The Kaýrrhem are the oldest of the elven tribes of Nybelmar and possibly the most respected. Long years they prospered in the vast forests and jungles of the Faellaenion Gaeldorioth (translated the "the Emerald Woods") till the "Great Unrest" divided the elves and caused their great empire to fall apart. In present days they officially still control all the east of the woods, but in fact all the glory their realm once was has now withdrawn to some small secluded spots hidden deep in dark jungles and protected valleys.

The Korweynites who where allies for many years to the Kaýrrhem during the first and second darkness of Nybelmar also refer to them as the Kaýr and the teachers of the Chosen - the Korweynites see themselves as the Chosen by those gods that seek peace and balance. In ancient times they were also called the Taeánrhim (Styrásh
Taeánrhim, the "Hidden tribe") for avoiding any contact to the other races and even their brothers safe for the Astyrhim before the continents fell apart.

Appearance. The Kaŭr look like normal woodelves by appearance but in their veins flows a good amount of lightelven blood hat shines through from time to time. The eldest generation of the Kaŭr - though seldom seen - might be even related to the famous Astyrhim of Sarvonia because when all the races moved to Fá'áv'cál'âr they did not join and only held contact with this one Sarvonian elven tribe. Still, the line of lightelves among the Kaŭr is very thin and only grows thinner with any millenium that passes though it has helped them to amass great wisdom and protect their old traditions to the very day.

Most Kaŭr can be described as highgrown, even for elves, reaching up to 2.3 peds and their body is of elegant slenderness. Their skin is usually of very light tones, people sometimes say they've some kind of light glow about them though if this is poetic exaggeration is difficult to tell. However it is true that most people think about them as most beautiful and perfect even compared to their brethren in the Autumn Woods. Blonde hair from golden to foxblonde are most common, as are blue and green eyes, more seldom is black hair or gray and purple eyes. Their faces are noble with high cheeks and eyebrows. As the Kaŭr reach high age and some can come as close to immortality as a woodelf can do they always seem to have a wistful shadow on their eyes, as if they remember everything about the past and know what to expect from the future. Return to the top

Coat of Arms/Sign. Though only loosely related to the Astyrhim through the myths of time and many legends the Kaŭr bear their version of the Tree of Life on their shield, but theirs is displayed under a sky of stars and one half of the shield is darkened showing the tree burnt not neglecting the first appearance of Coór. Thus their shield shows the dream the way it turned out and how it was supposed to be - at least this is the Kaŭr interpretation. When mourning for a fallen friend it is known that soldiers cover the dark half of their shield with their white coats to remember the Dream as it should have been. Return to the top

Territory. East of the Nimroth and west of the Jerrah lies the Kaŭr realm, deep within the forests defended by the creatures of the jungles and even the trees. Their northern border is the Dolion Meriath. It can be said that the core of the realm lies mostly in the northern half of this part of the jungle and the elves to the south and east live rather independent from the Kaŭr, only seeing themselves loosely aligned to them, only following their call and advise in times of war or unrest. In ancient times all woods of eastern Nybelmar were under their rule, but this is long forgotten by most but the Kaŭr. Return to the top

People. In their glorious times the Kaŭr became great in many things, even in smithing and architecture. The perfection of balance and order is one of their greatest goals and they proved great in building vast cities with incredible buildings of stone interwoven with the forest in a way that does not make one feel wandering through cold stone streets but flourishing gardens. Barely anyone has seen what happened to their cities now but most have been abandoned during the time called the "Great Unrest" and possibly only the capital and some places nearby still shine in the glory of old days.

The Kaŭr are still great smiths in making finest elven armor and jewelry made for eternity. Such items are invaluable and legendary outside the woods and only few people were honoured to receive such an item from a Kaŭr for great deeds or services. There's no distinction between male and female among the Kaŭr society, only wisdom and age make one a leader and this can be anyone from a great warrior to a smith.

The Kaŭr live the maximum known to woodelves, up to 700 years and at few occasions even exceed this to become 1000 years or even older and become lightelves. Though this happens only once or twice in a whole century and most Kaŭr live within normal elven standards this is made them being called the "Highelves" not only by themselves but also by most others. Return to the top

Housing. The Kaŭr were - and still are - great builders and architects and most houses are built as part of a great artistic project including gardens, fountains and trees, sometimes built within them, sometimes beneath them and sometimes around them. The buildings themselves are usually heavily decorated with ornaments, sometimes colourful, sometimes tinted into a certain mood. Travelers gifted with the right to visit one of their cities told that you could never tell when the city ends and the forest begins so perfectly everything fits into each other. Return to the top

Clothing. The Kaŭr like to dress in most beautiful and colourful clothes, usually in wide robes fixed by a belt but they also wear fine elven armor when they have to. Beside the robe and light sandals - and those not necessarily - only jewelry is worn from beautiful necklets to bracelets in gold and silver. Return to the top

Diet. The Kaŭr don't hunt nor do they farm within their lands. However they plant small forests with fruits and breed honeybees. They usually feed from whatever the forests and gardens around them give them and are happy with it. The bread and drinks of the Kaŭr are still known to be tasty and satisfying, giving a man enough for a day of hard work. Return to the top

Weapons. When they go to war they clad in most formidable armor, usually light chain or plate mail. Their main weapons beside the hornbow - a bow the size of a longbow which bends into two spirals looking like the horns of a ram - they usually use the spear and the "Iurías", a light elven longsword which bend blade flows smoothly into the hilt and proves to be a swift and elegant weapon fitting for an elf. An oval shield usually completes this set. The kŭrass is a heavier version of the iurías usually wielded with both hands and without a shield. Return to the top

Occupations. The Kaŭr can be split up into gardeners, smiths, lapidaries, architects, beekeepers and guards. Whoever and wherever one does one or the other job is up to the individual and is also a question of study. Any Kaŭr studies his occupation to a degree where he masters it nearly to perfection. Sometimes when he has reached such a level of perfection that it becomes tedious to him he just starts a new occupation. Thus it is the norm that any Kaŭr from young to old learns from others and teaches them and workshops simply switch owners when one starts in a new field of interest.

