after taking a closer look you will notice that the Eyelians not only have a high intelligence but also keen perception of their surroundings - be it nature or their fellow contemporaries. Their greater breadth of understanding how things work on a general scale surpasses most other tribes.

They are quite intelligent. Their intelligence could easily be mistaken for a high level of common sense. This natural common sense would permit them to survive for a very long time abandoned in the wilderness. Their intelligence seems instinctual in a way, they do not learn how to be smart - they just are.

Eyelians respect their laws and their elders. There is no truly 'set' hierarchy in Eyelian society; all men are equal. Some are just placed to look after the welfare of others. But all Eyelians understand the concept of respect. If you treat them with respect they will hold you in reverence. If you treat them harshly, their warm hospitality made begin to fade, but they will respect your decision nonetheless.

They are usually a very forgiving people. They forgive the offenses of outsiders easier than they do the assaults of their brethren. They take the outsider's crime lightly because they know that the outsider might be naive toward the Eyelian culture. They may not be aware of the delicate balance of things in Eyelian society. But to Eyelians, committing a crime against your brethren is considered a high treason. All Eyelians were raised and disciplined to obey the laws and respect customs. Crimes within a clan could lead to the guilty being exiled and shunned.  

The Eyelians are a people that revere nature and all of its facets. They respect all life and believe that everything deserves the right to live. It is not truly their decision to decide who lives and who dies. Everyone should live as long as they do not disturb the balance of nature. Because of their great respect, the Eyelians are very spiritually and mystically linked with nature.

As a result of this bond, Eyelians have the amazing ability to make themselves accepted by the animals by acting and to communicate with them in a way that seems magical. By studying the animal, Eyelians are able to learn their 'language', speaking to the animal in the tongue of the beast. Hence, they have a tremendously efficiency in taming such beasts. Eyelians are not limited to any certain type of animal, as long as it has some way of communicating with another of its species. An Eyelian cannot ‘command’ an animal to do something through speech to do something, but they can probably achieve their goal by engaging with a beast, being accepted by it, and later making a request.

Eyelian society is divided into three different clans. These clans are closely knit, and come together in times of crisis, although there does seem to be a small amount of political competition when it comes to choosing Eyelian leaders. There are various differences between each of the clans. There is no exact way to classify the Eyelians as a whole; each clan has a different view on life and on how to run their lives.

Members of the Wolf Clan tend to be superior concerning all things that have to do with leading or guiding people; therefore many of the most successful leaders have come from this clan. They are usually highly loyal and very keen, their vigilant minds watching for anything that could upset the balance in their society. If a tribe or nation nearby wish to recruit the help of the Eyelians, it would be best to start with the Wolf clan. They do not give their trust easily, but once it is gained rest assured that it will remain unless they have been done wrong.

The members of the Eagle Clan are known for their grace, sharp wit, and intellect. Many great strategists have come form the Eagle Clan. Their grace is amazing, they seem to move, think and speak with a great deal of self-assurance. They are also known for being very independent and usually work best when alone.

Bear Clan members are creative; they are the inventors of Eyelian society. Many visitors have also called them the friendliest Eyelians. It seems that they are truly the most hospital, as they welcome any kind visitor into their lands with warm smiles and warm kettles.

Housing
Depending on what clan you visit you will see different structures. The Wolf Clan likes stone structures therefore you will see homes and fortresses built of stone. The Bear Clan uses the earth more than other materials, so the Bears' homes and fortresses are made of hardened mud and earth. The Eagle Clan prefers the comfort of wood so their homes and fortresses are made of wood.  

Clothing
The Eyelians once wore very little clothing. In ancient times they could be seen walking around naked without worry of who was seeing them. Now, as times have changed, they tend to wear a great deal more clothing, however there are still traces of their natural inclination to walk around in nothing at all.

The common item of clothing is a sleeveless shirt for both sexes, as well as short skirts for both, or loose pants for the men. One thing all items of clothing have in common is that they are made out of very light, flowing material. Most Eyelians do not enjoy the feeling of tight, binding clothing. The material does not restrict their movement and gives them a sense of freedom. They tend to wear soft sandals made of deer hide and tree bark, and some even wrap scarves around their heads.

Men's Clothing: Clothing for men in Eyelian society does not differ much. There is a variation of color, although Eyelians prefer earthly tones, such as sognastheen or herne, elken or cinnabrown, and charcoal or ithild. Those males who lead a clan and their family, wear uderza as a sign of the blessing that the Father Sky (Grothar) has bestowed upon them. Men tend to wear sleeveless shirts, that reveal much of their well-developed arm muscles, and that have a low-hanging collar. Some even wear vests that remain unclosed during the heat of the day. As for leg covering, Eyelian men prefer to wear loose shorts, or even pants.

Women's Clothing: Female Eyelians are usually seen in sleeveless shirts, just like the men. They prefer short skirts that barely reach their knees to the modern long skirts and dresses. Eyelian women have been taught to embrace their physical forms, and the older women have no problem with showing their hanging down breasts - for they are a sign for having breast fed children, which is a feat to take pride in.

Women look more exotic than men do, and they tend to wear a lot more jewelry. Both sexes are fond of metals and gems, but women are very fond of gold, especially gold bracelets, necklaces, and rings. Most Eyelian women are usually decorated with various trinkets that they have managed to purchase.

Tribal Markings: The descendents of each of the three clans usually have various markings that set them apart from one another.

The Wolf clan often gets the mouth of a wolf exposing its fangs on their arms or chest, the Eagle clan has an eagle’s talons stretched out in the same area, and the Bear clan usually have the claws of a bear imprinted on their bodies with dark, nor'sidian ink.

