Aura of Restoration is a powerful healing spell that can be used on a group of people located in close distance to the mage. With this spell a single mage can cure minor wounds of hurt soldiers nearly instantly and the life of fighters who suffered severe damage in battle in most cases can be saved.

The Aura of Restoration spell
View picture in full size Image description. A wind mage healing wounded soldiers through the powerful Aura of Restoration spell. Picture from the game Magical Empire™, used with friendly permission. Illustration drawn by Quellion.

Spell Effect. Restoration spells are quite complex and therefore belong to the advanced Sphere III category of the Elemental School of Wind. In this spell the air available in the environment together with additional wind provided by the mage's own positive energies are focused on a group of wounded persons. The generated "aura" of healing winds spreads positivity, ease and overall relief among the persons under influence of the spell. This notion is often compared by those who have experienced it to the first cool breeze after long weeks of draught in a hot summer, bringing the longed for rain again, the odour of life. The wounded people are engulfed by this sphere of hope and safety and soon the first only sensed feeling of the prospect of recovery will have a visible effect on their hurt bodies and restoration will take place.

A process of natural healing will be initiated within a few minutes or - at higher levels - even within blinks, making minor wounds go away completely and serious wounds being reduced to harmless scars, not affected however in this physical spell are states of the mind or magical effects. Some soldiers by the way say that praying while the spell is cast helps to speed up the healing, but whether this is true or not can hardly be confirmed. What happens though within an Aura of Restoration area is the application of the mage's knowledge to return things to their natural state of being. The loose cár'állía of the wounded persons are seeking reconnection, which the generated healing wind provides. Damaged physical patterns of the body are rearranged anew, following the lead of the healing wind, and within a short period of time a soldier treated with Aura of Restoration can get up again and continue his fighting. It should be noted however that being healed physically doesn't mean that a soldier doesn't feel weariness or weakness anymore - the magical speeding up of the healing process might have its side-effects, which shouldn't be neglected. Return to the top

Casting Procedure. To cast Aura of Restoration a wind mage first should gather several wounded persons around himself or herself (note that addressing single persons preferably should be done with a minor spell). Then the caster should spread the arms to gather the wind energies of his surroundings and combine them with his own, where he focuses on the purpose the spell is meant to achieve. Once his own cár'áll is ladden with healing power, the mage will eventually emanate this healing wind to his surroundings, where the spell shows its effect. Aura of Restoration is very draining for the mage who casts it as a lot of his own cár'áll is part of the energy involved in the casting process. Return to the top

Magical Formula. Not yet defined. Return to the top

Focus/Target. The focus of this spell is the mage himself (or herself), as the gathered wind energies need to find their orientation and destination through the person of the mage. The mage then emanates an aura driven by healing wind having a restoration effect on the surroundings. Affected of the spell (that means actually targeted) are those people located in close proximity to the mage. Return to the top

Reagents. Any kinds of crystals including sand is helpful for this type of spell, where gathering wind ounía is of uttermost importance before releasing these newly created energies. Mages oftentimes hold tiny crystal splinters in their hands when focusing wind, and then release then once the healing aura is generated. Return to the top

Spell Class. Restoration as physical representation of Sphere III, the Wind Sphere of Clarity. Return to the top

Range. The closer the persons, who are meant to be healed, stand to the mage performing the casting of the spell, the higher the chances that the healing will succeed. At level 6, the initial level when this spell can be cast, the targeted persons need to be located no further than 2 peds away from the caster. With each level one can add approximately one more ped to the area of effect. Return to the top

Casting Time. Aura of Restoration is a very powerful spell and among the key spells of higher level spellcasters of the element of wind. To gather the necessary energies for Aura of Restoration a good deal of concentration is necessary, which lasts several minutes, also depending on the among of wind a mage intends to gather and apply. A level 6 mage therefore might need around 3 minutes to be able to finish casting and actually heal persons, at each higher level half a minute less casting time is necessary. Level 12 mages even are able to cast Aura of Restoration within a few blinks. Return to the top

Duration. The effects of the performed healing procedure are of permanent nature, being due to a complex magical treatment of Sphere III. Return to the top

Counter Measures/Enhancing Measures. Additional mages, who join the process of the Aura of Restoration casting, of course will increase the healing powers tremendously. Also continued casting of this healing spell on very seriously hurt persons will have an accumulated effect, making an only partly successful healing complete. Return to the top

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