THE
KUGLIMZ
BATTLE-LEADER
DRO'GO
MINAR'IAN |
The most famous of all
Kuglimz is
undoubtedly a man of the
Helvet’ine Kuglim - he
is Dro’go Minar’ian (which is translated as “Bright
Eagle of the line of Minar"),
though commonly known to his peers as Drogo. Biographers estimate his birth date
is ca. 1637. Not known simply in the cold Northlands from which he hails, but
also throughout all of Caelereth. It is an
amazing sight indeed to see this burly barbarian from the North hob knobbing
with the high nobles of the Santharian
court, clothed in furs and golden armbands while they wear fine linens and
tasseled slippers. He has even traveled to the
Isles of Quios to set up trade
agreements with the powerful Stormcloak Shipping Guild.
Few have come as far as the displaced barbarian youth that was driven into
Santharia with other
Kuglimz. This
rise from poverty and adventuring to being Dirg’mystrume (lit.
"Battle
Leader") of the entire
Kuglimz
people is enough for stories. But it was his efforts
since returning to his homeland and uniting the quarrelsome
Kuglimz that
brought him fame throughout the Northlands.
Some tales of these deeds spread to
Santharia, however when he showed up in
New-Santhala proposing trade agreements
and alliances he became well known there as well. It is here that he was given
the title "Lord of the North" from the king himself. While on this first trip to
the capital of Santharia
he made the acquaintance of Artimidor Federkiel.
Fascinated by the endeavor known as the
Compendium, Drogo shared
his knowledge of Northern Sarvonia,
and promised that each time he visited
Santharia he would share more with him. While also there,
he made the re-acquaintance of Avennía "Wren" Asaiá whom
he had adventured with when he had previously lived in
Santharia. Since that
first meeting he has come to know many
Santharian notables including
Masterbard Judith of Bardavos,
Faugar of Nyermersys,
and Talia of the Shendar. Drogo has
even set up promises of safe passage, as safe as one can ever be in the
Northlands, to other researchers of the
Compendium who wish to
travel and write about Northern
Sarvonia.
Appearance.
Taller then a mountain and broader then a
tulmine tree is the way he is
described in whispered tales of his deeds over campfires throughout the North,
though in truth he is two and a quarter
peds in height with strong
thick bones that support his muscular body. He is light of complexion, with a
strong face that has high cheekbones and an overall chiseled look to it. Hazel
eyes that seem to change slightly dependent upon his mood peer out from
underneath a noble brow. When angered they turn a cold grey that matches the
piercing mists of the North, but most often they are filled with a light green
that seems to sparkle as he laughs, which is often. Though Drogo is an
impressive specimen physically, it is not his muscles or angered look that
brings dread to those who oppose him. Rather, it is his hair. He has long, dark
blonde hair that reaches down to his waist with countless bright rings of steel
placed throughout it. This a Kuglimz
tradition, where each ring denotes an enemy one has killed. The sight of his
ring encrusted hair alone can be said to strike terror on the fields of battle,
for if so many have died by his sword and
mace, who may stand against him?
Normally Drogo favours the clothing of his tribe which are tunics dyed a rich
yellow from the alth’tiert plant with
broad check designs. The tunics tend to have a keyhole cut to the neck for more
comfort. Around the neck and sleeves there is intricate embroidering of
stylistic horses, birds, and other animals.
The tunic has small slits along the sides to better allow the mounting of the
Kuglim war horse, the
kev’lor. The breeches he wears are
made of hide that has been tanned and softenend. Finishing the garb are finely
worked leather boots. Upon his forearms and biceps he wears thick bands of gold
with cunning designs etched into them by
Helvet’ine craftsmen. Over
the tunic is the traditional cape or cloak of dark
nul’tum fur. When it is warmer, much to
the delight of women throughout Caelereth,
he will often wear a pair of breeches with only his golden adornments. There is
not a place he goes without his weaponry,
even the king of Santharia has given Drogo
leave to wear weapons in his presence. Upon
his back is a bastard sword known as
Kor’Helvet (lit. "Helvet’s Hand"), and a mace named Vor’Helvet (lit. "Helvet’s
Fist") that rests upon his right hip. There is also at times an an
axe on his left side. When asked why the
axe is only present sometimes, Drogo replies
in a laughing way that Ash’mari only
deserve to die by their own weapons. He is
a veritable armoury in and of himself. When he girths himself for battle with
the rest of his men, he uses a flexible chainmail upon both himself and his
steed as other Kuglimz’torek do.
