Tyr Faerath is the last remaining dwarven city of the old High Dwarves. It is a mighty trade city and controls the trade routes from east to west of Nybelmar. The military presence is not great but enough to defend the trade routes and no army has ever taken the city by force, this much thanks to the great walls and military pacts with both the Korweyn Empires. The three city gates are located more than 100 peds above the grasslands below. Only stairs may reach two of them.

The dwarves of Tyr Faerath are no mercenaries or guides like their cousins, the Plain Dwarves. They are mostly merchants, smiths and salesmen. The city is run by the Traders Council, elected from the seven mighty families of the city.

Description. The plains of Moredein Tyrath slowly climb up against the feet of the mountain. The grass and bushes gently give way to the stone and the rock. Where the mountain starts to rise, there you can find Tyr Faerath.

For a city of this size itís pretty hard to spot from a distance. Most of the houses are carved directly into the living rock, which is of a dark grey, almost black colour. Shades blend into the buildings. As the city has expanded further up the mountain, the houses and towers have become higher and higher.

The city appears to be unpopulated when looking at from a distance. The roads appear empty and no people are seen in windows. But this is an illusion arising from the fact that the Kiingerim have built roofs over every street and square. The roofs are made of strong timber from the Emeraldwoods and then covered with a thin pavement of black stone. The roofs are there both to prevent people from looking into the city and to block the rays of the sun. That the windows appear empty is just an illusion. There are almost no windows above the cityroof.

The first thing you see is the wall. Black and shiny, it represents the power the city has over the trading. It took the dwarves two hundred years to cut out the stones from the black rock and to build the wall as it was rebuilt before it was completely done several times. The dwarves polished the black stones until they shone and no crack or space between the stones could be found.

For a city of 30.000 souls it covers a rather small area. When walking in the streets you rarely see any warehouses or storage-houses. When it comes to digging the dwarves have a big advantage compared to other races and the buildings often go as deep below the ground as they go above it.

The city is the largest dwarven city on the whole continent of Nybelmar. It is a great proof of the craftsmanship of the dwarves, and the last of the dwarven metropolises. The mighty walls, at some parts higher than 20 peds and more than 10 peds thick, have protected the city from intruders until this day and the magnificence of the towers of stone are only matched by the mountains.

A great waterfall drops more than 50 peds from the rock above the city down through a hole in the roof into a pool in the central square. At evening the sunlight is split up by the water and a rainbow of colour sparkles all over the roofs and houses of the stone-city. The water was led there by engineers more than three thousand years ago. Nobody really knows exactly when it was built, although they do know how much it cost. On the side of the pool is engraved ďCost: 300 barzĒ. - This is a Kiingerim tradition that shows how much these dwarves value their money and belongings. They want everyone to know how much they spent on their house or statue or monument.

The city was at first a muddle of houses, stores and smithies. As time passed the districts of the city became more and more demarcated and specialized.

Location. The city is located on the southern end of Zsharkanion Peaks, at the foot of Mount Hizkan, in the center of the continent of Nybelmar. To the south it has the heaths of Moredein Tyrath, to the east Fauthuin Lundain and the Crystalwoods. For controlling the trade route the city is perfectly located. The only way to get from east to west by foot is by the gates of Tyr Faerath. Return to the top

People. The city is populated by the last of the High Dwarves. Before the War of Chosen the High Dwarves were numerous and had three known mountain-cities. After the war Tyr Faerath was all that was left. The survivors travelled to Tyr Faereth and the settlement was expanded even more. The ones that couldn't make a living in the city took off and settled in the deserts and plains.

The people of Tyr Faerath were true survivors. They were the ones who had lived through the wars. From a strong race only the strongest survived. The dwarves of Tyr Faerath therefore grew stronger and prouder in the years after the war. More than 30.000 dwarves live inside the walls. Their numbers are increasing slowly as they have only a limited space. Every year some of the poorest dwarves have to move out in the deserts due to overpopulation.

There is a society-class-system in Tyr Faerath that is not found in any other dwarven city. Itís based upon the wealth of your family and what class youíre in has great influence on how your life is going to be. As the dwarven businessman Validon Perlin (1198 a.S. Ė 1401 a.S.), member of a rich trading-family, wrote in his biography:

"Strictly separated by classes and districts one thing, one desire, still holds the city together; The desire to have more money than your neighbour.

