is one of the many facets of day-to-day life of
R'unor controlled by the Imperial Court
of R'unor. The Imperial Court itself is
responsible for the administration of justice through the governors that form it
and from them to the various Aspects: appointed judges responsible for dealing
with matters of Base Law within a given canton.
Judicial System. Imperial Law is the domain of the Triumvirate. Barring extreme circumstances, no changes to Imperial Law can be expected. It is from Imperial Law that the Triumvirate draws its powers and they are outlined in excruciating detail within the body of that law.
The judicial system of R'unor begins with the Empress herself. The Empress is the final arbiter of R'unorian High Law, and through the Imperial Court responsible for judgement of crimes and disputes of High Law.
The majority of Base Law is the responsibility of the governors of R'unor, and through them the Aspects. Aspects are individuals appointed to settle and judge Base Law and collect taxes within a given area. An Aspect does not have a fixed place where they perform this task but travels between settlements in a specific order and deals with each in turn. Governors are responsible for setting Canton laws, while city law is a matter of consensus.
Imperial Laws are those which apply to the entire nation of R'unor. Occasionally referred to as Imperial Mandate, these laws are considered, by and large, to be immutable. Imperial Law is founded on the codes and customs laid down by Varana Turtleblessed after the Unification of R'unor in 3200 b.S. Imperial Law includes the imperial succession, as well as the creation of the Triumvirate and the restriction of the power of the Empress. All of R'unor, including the Empress herself, is bound by Imperial Law. Imperial Law also includes the restrictions on lethal, particularly bladed, weapons which persist to this day.
Laws which tend to govern the upper part of R'unorian society, mostly applying to the nobility. High Law outlines the proper way for wealth and responsibility to be distributed following the death of the head of the household, the transfer of property and goods and the responsibilities of a landowner. High Law is as much a set of codified customs and traditions as it is laws, and rarely changes. High Law is also interesting for including the codified rules regarding blood feuds between families or within families themselves.
Base Laws or Common Laws are the laws of the masses. While these may affect the nobility, matters of base law are more likely to touch the life of a common fisherman or merchant than others. Base law can be divided into three categories: Canton Law, City Law, and Trade Law.
Canton Law consists of the individual laws of a canton, a section of the kingdom overseen by a governor on behalf of the Empress herself. Canton Law includes laws of petty crimes, the ability of a governor to levy troops from within the Canton, laws regarding the maintenance of roads or the disposition of land and the degree of taxation. Much of canton law is similar between the cantons of R'unor only varying as the needs of the canton do. In some cases the law may be identical but the punishment for breaking it may be radically different.
City Law is the law of an individual settlement. City Law is sometimes called "People's Law", as they are subject to the approval and voting of the residents of that settlement. City Law includes the disposition of lawbreakers, curfew within a given settlement, restrictions on business and trade, including prices.
Trade Law governs outsiders and their interaction. Travel to and from R'unor, imports and exports and various and sundry minutiae involved with the outside world are all covered in Trade Law. A small portion of trade law covers the creation and value of R'unorian currency as well as penalties for counterfeiting. Trade Law is laid down by the Imperial Court and affects all of R'unor equally but it is enforced by a canton's governor.
Crime and Punishment. Punishment
within the Kingdom of R'unor differs from that
of other nations. There are no prisons on R'unor,
excepting a few cells where accused are held before they stand trial. While
execution is still a possible punishment, it requires a crime of a rather severe
magnitude in order to be considered.
Most crimes are punished by enforced labour. Criminals are conscripted into menial but necessary tasks in order to maintain aspects of daily life. Sweeping streets or markets, repairing sections of road, mining. In some cases, criminals have even been harnessed to plow fields.