Spell Effect. The caster is able to set a target into flames, which may cause death in a matter of seconds. The flames will cease once the caster stops the casting, but the fire will not immediately go out. At the starting level (9), the caster is able to cast up to 2 ped in distance, though the flames will last a shorter time. The closer the target the longer the flames will stay. At higher levels the target may stay on fire for 30 seconds or longer, depending on distance as well.

When the target does not have much flamability, sulfur can be blown to enhance it. The furthest cloud of sulfur can be blown is up to a ped. Any further and the sulfur would not have a strong enough affect. In general you can say that if the target is a creature having a high concentration of water cár'áll within its body, then the sulfur is fundamental for the spell's success. Humans for example have a massive amount of water within their bodies. This will cause the spell to fail miserably. Sulfur therefore is a must when casting the spell onto a human. The actual burning will take place where the sulfur is thrown. Return to the top

Casting Procedure. A small amount of sulfur is held in both hands. Immense concentration and mental energy of fire is needed on the target. The hands are brought into the chest and held together for a short time (5 seconds). Some sulfur may drop out of the hands but the sulfur helps to keep mental energies in the hands towards fire orientation. Once the mental energy is charged the hands form a point with two fingers and they are both pushed out and pointed to the target. The hands are then held ou flat and the sulfur is blown onto the target if the target has no, or very little natural flamability. Only another 5 seconds remain until the flames will ensue. The flames burst from the sulfur and then the target soon turns to flames as well.

If the sulfur is not blown onto the target, it can be reused and is most likely going to be stored into a pouch of some sort. Return to the top

Magical Formula. Ophá'fá'efé literally meaning "Enclosure of Fire" (still to be changed). Return to the top

Target. While the target has to have some type of fire orientation or flamability, the target is usually another being or foe. The target would die in a matter of 5 to 10 seconds of burning for the flames are extremely hot and reach 3 peds high into the air. Return to the top

Reagents. Powdered sulfur is very helpful when placed in the hands for a much more fast, and powerful cast. If the target has little or no natural flamability then the sulfur is required. Return to the top

Magical School. Elemental Magic, Fire School. Return to the top

Spell Class. Enflamement. Return to the top

Range. The target must be within 2 peds in distance depending on the level of the user, 2 peds being the farthest distance. The target may be reachable at a greater distance if the caster is very powerful (level 10).

If the Sulfur is blown onto the target, the target has to be less than 2 peds away for any succesful amount of sulfur to build up onto the target. If it is any further away, the sulfur may fail to ignite or there may be too little for the spell to work. Return to the top

Casting Time. At the initial level (9) approx. 10 seconds, level 10 and higher approx. 5 seconds. Return to the top

Duration. Depending on the flamability of the target, the spell can last from 10 to 30 seconds. The target has to have some type of flamability or else it will fail to work (sulfur can be used to make flamability). Return to the top

Counter Measures/Enhancing Measures. If the target does not have any type of flamability then the spell will fail (unless Sulfur is used on the target).

Any metal armour can muffle the flames unless the sulfur is tossed onto the armour, then the flames shall pursue onto the armour and soon melt it. The target or person being attacked by the spell can easily just take off their armours and cloths to avoid being killed. They would still suffer severe burns but death can be escaped. Return to the top

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