Food
Eyelians eat just about anything. Even though they worship the spirit of the wolf, eagle and bear they realize these animals eat meat and so do they, including those animals they worship. They understand that the animals were placed in the world for a reason, and that was to provide sustenance for the people. However, they do so for sustenance only and not for sport. Eyelians will oppose anyone they think is harming nature or the animals if they believe it is being done out of pure sport or maliciousness.

Besides meat, they are also an agricultural people. Eyelians tend to have vast farms in the flatlands of their territory. Here they grow wheat, a bit of carroots, peasecods, and even doch nuts. Eyelians have garnered quite the taste for doch nuts, and many young children can be seen carrying shirts full of the tasty little nuts.

Weapons
The Eyelians mainly use simple weapons such as staff, bow and spear. Their main weapons are the animals themselves they can call to their aid, which can be most any kind of wild animal around. It is often feared, that if a major battle was to occur, the Eyelians could well have formidable weapons in their animals friends.

In addition to the above, Eyelians cannot simply call forth any animal out of the forest to fight for them. While they must be able to speak the language of the beast, they must also be able to understand the nature of the animal. A bit of magic intermingled with common sense, no inexperienced Eyelian would simply be able to call a pack of ravenous wolves to fight for them. Although with time, even the most inexperienced beast tamer could learn to develop the necessary bond and power to do so.

Occupations
The dominant and most prominent occupations in Eyelian society are those of religious leaders, and those with beast-training positions.

-Religious Leaders
Being very spiritual, the Eyelians believe that without proper religious guidance you cannot obtain proper communication with the spirits. Those who work to become Eyelian priests and invoke the Great Spirits, often live easier than the rest. They are very highly respected and tend to be treated with reverence wherever they set foot. The Eyelians believe that the spirits of nature are the messengers of Father Sky (Grothar), and Mother Earth (Jeyriall). They believe that these two gods use the Great Spirits to communicate to them.

They also feel that Grothar and Jeyriall respect those who serve them; therefore they should do the same. A religious leader is not chosen directly by the Eyelian people. The Elders commune with the spirits through chanted prayers in order to get them to contact the Two Gods to help them make the decision. Meanwhile, children who have come of age spend the entire week in the wilderness seeking the spirits. In the wilderness they experience dreams, vivid dreams that they believe are from Grothar and Jeyriall. In the dreams they receive their bonded animal, and they are also told that they could potentially lead the Eyelian tribes. Those with reoccuring dreams are more likely to ascend to leadership. When the adolescent returns, the Elders listen to the dreams of the children, and those with remarkable, truthful dreams will be informed that he or she has been chosen to become a religious leader.

Once the future leader has been chosen they will undergo trials that test his endurance, and how he will stand in the face of hardship. It is no easy job to become a religious leader, and many often become spiritually and emotionally unstable by all of the things that they must witness. No one, not even those who have resigned from their positions, are allowed to speak on what these things are. But many Eyelians will quickly inform you that the trials are not pleasant.

The Elders - those that have already been deemed as spiritual leaders - believe that only the wise and the disciplined can make for good spiritual leaders. After undergoing the period of trials and tests, the Eyelian will emerge either sane or unstable. If they emerge stable, they will be given the title of an Elder and will be sought after for the rest of their lives by those seeking counsel with Father Sky and Mother Earth through the Great Spirits. These Elders will conduct the religious services, and will mentor those who seek to become a spiritual guide to the Eyelian people.

-Clan Leaders
Being a clan leader is not really an occupation; it is more a duty. And it is a duty that not many get the chance to endure. If you believe you are fit to be leader of one of the three clans, you must go into the Lodge of Purification at the time of the full moon. If one of the Great Spirits do not 'physically touch' you, you along with your family may feel the need to leave the clan out of shame for having been too proud or arrogant to claim the title when not being fit for it.

It is believed that those who were not chosen were too arrogant and unworthy of living amongst the others. There are three clan leaders for each of the three clans, they each come together and make decisions that will affect the entire Eyelian community, but they are in charge of their own smaller communities. The Clan leaders often seek out the advice of the Elders, for they are the closest to the spirits. It is a known fact that you have a better chance of becoming a clan leader if you are or have been an Elder. The Clan leader serves his or her clan until the time of his death, and then another is chosen to replace him or her.

-Beast Masters
The Eyelians are usually a rather peaceful community, but when disturbed they can become a force to be reckoned with. Eyelians do not have a standing army; most of their warriors are used as beast masters in times of peace such as now. Their uncanny ability to communicate with any animal allows them to use the beast for battle.

The Eyelians believe that a well-rounded fighter is best, so the Elders and Clan leaders look for charisma along with physical prowess. Therefore most of the ancient Eyelian Generals were very diplomatic and physically strong. Being a tribal warrior, or beast master, is a very honorable thing, and warriors are highly respected. Men and women are allowed to join the ranks as long as they have already received their spiritual guide from the messengers of Grothar and/or Jeyriall

-Land Keepers
Another word for a 'farmer', Eyelians do not have the most fertile soil, but they manage to do quite well with the land they can use. It is their duty to ensure that the Eyelians have a stable diet The Eyelians split their land keepers into two groups, hunters and farmers. Farmers till the land to grow crops, and hunters scour the land for game. It is a respectable job and is very vital to the survival of the Eyelian people. Without food one cannot survive for very long.

Another branch of farming, the Eyelians have salt collectors that live on the ocean shore and transport salt to the merchants in Vezash.

