THE
VENLAKEN
ENCLAVE |
The territories known today as
the "Venlaken Enclave" are located in the south-central continent of
Nybelmar, on the western side of the
Anpagan peninsula. The Kingdom of
Anis-Anpagan once colonized them,
but now they are the place of residence for the so-called
Daedhirian Mages - former
humans that have become undead in their quest
for immortality. Anis-Anpagan still
claims that the Venlaken Enclave is a part of their realm, but the truth is
that since the Daedhirians
settled in the area, the region became more or less autonomous. And because few
people dare to venture there, and also because
Daedhirians rarely showed
any disposition of leaving these "Cursed Lands", no one really ever questioned
this rather strange claim of the
Anpagans.
Description. There
are three distinct regions in the Venlaken Enclave, arranged on a north-south
axis. To the south, the Zylos River delta dominates a lowlands landscape with
misty marshes covered by thick vegetation. Gradually this type of landscape
makes way to a grassy plain with scattered willow groves, having the fortress
of Venlaken in the west and the huge ancient ruins in the east. The
northernmost part of the Enclave is mainly a parched wasteland extending far
beyond the Daran River into the Nybelmarian region
named "The Bucket" by the passing caravan leaders. Because of this wasteland,
the northern borders of the Enclave were ever blurry, a serious problem for the
caravans traveling to or from Tyr Faerath, as it
is well known that many of those that lose their way through "The Bucket" and
venture too far south, may never be seen or heard of again.
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The Sea
of Mirrors - the core of the Enclave
"And all the willows, balded of hidden chantings, danced on a sea of mirrors.
And Inami danced with them. Bowed was his head as he walked upon the mirror sea
and rage poured down his eyes. He dreamt of broken mirrors but then he dreamt
of him, broken as the mirrors."
-- Excerpt from the third fragment of
"Daedhir, the Book of All Fears"
"The Sea of Mirrors" is the name given by
Daedhirians to the
Enclave's region where they are actually settled. Provided by
Asbavaer to the
Anpagans expedition sent in the
Enclave during the Dark Plague, the name seemed to have been inspired by the
fact that this region is dotted with hundreds of ponds and small pools
surrounded by willow groves. To the west, on the shores of the Repose Bay, lays
the fortress-city of Venlaken - the only major settlement of the Enclave. To
the east huge stone ruins covering a vast area stand as a proof that once a
great, but now completely forgotten, civilization existed in this place. Small
settlements of Servants and a few spires may also be found scattered in this
"Sea of Mirrors".
- The Venlaken Fortress
If this might be called a "city" than it probably is the ugliest city in the
world. Dark, gray and silent, the Venlaken Fortress is composed by countless of
stone buildings crowded together without any open or green spaces at all. Often
the buildings lay on top of each other so that in most of the "city" streets
the sunrays never reach the ground.
Traveling through this city is an experience that no one lived to share until
now, so little is known about the daily life of Venlaken. The
Anpagans passed once by this city
though, and they described it from afar as an ever-smoking labyrinth that seems
to have no solution at all.
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Yet from the stories of
Asbavaer we can conclude
that Venlaken is not a dead city, as a rather large contingent of Servants
lives there, housed in the lower buildings. Their
Daedhirian Lords inhabit
the upper buildings, the most influential ones having one or more districts
just for themselves and their abominable experimentations. One such influential
Lord was Asdamon, who was
known to have five or six districts right in the center of Venlaken. He donated
four of them to the Daedhirian
"community" in order to build the infamous "Daedhirian
Vats", a structure that is still in use up to this day. Originally the Vats
were used to revive the decaying bodies of these twisted mages by replacing
their various body parts with similar ones taken from the Servants. This
practice raised many disputes and even armed conflicts in the Enclave and was
abandoned after the Dark Plague, when
Asdamon's most fierce
opposer, Asbavaer,
eventually prevailed. The healing capabilities of this invention though were
not to be overlooked and so the Vats are still used by
Daedhirians, though only
to obtain a certain regeneration of their bodies through a painfully long
process. And even today, this building towers over Venlaken, with its dark
stained windowless walls, a bulky structure always releasing a thick black
smoke towards the Repose Bay. It is said that the restless souls of the
murdered Servants are still haunting within its walls, crippled and miserable
ghosts whose screams and moans are weaved into the constant buzz of the Vats'
afferent machineries.
