The ancient human tribe of the Centoraurians has always been located in the northwestern region of the current United Kingdom of Santharia. Nowadays the members of the Centoraurian tribe are split and can be found in two different Santharian provinces, Xaramon and Vardýnn. Centoraurian territories of old were the shores at the Dark Sea, adjacent to the mighty Erpheronians to the North and the Kyranian territories to the East/Southeast. Centorauria took its name from the vast region of the Aurora Plains and means in fact "Around the Auroras", but many also refer to the Centoraurians simply as the "Horsemen".

A Centoraurian Cavalryman

View picture in full size  Picture description. A calvalryman of the Centourians with his warhorse.He is wearing the traditional light leather armour of his tribe. Image by Quellion.

Appearance. The Centoraurian tribe consists of white-skinned people with various body types and complexion, eye and hair colour. They are of an average height. However, a typical male Centoraurian is traditionally displayed as sunburned thin, muscular with dark hair and blue eyes and with a height of approximately 1.75 peds. A typical Centoraurian female is about 1.65 peds tall with long hair caught in a pigtail for the single. Married women have a tattoo just over the ankle. This tattoo embraces the foot like a ring. The name of her husband’s family is written with calligraphic letters between the flora pattern of the tattoo, which is unique for every family.

The Centoraurians have developed a special relationship with their horses. For centuries it were their horses that provided them with the necessary for their survival. They have mastered everything that has to do with these animals. They are the best in taming, breeding and riding them. Centoraurian cavalry accessories are notorious all over the southern Sarvonian continent.

The Centoraurians are quite stoic with life and usually cynical in their remarks. They have developed a phlegmatic approach to life with a subtle irony for its vanity. Throughout Santharia the Centoraurians are distinguished for their terse speech and way of life.
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Coat of Arms/Sign. The coat of arms of the Centoraurians represents a rider on a winged horse. This coat of arms replaced the initial design as it now refers to the famous Centoraurian hero Diraton of Caelum, who lived and died during the Second Sarvonian War. Diraton was caught by dark elves of the Paelelon and was meant to lead Beringstin Dimeye, an Eophyrhim elf, to a secret hideout where the humans gathered for battle. Diraton, faithful to his tribe until his death, led the elves on his horse into the Anaios Gap where he gave his life in order to save many others of his tribe (789 b.S.). [Read more...] Return to the top

Territory. Centoraurian territory changed significantly as time passed by. The traditional Centoraurian Kingdom stretched from the Efirhal Island in the North to the Magic Sickle in the South, covering parts of today’s Santharian provinces of Vardýnn and Ximax. At the East Centorauria meets the Dark Sea, and the western border with Kyrania starts at the Shivering Wood at the South and goes up to the Aurelian Lakes (see map).

View complete Ancient Kingdoms Map View entry on Erpheronia View entry on Stratania View entry on Avennoria View entry on Serpheloria View entry on Eyelia View entry on Kyrania View entry on Centorauria View entry on Caltharia

Map of the ancient kingdoms of Santharia (482 b.S.). Click on any kingdom to read more details at other kingdom entries. Picture drawn by Artimidor.

At the time right after the fall of Milkengrad, the Centoraurian capital fell to the forces of the Red Alliance in 617 b.S. and the country plunged into chaos and several independent regions arose. These city states tried to preserve their independence and expand their rule to the rest of their countrymen. From 617 b.S. till 580 b.S. the islands of Efirhal and Esperoth to the north were given to a bulk of Stratanian pirates and Ashmari mercenaries, collectively called the Turacanthians after the name they had temporarily given to Milkengrad. Thyslan and the nearby area of Thysland formed the homonymous duchy. Salsair was the capital of the Aurorian duchy and Ximax the capital of the Magicroth Common. The small town of Horth formed the small duchy of Hypheria. At this time Helcrah emerged as another independent Centoraurian state and gained its independence from Caltharia. Kyrania annexed the area south of the Aurelian Lakes.