-Merchants
Eyelian merchants are very smooth talkers, they do not always have the best items to sell to you, but they know how to promote their products. Being a merchant is not all too respectable, unlike many other tribes, the Eyelians do not thrive upon their commerce with other civilizations. Instead they prefer to trade amongst one another.  There are very few Eyelian merchants in their society; the majority of them remain within Eyelian territory. If you were to go to Sorphronia or Marcogg you will have a difficult time spotting an Eyelian merchant selling their goods.

The rest of the Eyelian population has a variety of occupations. They range from miners to seamstresses, from healers to mages. They even have several well-known scholars, and some of Santharia's greatest philosophers have been Eyelian men and women. It is their great sensibility that allows them to be so diverse.

Government
Unlike most, the leadership of a clan is determined not by lineage but by whom the Great Spirit of whatever clan they belong to determines. The White Wolf, Great Bear or Golden Eagle determines who the leader of the clan will be. The way that the members prove to be worthy of leadership is that after the previous leader dies then those who think they should be his/her followers go into the Lodge of Purification at the time of the full moon. They stay there until the next full moon. The one that has been chosen by the spirit to lead their clan is "touched physically".

From what the historians can determine from the fragments of records to be "touched physically" means that the member who was chosen is struck with a physical feature and an enhanced sense that they did not have when they entered the Lodge, e.g. Elf-like ears and a heightened sense of hearing, and teeth resembling the fangs of a wolf. for those of the Wolf Clan. Clawed fingers or malformed feet, and enhanced strength for those of the Bear Clan. Golden, narrow eyes and extremely keen, almost supernatural eyesight for those of the Eagle Clan. These are just some examples. There may have been others but the historians have only been able to decipher these so far.

This is an extremely mysterious event, and not many outside of the Eyelian people have ever been close enough to provide an accurate account of an Eyelian being 'touched physically'.

Production/Trade
Eyelians are not very fond on trading with other kingdoms and tribes, but they are well aware of how vital it is to their economy. Most of their trading occurs within the capital, Vezash. The most modern city in Eyelia, at times the city can be crowded with merchants both native and foreign attempting to make a profit.

The Eyelians have very stable trade relations with the Quaelhoirhim, trading various gems and jewels for Quaelhoirhim glass and gold. Plus the Quaelhoirhim make beautiful swords and magnificently made rugs that the Eyelians can't seem to resist. Due to their good relations with the Quaelhoirhim, the elves have helped the Eyelians to form a stable, long distance trade relation with the Aellenrhim elves in northern Sarvonia. The Eyelians trade salt from the ocean shores for various woven fabrics from the Aellenrhim. And in recent times even the Sanhorrhim have sailed from their ports in the Cyan Sola Bay to sell small ships, silver items and fish with the Eyelians. It is believed that these elven tribes enjoy trading with the Eyelians because of the hospitable and peaceful dispositions they share.

Due to the fact that Eyelian women are fond of the Spermaceti produced by Avennorian fishermen, the two tribes have begun to strengthen their trading ties. The Eyelians are also quite fond and intrigued by the ivory tusks of whales that Avennorian traders often bring with them.

Also due to their fondness of gold, the smooth-talking Eyelian merchants have managed to form a wonderful trading relation with the Boltgrumm dwarves in order to gain access to the gold that is heavily laced throughout the Kairgrumerons in the Kairian Teeth.

The Eyelians also have great trade relations with the Varcopasians in Varscopas. The Eyelians travel to the port of Chylikis where they trade salts, fabrics, and various other goods. Varscopas is where the Eyelians get access to most of their goods from Milkengrad and Thalambath.

The Quallian holds the Eyelian's most admired trade partner. The Ylfferhim are highly admired by the Eyelians due to their extreme care to co-exist with the forest. Here they often purchase clay, marble, and emerald for decorative and constructive purposes. They are also allowed to select several dozen Eyelian farmers to pick fruits from the many trees that grow within the Quallian.

Natural Resources
The land that the Eyelians live on does not possess a plethora of resources for them to use. The land is fertile; their moderate climate perfect for growing grains.  

Ancient Eyelians also had access to the Aetryam Sea, so their descendants are able to catch some rather large fish. They also have various gold mines that they have purchased from the Quaelhoirhim, which can be found in the western edges of the Zeiphyrian Forest. Eyelians are also able to purchase large amounts of gold for a lowered price from the Kairian Teeth due to their good relations with the Boltgrumm dwarves. They have a small variety of game, such as bears, rabbits, owls, deer, eagles, and wolves, plus other small mammals and reptiles.

Eyelians are also able to gather various minerals in the Rimmerins Ring. This large mountain range and trail of valleys has mineral resources the Eyelians are able to take advantage of. Minerals that they mine in the Rimmerins Ring include copper, herne, tin, and lead. They can also gather burning stones, stones with magical properties at the Argor volcano in the northeast.

Religion
The Eyelians came from the west with their belief of father Sky and mother Earth, who have created the "Great Spirits". While living in Santharia they learned about the twelve Santharian gods and in the course of time, both beliefs mixed; they adopted - or were forced to do so - the Santharian, without neglecting their old one. As time passed on they both changed to form the current Eyelian belief. Father Sky became Grothar; Mother Earth became Jeyriall. The two came to be known as “The Two Gods”, and are said to be joined in an unbreakable marriage, in contrary to the belief of southern tribes, that Grothar is the lover of Baveras

The Clans all believe in what they call the Wat'a'kan or the "Great Spirits." They believe that the Two Gods created several important spirits to watch over the Eyelians and to send the prayers of the Eyelians to her. The main spirits that they worship are known as the “Three Great Spirits”: The White Wolf, the Great Bear and the Golden Eagle. The Eyelians believed that when they founded their first settlement, these three spirits gave them knowledge from the Two Gods, which they needed to live such as the use of fire, tools, etc. The Great Spirits come in many forms; there are spirits that reside in plants, although most have chosen the animals. All of them are messengers of the Two Gods and it is through the spirits that the Eyelians receive their wisdom and spiritual renewal from the Two Gods.

