The land mass northeast of Northern Sarvonia, the Island comtinent of Cyhalloi, is far different than anything further south, and so is Cyhalloi's vast Tundra. At first glance the Tundra of Cyhalloi seems barren and desolate. Upon closer inspection, the gentle rolling fields covered in ice and snow are teeming with local flora and fauna. The forests are a frozen wonderland; the ice casting the weak sunshine into brilliant glimmers of color that change when one moves.

Description. As stated, the Cyhalloi Tundra seems desolate and cold. But to the tribes and races that live here, the Tundra is the most lively and liveable place on the continent. The tundra spreads across the interior of the large continent, and is struggled over by the local tribes and races for the biggest pieces. Sheep, rodents and goats graze on the sparse grass, and wolves, bears and other carnivores prey upon these. There are not many insects or large birds living in the Tundra; it is quite cold and makes it very difficult.

The Tundra of Cyhalloi

View picture in full size Picture description. Winter in the Cyhalloian Tundra. Image by Fiorellina.

In the forested areas of the Tundra, the trees shelter the ground, allowing some of the more colorful plants to live in shelter from the cold gusts. Paths are worn all through these forests; giving a sense of great use. However, these paths are created by the snow that falls from the trees, it lands upon the earth and wipes away any seedlings that try and take hold.

The towers of the Cyhallrhim elves stand tall and erect beyond the reaches of the Tundra; as the Cyhallrhim are not fond of conflict. Kasumarii carryhomes pepper the tundra in small abundance. Return to the top

Location. The Continent of Cyhalloi is located northeast of Northern Sarvonia. As the continent is quite surrounded by ocean, the amount of foreigners who visit is few. The Tundra of which we speak spans the interior of the main-land mass, reachable from shore by a two-to three-day trek by steed. Return to the top

People. There are a few sparse tribes that colonized the Cyhalloi continent. The Kasumarii are the warrior human tribe, they have taken up a vendetta against the Cyhalloian Orcs. The Cyhallrhim are the ghostly elves of the continent, quite primitive compared to brethren of other continents. Return to the top

Climate. The Cyhalloi Tundra is cold. Very cold. Its inhabitants wear heavy layers of fur and cloth, and cloaks to wrap about themselves. Ice and snow is ever-present, and few plants of warmer climates can break through the cold snap. Plants that live here are only native to Cyhalloi. Return to the top

Flora. The Plants of the Tundra are for the most part dull and drab in color, growing low to the ground to avoid the cold and the wind. While some of the plants use animals to transport their seeds, others prefer to hide among others and deposit their seeds themselves. All of the plants of the Tundra are native to Cyhalloi; it has been proven that if a plant is withdrawn from the Tundra and placed in a warmer climate; it either dies or grows to amazing size. The skyweed for example is believed to have originally been native to Cyhalloi; the plant seems well-contained in the cold of the tundra. Return to the top

Fauna. Goats and sheep can be found at the Cyhalloian Tundra in abundance, though their numbers are kept down due to the tribes that hunt them. Bears, wildcats and wolves, as well as other carnivores also hunt these animals; though these hunters are not seen so often. Small ground birds flourish here, though large birds that take to wing are rare. Most animals here have only a small distinction to their warm-climate relatives; they have thicker fur and a small layer of fat to keep them warm. Some grow fur on their paws for traction on the ice. Return to the top

Resources. Though the Cyhalloian Tundra seems desolate, the land is rich in resources to those that know what to use and where to look. Sheep wool can be woven into thick, heavy cloth and pelts are even better at insulation. The meat of these animals is rationed; what is not eaten right away can be packed in ice for a later meal. Sinew makes great string, cord and rope; much stronger than that of the sheep-wool. Bones and horns have uses as pins, buttons, beads and other trinkets, as horns can be ornamental or used in trade. Whales and seals are used in the same fashion; though their massive amounts of fat serve in candles and seasonings. Plants can be boiled and combined to make foods and seasonings; some are medicinally useful. Metals are easy to find in Cyhalloi, though they are impure and pliable. This makes them near useless for things other than cooking and weak defense armor. Return to the top

Myth/Lore. As the people who live in the Tundra of Cyhalloi are quite serious, there is little room for myth. The Kasumarii base their tribes upon the Nightsons; they maintain that it is not myth. The Cyhallrhim are known to have few or even no myths, they prefer not to clutter their already-hard lives with something unreal to fear or wish for.

Some hunters claim there is a huge troll or beast that roams the Tundra; stealing kills and scaring them unnecessarily; few try to think about it. Some accounts are included below:

"The beast is huge! it has to be at least 3 peds in height - and covered in fur! Or ice... I'm not sure. But it looks like a bear, walking erect with blood red eyes."
-- Estoor, Kar-ii Greendeath

"Had taken down a goat with my bow at 20 peds out, I did indeed. Saw the goat fall and everything... but when I got there, all I could find was a bloody mess. No goat anywhere. The thing took my kill and wasted my time. Next time I see him, he'll be MY meal."
-- Ammos, Kar-ii Korenjaan

"Child and I among bush. Pick of berries near Tower. Beast appear; hair like ice, eye of flame. Roar like cold wind entangled bear. We ran indeed."
-- Yo'inlia, Cyhallrhim
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More details on the Tundra Beasts can be found at the Tundra Beast Legend as recounted by Sahndorf.

Age of Silence

ca. 11880 b.S. Leaving of F'v'cl'r
The tribe soon to be know as the Cyhallrhim leaves F'v'cl'r as internal struggles begin tearing it apart. They travel north, as most of the tribes seem to be heading southward. The elves become nomadic, living in tents and their features become more and more unique from other elves.

Age of the Blood

602 b.S. Flight from Nyermersys
The origins of the Kasumarii are traced back to the Plague of Nyermersys of 602 b.S. A large group of panicked citizens evidently puts its trust in several departing vessels; this portion of Kasumarii history is known as the Exodus. Evidently they make their way to Covert Major, and at that point records are sketchy.

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