However, after the reunification of Centorauria in 575 b.S. new territories were added to the country. The island of Midlanir north of the Efirhal and some territories till the Heath of Jernais were annexed from Erpheronia, Kyrania lost the area between the Aurelian Lakes and the Hčckra, while the independent Helcrah joined Centorauria.
The country managed to hold these borders until the unification with Erpheronia in 492 b.S. and the formation of the Tharanian kingdom ten years later. Ever since the Centoraurians remained loyal subjects of the Tharanian and later the Santharian kingdom.
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People. The Centoraurians are without doubt one of the most tameless tribes throughout the Sarvonian continent. They cherish freedom and they are willing to suffer for it. They are extremely difficult to rule and often they decline to defiantly. However, they obey willingly if they respect the person in charge. This is the reason why Centoraurian officers enjoy a high esteem among the other Santharians. The ideal for this people is to ride free in the plains, as they have a strong bond with their horses. Still, 15 centuries after the ascension of Santhros many Centoraurians refuse to abandon their nomadic life in the plains.

It’s not random that the first centaur was created using a Centoraurian warrior and his horse (or at least so the legend goes). The Centoraurians are descendants of nomadic horsemen tribes and shepards that found their homeland in the vast grasslands of the region. They were organized at a clan based system centred on the herd. All the major cities in the country, except Ximax and Milkengrad, were initially founded as winter pastures for them. As time passed by, the pastures evolved to more permanent settlements and later on to whole city states.

This fact reflects in local society, which is still organised in a clan based system. Each city enjoys an extended autonomy and supports its own military units. Furthermore, there are still many who live following their flocks in the
Aurora Plains.

The Centoraurians are elite cavalrymen and they master the art of mounted warfare. They have developed an effective technique of firing between the horse’s steps, when the animal is in the air, and this makes them extremely accurate horse archers. Centoraurian cavalry, light and heavy, is considered one of the best in the
Sarvonian continent. The Centoraurians use horses even with their infantry, to transport personnel and equipment. When the troops have to leave their horses and march on foot their morale suffers greatly. Furthermore, the Centoraurian infantry is not of equal prestige or size as their mounted forces. The locals consider it inferior and only the lower social classes, that can’t support a horse, serve as foot soldiers. That’s why the Centoraurian army consists mainly of mounted units. If it weren’t the Helcrani infantry, Centorauria would lack a pure infantry force.

The Centoraurian population is characterized by a remarkable tolerance to foreigners. Everybody can be fully accepted to their society and enjoy the same treatment as the locals as long as he/she can speak their dialect and respects their ethics. A stranger can also become a citizen very easily; the only prerequisite is that he joins the Centoraurian army, as citizens are considered only those who take arms to defend the kingdom. For that reason, military service is voluntary for everybody, but those who choose not to or cannot serve aren’t considered citizens and can’t hold any public office.
In Centoraurian society the women play an important role. Although they are considered citizens only if they are married to or born from one, they are allowed to have their own fortune and are greatly respected as the cornerstone of the society. Women take care of the house, the upbringing of the children and ceremonial duties. Severe laws protect them from being mistreated or abused.
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Housing. The Centoraurians like comfort in their residence. They live in large two-storied houses built in large estates. Their homes and the other auxiliary buildings are placed around an open area, which is called "injerion". The word derives from the Styrásh word "In'jeνn" for "daytime" because there they spend most of the daytime. The name was given from an elven wiseman who - in an undefined historical era - taught the horsemen what later became the Centoraurians art of architecture. No further information is available for him, not even his elven name as the wise elf is known as Mansaviour. The injerion was initially used for advanced horse training, which was a family secret, but soon it turned out to be the place where most of the daily activities took place. Traditional Centoraurian architecture clearly reveals the origin of these people as horse breeders and trainers. Except the main residence building, a Centoraurian house has its stables, workshops, granaries and storage houses. Centoraurian architecture is greatly influenced from the Helcrani and - especially after 700 b.S. - adopted many of its elements and became more elegant and sophisticated with emphasis to beauty as well as functionality. The plain Centoraurian style combined with the Helcran affection for beauty makes a rather interesting architectural proposal.
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Clothing. Climate conditions in Centorauria vary a lot, since the country includes many provinces which differ from each other considerably; from the mountainous peninsula of Ximax, to the grassy Aurora Plains and the islands to the north with their fair climate. That’s why there is not a common way of clothing.

