is thought to date back to 298 b.S. during the Sarvonian Dawn, at least a
variety of it was supposedly used by the shamans or magis of the Dark Lord of
this time period. In the initial fazes thousands of barbarians,
and trolls invaded the regions of the
current Santharian provinces of
Nermeran and Vardýnn from the
northlands. This spell was used upon captured enemies as a way to gather
information and to torture. The Blood Breaker name actually may have been given
to this spell by orc shamans. Yet there is
little evidence to its true origins outside of myths and vague references. Still
this name is befitting for it affects the blood flow and is often times used to
break the will of ones enemy.
Spell Effect. Upon casting this spell, the influence of fire in the cár'áll is dampened in the target (note: the spell is cast against one singular living being). This decrease in the influence of fire ounia, makes the other elemental ounia more prominent, thus causing blood to behave like water, to a large degree impairing the blood's capabilities to carry life. This causes wounds to heal much slower thereby causing infection quicker, weakening the will of those to be interrogated. Used in conjunction with the Burning Regeneration spell, enemies would border on death sometimes for weeks as they were interrogated and tortured.
Others have even began to cast this spell against swift opponents. Using it to make them more lethargic and hence easier to defeat due to the decreased blood flow, sometimes even causing a calming effect in violent or frightened people. This spell could certainly be feasible in a short term battle as its affects are detrimental to quick opponents. Silfer Darkflare has contemplated that these affects are similiar to the spell Chilling Reinforcement - and that the two spells may only be opposites sides of the same coin, since the affects of both spells are so alike.
This spell causes the position beneath the casters feet to become faintly warm to the touch. This is represented by the reagent in this case, ash (signifying dying/dead fire), to be sprinkled at the feet of the caster if the target is touched. If the target is distant from the mage the ash must be cast upon the target, which means the target can be no more than 3 peds distant. This causes the area beneath the target to become warm to the touch.
Casting Procedure. All mages casting this spell must simply drop the ash from their hand to the earth, while the other hand is positioned open palmed upon the target. If cast from a distance the ash is cast in the direction of the target and the other hand held palm first towards the intended person or creature.
Magical Formula. Léf'efér (Styrásh for "Feeble Fire") - still to be defined more precise at later date.
Focus/Target. The target of this spell can be no more than a single target. If more targets are wished then more uses of this spell are needed.
Reagents. Ash from any long since burned out fire will work.
Magical School. Elemental Magic, Fire School.
Spell Class. Physical Representation of Sphere I.
Range. Touch or no more than 3 peds are possible with this spell.
Casting Time. The casting time is no more than the time needed to utter the formula and sprinkle the reagents.
Duration. The duration of this spell varies with the power of the casting magi.
Level 4-5: No more than 30 minutes (time chosen by the caster at time of casting.)
Level 6-7: From 2-3 hours (6th level being closer to 2 and 7th level being closer to 3)
Levels 8-9: Can sustain these effects to about 12 hours
Levels 10-12: The effects can last to near 24 hours. It is speculated that a magi of this level may even be able to cause the target to fall into an induced coma like state. Note: If this is the case then it would be certain to ascertain, that this effect would necessitate the magi to be in contact with the target.
Counter Measures/Enhancing Measures.
Burning Regeneration or
Boiling Blood cast by a magus of greater or
equal level would nullify the effects of this spell. Any counter measures such
as dispelling the magic would work. Even commonplace
things such as keeping the target near a
fire or sheltered warmly would lessen the spells duration. The strength of
the fire ounia in such areas help the
dampened fire ounia about the target to
return to its neutral state within the
Enhancement could be accomplished through multiple mages working in conjunction. Even keeping a target in a place cold would extend the duration of the effects. This was a common thing done by the servants of the Dark Lord during the Sarvonian Dawn era.
Information provided by Twen Araerwen