Spell Effect. The
spell of Reflection causes a target to see a visual image of whatever is on
their mind. Simply put, it "mirrors" things in the mind of a target.
However, only the target and caster can see them. The Reflection spell can often
be one that is difficult to cast simply because it involves manipulating the
mind to make it perceive something that isn’t really there. If the mind has an
exceptional sense of awareness, this spell might be hard to cast. However, the
delusional and weak of mind tend to be easy targets.
The target will only be able to see the mirrored image of what’s in their mind, not touch or feel or perceive it by any other sense. It should be noted that the spell can only be cast if material which can be depicted is on the mind of the target, such as a person, object, or place. Ideas and abstract thoughts cannot be reflected.
Casting Procedure. The target must be in perceivable distance of this spell to work. Usually a mirror is used to enhance the spell, though any reflective device will work. First, the mirror is covered, but once the wind portion of the target’s cár’áll is identified and the caster can get a lock on it, the mirror may be uncovered, facing the opposite direction of the target. This does not mean that the caster must necessarily be in front of the target, however. After this is done, the caster projects the wind portion of the cár’áll of the mirror in front of the target. It should be noted that the projection should be focused in a position relative to the target so if the target moves, the projection will as well. The wind portion of the target’s cár’áll will react and reflect the visual images in the target’s mind in front of them.
Magical Formula. Váián ésh’vái fá avél, (Styrásh: Váián ésh’vái fá avél), translated: "To See the Illusions of Thought."
Target. Targeted is a sentient being, and, in order for the spell to work, the target must have depictable material on their mind. Only visual material can be depicted.
Reagents. Mirror or some other sort of reflective surface.
Magical School. Elemental Magic, Wind School.
Spell Class. Wind Enchantment.
Range. The range of the Reflection spell is based upon what level it is used at.
Levels 1 to 2 - Up to two peds.
Levels 3 to 4 - Up to 5 peds.
Levels 5 to 6 - Up to 10 peds.
Levels 7 to 8 - Up to 25 peds.
Levels 9 to 10 - Up to 50 peds.
Casting Time. The casting time of the Reflection spell is based upon what level it is used at, as well as the intended duration.
Levels 1 to 2 - 30 minutes to 1 hour
Levels 3 to 4 - 10 minutes to 1 hour
Levels 5 to 6 - 1 minute to 1 hour
Levels 7 to 8 - 30 seconds to 1 hour
Levels 9 to 10 - 15 seconds to 1 hour
Duration. The duration of the Reflection spell is based upon what level it is used at.
Levels 1 to 2 - 5 to 10 seconds
Levels 3 to 4 - 10 to 15 seconds
Levels 5 to 6 - 25 to 30 seconds
Levels 7 to 8 - 1 minute to 1 hour
Levels 9 to 10 - Days or weeks
Counter Measures/Enhancing Measures. If the target’s mind is able to realize the fallacy of the visual image and break from it suddenly or violently, the mirror used in casting the spell will shatter. Likewise, if the mirror gets accidentally shattered, the target will become free of the illusion.
Information provided by Rayne Avalotus