The only exception in this seemingly easy striving for wisdom are the guards. Though not bound to their duties full time they usually consist of any firstborn of a family. As anything they train their skills to perfection before they're considered true warriors. This state of readiness became necessary after the breakup with the Fireelves that would then turn into the Coórhem later and gives the Kaŭr a decent fighting force to defend their realm. Return to the top

Government. The government of the Kaŭr is more legend than fact. It is said to consist of the eldest of the elves, even with several lightelves among their ranks. In fact there's little to govern except in times of war. Most of the time this high council just watches and gathers information about the events in the world and keeps the Kaŭr out of the affairs of this world most of the time. Only on rare occasions they agree to interfere into the business with other races and among all nations and tribes they only allied with the Korweynites over a long time. Other than that they stay on none's side as long as these sides stay out of their territory. Most disputes - if there are any - are solved by the people themselves or by addressing an older Kaŭr for advice. Return to the top

Production/Trade. The only things they produce in a way is honey, armor, jewelry and weapons, though the later three are all considered an artistic challenge not just a practical one. They don't trade often and will only very seldom allow a caravan to come to their place. Usually they just produce anything they need for themselves and are happy with it. Return to the top

Natural Resources. The Kaŭr are not great miners, however they obviously know where to find precious stones like emeralds, crystals or sapphires or metals like iron, silver and gold. But usually this is the task of the smith or lapidaries who seek the necessary raw materials themselves as it is part of producing a piece of art. Most metal and precious stones are found up to the north near the mountains but the sources are unknown. When really desperate a Kaŭr will travel miles over miles to a city of humans or stop a caravan of plaindwarves to get his materials. Return to the top

Holidays, Festivals and Observances. Like the Sarvonian elves the Kaŭr believe in a High Goddess above all other Gods, calling Her Ŭvan. Religion is never worshipped in great festivals but only in the way a Kaŭr lives. The only celebrations are one's funeral or the Raise to Light, both events are more gatherings for group meditations and honouring the individual with songs or poems rather than festivals. Return to the top

Important Achievements. The Kaŭr got famous for their great garden cities though barely anyone has seen them and their determination in fighting the dark servants of Coór whenever and wherever they might raise. The Kaŭr bonds to the Korweynites reach as far as to the defeat of Menemronn, the last Chosen of Nybelmar. Though they can be rarely seen outside their realm in times of peace they also got a high reputation for their skills at war and their pure spirit. Return to the top

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(YEARS 15.000 B.S. - 14.000 B.S.)
ca. 15000 b.S. The Era of Harmony
The Kaŭr are possibly part of the Astyrhim and part of those elves lateron becoming woodelves. Nothing is known about that age and the little that is, is not much more than myth.
ca. 15000 b.S.
to 12000 b.S.
The Era of Bartering
The Kaŭr start to form an own faction of the elves. They see the concept of Fá'áv'cál'âr as the wrong way to reinstall the Dream. In their eyes Coór has already sewn his dark seeds and the elves should thus keep pure by following what they've learnt under the Tree of Life. The Kaŭr wander off into regions far away from Fá'áv'cál'âr seeking their own way to the truth of the Dream.
(YEARS 13.000 B.S. - 11.900 B.S.)
ca. 12000 b.S.
to 10000 b.S.
The Era of the Anvil
The dream of Fá'áv'cál'âr has ended. The races scatter over the lands and some of the elves flee to the Kaŭr. While elves in other regions suffer under the pressure of the other, shortaged races of the Emerald Woods grow into a second elven realm outside the Thaelon reach a similar glory as Fá'áv'cál'âr though never striving for anything as impertinent as claiming to unite the races.
(YEARS 10.000 B.S. - 9.500 B.S.)
ca. 10000 b.S.
to 9000 b.S.
The War of the Chosen
The Emerald Woods that covered most parts of the western Menéchrónn are burnt and many elves die. The Kaŭr lead together with the last three of the human tribes the last battle against Menemrónn, the greatest Chosen of Nybelmar. After the war is won the Kaŭr begin to rebuild the forests and the destroyed lands, they're betrayed by Kyras the Dark and lose faith in all other races and tribes but the Korweynites who continue to fight the evil seeds of Coór like the Kaŭr do.
(YEARS 8.500 B.S. - 3.400 B.S.)
ca. 3600 b.S. The Great Unrest
Though the Second Shadow Realm falls the Kaŭr suffer from a loss of faith in their principles and various factions dispute over the true way to the One Goddess. Later it is revealed that the Fireelves, a religious sect indeed became worshippers of Coór lured to his side by great deceivers of his. A war breaks out and elf kills elf. The great empire falls apart. The eastern half becomes the Crystal Woods, a deadly forest inhabited by the Coórrhem, the Nightelves.
(YEARS 3.400 B.S. - 1.655 B.S.)
ca. 2000 b.S. The Second Reign of Korweyn
With the second Empire of Korweyn rising to old power several of the southern clans of the Kaŭrrhem decide to join the empire to secure its well-being and keep it on the right path. The Kaŭr, weakened by the war against the third Shadow Realm, slowly withdraw deep into the jungle and stay most of the time for themselves. The centralistic control over the woods slowly diminishes. Only the lack of organization among the Coórrhem prevents another war between elves.

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