Spell Effect. As known among students of the Magical Academy of Ximax, the Xeuá principle consist of the antagonistical principles of Ahm and Soór, the "passive" and the "active" parts of being. While these two are usually in balance, Physical Shield makes the active part, Soór, dominant, thus creating a magical shield of force that can be used to stop any physical object from passing trough. The strength and size of the shield depends on the power of the mage casting this spell. As this spell is quite draining for the caster, the shield does not last long; however, the caster can make the spell less draining by lowering the power of the shield when it is not very urgent to use it, without terminating the spell. If the need arises, the shield can be put to full power again in the blink of an eye. Return to the top

Casting Procedure. The mage has to speak the formula while imagining a shield in front of him. If successful, a glowing shield will appear in front of the caster. Note: The shield does not have to stay in front of the caster, it can as well be moved all around him; however, it does not “bend”, but stays a straight flat circle. It should as well be noted that the shield can not be moved more than one ped away from the caster.

The following table gives an idea of the power of this shield according to level of the mage:

Magical Formula. Amn fa cár’áll (Styrásh Amn fa cár’áll, translated "force of aura") Return to the top

Target. The mage himself/herself. Return to the top

Reagents. Still to be added. Return to the top

Magical School. Xeuá School. Return to the top

Spell Class. Still to be added. Return to the top

Range. Physical Shield is cast on the caster himself, however, the shield created is one ped in diameter at the initiate level, increasing with half a ped per level above the initiate. Return to the top

Casting Time. About 10 seconds. Return to the top

Duration. The shield can last as long as the caster has the energy necessary to keep the Soór aspect dominant; however, the Ximaxian mages say about 10 minutes at the initiate level, adding five minutes per level above the initiate. If the shield is set on “standby”, the duration of the spell is doubled. Return to the top

Counter Measures/Enhancing Measures. To counter Physical Shield, one can either dispel it, or use a magical attack, because this shield does not deflect such attacks.

To enhance this spell, one can use spells that restore the magical energy of the caster, thus granting the spell a longer duration. Return to the top

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