Once, before the Year of Darkness, the city of Venlaken was a thriving
Anpagan port, built by
Anpagans to use it as a last point
of resupply on the ancient sea route to the distant cities of Zhun. The famous
works and deeds of Armand DaRan
changed all of that though. By discovering a method to kill and even control
the great Sea Wyrms of the Zyloth Sea, he basically doomed the Venlaken city as
there was no need anymore for this costly and lengthy route to Zhun (following
the southern Nybelmarian shores) to which Venlaken served as a last outpost.
Also the same Armand DaRan is
believed to be at the origin of the
Daedhirian heresy, as the
Daedhirians themselves
claim that their most treasured text (the one that actually caused the heresy),
"Daedhir, the Book of All Fears"
was written by him. In any case, after the Year of Darkness and after the
establishing of the so-called Enclave, the Venlaken port became indeed
off-limits to any Anpagan ship. And
to make the matters even worse, the once welcoming
waters of the Repose Bay became a real
trap for any ships sailing too close or driven there by storms. Apparently,
some time after the Year of Darkness, a series of large tremors have changed
the bottom of the sea transforming the Repose Bay into a place rigged with
sharp rocks rising out of the waters and
irregular shallow portions. Many captains brave enough to venture their ships
in the sight of the Repose Bay are still reporting that the place looks like a
veritable graveyard for ships. Yet despite all these warnings, the stories
about the huge amount of treasure sunken in those treacherous
waters in the past centuries are still
tempting foolish adventurers to their inevitable doom.
- The Ruins of Venlaken
The western plains of the Sea of Mirrors slowly make room to the east for a landscape dominated by soft hills rising higher and higher towards the proximity of the Bothon Mountains. Literally hundreds of small ponds surrounded by willow groves are scattered among these hills. But what is really a strange sight in these parts is the presence of a series of huge stone ruins extending all over the region. They were clearly built by an ancient civilization, which is now long gone and forgotten; yet the ruins themselves stand as a proof for the greatness of this civilization.
The ruins look like they have
once been part of a single large city, a city like no other ever before or
after, a city so vast that even the most imaginative of scholars cannot picture
the way it could have looked like in its days of glory. Immense colonnades rise
up from the ground, massive walls are sinuating between the hills, gigantic
stone platforms and foundations and as well as an extensive underground network
of tunnels make up for one of the greatest mysteries of
Nybelmar. Who could have built such a city, where they are now and what
cataclysmic manner could have brought their doom are questions that will
probably never find an answer. These ruins are now veiled in the dead silence
of the Sea of Mirrors.
Most of the Servants of the Enclave are settled in this region, various small
villages being scattered among the willow
groves. Some of the Daedhirian
Lords attempted to rebuild a few of the ruined structures and set up their
quarters there, but nothing that they have built seems to match the majesty of
this once great ancient city. They are also using the underground tunnels for
their twisted magics, so these are known to
swarm with all sorts of undead abominations (that presumably were once
Servants). Actually, from what
Asbavaer was saying, the Anpagan
scholars concluded that there is something special about this region, as the
Daedhirian
magic seems to be more successful here than in
any other place of the Enclave. This matter though is quite a controversial
one, as it does not explain the fact that the large majority of
Daedhirian Lords is still
camped in Venlaken. So why would they avoid a place where their
magic ways are known to thrive? There were
also other speculations made about this eastern part of the Sea of Mirrors.
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Mostly after the events of the
Dark Plague some of the Ansaran mages have started to take the popular legends
from the Anpagan province of Lun more seriously, about how a certain gateway to
the Netherworld might exist in that place. Such
a connection to a most dark world would certainly explain a lot of the
mysteries surrounding the
Daedhirian heresy. These mages have gone even that far as to identify this
supposed gateway in the northernmost ancient stone structure of the Sea of
Mirrors. Standing alone at the edge of the wastelands named "Oblivion's Call",
there is indeed such a structure resembling a gate, but if it is a gate then it
is a gate to nowhere from nowhere. The mages though claim that this structure
is able to make the connection to the Netherworld
only when certain conditions are fulfilled and they quote the
Book of All Fears itself to prove
this claim (and the fifth fragment seems to refer indeed to this structure,
but, as with all the other Daedhir
fragments, is too cryptic to allow a certain theory to be produced).
The official position of the Anpagan Mage Guild though, is that there are no
such things as Netherworld or gateways to other
planes of existence and any discussion on the matter is pointless until someone
really produces a viable proof for that. Instead they are tempted to accept as
an explanation the fact that there is a possibility that the strange phenomenon
encountered on the southern seas and named by the
Sarvonians "Ethereal Void" could present a
certain feature, causing it to extend at a particular time up to the western
Anpagan peninsula, where the
Enclave is located. But apart from the fact that this hypothesis seems to be
more coherent with the general Guild's worldview, there are no viable proofs to
support it either.