A few Eyelians have turned away from this belief in Great Spirits, seeing it as primitive. Modern men often look down upon the Eyelians because they think the Eyelians believe that Grothar and Jeyriall are unable to present a message for themselves. The Eyelians are fully aware of the power of the god and goddess and respect and worship them far more than they worship the Spirits. However, they do believe that the Two Gods use the spirits in order to send messages to them. The Great Spirits are their lips, and the Eyelians are the listening ears. Eyelians do not believe that the Great Spirits reside on the same plane as the Two Gods. They believe that the Great Spirits and the entire spiritual realm is a level between the mortal men and the immortal Gods.

The Great Spirits are also the ones that lay out the basics of the plan the Two Gods have for an Eyelian’s life. In order to receive that plan the Eyelians must go through various spiritual times.

There are three spiritual times in their lives:

The Naming
The naming is when an Eyelian child has been brought into the world, and they are given their names. The father goes alone into the "Lodge of Purification" and does not eat nor drink until one of the spirits come to him and tells him the name of his child on behalf of the Two Gods. This process usually takes no longer than a day, two at most.

The Seeking the Spirit
The second spiritual time is when the child at the time of his/her age of manhood/womanhood is sent into the "Lodge of Purification" They do not eat meat and can drink only minute amounts of water or juice for five days. Then they are sent out into the wilderness with only a knife. They are to wander the wilderness praying for a sign of one of the Great Spirits that will tell them what animal or bird will be their spiritual guide. A spiritual guide is an animal that the Eyelian man or woman will have an uncanny bond with for the rest of their entire life. This animal will travel with the Eyelian for the remainder of his or her life. That animal will always answer the call or spoken words of the Eyelian and it will be a constant reminder that  the Two Gods and the Great Spirits watch over him or her.



Returning the Spirit
The third spiritual time is at death. When a clan member dies fighting for any just cause a wooden stand about ten feet from off the ground is erected. The body is placed on this stand and set afire to return the warriors' body to the Father.

If a clan member dies naturally then the body is buried under the earth to return back to Mother Earth. In the ancient past if the member was a warrior that lived until he/she died naturally this was interpreted as a bad omen and the body was placed sitting up in the wilderness so that the spirits of the animals would partake of the body and satisfy the anger of them. That is why if a member thought he/she was going to die and had not done so in battle, they would go fight with the enemy to die a honorable death. However, as time has changed this custom has been abandoned, only revisited by the older Eyelians who still believe in the old traditional system.

An important location is the so-called Lodge of Purification: Depending on what clan, it is basically an enclosed area with a large fire pit filled with rocks in the center. Participants are required to remove all clothing and sit in a circle. The elder of the clan then passes a brown sticky substance to each participant while saying a chant. The participant then takes the substance and eats it. This substance, called "Etoyep", is supposed to help the participant see the Great Spirits or visions of the future. Water is poured upon these heated rocks and the steam is meant to sweat out all impurities from of the participants so that they are clean, both physically and spiritually. The Temple of Colthoi seems to have been the Lodge of Purification for the Bear Clan. Though that has not been proven the ruins and artifacts found in the area point in that direction.




This still needs to be reviewed and worked on! I have no clue how to work any of this out, as creating a workable history has proved to be rather difficult!!

History
The first settlements of the Eyelians are said to have been founded a long time ago. No one is sure of the time because Eyelian history is steeped in ancient mythology and religious beliefs. However, there is one account by an author telling giving their take on how the Eyelians arrived.

"A ship weighs anchor off of the shores of the Wind Bay. It lies low in the water, as most of it is flooded. Its main mast is cracked and its sails are torn and shredded pieces flap in the breeze. A longboat is lowered into the water. Inside are the remnants of a people who came from a land far west across the sea. They have come by following the star constellation known as the "Bow" in Santharia but what these people call the White Wolf. For the constellation seen from their lands looks like a wolf on its haunches baying at the moon.

The people were a persecuted folk in their lands because of their spiritual beliefs and lifestyle. They have been at sea for almost a year now. They have little or no provisions left and fresh water has run out three weeks before. Many have died during their long voyage but as they row to shore hope rises in the few that have remained. They make shore and find food a plenty. Then, after a few days on the beach they begin to explore the newly discovered lands. They find the Thaehelvil River and follow it north until they come to a fork. There, on a grassy hillside they begin to build their new homes. Thus their leader Talgor Eye'el and his two brothers Ealgor and Bealgor along with this ragtag group of people start to build what will later be called the Eyelian Kingdom."

-- Kanthir: "Of the Followers of Eye'el", p. 3

The Eyelian Kingdom, which formed over the course of time, comprised of three clans as they called them:

Eyelia (Wolf Clan)
The first and most important clan was led by Talgor. His followers were already called "Eyelians" as Talgor was the firstborn in the line of Eye'el. He chose the northern border and lands and named them "San", which in their native language means "United" or "Assembled". The clan was called the Up'rhim in the styrásh tongue ("Wolf Tribe").

As far as the historians can determine the Wolf Clan's borders they started at the nothern shores of Wind Bay and stretched east through what is now called the Anaios Gap at the fork of the Thaehelvil River where Talgor started to build the village called Vista. At the time of the War of the Chosen a grand stone fortress would be erected there named the Vista Castle. The Wolf Clan's lands continued east and reached until the foothills of the now dormant but thousands of years ago very active volcano named Argor. The border extended south to the foothills of the Rimmerins Ring and headed west until it reached the southern shores of Wind Bay.

