Spell Effect. By its nature, the element of earth is among other things that which holds things together, solidifies and binds. The Break spell allows the caster to reverse the effect, breaking things permanently apart. Naturally, a mage dealing with earth does not have the power of ecuá sewering elemental connections directly, and therefore this spell can only mainly objects dominated by the cár'áll of earth.

The Break Spell
View picture in full size Image description: An earth mage casting Break on a solid stone wall. Picture from the game Magical Empire™, used with friendly permission. Illustration drawn by Quellion.

The effect is achieved by forcing the oúns (portions) of the element of earth within the cár'áll, which we assume is equally distributed in the target to form a solid structure, apart. This creates a new constellation that has almost no dominating earth cár'áll at all. Thus we have successfully seperated the important element from dominating the structure which will finally cause the splitting of the object, and part of it will break off.

The dynamic of the breaking often shows in whirling circles of energies rotating in front of the object when the former elemental connections get into disorder, being rearranged by the caster. Return to the top

Casting Procedure. The mage has to touch the object he wants broken, and focus on the space he wants "de-earthed" while uttering the formula. At the higher levels, touching is not necessary, and the spell gets a range.

Now, if a mage does not seek to break a rock into two halves, but merely to crush it into bits and pieces, this spell can be applied in a different fashion. It is also easier to cast, due to the random nature of the breaking. The mage has to focus on breaking the object, and not on a specific area. This makes the spell to cause random areas in the object to become "un-earthed", causing the target to break into pieces. Return to the top

Magical Formula. Still to be decided. Return to the top

Target.  Anything that mostly consists of earth cár'áll.The more earth cár'áll the target has, the greater is the effect. Also, the higher the level of the mage, the greater effects he will achieve on targets that are less earth.

The target has to be quite small at the initiate level, maybe the size of a hand. Bigger targets would not break. For more information, consult this chart:

Level Target
Level 4 Twice the size of a head
Level 5 Half the size of a man
Level 6 Size of a man
Level 7 Half man's size
Level Target
Level 8 Size of an ogre
Level 9 Size of a typical house
Level 10 Size of half a castle
Level 11 Size of a mountain wall Return to the top

Reagents. If ash (fire cár'áll orientation) is thrown over the target casting can be made easier. Return to the top

Magical School.  Elemental Magic, Earth School. Return to the top

Spell Class. Still to be decided (Sphere II spell). Return to the top

Range. If one seeks to make a precise breaking, consult the following chart. If the breaking is random, one can add 3 peds to each of the levels of this chart:

Level Range
Level 3-4 Melee range
Level 5 ½ ped
Level 6 1 ped
Level 7 2 ½ peds
Level Range
Level 8 5 peds
Level 9 11 peds
Level 10 24 peds
Level 11 40 peds Return to the top

Casting Time. About three seconds for the spell itself, but the breaking takes some time. All in all, it may take about two minutes for a big target. Return to the top

Duration. Permanent effect. Return to the top

Counter Measures/Enhancing Measures. To make something resistant to this spell, it can either be made less earth cár'áll, or more solid. There is no way to actually counter this spell, but a Xeuá mage can make the broken pieces back together again.

To enhance this spell, one can actually cast the spell "Solidify" on the target, as it would make the target more solid, but also make the earth cár'áll in the target more dominant, and thus easier to break. Return to the top

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