The
Oblivion's Call - the northern wastelands ("The Bucket")
"People tell that
Inami comes from the wastelands. And
they tell that once in a while he stops for a
willow's shadow to watch the
faeries dance. And they dance around
Inami. Mad wicked faeries."
-- Excerpt from the third fragment of
"Daedhir, the Book of All Fears"
On all the Nybelmarian maps the northern border of the Enclave is considered to be the Daran River. This river springs from the Bothon Mountains being mainly fed by the rains; therefore it sometimes disappears in the dry years. However it is the last source of water in the parched wasteland that the Daedhirians have named "Oblivion's Call".
With the Bothon Mountains in
the east, the Zharkanions Mountains in the northeast and the Benderrath
Mountains in the north, few rains, if any, reach this region. The caravan
leaders that pass through the northern side (in the shadow of the Benderrath
Mountains) to or from Tyr Faerath, have
suggestively named these wastelands "The Bucket" - as this is exactly how the
traveler would feel in these parts, like being inside a hot and dry bucket.
Because of this wasteland and because of the fact that the Daran River is often
dried out, the northern border of the Enclave is ever blurry. Not once there
were caravans finding themselves lost in "The Bucket" because of some sudden
dust storms and in many cases this "ever blurry" border of the Enclave proved
to be fatal for them.
The "Oblivion's Call" or "The Bucket", is perhaps the most unsafe place in all
the Enclave and not only because of the extreme desert conditions but also
because the place is intensely roamed by the "Lost Ones" - various apparitions,
often malicious, that are believed to be the direct or indirect result of the
Daedhirian
magic. Though there are no
black unicorns or Bala'urs to
terrify the travelers, dream tempters,
mad faeries (though only
around the Daran River), packs of haunts (of all variations) and hosts of
mindless walking dead (though no one really can explain their presence in this
desert) are enough to make up for their absence. But not every apparition here
is malicious and we can mention in this respect the mysterious
void sails. Rarely, if a caravan is
lucky enough, they would catch the sight of such a magnificent graceful
creature floating above the grounds towards the horizon. The
Anpagans believe that this version
of void sails that can be encountered
here is one and the same with the strange character ever present in the
Daedhirian fragments,
called Inami. From these fragments
then, they concluded that the
Daedhirians seem to have a special relation with these
void sails, but on the possible nature
of such a relation nothing is known.
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Also, there is another
interesting feature of this wasteland, a feature revealed by the
Daedhirian Lord
Asbavaer to the
Anpagans during the Dark Plague.
The Bucket seems to be a place causing a slow but inevitable process of
forgetfulness - that's why the
Daedhirians are naming it "Oblivion's Call". The reasons or origins of such
a feature not even Asbavaer
knew, but in the accounts of the
Anpagan expedition every journal seems to mention that the process was
absolutely real. The good thing was the process proved to be reversible as soon
as the region was left. Actually
Asbavaer went even further
and claimed that Oblivion's Call is not just a special place, but an apparition
in itself. The most tempting and mischievous of all apparitions, because it
seems to have an unknown way of luring the travelers into it. The caravans are
not losing their path because of the dust storms, said
Asbavaer, but because they
fall into this apparition's temptation: getting too close they are mesmerized
by the Oblivion's Call and so they are sinking deeper and deeper into its
deadly embrace.
Location. The Venlaken
Enclave is located in south-central Nybelmar, on the
western side of the Anpagan
peninsula. To the south and west the terrible and unpredictable Zyloth Sea is
washing at its shores. To the southeast, the Zylos River stands as the border
to Anis-Anpagan and to the east the
high Bothon Mountains constitute the natural border to the Empire of
Korweyn. The Daran River should
mark in principle the northern end of the Enclave, but in reality the
Oblivion's Call wastelands and the temporary nature of the river make it an
ever-blurry border.
People. Besides the
Anpagan popular myths about "The
Land of the Dead", there are only two sources used for understanding these
people: the Anpagan Republican Wars (which led to the creation of the Enclave)
and the Dark Plague (the only time when
Anpagan troops crossed the Enclave's borders). All the accounts regarding
the Enclave are kept in the custody of the High Mages of the Ansaran Island,
always being a reason for endless arguments between the
Anis-Anpagan's Mage Guild and the
Guild of Historians.