Quia (Bear Clan)
The eastern lands were guarded by the Bear Clan. Bealgor named his lands Quia which means in their native language "Peaceful" or "Calm". His followers therefore were called the "Quiantis". The clan was called the Jael'rhim in the styrásh tongue ("Claw Tribe").

Bealgor's border began at the northeast foothills of Argor, stretched south and encircled what we now know as the mountain ranges of the Rimmerins Ring which the Bears called them "Bear's Teeth". The border continued south until it reached the northeastern plain of what is now called Elverground. Not much is known of Quia's capitol, only that it was called "Quianta."

Yourth (Eagle Clan)
The southern borders and lands were guarded by the Eagle Clan. Ealgor named his lands "Yourth" which means in their native tongue "Young Earth" or "Fresh Ground". Ealgor's followers were called "Yourths". The clan was called the Vol'rhim in the styrásh tongue ("Eagle Tribe").

The Yourth borders started at the northeast part of the Elverground, stretched west along the border of what we call the Zeiphyrian Forest (which means "Living Woods" in their tongue, for they believed that the woods were alive and therefore never claimed it as their own). The border continued a little south until it reached the mouth of the Thaehelvil River, then went west until it reached the shores or the Aetryam Sea, then continued north until it reached the southern shores of Wind Bay. Of the three brothers and their clans little is known, but most about Ealgor. We know his lands encompassed all of Elverground, what we know now as the Vale of the Brownies and the southern foothills of the Rimmerns Ring. His capitol, if that is what you would call it, since it was most likely a large hardened mud hut, was named Zash.

We know from the fragments of records of the only surviving descendants of the Wolf Clan, that the Eyelians as a whole were extremely territorial yet friendly people. They usually did not bother anyone crossing their lands but if their lands were being encroached upon no matter what border the other two brothers would come to the other ones aid. It was probably such an encroachment that banded the clans to finally form the Eyelian Kingdom. What this threat was or from whom that encroachment came from has been debated; either the Kyranians on the northern border started a land war or another theory is that there was a bitter feud between the Clans descendants and the Sophronians. What that feud may have been is not known and nearly impossible to re-construct, but speculation of the Sophronian tribe splitting around ca. 10665 and some Sophronian women finding acceptance within the Clans may have been the reason for this feud.

No one is truly sure where the Eyelians come from. The Eyelians themselves do not know, they believe that they were simply led away from a land of war and pestilence by the Two Gods and taken to a place where they could be guided by the Great Spirits without persecution.

Edited by: Artimidor Federkiel at: 3/30/05 23:06
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« Reply #1 on: 22 August 2004, 06:31:00 »

Now this time you got to it pretty quickly, eh? :lol  - And nice additions from what I see, indeed a much clearer picture seems to form now here. :nod

Maybe concerning the "unexplained smartness" - you could e.g. mention that this probably is due to the fact that they had been forced to survive under harsh conditions in Nybelmar, so that the surviving instinct is much more destinct in this tribe.

Which brings us of course to the question of the Eyelian origin, where we need some comments from Koldar, I fear. In the History part on the site it is mentioned that they came from Loreney, from where they feld, but we'd need Koldar's consent here.

I see you need help at the Territory - well, actually most of what you could add here is described in the clan part (History) of the original entry. Here you see what clan settled where, and this would fit in here quite well. I suggest to keep them also a bit smaller in number than other tribes, so that e.g. today's Santhala (at former Eyelian territory) is more dominated by typical medieval looking guys of other tribes rather than mainly be Eyelians, who are a bit on the exotic side. I guess they wouldn't have waged much war by themselves, but would rather have defended their lands, so Eyelian territories could have been - in ancient times - often be occupied by other kingdoms. - What do you think, Tiaa?

Oh, and if you have some more time, maybe you could try to get some ideas for the Clothing section, Tiaa. Eshoh said she plans to do the picture already during the next week, so if you can provide at least a rough definition concerning their more contemporary clothes (maybe still with hints to their prior very scarce clothing), this would be very helpful.


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« Reply #2 on: 27 August 2004, 01:04:00 »

Okay, I've managed to make a few more changes. I've added more to the clothing section. I've used a great deal of the history to help me out with the ancient territories, and I am not too sure where the Eyelian territory ends at this present day, but I managed to put what I knew. I need to work on Occupations, Trading, and Natural Resources, and then I think I'll be done.

Comments? Concerns? Advice? I could use it all...

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« Reply #3 on: 27 August 2004, 13:42:00 »

I guess these territory specifications are pretty much ok, no need to be too specific in this context. It's good however, that there's a main Eyelian city (Vezash) you mentioned, then we have a good concentration of these people here and at least one prominent town with Eyelian elements in the architecture etc. Maybe the southwestern region of Sangui until Chylikis could be mostly Eyelian dominated.

"Chylikis" for example also sounds a bit exotic from the naming, so maybe this could be a hint to try to use similar syllables "kis", "chy" etc. when creating Eyelians names so that also the names sound a bit similar.

I've also mailed Koldar concerning the Nybelmarian history part - hope he can comment on this part soon as well:)

Very good job so far, Tiaa!


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« Reply #4 on: 28 August 2004, 07:07:00 »

About Nybelmar I'd avoid mentioning that as historical fact. It makes no real sense, given that it must have taken place in prehistoric and thus mythical times. They either migrated over several thousand strals of ocean - which you simply can't do without having the resources and time to build a sizeable fleet (and when you've the resources why are you leaving anyway?) or the continents were still together which is far beyond the knowledge of human history.

