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Author Topic: Myrphy's military laws of combat  (Read 2208 times)
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Silfer Darkflare
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« on: 21 November 2002, 16:36:00 »

Murphy's Military Laws of Combat:
1 You are not a superman.
2 If it's stupid but works, it's not stupid.
3 Don't look conspicuous, it draws fire.
4 When in doubt, empty your magazine.
5 Never share a foxhole with anyone braver than you are.
6 Remember: Your weapon was made by the lowest bidder.
7 If your attack is going really well, it's an ambush.
8 No plan survives the first contact intact.
9 All 5-second grenade fuses will burn out in 3.
10 Try to look unimportant. The enemy may be low on ammo.
11 If you are forward of your position the artillery will always fall short.
12 The important things are always simple. The simple things are always hard.
13 The easy way is always mined.
14 If you are short of everything except enemy, you're in combat.
15 When you have secured an objective, don't forget to let the enemy know about it.
16 Incoming fire has the right of way.
17 If the enemy is in range, SO ARE YOU.
18 No combat ready unit ever passed inspection.
19 Beer math: two beers times 37 men equal 49 cases.
20 Body count math: two guerillas plus one portable plus two pigs equal 37 enemy KIA.
21 Things that must be together to work usually can't be shipped together.
22 Radios will fail as soon as you need fire support desperately.
23 Anything you do can get you shot, including doing nothing.
24 Tracers work both ways.
25 The only thing more accurate than incoming enemy fire is incoming friendly fire.
26 Make it tough for the enemy to get in and you can't get out.
27 If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
28 When both sides are convinced that they are about to lose, they are both right.
29 Professional soldiers are predictable, but the world is full of amateurs.
30. Whe you pull the pin from Mr. Gernade, he is no longer your friend.
31.when on the battle field,you can t remember any of those rules.So just remember this one trie to avoid getting involved in a war
32.If you start bleeding there s high possibilities that you will die soon.
33. The size of your magazine is inversely related to the number of hostile targets


Found it on a site... i like 'em. Soemthing to remeber for all strategy gamers out there



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Faugar
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« Reply #1 on: 21 November 2002, 16:55:00 »

:lo

number 4 is my favorite :)  


       
     
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Viresse
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« Reply #2 on: 21 November 2002, 22:58:00 »

#6.
Haaa! So true....


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Fox
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« Reply #3 on: 22 November 2002, 02:29:00 »

Have a couple of favs.... :)

#5, 13, 16, and 26, hehehe.

:lol  Great stuff, heh.

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Dala Valannia
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« Reply #4 on: 22 November 2002, 10:49:00 »

#30 and #32!! Mr Grenade.....:lol  

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Greybark
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« Reply #5 on: 22 November 2002, 21:15:00 »

number 10......


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Lucirina Telor Vevan
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« Reply #6 on: 22 November 2002, 21:32:00 »

23... so true



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Finnael
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« Reply #7 on: 22 November 2002, 21:47:00 »

HAHA, 13, 23 and 25. Very Funny :D  



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Lamertu Kthaen
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« Reply #8 on: 27 November 2002, 18:17:00 »

When outnumbered or in doubt, run is circles scream and shout. ( a friends tactic for AD&D)

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Fox Firestorm
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« Reply #9 on: 27 November 2002, 22:04:00 »

lol! Funny, Silfer. :lol  

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