The typical Centoraurians, however, commonly wear cotton or leather blouses with short sleeves which end at a short kilt till just over the knee. Usually they wear pants under the kilt. Their feet are protected by Centoraurian riding boots from soft leather. In winter they wear capes from fur, thick fabrics or leather with hoods to protect them from the cold wind and rain. Their clothing is designed for riders and is made to provide protection from the elements of nature when on horseback.

The Centoraurian Coat of Arms

View picture in full size The Centoraurian Coat of Arms done by Koldar Mondrakken.

The women of Centorauria wear usually long dresses without sleeves. The colour, length and their style vary according to the fashion. On their feet they wear sandals in summer. In winter they wear - just like men - leather boots, a dress from thick cotton and on top a leather cape. Although, the whole appears rather beautiful, they rarely pay so much attention as the Milkengradian women to their look. They prefer a plain dressing and a few - if any - jewellery, so that their natural beauty is underlined. Return to the top

Diet. Centoraurians have no special habit except that they do not eat horse meat. As a remnant memory of their nomadic past, horse eating is considered a serious crime and justified only in cases of extreme need. Centoraurian cuisine is tasty and light and includes a series of recipes based on meat and fish.
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Weapons. The Centoraurians use all kinds of weapons. Their favourite though seems to be their own Centoraurian Shortsword, although they use it mainly as a secondary weapon. Very favoured are also the Centoraurian Cavalry Sabres, Centors and Broadswords.

The Centoraurians are also often equipped with polearms of various types, bows and use as secondary weapon mainly some type of sword. Their army includes few units equipped with swords as the primary weapon, most of them manned with Milkengradians and based in the city. For defence they have helmets decorated with horse tails or sometimes with horns and carry almond shaped and less often round shields. Most common among the Centoraurians are chain and leather mails although heavy cavalry uses full plate armors. They use also a variety of protecting armour for wrists, legs etc. depending on the regiment.
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Occupations. The Centoraurians practice nearly every known profession. However, due to the morphology of their country and their historical background very popular is herding. There are many and large flocks of cattle, horses, pigs, sheep and goats. Famous of course are the Centoraurian horses that are sold at high prices all over Santharia. Very popular are also the professions related with horses. There are many horse trainers, riders, veterinarians and manufacturers of every product related with horses and riding. Furthermore, there are many traders, sailors and smiths especially at the Efirhal Island.
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Government. The country initially was organized in a clan based system and later on was change to a city states system. Eventually, after a long series of wars, the country was united and ruled by an unstable dynasty of kings, who were practically the sovereigns of the dominant city state. Although the kings changed very often, according to the predominant clan, the country retained its unity. When the Helcrani took over Centorauria in 636 b.S., the government system changed to a more centralised form, without losing though its liberal character.

The governmental structure of ancient Centorauria can be summarized as follows:

Production/Trade. Centorauria produces a series of agricultural products and is self sufficient on this matter. However, the main products of the country are the animals that are bred there and manufactured goods. Although the country has a significant production of raw materials, large quantities of minerals, cotton and wood are imported from all over the world of Caelereth and are processed to be exported back as weapons, jewelery, household items, clothes, furniture and ships. Return to the top

Natural Resources. There are minerals in the Efirhal, Helcrah and the peninsula of Ximax, wood in Vontron and plenty of fish in the surrounding seas and the Aurelian Lakes. There are also silkworms in Efirhal and a vast plain with the thickest grass in the Sarvonian continent, ideal for herd breeding. There is also rhodamine of the highest quality in the island of Esperoth.
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Holidays, Festivals and Observances. The Centoraurians celebrate the two equinoxes in the 21st of the Awakening Earth and in the 21st of the Month of the Fallen Leaf. These two holidays were the greatest in the kingdom of old and now are still celebrated as provincial holidays in Vardýnn. The origin of these festivities extends back to their nomadic past when the people'S life changed with the coming of spring or winter. The celebration of spring consists of a great feast. The clans gather and rejoice with wine, meat and music. The celebration of winter is more spiritual and is mainly for paying homage to the dead and preparing for the forthcoming winter. The Celebration of Winter is called Chemonar and the Celebration of Spring is called Elenear, names of Helcran origin that replaced the initial names of Winterfeast and Springcome.