The Santerrans had a similar idea of coming somewhere from the east but now I think it more approbiate that the chaotic and mythical times simply confused directions and distances so they actually are a Nybelmarian tribe which fled onto the islands and in later times thought they come from beyond the sea (which then was interpreted as coming from the far end of the sea although it was more the close end)

All in all, when the Eyelians are not a recent tribe that migrated to Santharia in the last 1000-2000 years but 5000-10 000 years ago, I'd make it a rather fuzzy myth than an actual event. Santharian history does not start before 1648 b.S. in human terms so whatever happened before should be rather clouded me thinks.

Nice rework so far! :)

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« Reply #5 on: 29 August 2004, 05:05:00 »

Okay. I"ll get to working on 'reworking' all of that. I hope what I edit it to say will work. Basically, you just want me to make it clear that it is believed that the Eyelians came from Nyblemar? So, it's a myth and a possibly incorrect one?

This is going by quicker than I expected. Luckily I don't have to worry about going back to school until June of next year, so this'll be done soon. I hope.  

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« Reply #6 on: 29 August 2004, 06:01:00 »

Wow. I'm done quicker than I ever thought possible. Maybe that is because I really feel...well, I have an affinity for Eyelians. Maybe that is why I did this so quickly. Anyhow, here it is. The FINAL PRODUCT! Feel free to rip it apart and help me piece it back together. Enjoy the read, and I hope you get a sense of the feeling and mood of the people that I was aiming for.  

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« Reply #7 on: 29 August 2004, 10:06:00 »

Actually concerning the myth, don't make mention of Nybelmar. Make mentioning that the Eylians believe they landed once at the shores of what is now the Bay of BlahBlah... and that their oldest ancestors once lived in a blessed land BlahBlah... to the west. It can be so skewed that they denote some spiritual or religious value to that polace (maybe the resting place of their dead souls). Just some hints and pointers that a atheistic reader would interpret them from coming somewhere in the west, possibly Nybelmar, if it is not a myth altogether.

Make it foggy with only some hints on actual geographic landmarks. Instead of west you could also say from the lands were the sun rests or something.


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« Reply #8 on: 29 August 2004, 10:15:00 »

Okeydokey, here I am with some final comments...

- Not going back to school until June of next year? Hey, do you have half a year off now or something? :biggrin

- Concerning the historical/mythical origins of the Eyelians: In general I think it's ok to keep it all shrouded in ancient mythology. The dates Capher gave with 10 or 11 millenia before Santhros are completely off anyway and like the dates at the Avennorian entry cannot be taken for real. So keeping it mythical is fine from my side, however, there needs to be at least a possible mythical explanation why they left their homelands etc. They could for example have come from the Crimson Isles or even from R'unor and at least such possibilities need to be reflected in the entry as well. Currently you have not altered the history part, Tiaa, but only put a link up to the current Eyelian entry - and this is not enough, because especially the two indented paragraphs need to be replaced with a mythical concept, getting rid of exact references.

I would also suggest to check and move the details on the single clans up to the People (in case there are differences between the various sub-tribes) or the Territory section, as this looks like where they fit much better. So basically this means that the currently neglected History part needs to be looked through and integrated properly into the entry so that it fits together.

- Territory: You should mention that the borders you describe is Eyelia of 482 b.S. (when Thar united the northern realms), which is probably the largest expansion Eyelia ever saw. I'd also suggest to get rid of some "it reached" in the first paragraph, you use that quite a bit too often.

- "Various other tribes who appear to be more sophisticated than the exotic Eyelians now mostly populate Santhala, their former kingdom." - Uhmmm...  Don't get this sentence. Santhala was/is a town, not a kindgom. Maybe you mean Santharia, which is a kingdom, but not a former one?

- At the end of the People section you mention that Eyelians have the ability to speak to animals. Well, I'd point out that this is less a Dr. Doolittle kind of communication, but I'd put it rather that way that they have the ability to make themselves accepted by the animals by acting and communicating in a familiar, understandable way and thus they have a tremendously efficiency in taming such beasts. Cause I assume an Eyelian can't "tell" an animal they meet through speech to e.g. pick something up and bring it over there, but they can probably get to such a result by engaging with a beast and being accepted by it.

Will continue with some more comments later.


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« Reply #9 on: 30 August 2004, 01:26:00 »

Ok, let's continue with some further comments...

- Occupations: Here we come to a point where the unique religious beliefs need to related somehow to the 12 Gods of Santharia. Some tribe entries contain Religion section and maybe here this would be necessary as well to clarify things a bit.

Well, in general the Eyelian spirit belief is quite ok, assuming it is the belief they brought with them from the land they came from. I think there isn't really a God or something mentioned yet specific to the Eyelians and I also don't think that this would be necessary. However, we'd also need to cover the current Eyelian relation to the main Santharian religion a bit, otherwise RPG characters still won't know how much today's Eyelians believe in Santharian Gods or not. I think that in a growing society, which gets embedded into a larger context (namely into the United Realms of Santharia at the ascension of Santhros to the throne), there would be a mix of cultural traditions. I think Santharian Gods and belief in spirits don't necessarily contradict each other - Eyelians could see the spiritual realm as a level between the mortal and the immortal Gods - but while the Gods cannot communicate directly with the mortal, the spirits can.

So I think this would need to be expressed somewhere in the entry as an addition in order to reflect today's beliefs. For example what once was a "shaman" could now have a more contemporary title, but still exert the same spiritual practices. Maybe people of other tribes/provinces also would still frown about these spiritual practices etc. This would definitely need some elaboration.

- Resources: Guess at least mentioning a few more mineral resources wouldn't hurt. I can at any rate offer burning stones at the Argor volcano.

Ancient Eyelians also had access to the Ancythrian sea, so they might catch some big fish there.

