Secret organisation of magic users that, instead of casting spells, are capable of weaving strands of raw magic. They use these to create powerful spells of their own, known to them as Weaver Magic. Magic is something that Weavers love and worship.

Origin. One day, back in times unknown, came a day, whose meaning is nowadays known to only very few. It is called the Day of Gathering. On this day those who were gifted with the ability of weaving magic gathered together in a valley which lay between the mountains of the Wastes of Despair (there exist only speculations where this location in fact might be). All races - humans, elves, dwarves and others - were united in order to study and improve their extraordinary ability to weave magic into the form they wanted. They aslo built a legendary temple in these years, the Temple of Weaving.

In those first years the Weavers kept their secret well, and none knew that they even existed. Alas, the secret was finally broken by a man named Saria Starlight, who had aspirations to use his power to dominate all those weaker than himself. Without warning he occupied the Temple of Weaving, which he took as his own, and made all those within slaves. Saria declared war on his first foe, a man who is forgotten by now. One thing is known, however, that he was a very powerful mage, as powerful possibily as Saria, the traitor. He came to the Temple under cover of night and with his magic he slew many a Weaver of Saria's followers and innocent slaves. Finally he as well as Starlight were defeated by the formerly enslaved Weavers. After that day five of the most powerful Weavers came together at the Temple and wove a magnificent spell, which they called the "Great Protector". Since this time it is said that no-one can come past its barriers without the consent of the Weavers, and even then they will be stripped of any magical powers.

The secret was safe once again. Still, those five powerful Weavers, now known as the Masters, had to make sure that it stayed that way. The myth tells us that they went to the seven mountains which made up the circle where the Temple lay in, and on each side they used their magic to carve away the rock. This left large tablets and words woven into the rock with their power, and thus were created the seven Tablets of Weaving. These would one day lead to the Book of History and the Book of Weaving, from which the information you read here was gathered.

The Masters saw that non-Weavers could be dangerous if they knew the secret, so they went out and created safe havens. One of these was grand, like a smaller version of the Temple, called the Shrine of Meditation. There was a special way to get into the underground structure which is lost today, for it is needed no longer.

So were created three of the five things we know today as the Great Weavings. Next came that which would change the Art of Weaving greatly. The Masters came forth one day and told of a discovery they had made. It was an entire new world, composed totally of magic, a world of imagination and possibility, only existing through the minds of those who knew the art of weaving. Instantly Weavers began to pour into it. They wove roads and pathways. It began to take form, though it was not complete, and looked like a web. So it was named for that, and the Weavers called it the "Web". They could travel through the Web swiftly, and return to Caelereth, emerging at other places than they had left from. A new threat came to them, however: Creatures, which were known as spyders inhabited the Web naturally.

At this time the Weavers were at the peak of their power, and this was proven by what happened next. The Masters travelled into the Web and undertook the task of creating a city within the Web, a city of pure magic and possibility made real. From the magic of the Web they wove stone and wood and so the city took on physical form. It was the first city of a vast empire that would stretch across the Web. The city was beautiful and they called it the Woven City or Delonaire, and when it emerged into Caelereth by accident it was called the City of Magic by the non-Weavers. Finally it was stabilized and contained in the Web. Thus all five of the Great Weavings were created, as was the Temple, and the Art. But once their empire was finished the Weavers decided to retreat into it.

Many years after that three powerful Weavers appeared at the Temple. They called themselves Masters also, and began gathering those with the Art once again as did the Old Weavers. And thus a new age of Weaving would begin.

The Gift and The Art. The Weavers are united among themselves, and even with the Old Weavers of legend, by one thing. This thing is known among them as the Gift. They share the ability to take strands of magic in their most pure form, that of Web Magic, and weave it into powerful spells. The power lies deep within them, dormant until the ignorance is lifted by the person with the Gift being taken to the Temple. The Gift usually leaves its mark on the hands of the Weaver, for they are delicate, with long, slender fingers and a have an extraordinary fine bone structure.

The Gift and the mark it leaves on the Weaver are what makes it possible to perform what is known as the Art. Assisted in their early initiate days by special tools, Weavers do what they are named for. With the Gift they pull strands of magic forth from the place where all magic comes from: the Web. The patterns they can weave, which release power or can be transformed into something else, are like works of art created of magic. This is why it was named the Art, for it is just like any other art form, but with magic.

In the Temple hang two tapestries, which are very important to the Weavers, because they depict these two things which are so important. One is named The Gift, which shows the five Masters of the Old Weavers in a semi-circle. Their arms are raised and the sky is rent. Out from the hole flows the strange mist and the light which all Weavers associate with the Web. Along with that two hands are extended, with open palms, in the signal of giving a gift. From these hands flows the strands of magic the Weavers use so well. Some believe this is symbolic of Av delivering the Gift to the Weavers, from the Web (which by the way also indicates the proximity of Weaver magic to elven principles).

The next tapestry is named The Art, which shows an old man sitting on a stool. His back is to the one viewing it, as are the backs of the Masters in The Gift, and in front of him is a great field of woven magic. Intricate patterns and great power are locked up in the strands, and still the old man's hands are working deftly to complete the work. Some believe this to be the Master of Masters, who was supposedly the first Weaver, others believe him to be some forgotten God, or perhaps a being from the Web. No matter who he is, it is agreed that this tapestry symbolizes the great power and great beauty of the Art which the Weavers hold in such high regard.

The Positions. The following is for those novitiates who are interested in the inner workings of the Temple, both the training process, and some jobs which help the Masters in what they do.

Laws and Punishments. Accumulated here are the Laws of the Art, followed by the Punishments the Masters hand out after a transgression of these laws.

1.) You will not betray the secret of The Art to any Non-Weavers.
2.) You will obey the Masters in all they command.
3.) You will not speak about the location of the Temple of the Weavers.
4.) You will respect all other Weavers as your equal.
5. )You will do all you can to protect the Great Weavings from any who threaten them.

The punishments are as follows:

Appendix: Weaver Terms



Blind(s), the Non-Weavers
Book, the The Tablets of Weaving
Bug-Experts, the Weavers who specialize in Web exploration and creatures
Bugs, the Spyders
Codgers, the Old Weavers (insult)
Dust Collectors, the Scribes (insult)
Eyes, the Justidynes (insult)
Garden, the Caelereth
Gardener(s), the Weavers who specialize in techniques that affect the world (Caelereth) around them
Home, the The Temple of Weaving
Sword, a Offensive Spell
Thumbs, the Novitiates/Initiates (insult)
Umbrella, an Defensive Spell
Umbrella, the The Great Protector
Webbers(s), the Weavers who specialize in techniques that affect the Web
Windbags, the Mentors (insult)

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