There aren't only mages among the Venlaken inhabitants; some noble families and
lots of peasantry also took the path of exile in the Enclave. Supposedly they
become in time either disciples of
Daedhirians either subjects
to their experimentations. Also some
Anpagan governments preferred to send their unwanted in Venlaken. However,
there is one thing that each of the
Anpagans knows for sure: there is no return path once the Enclave's border
is passed.
With the discovery of the
Daedhirian scrolls, the Ansaran Mages' interest for the Enclave was revived
and thus many tried again to explain their way of life. By studying these
theories we were able to draw a short classification of the various types of
Daedhirians:
The
Daedhirian Mages
While more or less all the inhabitants of the Enclave are called
"Daedhirians",
there is one category which stands out - the "followers" (or "descendants"; the
Mages could never reach an agreement on this issue) of the original group of
Mages who initiated this system of practices based on the esoterical knowledge
contained in "Daedhir, The Book of All
Fears". None of these
Daedhirians
are truly "alive" anymore but "undead". They seem to have reached a certain
"excellency" in preserving their own spiritual essence after death and their
works are focused on finding ways of keeping this essence tied on this plane of
existence as much as possible. However it are the
Anpagans
who believe that even if undead, a
Daedhirian
can be destroyed if these bonds (created to keep the spiritual essence in this
world) are severed. There are though reports of ghostly apparitions, in the
Enclave area, that seem to have an active leading role, which could only mean
that some
Daedhirians
have managed to free their essence from the necessity of having a body. Yet
these are only speculations. What is important is that any inhabitant of the
Enclave aspires to reach this state of existence.
The Disciples
This seems to be a mixed category of
undead beings but also
humans. However it is hard to tell if they are
not actually all undead, but because their
appearance is closer to the human one (a very
sick human though) the Ansaran Mages assumed
that they are not all undead. They are the
ones fulfilling their apprenticeship in the service of their masters: the
Daedhirian
Mages. These Disciples also seem to be the mundane
rulers in the Enclave, taking care of the common building sites, maintenance,
mining operations or any other such activities. Only few Disciples manage to
become
Daedhirian
Mages, yet the reasons behind this fact are unknown to
this day.
The Servants
Again a mixed category, but this time being summed mainly by humans.
These are the supposed descendants of the peasantry that took the path of exile,
following their nobles, when the Enclave was formed. Some scholars claim that
the actual Disciples are recruited from their ranks, but observing the Servants'
absolute obedience taken to almost a total lack of any personal will, we might
want to keep some reserves regarding this theory. All the humans
Servants seem to share a very demanding religious cult
dedicated to a strange god combining death and fertility. The undead
that were seen working alongside the human
Servants are in less numbers, supposedly being either the unfortunate results of
Daedhirian
experimentations either Disciples who failed in their
attempt to become Mages. These undead
(with an appearance ranging from fresh-like corpses to
skeletal bodies) lack any form of will whatsoever and must be directly
controlled by a Disciple, otherwise they would just act chaotically. Their
seemingly limited "lifespan" and their constant disintegration makes them a less
preferred workforce for the
Daedhirian
Mages and their Disciples.
The
Lost Ones
Former Disciples or Servants and perhaps even former
Daedhirian
Mages, they are the victims of the Enclave. Moving
corpses crawling mindlessly on the ground, ghosts haunting the southern marshes,
wraiths howling in anger,
dream
tempters feeding on the life force of the living,
they are the marginals, rejected by the Enclave's order. The Ansaran Mages have
often launched in endless discussions about these Lost Ones. Their sentient
ability was often doubted; also there is no agreement on the issue of their
origins. They could be the direct result of
Daedhirian
practices, but they also could originate in the fact
that the very fabric of life was dangerously twisted by these practices - thus
being a chaotic element for
Daedhirians
themselves. There are also some timid voices claiming that it's not the
Daedhirians
causing this but the place itself, argumenting that
this is also the reason for which no
Daedhirian
seems to ever want to leave the Enclave.
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Coat of Arms/Sign.
There is no coat of arms common for the entire Enclave. If the
Daedhirians are using any,
most probable they vary greatly with each Lord. As for one example, the minions
of Asbavaer were seen
during the Dark Plague, carrying insignia representing a white winged figure, of
a vaguely human shape, on a black or dark gray
background. Some scholars claimed that the respective insignia was actually a
representation of a dream tempter
but, given the special nature of the
dream tempters, that can only be a speculation.
