organisation of magic users that, instead of casting spells,
are capable of weaving strands of raw magic. They use
these to create powerful spells of their own, known to them as Weaver Magic.
Magic is something that Weavers love and worship.
Origin. One day, back in times unknown, came a day, whose meaning is nowadays known to only very few. It is called the Day of Gathering. On this day those who were gifted with the ability of weaving magic gathered together in a valley which lay between the mountains of the Wastes of Despair (there exist only speculations where this location in fact might be). All races - humans, elves, dwarves and others - were united in order to study and improve their extraordinary ability to weave magic into the form they wanted. They aslo built a legendary temple in these years, the Temple of Weaving.
In those first years the Weavers kept their secret well, and none knew that they even existed. Alas, the secret was finally broken by a man named Saria Starlight, who had aspirations to use his power to dominate all those weaker than himself. Without warning he occupied the Temple of Weaving, which he took as his own, and made all those within slaves. Saria declared war on his first foe, a man who is forgotten by now. One thing is known, however, that he was a very powerful mage, as powerful possibily as Saria, the traitor. He came to the Temple under cover of night and with his magic he slew many a Weaver of Saria's followers and innocent slaves. Finally he as well as Starlight were defeated by the formerly enslaved Weavers. After that day five of the most powerful Weavers came together at the Temple and wove a magnificent spell, which they called the "Great Protector". Since this time it is said that no-one can come past its barriers without the consent of the Weavers, and even then they will be stripped of any magical powers.
The secret was safe once again. Still, those five powerful Weavers, now known as the Masters, had to make sure that it stayed that way. The myth tells us that they went to the seven mountains which made up the circle where the Temple lay in, and on each side they used their magic to carve away the rock. This left large tablets and words woven into the rock with their power, and thus were created the seven Tablets of Weaving. These would one day lead to the Book of History and the Book of Weaving, from which the information you read here was gathered.
The Masters saw that non-Weavers could be dangerous if they knew the secret, so they went out and created safe havens. One of these was grand, like a smaller version of the Temple, called the Shrine of Meditation. There was a special way to get into the underground structure which is lost today, for it is needed no longer.
So were created three of the five things we know today as the Great Weavings. Next came that which would change the Art of Weaving greatly. The Masters came forth one day and told of a discovery they had made. It was an entire new world, composed totally of magic, a world of imagination and possibility, only existing through the minds of those who knew the art of weaving. Instantly Weavers began to pour into it. They wove roads and pathways. It began to take form, though it was not complete, and looked like a web. So it was named for that, and the Weavers called it the "Web". They could travel through the Web swiftly, and return to Caelereth, emerging at other places than they had left from. A new threat came to them, however: Creatures, which were known as spyders inhabited the Web naturally.
At this time the Weavers were at the peak of their power, and this was proven by what happened next. The Masters travelled into the Web and undertook the task of creating a city within the Web, a city of pure magic and possibility made real. From the magic of the Web they wove stone and wood and so the city took on physical form. It was the first city of a vast empire that would stretch across the Web. The city was beautiful and they called it the Woven City or Delonaire, and when it emerged into Caelereth by accident it was called the City of Magic by the non-Weavers. Finally it was stabilized and contained in the Web. Thus all five of the Great Weavings were created, as was the Temple, and the Art. But once their empire was finished the Weavers decided to retreat into it.
Many years after that three powerful Weavers appeared at the Temple. They called themselves Masters also, and began gathering those with the Art once again as did the Old Weavers. And thus a new age of Weaving would begin.
The Gift and The Art. The Weavers are united among themselves, and even with the Old Weavers of legend, by one thing. This thing is known among them as the Gift. They share the ability to take strands of magic in their most pure form, that of Web Magic, and weave it into powerful spells. The power lies deep within them, dormant until the ignorance is lifted by the person with the Gift being taken to the Temple. The Gift usually leaves its mark on the hands of the Weaver, for they are delicate, with long, slender fingers and a have an extraordinary fine bone structure.