Personality. When
most people who know Drogo are asked to describe him, they simply laugh and
respond that he is bigger than life. That is not just in response to his size,
rather it is his overwhelming personality that they refer to. He is one of those
people who are quick to laugh and quick to fight. It is not that he goes around
picking fights, rather battle is just a natural part of him and he has no qualms
about showing off his prowress. There are few that can be called as generous as
he, one story tells of him bequeathing a whole chest of treasures upon a farmer
whose crop he inadverdantly destroyed while battling some
orcs. The charisma that carried him to be war
leader of the Kuglimz is evident
every time he steps into a room, people are drawn to him and find themselves
liking him even if they had decided not too.
It must also be said that this is rumoured to not always to be so. In his
younger years he was much more quiet, prone to solitary journeys into the wilds.
Some say he sought his own death in those times, others that he looked for life
in the dangers of adventuring. Drogo himself does not comment about these times
and brushes off questions about them with a few glib remarks and some laughter.
He is still known at times to go off for a few days on his own in the wild
Northlands, much to the fear of the elders and the joy of his fighting men. For,
he always comes back with another story to tell over a flagon of mead.
Biography.
Dro’go as he was first named, was born in the
Helvet’ine city Lu’Welima
around the year ca. 1637. Only three years of peace would be known to the child,
because in the year of ca. 1640 the
Ash’mari who had been laying siege to the
Helvet’ine cities finally
broke through with the help of the
Diorye'oleal elves and began the subjugation and decimation of the
Helvet’ine. Some of the
people managed to escape during the chaos of conquest; this included Drogo and
his mother along with several of his father’s warriors. They slowly made their
way through the Tandala Highlands
by hugging the coast of the Dark Sea braving untold dangers into the
Santharian province of Vardýnn. The whole
of the journey they were chased by
Ash’mari ravagers, they made their way through the Forest of Calmarios to
the small village of Nordril where Vardýnn forces intercepted the few
Ash’mari that had survived the trek
south and cut them down.
It is there that Drogo his mother and the handful of other
Kuglimz stayed for the next few years
at the leisure of the local lord. When Drogo was ten years old a group of men
who had been harassing the Kuglimz
for years took the harassment a step further in their drunkenness and set
fire to the small group of houses that the
Kuglimz lived in. Drogo escaped and
survived the fire; however his mother along
with several others did not. He does not talk about his mother, nor the pain
that her death inevitably caused him. Drogo attempted to take revenge on the
men, waiting for them in the night, however being only ten he was beaten, spit
upon, and left for dead. He soon left, promising never to return again.
The next eight years are hard to track as Drogo was constantly on the move,
never staying one place too long, or getting too close to anyone. He spent time
as a common laborer, a merchant guard, and fighter for hire. It must be said
though he did not stay long, that he excelled at all of the tasks that he
attempted. It was common during that time for his employers to not even know his
name, but when this biography was researched, just physically describing Drogo
turned up quite a few results. The most notable results were from his time spent
as an adventurer in the Troll Mountains. It is here that he supposedly slew many
of the dangerous beasts and secured much treasure. Here he was only known as
"the Barbarian". Though when asked about it, Drogo remarks that the time he
spent there is all a little hazy, though he remembers that the mountains were
beautiful.
It was during his time adventuring that he was given some visions that he
interpreted as coming from the Goddess
Seyella, the Santharian Goddess of
Destiny. Later, after learning of Lier'tyan
from other Kuglim, Drogo became
convinced that Seyella is merely a
manifestation of the All Mother herself. Following those dreams led him first to
Avennía "Wren" Asaiá of the
Ylffer elves. He then imparted on an
arduous journey back through the
Tandala, facing insurmountable odds. With a small group of fellows he
managed to win his way through trials and tribulations to the far side of the
Tandala Highlands, all the time
fighting unknown foes. At each point of contention he followed his visions, and
the success this caused him validated the vision. It was only when he finally
crossed the Tandala that different
parts of the vision came together to form a complete picture. What that was,
Drogo has never informed anyone. He still claims to follow the vision, so what
end he saw has not come to pass yet. Or, it may have and he is simply being
politically wise and using the power of a vision from the gods to help secure
his position as Dirg’mystrume.
