Spell Effect. When battling a squad of
warriors who have an enchanter among them, the battle might soon be turned to
the enemy's favor with spells which increase strength or bloodlust. If the enemy
mage also uses cripple spells on your own warriors, then succeeding in combat
may be a very difficult task. However, if Frantic Purification is used, you
might still have a chance. If successful, it will dispel all
magic currently in effect around the caster at a
certain radius, also destroying any summoned creatures. Unfortunately, this
includes the caster himself/herself as well and his/her active
magic (e.g. protection spells), so caution is advised
when using this spell.
Another, and more important thing, this spell is not called "frantic" without reason. Once the mage starts casting it, he cannot cease easily. If he/she is interrupted during the casting, then the spell fizzles, draining the mage of his energy, and usually causing him/her to go insane or even die. Therefore, the spell is very seldom used in battle unless there is no other choice or the mage is well protected.
To go into technical detail, this spell uses the willpower of the caster's mind to let his/her cár’áll practically "explode" (magically) in all directions, nullifying any magic it hits. That is why the spell is so dangerous - if the cár’áll does not return in one piece, or explodes wrongly because of unforeseen interruption, then the caster will either lose his mind, or if the cár’áll doesn’t return at all, his life.
Casting Procedure. The mage raises his/her fists (or staff) into the air, while reciting the formula. If the spell is successful, then an explosion of light will erupt form the caster, dispelling all magic it hits. If the spell fizzles for some reason, the caster is doomed. He will lose either his mind or his life.
Magical Formula. (Still to be added.)
Target. No particular target, this spell affects everything it hits within a certain radius of the caster, depending on the spell level.
Reagents. (Still to be added.)
Magical School. Ecuá Magic.
Spell Class. (Still to be added.).
Range. At the initiate level, about fifteen peds from the caster. This spell is quite unpredictable, however, Ximaxian mages use to say that the range increases with about five peds per level.
Casting Time. Very short, about 5-10 seconds.
Duration. No duration, one-time effect. The effect is permanent.
Counter Measures/Enhancing Measures. There is no way to counter this spell other than disrupt the mage during the casting. As this spell has a one-time permanent effect, it cannot really be enhanced. However, anything making the caster's cár’áll stronger will increase the chances for success as well as the range of this spell.
Information provided by Silfer Darkflare