The Ash'mari ("Rabid Wolf Tribe") were once of the Kuglimz, but were in time corrupted and then subjugated to the Diorye'oleal. They have little will of their own, rather being used as the martial force of the dark elves. Their reputation as intelligent savages is well earned and they take pleasure in that reputation.

An Ashmari
View picture in full size Image description. An Ash'mari barbarian as seen in the Hovel Frond Forest. Illustration by Faugar.

Appearance. No one has yet been able to see an Ash'mari woman, so their appearance is unknown. It is not sure if they are kept by the Diorye'oleal somewhere so as not to cause the males to be distracted from their duties, or wether there is just such a strong belief in the strength and abilities of males that the women are all but locked up in the home. It has even been thought by some that there are no Ash'mari women, but rather that the Diorye'oleal create the men. This thought is scoffed at by the scholars, for they could not possibly have such magical abilites.

Whatever the case is, the appearance of the males is well documented especially due to their incursions during SW III. They average between 1 ped, 2 fores to 2 peds 1 fore. They are dark of eye and hair with green eyes being a rather uncommon sight. Ash'mari do not shave and hence all have full beards and long hair. Due to the fact that they seem rather hairy in general it is not uncommon to find thick beards and hair even beyond waist level. They are very stocky and well muscled, this in conjunction with the beards have made some jokingly refer to them as giant dwarves. Though, it is doubted any was dumb enough to say this to an Ash'mari.

The Ash'mari bedeck their hair and beards with talismen. The talisman is always made of bone and is often carved with runes or animal shapes. The bone is taken from a defeated enemy, it is then attached to human sinew and tied to a knot of their hair or beard. Thus the amount of talismen are a sign of stature and skill. This practice is believed to be a corruption of the
Kuglimz usage of warrior rings.

Ritualistic tattoos are strewn about the body of an Ash'mari. Dye made from the Burning Man flower is used to tattoo runes of luck, protection, strength, fertility and many other things. The nature of the rune dictates its placement. If it is for strength it is often found upon the chest or arms. If it is for protection it runs along the spine, and for fertility it is tattooed upon the genitalia.
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Coat of Arms/Sign. The Ash'marian coat of arms is a skeletal human skull with an iron axe sunk into it. This is surrounded by a circle of black twisted thorns. The Ash'mari being a very literal people have made their coat of arms such as well. The skull is representative of their foes, which is just about everyone, the axe represents the Ash'mari themselves, while the circle of thorns represents their subjugation to the thorn throne of the Diorye'oleal. As banners are rarely used, actual items are affixed to long poles so that it forms an intimidating standard.
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Territory. The Ash'mari lands are tightly confined geographically. The dark Hovel Frond Forest is to the South, the Southernmost branch of the Luquador River is to the North. To the West are the Southern Foothills and the Sea. The Crystal Lake is to the East with but a span of land that allows access to the Southern portions of the Celeste Lowlands. They actively control about eight furlay of land from East to West and five furlay of land North to South.
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People. Most if not all inhabitants view all humans North of the Tandala Highlands as barbarians. While this is not true of the Kuglimz or the Kanapans, it most certainly is true of the Ash'mari, and all of the stories told to frighten children are most often true. Generations of use as the Diorye'oleal's rabid hounds have bred out all compulsions of mercy and honor. While not as cruel as their masters, they are certainly the most bloodthirsty of men. Even the orcs of the area have respect for the visciousness of the Ash'mari. Nothing is truly known of their personal or domestic lives as they are rarely encountered outside of their homelands without being in a raiding or war party.
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Housing. With the exception of the Fortress of Darkness, which is an impressive display of masonry, all of the homes of the Ash'mari are very simple. The homes are made up of walls of thick mud with some stone inlaid for support. Usually thrush and branching is used to weave a ceiling that is prone to leaking. Small square cut windows allow some air to get into the fetid abode. The windows have untanned skins or fur to protect from the rain, while the floor is covered in the same to add some measure of comfort.
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Clothing. Clothing is actually very minimal, which is surprising given the climate. Warriors when at home or on normal duties are thought to wear untanned fur as use as loinclothes, boots, and cloaks. When in combat many of the same warriors wear nothing, rather giving up any protection of clothing for the protection of their gods.
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Diet. The diet of the Ash'mari is mostly meat based. The lack of agriculture is due mostly to the lack of any farmers amongst the Ash'mari. It is doubtful that even if they possessed such craft that it would be of much use in the mostly rocky soil of their lands. Animals are plentiful in the area and so food stores are well kept, though it is not too unusual to go a few days without eating. They make up for this by gorging themselves whenever there is an abundance of food. The little grain and vegetable are gotten only when a raid on one of the Kuglimz villages have gone succesfully. There are rumours that they even partake of human flesh. While this is discredited amongst scholars, it is still strongly believed by the humble folks.
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The Ashmari Axe