The Centoraurians celebrate also in many other occasions, none of which though can compare in importance with the equinox celebrations.
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Places of Notice. The following places on ancient Centoraurian territory are worth to be mentioned:

Myth/Lore. The following tales are often recounted when speaking about the Centoraurians:

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(YEARS 3.400 B.S. - 1.655 B.S.)
2500 b.S. A Journey in Centoraurian Lands: Carbug I
The family of a defeated clan lord leaves the Icelands guided by his widow. They head south and eventually, after a long and arduous journey, his only living descendant will end up uniting the Centoraurians as King Carbug I.

ca. 1900 b.S. Unification of the Horsemen Clans of the Aurora Region
The unification of the horsemen clans of the Aurora region takes place and "Centorauria" (lit. "Around the Auroras") appears as a united kingdom for the very first time, under the rule of a foreign maverick that rises to the throne as Carbug I.

(YEARS 1.655 B.S. - 822 B.S.)
1650 b.S. The Dragonstorm
The Dragonstorm
In the 37th year of the rulership of Maengolth, the sovereign of the Erpheronian tribe, a terrible assault of dragons comes down on the territories of today's Santharian province of Vardýnn to avenge the destruction of Seargon the Eternal, one of the three adamant-dragons, through the sword of the Erpheronian prince Wengerim.

Hundreds of beasts cross the Tandala Mountains, advancing to the Warnaka in the west, devastating the Silvermarshes in the south, finishing the assault near Ephirn's Lake. Thousands of humans die from the fires of the Winged Death, even Wengerim the Dragonslayer Wengerim himself cannot escape his fate.
Death of the Centoraurians King Lanaget
Thousands of Centoraurians die from the fires of the Winged Death, among them the king of the Centoraurians Lanaget, the last of the Carbugian Dynasty, with all his kin in his attempt to help the Erpheronians against the dragon horde.

1649 b.S. Rise of the Thyslanite Dynasty with Thysleus I.
After the death of the king of the last of the Carbugian Dynasty the first of the Thyslanite Dynasty, Thysleus I., rises to power at the Centoraurian kingdom.

1647 b.S. The Brownie Co-operation with the League
The captured Hawkfeather Brownies found on a boat coming from Akdor are presented to Artemidor, the leader of the League, and are meant to be the solution to a problem he is facing. By that time the Council of the League has decided to proceed with an experiment to determine whether the human race will be able to bring harmony to Sarvonia as the leading element of a co-operation of the races.

As a symbol both of the experiment and the Tree of Life the League decides to plant the Artapherana, the Trees of the Elements, dedicated each to one of the main races. The place of the plantation was found a while ago and the necessary arrangements to prevent settlement of the area are already made. However, the trees need several centuries to grow to their full size and, until then, someone has to take care of them until the humans will settle in this area. The Brownies, with their small size, and now used to living and digging underground, can easily accomplish this task.

So Artemidor asks the Brownies for their co-operation in the quest. The Brownies, by this time thoroughly demoralised by their apparent abandonment by the spirits, and by their long living in hiding underground, are quick to grasp at hope, even if, for the moment, it is someone else's hope. They eventually come to share wholeheartedly in the elves' dream, and even to worship the elven Goddess, Avá the Beautiful.

The years that follow the Brownies are "educated" by the elves so as to be ready, when the time will finally come. This process is so deep that they adopt the elven language, Styrásh.

1600 b.S. The Planting of the Artapherana
The Artapherana are planted upon a hill in an island at the north-western border of Erpheronia and Centorauria and the Brownies are put in charge as protectors of the trees. Those gifted in Brownie Life Magic learn to bend and adapt the holy light deriving from the Artapherana, tricking the eyes of distant observers and making them entirely invisible outside the hill.