While in Northern Sarvonia Drogo
found his people conquered and the land overun with enemies, all of them willing
to take his head. During one night he came across some of the Kuglimz’ura (lit.
"Plains Tribes") and joined them in their efforts to harass the cruel
Ash’mari and
Diorye'oleal Elves. He did this,
and he did it well, sowing confusion and discord amongst the cruel overlords. He
also joined together separate underground groups creating a sizable rebel force.
Once he gathered enough men beneath him he went to the
Injerín and with their aid he and the
Kuglimz beneath his banner drove out
the invaders in a series of brilliant campaigns and liberated the Celeste
Lowlands from this dark horde in ca. 1657. Finally after their depredations
which started in ca. 1624 the Kuglim
were not only freed, but also for the first time in memory they were truly
united. After his victory, Drogo was named Dirg’mystrume (lit. "Battle Leader")
of not only the Helvet’ine,
but also of the Trk’Matiu
Kuglimz. This was the first time that a single man was named as the battle
leader of not only a Kuglim’torik (lit. "Home Tribe"), but also a Kuglim’ura
("Plain Tribe"). But this would only be the beginning.
After taking on the title of Dirg’mystrume Drogo spent some time with the
Injerín, strengthening the alliance he
helped build against the Ash’mari and
Diorye'oleal. From there he used
the friends that were made with the
Injerín to win some time with the
Kurakim Dwarves, and he even set up trade agreements with the
Artyrhón Elves. While spending time
with these different people, especially the learned
Injerín he learned the true history of
the Kuglimz. That they are not just
the uncouth barbarians many view them as, in fact the descendants of the once
great Mynian Kingdom. Using this
knowledge and the even more shocking knowledge that he is actually descended
from the line of kings that once ruled, along with his status amongst the
Kuglimz to unite them under his
leadership. One by one each Dirg’mystrume of the different
Kuglim bent their stiff necks in
supplication to Drogo. His people then bestowed upon him the descriptor
Minar’ine to his name, making him Dro’go Minar’ian. The treaties and trade
agreements that were created have made it so that he is well along on the way of
uniting the other races under him as well. Now there are even rumors that he has
his eye on re-capturing the ancient lands of the
Mynian Kingdom and clearing out the
Ashz’Oc and
Losh’Oc orcs out of the region.
During the time that he spent forming alliances and uniting his people he also
made forays to other regions to enhance the status of the
Kuglimz and open them up to other
opportunities and fame. He helped broker trade agreements between the most
powerful traders in the North, the
Artyrhón Elves, and the Stormcloak Shipping Guild
of Santharia. This deal allows a hefty
percentage of the profits to the Kuglimz,
which the Kuglim mightly approve of,
and he was also allowed to take a trip with a
Stormcloak trade vessel to the lands of the
Kanapan Peninsula. Word has not
traveled back as to what may or may not have happened there, however he did come
back festooned with fine cloth. He is constantly traveling and trying to tie his
people to the rest of Caelereth, thus
bettering them and their lives. There is no telling where he might take his
people, but it seems to only be good. There are of course those who disagree
with all of these changes, saying that they are coming to fast, however this
seems to be a small minority. It must be said though, that if Drogo ever
departed too far from those traditions that the
Kuglimz hold dear there would be
trouble.
Importance.
The political importance of Drogo is almost indescribable. Though if asked he
will tell you all about his importance. He did convince, cajole, threaten, and
beat different members of the Kuglim
tribes to bring them all into one people. This is a feat in and of itself.
After that he gathered them up and decimated the
Ash’mari and
Diorye’oleal armies that had
conquered the Kuglimz. The
Kuglimz have kept this area free from
the depredations of those two tribes ever since. Drogo also hammered out tight
contracts of trade and fellowship throughout the region and has fostered good
relations with other important races. Every time that he comes on down to
Santharia he invites researchers up North
to investigate the new things there, and by providing a safe haven for them, he
fosters the growth of knowledge.
Information provided by
Drogo
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