Climate. A hot and wet
climate reigns in the southern parts of the Enclave, while the northern parts
are hot and dry. The Sea of Mirrors lies in between these two extremes.
Mythology. The
region, which is now known as the Venlaken Enclave, was not always like this.
From the gigantic stone ruins present there we can conclude that once a majestic
realm existed there. Also, before the
Daedhirians, the
Anpagans have colonized it, the city
of Venlaken itself being actually founded by them. The
Daedhirian mages emerged
only a few decades before the Year of Darkness as a heretical movement within
the Anpagan Mage Guild. They were
claiming that they were actually only following the principles and truths taken
from the last writing of Armand DaRan
(considered to be the greatest Anpagan
magician of all times), called "Daedhir,
the Book of All Fears - the teachings of a wise shadow to the mage Armand
DaRan". This writing supposedly resulted from a
magical inspiration that Armand
had while he was exiled in the east. Some interpreters went even that far as to
pretend that the respective "wise shadow" shows a connection with the
Murmillions' bizarre
Arkhaeon Guild, yet there is little
need to say that such an interpretation is not at all popular in any
Anpagan scholarly environment. In
fact the official position of the Mage Guild up to this day is that
"Daedhir" is just an apocryphal
writing. The truth is that "Daedhir"
was somehow lost during the Republican Wars and only several fragments were
found so far, not enough to support any of these theories. And again, regardless
of the scholarly disputes, the
Daedhirians are continuing to practice their foul
magic in the Enclave, while the place itself
seems to have changed beyond any recognition since they settled there.
Flora. The
willow trees are the mark of Enclave, as
their presence seems to be ubiquitous. Apart from them various other tropical
species abound mostly in the southern parts. An interesting mention though would
be the bone trees that, despite their
plant-like appearance, are actually an apparition. These
bone trees seem to be encountered
mostly in the northern parts of the Sea of Mirrors and in the southern parts of
Oblivion's Call.
Fauna.
Corbies, vultures,
wolves, jackals, and feral dogs, generally
any animal that has no problems scavenging abound in the Enclave. An interesting
mention would be the black unicorn
living in the southern marshes - a beast or an apparition; the scholars never
reached an agreement on this issue. Apart from the usual beasts, the Enclave is
known to be haunted by perhaps the most variated line of apparitions in all
Caelereth. The
Daedhirians are calling
them by the term "Lost Ones", as not even they seem to know which one is a
direct result of their foul magic and which is
just an abnormality.
Resources. It is not
known what the Daedhirians
use or need and the Enclave never trades anything. Presumably iron ore and
granite deposits can be found in the Bothon Mountains at the eastern border of
the Enclave.
Myth/Lore. To a
certain extent everything is a myth about the Enclave. After the Year of
Darkness the Anpagan commoners
started to call this region "The Cursed Lands" or "The Land of the Dead". The
Daedhirian presence there
was interpreted as a sign that the Enclave is actually the border to a world
beyond, where the souls of the dead are going to rest - a
Netherworld. This kind of view was later adopted
even by some of the scholars who were claiming that they know exactly where such
a connection may exist in the Enclave. The increasing success of the
Anpagans' Mage Guild
atheistic views however
have caused this view to slowly fade away even from the minds of the common
people. Even if there is such a world apparently not part of our own, they say,
it surely cannot be a place where the souls of the dead are going to rest. This
Netherworld, if real, should be a part of nature
just like our own world is, as we perceive it. Then the fact that the
Daedhirian
magics are possible to such an extent in the
Enclave could be explained as a natural anomaly that occurs where such different
and maybe overlapping worlds seem to meet. Yet these are regarded only as simple
speculations and not once the scholars dealing with these theories became the
laughing stock of the Guild.
Beyond these disputes however, there is a fact that seems to be standing out as
a truth: the
Daedhirians are certainly
showing an intimate connection with the place in which they settled, since none
of them ever showed the slightest desire to move somewhere else. But then again,
this apparent connection says nothing about a possible
magical concurrence that would keep them there
even against their will. More than that, seemingly just to infirm all these, we
are dealing recently with an increasing number of stories told by the sailors of
the Zyloth Sea, about ghost ships sailing far out of the Repose Bay to prey on
the passing Anpagan trade galleys.
Obviously, the Mage Guild is still trying to minimize the impact of such stories
and dismiss them as products of an inflamed imagination. The truth, as always
seems to be veiled in every piece of knowledge about the Enclave, yet we have to
admit that it is still tempting the imagination of
Anpagans and any other
humans that come into contact with them.
Information
provided by
Smith in Exile
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