The next centuries the Brownies take care of the trees and often welcome elven visitors who provid them with lots of knowledge and information about the process of the experiment.

1481 b.S. The Centaurian Dynasty rises to Power
Fall of the Thyslanite Dynasty and inauguration of the Centaurian Kings with Centoreus.

1369 b.S. The Carbugist Dynasty takes over
Rise of the Carbugist Dynasty under king Perperin.

1070 b.S. Inaufuration of the Epissean Dynasty
Episseus takes the throne from Aeanir, the last of the Carbugist kings, and inaugurates the Epissean Dynasty.

1003 b.S. The Antamidean Dynasty gains power
Antamid rises as the first of the Antamidean Dynasty to power.

850 b.S. The League's first Contacts with the Humans
The League tries to re-introduce the elven civilisation to the humans. Among the first they contact are peaceful villagers living in the valley between Salsair and the High Fores. Elves from Goltherlon will visit them and familiarise them with the elven culture. Prince Tacunija from Goltherlon is the most important of them. Moreover, it will be interesting to monitor their reaction to the next human-elven war.

(YEARS 822 B.S. - 50 B.S.)
819 b.S. The Coronation of the Kyranian Gorm
The coronation of Gorm takes place at the Bay of Skies in the former El'Dorash which is now called Caelum. The urgent petitions of the elves to return the holy blood of Maengolth are answered with the execution of their messengers, which are ordered by the leader of the Kyranian tribe, Jalttren Dereswungen, because he knows of the importance of giving the different tribes of the humans one single enemy. After Gorm drinks the blood of Maengolth ritually in front of his people Gorm is entitled fully "Unrestricted Human King of the Westcoast".

The first action the young king takes - advised by Jalttren - is the fortification of El'Dorash and the gathering of an enormous army to challenge the elves. Elving and Saloh are heavily fortified in order to be prepared for the expected confrontations.

Battle of Annihilation at the Zeiphyrian Forests
Five years after the murdering of Gorm a ruthless assault on the elven fortresses at Elving, south of the Zeiphyrian Forests, is initiated by Viginold Dereswungen. Although not all human tribes approve to the declared war on the elves, the strength of the human forces is gigantic. Some human tribes, mainly those which felt oppressed by the Erpheronian tribe, even join the elves and on the other side also dark elves support the elven cause, fighting especially the dwarves, who are promised to receive valueable mines for their help at the Rimmerins-Ring by the human leaders.

The battle lasts for many months and thousands of soldiers of all races die at the brutal slaughtering, but no army can decide the enormous battle, which causes terrific destruction among both sides. Elving is destroyed completely and most parts of the Zeiphyrian Forests as well as the adjacent Auturian Woods are burnt. The first major Sarvonian battle at the Zeiphyrian Forests indeed is a cruel slaughtering which is unique in Sarvonian history so far, but it is only be a glimpse of even fiercer battles to come: It is the beginning of the so-called War of the Blood which will last nearly 80 years and which will result in lots of bloodshed but will bring no victory to any of the fighting races.

805 b.S. The Iahirian Dynasty rises to Power
End of the Antamidean Dynasty and ascension of Iahir of the Iahirian Dynasty.

803 b.S. The League choosing of the Erpheronians
The Artapherana Trees have long ago developed to their full size but still no human tribe can be found to match the criteria of the experiment. In this year the Brownies are informed that the tribe is finally found. It will be the Erpheronians.

800 b.S. Kyranians become "Helcrani"
The massacre against the peace-loving elf Tacunija and his men triggers a series of retaliatory elven attacks against the Helcrani, who burn their villages and turn to the Eastern Fores Mountains for salvation after two of their settlements are destroyed. The Curse is fulfilled for the first time.

The dwarves, who live there, welcome the Helcrani, because they are enemies with the elves. There they build five villages: Sostra, Heleroth, Ahaiwana, Menegula and Codomma. The area was named Helcrah ("Firedamn") and they take the name Helcrani ("Firedamned").