At the Kairian Teeth the Boltgrumm dwarves live, where we have the following reference in the dwarven overview:

"The Kairgrumerons are young, sharp mountains full of quartz outcroppings. Gold is heavily laced through many of the underground quartz veins, and the extensive network of mines is exclusively run and guarded by Boltgrumm dwarves, who have a monopoly on the region."

As you can see there is a monopoly of the dwarves here, but maybe they had good trading relations with the Eyelians, who seem to be quite fond of gold.

I would also place some minerals in the Rimmerins Ring, at least this is an enormous mountain range. Doesn't need to have excessive mineral resources, but at least some. Maybe part of these resources was convered only lately? For reference on what resources are available, look here.

- Holiday, Festivals, Observances: Here we have the same problem with religion - contemporary interpretations should be added.

---

Aside from these things very well done, Tiaa:)  Hope we can sort the mentioned stuff out, especially the religion part, then we have a great addition here.

Oh, the coat of arms still isn't completely finished yet as Koldar still isn't sure which colours to use or if there are additional ideas - maybe you have a certain preference, then this could still be adjusted.


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« Reply #10 on: 31 August 2004, 05:37:00 »

Okay, I understand what you mean about the religion thing. I tried to fit it in as best I could. I didn't change most of the history at first because I didn't want to mess with what Capher already had. But I did manage to erase anything that declared that they were definitely from Nybelmar and replaced it with something else.

As for the religion aspect, I guess they mostly worship Avá and, the Great Spirits as her messengers, although they do revere and worship the Twelve Gods, but they just don't pay them as much homage. If it still isn't too clear, I'll add more to it. Maybe I should dedicate an entire section and explain how their religious hierarchy works.

Oh, and personally I liked the CoA's the way it was in the thread he posted here. It looked fine in my opinion.  

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Edited by: Lady Tiaa at: 8/30/04 13:42
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« Reply #11 on: 31 August 2004, 05:47:00 »

Short note: The High Goddess Avá is an exclusive elven Goddess, no humans (aside from the Milkengradian exception) believe in her! So you might want to replace her with Seyella or something fitting, or at least a Goddess/Spirit they later on identified as Seyella (could be any other of course as well), as they first didn't have this religious background they gained later.


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Edited by: Artimidor Federkiel at: 8/30/04 13:53
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« Reply #12 on: 31 August 2004, 14:41:00 »

Tiaa, just deciced to go through this entry to help with religion and other stuff, though it may take some time... hope you didn#t do too much work till the last comment.

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« Reply #13 on: 31 August 2004, 15:32:00 »

 comments  

 corrections  

proposal

 grammar&co - as far as I see it  


Overview
Human tribe of southern Sarvonia, whose oldest ancestors lived in a land to the west of Sarvonia where they were persecuted because of their belief that Avá used Great Spirits found in common nature to speak to the people. They fled the land with very little resources and finally settled at the fertile regions around the Wind Bay, the mouth of the Thaehelvil River and the current Santhala. Through the course of time the Eyelian Kingdom has formed here.

This human tribe, now living along with members of other tribes in the middle of Southern Sarvonia, believes, that its oldest ancestors lived in a land to the west of Sarvonia and landed on the shore of the Southern Wind Bay from where they spread mainly to the south. The reason of their migration is not known, though it might be connected with their belief in „Great Spirits“ found in common nature which they brought with them. Through the course of time the Eyelian Kingdom has formed here.


Appearance
Eyelian are a very natural-looking people. When one glances upon a human of Eyelian descent it seems as though nature herself formed them out of her very essence. They are a sun-kissed people, having light cinnabrown to dark elken brown skin. Their hair, curly and thick is usually always a hue of dark brown, but some even ha ve   completely black hair. Their deep, alluring eyes are of the darkest nor‘sidian black, yet fear not for the Eyelian eye is ever vigilant and brings wisdom not fear.

Eyelian hair is worn the same among the sexes. Men and women usually allow their hair to grow out, both sexes are usually able to tie their dark locks into a single ponytail and let it hang down their backs. The Eyelians can usually be seen with various ornaments and trinkets on their bodies. They may not flaunt the most expensive of jewels and gems, but any piece of jewelry they wear usually has a great meaning behind it. Little girls and boys have their earrings  ears??
pierced,    women usually wear various bracelets and necklaces, and    men may wear wrist braces and necklaces. A traveling Eyelian is often taken as a    rover because of their bright ornaments, although unlike the Butterfly Rovers, Eyelians do not wear more jewelry than needed. They do not purchase or wear items just because it will look nice. Each item they adorn is because it will or does mean something to them.

Being one of the smallest human tribes, the Eyelians are only about one and a half     peds, though()     not quite as small as dwarves. They tend to enjoy their height; it doesn't bother them at all. In fact, it is their height that helps them to get along well with most animals, the small races, and    dwarves. They do not feel that the Eyelians are as threatening as taller human tribes, so they are quicker to consider them friends. Eyelians are slim for their size, most of them never becoming plump and round in their entire lifetime. But despite their slender form, the Eyelians are very strong. These dark-skinned men have been known to knock their foes back further than most Orcs can brag.  very unlikely, better formulate it not as a statement, but like this:  These dark-skinned men are said to be able....  so you can still doubt it.   But, once again, do not let their strength alarm you. The Eyelians are a very gentle people.

Another great aspect of the Eyelians is that they are quite intelligent. They are intelligent in a way that would cause them to survive for a very long time abandoned in the wilderness. Their intelligence seems instinctual in a way, they do not learn how to be smart - they just are.