The Gift and the mark it leaves on the Weaver are what makes it possible to perform what is known as the Art. Assisted in their early initiate days by special tools, Weavers do what they are named for. With the Gift they pull strands of magic forth from the place where all magic comes from: the Web. The patterns they can weave, which release power or can be transformed into something else, are like works of art created of magic. This is why it was named the Art, for it is just like any other art form, but with magic.
In the Temple hang two tapestries, which are very important to the Weavers, because they depict these two things which are so important. One is named The Gift, which shows the five Masters of the Old Weavers in a semi-circle. Their arms are raised and the sky is rent. Out from the hole flows the strange mist and the light which all Weavers associate with the Web. Along with that two hands are extended, with open palms, in the signal of giving a gift. From these hands flows the strands of magic the Weavers use so well. Some believe this is symbolic of Avá delivering the Gift to the Weavers, from the Web (which by the way also indicates the proximity of Weaver magic to elven principles).
The next tapestry is named The Art, which shows an old man sitting on a stool. His back is to the one viewing it, as are the backs of the Masters in The Gift, and in front of him is a great field of woven magic. Intricate patterns and great power are locked up in the strands, and still the old man's hands are working deftly to complete the work. Some believe this to be the Master of Masters, who was supposedly the first Weaver, others believe him to be some forgotten God, or perhaps a being from the Web. No matter who he is, it is agreed that this tapestry symbolizes the great power and great beauty of the Art which the Weavers hold in such high regard.
The Positions. The following is for those novitiates who are interested in the inner workings of the Temple, both the training process, and some jobs which help the Masters in what they do.
When a Weaver is born he/she is aware of the magic about him/her, sometimes feeling it profoundly. These children will fuss more than often as magic is not always pleasant to feel. After their infant stage they tend to calm down and become quiet, solitary children. They usually enjoy reading books, solving riddles, and staying inside. At age of 10 cycles human children with the gift to weave and who are known to Weavers are given an invitation to come to the Temple and train, and in most cases the child accepts. At age 40 elves with the talent are given the same invitation. Invitation ages at other races vary of course.
It is said that one night two men and one woman will appear before the candidate all of a sudden, seemingly out of thin air. They will talk to the boy or girl, asking if they always felt different form the other children, their habits, and finally telling them about their gift. They are then given the choice to come and train so they can control it. The decision is one the child alone has to make. If the child accepts then the parents will receive a message about her child being apprentice to a Master of Philosophy and Thought. It is further told that an enchantment is woven into this message so that the parents are inclined to agree. If the child rejects the offer then it will remember the visit as nothing but a dream, for the Weavers first weave a soft haze around themselves, which stops them from being remembered if rejected.
The Initiates are taken to the Temple and meet the Masters with the rest of the Initiates in their group. (Weavers only invite people once a year, so there is a new group every year, which is usually rather small.) The Masters tell the Initiates of the beliefs of the Weavers and their Laws. Then each Initiate is given a Mentor who will teach them the ways of the Art.
During their run as an Initiate the aspiring Weavers are taught of the Art and its aspects by their Mentor for ten years. They start out, for the first five years, weaving with special tools to get them used to it. There are looms, needles, and other tools that would be used in normal weaving, knitting, and other things of the like. For the five years after that they are taught how to weave with their hands, though they can't see the strands they weave, and how to become more sensitive to the touch of magic. Their full title is Initiate of the Art.
After ten years as an Initiate the aspiring Weavers are upgraded to the level of Novice. The Novitiates are sent away from the Temple for another ten years. They must prove that they can survive in the world, and this is often what determines what the young Weavers career will be after the Ceremony. They travel, earn money and learn to use the gift outside of the Temple, where there are many distractions, which may corrupt the purity of weaving. After these ten years the Novitiates are again visited, but this time by two women and a man. During this visit, if they survive long enough to be visited and have proved that they are worthy, they are summoned back to the Temple. Their full title is Novice of the Weavers.
