A spell highly valued by any developer knowing it, Teleport
allows for quick and safe passage between the various rooms of the Santharian
HQ. It is also widely used to quickly vanish from sight of someone, and also to
avoid flying clubs, hammers, maces, and other particularly nasty weaponry that
always lies easily acessible in some corner of the
It is not precisely known how this spell works, however, several theories have
been made among others than the magic masters. One
theory says that it is not the developer who casts the spell, but
that the HQ itself, abiding one's wish of teleporting,
grants that power. Another theory, on the other hand, contradicts this, and says
that teleporting is simply a product of energy, cár'áll,
willpower and experience. Others again argue that it
is a spell coming from the webmaster himself, as he
started this world.
No matter how Teleport works, it works only for those
who are experienced with Santharian development...
however, both mage, cleric, barbarian, and webmaster alike possess it.
The most common casting procedure for this spell is as follows: One does some
mystic movement, than says the formula, and well... vanishes.
"Turns around and vanishes", or just "Vanishes".
"Teleports away to avoid Dalá's demon ducks", or any
other similar formula is also quite
Technically, this spell should allow to
be used on others than
oneself. However, one of the holy "RPG Commandments" states that one cannot
control others. Thus, this is a self-spell.
none are required, a place within the Santharian team is said to tremendously
increase the effect of this spell.
RANGE. One can teleport anywhere in the world of Caelereth, with the exception
of places magically sealed to teleporting.
CASTING TIME. Instant for short range, and up to 30 minutes for long range. (If
I would need 30 minutes to escape Dalá's ducks, how
could I still be alive?)
Instant effect, no duration.
MEASURES. To counter this spell, one can bind a
developer to a library chair, or one could also lock them up in Arti's dungeon.
Eventually one could hold them by magic, but that is not at all easy.
There are no known means of enhancing this spell.