View picture in full size Image description: The crude workmanship of a typical Ashmari axe. Picture drawn by Erelen.

Weapons. The Ash'mari viewpoint on warfare and the need of libations of blood to the soil restricts what weaponry the barbarians use. No bows or slings are used as the outpouring of blood with such wounds are not enough. Thrown spears and axes are the extent of the ranged weapons used. For close combat the most common weapon is the axe, this is for no other reason then the cuts of the axe allow the most blood to flow and thus appeases their gods even more.

Swords, spears, and long knifes are used as well, though most often as secondary weapons. Shields are viewed much as clothing in battle is. It is nothing more then a way to take the gods favor away from you by insulting their ability to protect you. If one of the gods wants you to die no matter what amount of armor you wear it will do no good.
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Occupations. The only well known occupation of the Ash'mari is that of warrior. They seem to be broken up into different categories based upon the number of kills they have. If one has killed more people he tends to go into every raiding party and every war party. Those with less kills get to go far less often. Those with no kills usually have to kill someone with many kills to earn a place in a raiding party. It is thought that the men with few or no kills are used to hunt.
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Government. The Ash'mari are governed from the Castle of Darkness which is a Diorye'oleal stronghold within the Ash'marian lands. The Ash'mystrume ("Battle Wolf") is the head of the Ash'mari. He makes all of the decisions as far as the raiding and general practices of the tribe are concerned. Any male can challenge the Ash'mystrume to physical combat, and whomever comes out the victor is the new leader. It is not rare for the elven ruler of the Castle of Darkness to get annoyed with the current leader and simply kill him. Several men who believe they should then lead fight it out and the victor presents himself to the castle as the new Ash'mystrume.
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Production/Trade. The only thing that the Ash'mari produce is weaponry. It can be added that it is not very good weaponry either. Artistry is lost upon them. They only value it if it looks sellable. The only trading that they do is their lives for the goods of the Diorye'oleal. Beyond that they take everything else by raiding others.
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Natural Resources. The area provides few natural resources, some ore might be found in the Southern Foothills if any Ash'mari thought about it. Most of their resources come from the Diorye'oleal. This is one more way that the dark elves continue to keep control over the people.
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Holidays, Festivals and Observances. The Ash'mari do not have festivals so much as they do have rites. The difference being that there is not much in the way of happiness or communal joys. Rather there are usually individual events based upon actions.