Once they are done with their ten years as a Novice the aspiring Weavers return to the Temple of Weavers for their induction. The induction consists of the Ceremony of Sight, during which one of the Masters pulls the Novitiate into the radiance which surrounds them and weave magic into the eyes of the Novice. Many say that they see the hands of the Master, which is very likely. After this Ceremony is complete the Novice is now an official Weaver.
Now that the Novices are finished with their training they have finally achieved the rank of Weaver. During this time a Weaver can petition the Masters for a job inside the Temple such as a Scribe in the Archives or a Mentor of Initiates. Many go back out into the world to seek work with whatever they are talented, making a pilgrimage back to the Temple each year, at the very least, for a rest. Their official title now is Weaver of Magic.
Mentors are those Weavers who have agreed to stay and teach the Initiates who come to the Temple each year. Their jobs are sometimes the hardest, and they are the Weavers who get the least renown among the Weavers. However, being a Mentor comes with some very nice benefits. Mentors usually have the most time to study magic. They also are the ones who compile most of the information on the Weaver subject for internal use.
Scribes are the ones who take the information compiled by Mentors and others and write it down into books. They also do a nice bit of compiling information themselves. They spend almost all their time inside, writing and weaving magic into the books they love so much.
The Caretakers are those who keep the Temple in its nice condition. They reweave anything that's becoming unstable, maintain the meditation gardens, the Library, and all places within the Temple, except for the Chamber of Masters, which none are allowed to enter but the Masters.
Guardians are Weavers who use their time to make sure none but those invited to the Temple enter. They live in the mountains which surround the Temple and are often loners. Any who encounter them may live to tell the tale, but they won't remember it. They will wake up at the foot of the mountains, a day or two gone from memory. Guardians have eyes all over the mountains, or so it's said, like the Masters have eyes all over the world.
Justidynes are the law enforcers of the Weavers. They are told by the Masters if anyone breaks the Laws and where these Weavers are. The Justidynes are masters at walking the Web, one of the Great Weavings. This is how they journey from the Temple to wherever they need.
Guards of the Web Roads that connect certain locations such as the Temple of Weaving and the Shrine of Meditation. There are also small establishments known as Road Houses where Weavers can rest from travel between the Web and the roads in Caelereth.
The Masters of Weaving are extremely powerful but very secretive. No-one knows whether they are immortal or if they induct a new Master every time one dies. There are three Masters at a time and they are the ones who organize everything at the Temple.
Laws and Punishments.
Accumulated here are the Laws of the Art, followed by the Punishments the Masters hand
out after a transgression of these laws.
1.) You will not betray the secret of The Art to any Non-Weavers.
2.) You will obey the Masters in all they command.
3.) You will not speak about the location of the Temple of the Weavers.
4.) You will respect all other Weavers as your equal.
5. )You will do all you can to protect the Great Weavings from any who threaten them.
The punishments are as follows:
The Weaver has his magic taken away from him for one week, at which time he must stay in the Temple and meditate on his mistake.
(Or Two Small Transgressions) The Weaver has his magic taken away from him for one year, during which half the time he must stay in the Temple and meditate on his mistake, the second half of which he must spend alone in the mountains like a Guardian.
(Or Three Small, One Medium and One Small) The Weaver has his magic taken from him and he must work in the Temple as a servant to any who request it for five years. During this time, not only is his ability to weave magic taken away, but also his ability to see magic.
(Or Four Small, Two Medium, Two Large) The Weaver is taken to the Masters. In front of all that are present the offending Weaver has his skin magically woven away, but keeping him alive with magic even as he is nothing but a quivering mass of exposed tissue. Their hearts are then exposed, even as they live, and woven with magic which slowly squeezes it until it bursts, finally allowing the offending Weaver to die.
Information provided by Tarquet Galbar