Seeing 30.000 dwarves all wanting more wealth will be fascinating for the researchers, scary for the newcomers and the most beautiful thing in the world for those who live there."

-- Validon Perlin, ďTurning Those CoinsĒ, second edition, prologue, p. 3

The society-classes of Tyr Faerath can be defined as follows:

Coat of Arms/Sign. Unlike their cousins on Sarvonia the dwarves of Tyr Faerath possess a coat of arms. The Coat of Arms of Tyr Faerath is something that has been changed over the years. At first it consisted of two mining-picks on a black background. That represented the mining business the city first was founded upon. When the mining ended and the city took more and more control over the trading routes, the symbol changed several times. The last change was made 752 a.S. by the Trade Council. It is now a simple black background with two thin red crossed lines going from corner to corner.
The black stands for the colour of the city and the red lines for the trade routes it controls. When printed simply on a bag or a chest to say where itís from, the sign of Tyr Faerath is usually simply a square with a cross in it. Return to the top

Climate. The city is used to fast changes in the weather. Living so close to the mountains the storms strikes quick and hard. From blue skies and sun the weather can change to black storm and thunder in a matter of minutes.

The region is however a rather moderate place. Not too hot in the summer and not too cold in the winter. It rains about as much as the sun shines for most of the year, but in the winter the skies are most often clear. Return to the top
Resources. The city makes its money as a intermediary between east and west. Since the mine went dry there hasnít been any real resources to trade with. Large cubes of the black rock itself are sent away to different building-sites. Even though the stone is hard itís mostly the colour the builders are after.

The craftsmanship of the smiths is the greatest resource of Tyr Faerath next to the trade. Itís the only place on Nybelmar where the dwarvesí skills of old times still remain. A wide spectrum of products is made within the walls. Return to the top

Myth/Lore. The city was founded next to the old mine of Mor Fearath. The mine was running dry and many miners became unemployed. One of them, Korl Perlin opened up a small market where he sold simple food and mining tools. After some time travellers and caravans made stops at his market and he got more and more exotic merchandise. He cut himself a large warehouse and other followed him. Many houses were built near the markets and soon there were more traders than miners.

The great myth of Tyr Faerath is still the connection to KorMor Toltrumerin, the great mine of the dwarves of Nybelmar. It is said to reach 9 strals deep and more than 300 strals north from where Tyr Faerath is located. The treasures that were found and brought up from deep under the mountains are legendary, and according to the myth, the ones that wasnít brought up, even greater.

According to history the Deep Dwarves were destroyed along with their great cities and mines in the War of the Chosen, but rumours still say that the mine still exist and that one can enter it at Tyr Faerath. The council has always denied this, though.  Return to the top



12.500 b.S. Founding of the Mor Faerath Mine
Founding of a mine, called Mor Faerath, in the southern edge of the Zsharkanions (connected to "Kor Mor Toltrumerim" - "Great Mine of the Toltrumerim").
10.000 b.S. The Market Outpost
The mine starts to run out and a small trade outpost is started to work as a market for the region.
9.800 b.S. Renaming to Tyr Faerath
The mine is empty but the trade outpost keeps growing and the settlement is renamed to Tyr Faerath.
9.500 b.S.
-9.000 b.S.
The War of the Chosen
Tyr Faearth is overlooked by the hordes of the Burning Mountains.
9.000 b.S.
-8.600 b.S.
Arrival of the High Dwarves Refugees
The refugees of the High Dwarves travel to the city and it grows to a metropolis. The wall is also built in the time between 8.900 b.S. and 8.700 b.S.
6.700 b.S. Trade Route Pact with the Plain Dwarves
A pact with the Plain Dwarves about controlling the trade routes and protecting the caravans is made.
5.300 b.S.
- 3.200 b.S.
Military Pact with Korweyn
A Military pact with Korweyn for protection is settled. The agreement is better for Korweyn than for Tyr Faerath, but the dwarves have no choice.
1119 b.S. Non-Military Agreement with Korweyn
Non-military agreement with the second Empire of Korweyn is arranged.

Information provided by Victhorin View Profile