Origin. The Ash'mari along with the Kuglimz are the descendents of the Mynian Kingdom and thus all the way back to the human calvarymen of the great army that threw down F'v'cl'r. They have fallen far in those centures. With the fall of the Mynian Kingdom they fled the furthest South of all of the Kuglimz. In time they grew closer to the darkness that was the Hovel Frond and forsook many of the Kuglimz ways. They fell away from their gods Sur'tyan and Lier'tyan and started to worship bloodthirsty gods. It is said that the Ash'mari do not know how to ride horses as all other Kuglimz do, for horses being noble animals saw what the Ash'mari were and would no longer allow them to control them any longer, and so left them to walk the earth instead. Return to the top

History. Unlike the
Kuglimz who have a rich oral tradition and give nearly every event a story, the Ash'mari have no such tradition. This is combined with the fact that the Diorye'oleal do not care much for their servants and have not truly kept any record of them either. Besides, anything that was kept by the Diorye'oleal would not be brought to light anyway as they are a secretive people. This being said, some events have been noted either by the Kuglimz or other outside observers. While some of the dates cannot be given accurately, they will be given at approximately the time the event was supposed to have taken place.

Time Table of the Ash'mari

Age of Awakening (1655-822 b.S.)

1648 b.S. The Ash'mari along with the Kuglimz escape the destruction of the Mynian empire during the last days of the Year of Darkness.
1612 b.S. An ancient Trk'Matiu Kuglim story makes mention of an eleventh tribe of the Kuglimz named the Gor'mari Kuglim ("Swift Wolf Tribe"). It gives the location of their lands as those that the Ash'mari live in.
1475 b.S. An unknown warrior supposedly enters the Hovel Frond Forest and finds there the Diorye'oleal. He escapes back to the Gor'mari.
1470 b.S. The same warrior rises as chieftain of the Gor'mari and leads a band into the woods. Once again he alone comes back.
1469 b.S. The Diorye'oleal come and attack the Gor'mari in full force and quickly conquer them. They continue North against the Trk'Matiu Kuglim and advance through their lands.
1468 b.S. The Helvet'ine and Trk'Matiu Kuglimz join together and push back the Diorye'oleal. However they can not recalaim the lands of the Gor'mari.
1300 b.S. The Gor'mari first start attacking other Kuglimz, they are re-named Ash'mari and disowned as one of the Kuglimz.
910 b.S. Mygyre is the current leader of the Ash'mari. It is in the aftermath of one of his battles of leadership that the fa'yale is first used.
305 b.S. Some of the Ash'mari join along with the Losh'Oc in beseiging the Injern. After neutralizing them, they leave an army to guard the forest and head towards the Kuglimz.
304 b.S. The Ash'mari along with the combined might of the Diorye'oleal and the orcs devestate much of the Kuglimz'ura and lay seige to the Kuglimz'torik. Locking them away and allowing them to advance South.
298 b.S. Several groups of Ash'mari attack Southern Sarvonia along with dark friends at the behest of the Diorye'oleal in preperation for the Coming of Cor'melr.
292 b.S. For the first time the Ash'mari are seen with force at the taking of Carmalad. Their battle standards are seen along with those of the Diorye'oleal for the first time in the South.
203 b.S. After years of depredations throughout the South, they are finally defeated with the dark elves and orcs that came with them. They are forced back North and many suffer through the Tandala.
200 b.S. The Kuglimz unite briefly to throw off the armies that had shackled them. The Ash'mari are all but defeated and the Diorye'oleal are forced into the depths of the Hovel Frond. The Losh'Oc and Ash'zoc are driven into their respect homes.
109 b.S. The Ash'mari gain enough strength to continue their ancient feud against the Kuglimz.
2 The Ash'mari have regained their former strength completely and create large problems for the Kuglimz. They even at times over the next several hundred years make excursions into the South.
1624 The Ash'mari along with the Diorye'oleal ride against the Kuglimz. The Trk'Matiu are the first to fall to this old threat that has once again reached its peak.
1629 The conquest continues with the taking of the hill forts of the Lyr'Teimor Kuglim. The Ash'mari also harass the Kuglimz'ura in the area, but they take down their encampment and flee North before they can be conquered.
1640 The mightiest of all the Kuglim fall, the Helvet'ine Kuglim, to the ravenous Ash'mari. The survivors who flee are chased all of the way to the Santharian province of Vardnn before they are forced back by a provincial army.

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