Spell Effect. In combat, serious injuries can bring the most skilled warriors to their knees. If this spell is cast by a skilled mage, it can make wounds that usually would take days to heal, vanish in a matter of seconds. At lower levels Burning Regeneration makes wounds heal faster and injuries, which otherwise might end deadly, less harmful.

To describe it more technically, the spell uses the Element of Fire to make the natural healing processes in the body run faster, taking the energy of the element from the user's own cár'áll as well as part of the energy from the caster. This way Burning Regeneration will never drain one's own energy to such an extent that it is lethal for the caster. If there is not enough energy to regenerate the wounded person fully, only the greatest injuries are healed. However, if the wounded person at whom this spell is cast gets additional cár'áll from some source, it will be used to supplement his/her healing of the wounds as well.

To have an idea of what this spell actually does, see the details below:

Casting Procedure. As this spell is known to be of orcish origin, the caster may draw something similar to the orcish rune/symbol for life (or any other life symbol the caster can use to focus his/her energies) on the bare chest of the receiver. Then he has to utter the formula for the spell, while concentrating on transferring a portion of his/her own cár'áll to the spell. If the spell is successful, then the blood used will glow and vanish, and the spell will be active. The duration and strength of the spell depends on the skill of the caster. Return to the top

Magical Formula.
(Still to be added.)
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Target. Any living being with blood (affinity to the Element of Fire) in its veins. Return to the top

Reagents. The blood of the target. Return to the top

Magical School. Elemental Magic, Fire School, Return to the top

Spell Class.
(Still to be added.) Return to the top

Range. No range, the caster has to be in contact with the target. Return to the top

Casting Time. About 20 seconds. Return to the top

Duration. Depends on the caster's level:

Counter Measures/Enhancing Measures. This spell can only work if the target has the energy necessary to heal itself, although some energy is put into the spell by the caster. How much that is, cannot be foretold. So the best way to counter this spell is by draining the target of natural energy. The regeneration spell will not go away, but it will not be able to do its work. Optionally, one could use a dispelling spell to remove it alltogether (e.g. the Ecuá spell Frantic Purification).

To enhance this spell, one could simply give the target something energizing, cast a spell of that nature, or let another mage participate in casting Burning Regeneration to add more cár'áll. The spell will use any focussed energy to heal the target as fast as possible. Return to the top

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