Although the destructive potential of fire is well known, sometimes a less damaging way to incapacitate your opponents is desired. The Flash spell provides such a way, creating a brilliant flash of light at the caster's command - a good way to distract and prepare further moves.

A mage casting Flash
View picture in full size Image description. A fire mage initiating the Flash spell in order to blind an opponent. Picture from the game Mystical Empire™, used with friendly permission. Illustration drawn by Quellion.

Spell Effect. The spell effect is a brilliant flash of light in the air around the caster, at a chosen spot. This is accomplished by drawing fire ounía of the surrounding cár'áll to that spot for a brief moment, and activating the property of light that is part of the element of fire. The resulting flash is brief, but usually potent enough to blind onlookers for a short time - at the lower levels. At the higher levels, the flash is potent enough to blind onlookers permanently, and may even be hazardous to the caster himself/herself, lest he covers his eyes well.

An alternative to covering the eyes is to exert control of the direction of the flash, forcing the radiant ounía  (for light is an aspect of fire) to flow in one direction instead of exploding everywhere. This is difficult, as the spell is quick and already requires great focus. Therefore, one seldom strives for complete control, but rather tries to dim the flash on the caster's side, to the point where it isn't harmful.

Flash is also useful for more peaceful purposes, for example signaling. It makes no sound, and takes almost no time. - Similar spells exist, that illuminate an area more permanently, but work differently compared to the Flash spell. The common Light spell is the most basic of these kinds of spells. Return to the top

Casting Procedure. The mage will focus on the spot where he would like the flash to originate, usually in the air somewhere around him. If using dry wood as a reagent, he would toss it into the air and focus on it instead, attracting fire to it and igniting it. Speaking the formula completes the casting, creating the flash. The mage should remember to look away at the right moment, or, alternatively, remember to make the flash go into one direction, usually away from him. Return to the top

Magical Formula. Not yet defined. Return to the top

Focus/Target. A spot in the air around the caster, or the piece of dry wood he tosses into the air. Return to the top

Reagents. The gist of this spell is to attract fire to one spot. Therefore, a small piece of dry wood is used as a reagent, symbolising that point. Return to the top

Spell Class. Pyrokinesis, Physical representation of Sphere II. Return to the top

Range. Starting at one ped from the caster, the range grows quickly. Consult this chart:

Level Target
Level 5 3 peds
Level 6 8 peds
Level 7 20 peds
Level Target
Level 8 55 peds
Level 9 200 peds
Level 10 And up: Here line of sight is deciding, and not distance. Return to the top

Casting Time. Just a few blinks. Return to the top

Duration. Instant duration, one-time effect. Return to the top

Counter Measures/Enhancing Measures. As this is an instant effect spell, few things can counter it. The effect can be countered by shielding your eyes, else turning away from the flash. Possibly spells that protect against fire would help avoid the effect.

As for enhancing measures: Having ample fire to work with helps, or else having something to ignite. The piece of dry wood has been mentioned, but other flammable things may be used as a focal point.

Cast in a dark place, the effect of this spell is greater compared to casting it in a brightly lit place. This has nothing to do with fire, but with the eyes of the affected. Return to the top

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