Eyelians also have the uncanny ability to speak to and tame wild animals without magic. They speak to the animals in their own language and can talk to one and another in this language if they desire to speak without being understood by those who don't know the Eyelian tongue.

The last two paragraphs don‘t belong under appearance, but people  




Coat of Arms
The Eyelians always have been known as the beast masters of Sarvonia. This special art of taming beasts has been practiced by the tribe since hundreds of years and also was interpreted as an indicator of power. As a consequence the Eyelian kings always were famous beast masters too, especially the "Griffonrider" Taranthir II., whose extraordinary ability of taming wild griffons inhabiting the Rimmerins Ring within a few hours was appreciated and sometimes even feared throughout the lands. Therefore the king's most beloved griffon Zarathim is shown at the Eyelian coat of arms, which - according to the reports of several sources - indeed was a dangerous monster and only obeyed to the strict commands of its master.

Territory
It is an ancient and possibly incorrect myth that the Eyelians arrived on Santharia from the continent of Nybelmar. They found the Thaehelvil River and followed it north until they come to a fork. There, on a grassy hillside they begin to build their new homes. This eventually became the Eyelian Kingdom, which once spread south to the foothills of the Rimmerins Ring and headed west until it reached the southern shores of Wind Bay. To the east, the border began at the northeast foothills of Argor, stretched south and encircled what we now know as the mountain ranges of the Rimmerins Ring which the Bears called () "Bear's Teeth". The border continued south until it reached the northeastern plain of what is now called Elverground, they once stretched west along the border of the Zeiphyrian Forest. The border continued a little south until it reached the mouth of the Thaehelvil River, then went west until it reached the shores or the Aetryam Sea, then continued north until it reached the southern shores of Wind Bay.

 That is a bit inconsistent. In the overview you say, they settled at the Wind Bay, here you say, they found the mouth of the Thaehelvil river. You can have   both, if you say, the first is a myth, whereas the researcher XY has proof, that the first settled near the fork.

What about this:  


It is an ancient and possibly incorrect myth that the Eyelians arrived on Santharia from the continent of Nybelmar and settled at the southern Shore of the Wind Bay.  The reknown researcher of this tribe, XY has overwhelming proof, that they found the Thaehelvil River and followed it north until they come to a fork. There, on a grassy hillside they began to build their new homes. This eventually became the Eyelian Kingdom, which once spread as far as where now the towns Elsreth and Chylikis are located, south to the foothills ....


Now, the Eyelians have a much smaller range. Various other tribes who appear to be more sophisticated than the exotic Eyelians now mostly populate Santhala, their former kingdom. The Eyelians have managed to hold onto their capital city Vezash and a few smaller territories, such as Brinsley, and the southwestern region of Sanguia until Chylikis. However, Eyelians can be seen throughout most of southern Santharia, as they have no strict boundaries.


The Eyelians still are the tribe with the most members living in the boundaries of their old territory, but due their way of living, their attitude towards live, death and nature, many other tribe members have migrated into their territory, occupying important tradecenters and sometimes even dominating the political live. So in especially in Santhala , the capital of the Santharian Kingdom as in the other bigger cities, nowadays Eyelians are a minority.

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« Reply #14 on: 31 August 2004, 15:45:00 »

People
Eyelians are a very soulful, traditional people. Their lore is filled with mystic beliefs and their daily lives reflect the people's deep faith in the spirits of nature. These short, humans are always prepared to share their history and beliefs with travelers. Their cities are always opened for visitors with good intentions. The Eyelians do not believe in turning anyone away, so long as that person is willing to abide by their laws and respect their customs.

These free-spirited people are known for their resilient strength and guiding wisdom. Many distraught beings all around Santharia seek out the counsel of Eyelian elders because of their understanding and sensibility. It was once believed that these wise elders wee gifted with prophetic vision. Their wisdom is only a benefit of their intelligent. At first glance, Eyelians may seem primitive, but after taking a closer look you will notice that the Eyelians have more intelligence than most.

I don‘t get what you want to say here. Do you mean, their wisdom comes only from their intelligence, where it was said in former times, that they had visions? If so, I do‘ t agree with it. Wisdom is not only  inteligence. Or does rely on it only.  It is more. at least more than what we understand normally under intelligence, maybe it ponts more in the direction of the new term „social intelligence“, which is now required from our managers. Don‘t skip all the mystery!

I would go farther than you, maybe in this way:  At first glance, Eyelians may seem primitive, but after taking a closer look you will notice that the Eyelians have not only a high intelligence, their keen  perception of their surroundings, be it nature or their fellow contemporans, their greater breadth of understanding how things work on a general scale surpasses most other tribes.

 Is that what you wanted?  


Eyelians respect their laws and their elders. There is no truly 'set' hierarchy in Eyelian society; all men are equal. Some are just placed to look after the welfare of others. But all Eyelians understand the concept of respect. If you treat them with respect they will hold you in reverence. If you treat them harshly, their warm hospitality made begin to fade, but they will respect your decision nonetheless.

They are usually a very forgiving people. They forgive the offenses of outsiders easier than they do the assaults of their brethren. They take the outsider's crime lightly because they know that the outsider might be naive toward the Eyelian culture. They may not be aware of the delicate balance of things in Eyelian society. But to Eyelians, committing a crime against your brethren is considered a high treason. All Eyelians were raised and disciplined to obey the laws and respect customs. Crimes within a clan could lead to the guilty being exiled and shunned.

The Eyelians are a people that revere nature and all of its facets. They respect all life and believe that everything deserves the right to live. It is not truly their decision to decide who lives and who dies. Everyone should live as long as they do not disturb the balance of nature. Because of their great respect, the Eyelians are very spiritually and mystically linked with nature.  

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