is an ancient spell used to prevent bloody and costly wars. This spell will
weaken the morale of the caster's target, and is commonly used against soldiers
of an invading army.
Spell Effect. The
effect of the spell is to decrease the property of courage in the
Fire ounía in a person's mind, causing the
afflicted person to feel hopeless. Numerous powerful sorcerers are able to cast
this spell over multiple people, like an army for example. A successful
incantation against a powerful enemy is almost a guarantee to a flawless
Once the soldiers are sufficiently under the effect of the spell, one might use
further verbal threats to encourage them to surrender, as seen by an example
from dwarven Archmage Unger Firehands: "Go
on, fools, and see if you have any chances of winning. You can barely lift a
sword, much less use it. Look at our
might, and let it be a testament to those who will incur our wrath. Look at your
wives and your children, and tell me if it is worthy to lose your lives for the
benefit of your worthless scum of a leader."
A low level mage needs to keep his palms outstretched at the target, focusing
his concentration on the Fire ounía in the
person's mind. Powerful sorcerers are known to only look at their target; their
glares are enough to cast the spell.
During the incantation, the mage focuses on the spiritual side of
fire on the target's mind; particularly the
spiritual property of fire over courage.
Using Sphere I techniques, the Fire mage
must decrease the influence of this property. At the same time, the mage may
feel inclined to increasing the influence of the property of fear to heighten
the effect of the spell. Once the courage property's effect has decreased
enough, the target would gradually feel the sense of being hopeless.
Not defined yet.
Focus/Target. A living,
sentient being. Occasionally, an enclave of powerful wizards can cast this on a
large group of people, provided that all are visible to the sorcerers.
Sulphur is to be scattered in a ring around the mage in preparation of the
Sphere I, Fire Enchantment (Spiritual Representation of the
Range. Starting at level
2, casters need to be in close contact with their target. Distance increases as
the mage increases in ability.
Beginners need some time, usually a minute, in preparation and in the casting of
the spell. More practiced sorcerers can cast the incantation in a few
Duration. The caster
should maintain a constant focus on the target to have the desired effect, as
the spell will wear off in no short order once concentration is broken. In
longer battles where it is impossible to make the entire enemy army surrender,
one example is a tactic war leaders have used in ancient times: their plan is to
have another fresh mage replace the one casting in order to keep the spell
going. High level magi, however, can do this easily and without trouble.
Counter Measures/Enhancing Measures.
Casters on the opposing side can use the same spell to counterspell the enemy
mage, increasing courage in their own armies. Very skilled magi may be able to
accomplish both at once.
One obvious way of ending the spell is to harm the caster and thus making him
lose his concentration. Oftentimes the mage doing the spell is the first one to
be killed, thus it is a dangerous task for a caster. In addition, in battle,
leaders with exceptional charisma and leadership abilities can coax their
warriors to fight, providing the soldiers trust their leaders well enough.
Situations such as these can render the spell much less effective, or even
To enhance the effects of the spell, a skilled mage might simultaneously
increase the property of fear within their target(s). Also, showing the enemy
your strength, be it physical or in terms of the size of the army, along with
other fear tactics commonly used in war, can greatly increase the effects of the
spell. Enemies would hardly fight if they knew they were out-numbered or
ill-equipped, thus casting this spell on already frightened enemies is a sure
way to make the spell succeed.
22nd Fallen Leaf 1667
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