789 b.S. Ambush at the Xythrian Ridge
In the year 789 b.S. an outrageous heroic deed is reported in the human annals: The young Diraton of Caelum, the captain of the cavalry of a small division belonging to the human tribe of the Centoraurians, is captured by the Eophyrhim elves after they destroyed his army at the Xythrian Ridge north of the Rimmerins Ring. The Eophyrhim are led by the ferocious captain Beringstin Dimeye.

The elves know through one of their spies that Diraton's cavalry only is meant to distract the main forces of the elves so that a huge human army can ambush the supposedly unexpecting elves. In fact it doesn't come thus far and as Diraton's army finally is destroyed cruel dark elves trie to force Diraton to give away the location of the secret human hideout, for he is the only person of the cavalry who got knowledge of it. If he chooses to tell the location to the elves he would be granted freedom.
Diraton's Sacrification at the Anaios Gap
Diraton, a well known captain among the humans, who already has achieved important victories for the Centoraurian tribe and who is promised to his Lord's daughter, Isella of Vezash, has to decide upon his own fate and the fate of the tribe he belongs to. As he knows Isella to be hiding with the main human army at the southwestern Rimmerins Ring, Diraton decides not only to lead the elves in the wrong direction in order to save the human army and his beloved from an ambush, but also to sacrifice his life in exchange for the deaths of thousands of elves.

Diraton knows many geographical details of the vicinity of his hometown at Caelum the elves are not aware of, so due to Diraton's cleverness he manages to guide the elven cavalry to a special place near Naios, a hill's top which ends in the Anois Gap on the other side, a geographical detail which cannot be seen from the arriving and unknowing elven army. Riding on top of the elven army Diraton feigns a flight and gallops straight over the top of the hill into the Anaios Gap. Thousands of elven riders following the Centoraurian eager to capture the human captain fall to their deaths as does Diraton and the notorious elven captain Beringstin Dimeye. The place of this incidence should later on be called the "Elvenfall".

Since this time the coat of arms of the Centoraurians represents a human rider droping down the Anaios Gap, but to emphasize the unforgetable heroic deed of Diraton the horse is always drawn with wings as a sign of his heavenly sacrification to save his whole tribe and race.

777 b.S.
to 773 b.S.
The Siege of Ximax
The First Sarvonian War comes to Ximax. From their hold in the Shivering Wood, the dark elves lay siege to the peninsula of Cha'dómm, which is mainly inhabited by human mages and therefore one of the most important magical resources for the human armies. They are aided by the betrayal of the Archmage of Ecuá, Móh'núl, who provides powerful Ximaxian staffs to the sieging forces.

The siege lasts four years as the peninsula is surrounded by the massive Zirkumire Mountains and can only be reached from the continent through an easily-guarded passage, protected by the human army of mages residing at the peninsula near Ximax.
777 b.S. Assault on Horth by Dark Elves
Buildings at Horth are burnt to the ground by dark elves when they lay siege to the whole area along with the peninsula of Ximax.

773 b.S. The Fall of Ximax
Dark elves battle against human battlemages and warriors from Ximax at the passage between the Xaramon Peninsula and the continent. Because of its narrowness, the passage serves as a bottleneck for all attackers, and a prime position for the Ximaxians to defend their city. For four years the dark elves make little progress, both due to the battlemages and warriors blocking their way and because of the Wavewand River, which floods during the rainy season, blocking off access to the peninsula through the flatland.

The dark elves, seeing the futility of their strategy, devise a cunning plan. They carefully climb their way through the treacherous Hoa Rusun Mountains to the north, traveling unnoticed around the unsuspecting Ximaxian army. By this method, they successfully circumvent the human guards and, once on the Peninsula, use dark and destructive magics to flood the Wavewand River, cutting off the Ximaxian army's road back to the city. From here, the dark elves lay waste to Ximax, setting aflame the city's buildings and killing a great many of the inhabitants, thereby debilitating the magical resources of the human armies.

The dark elves leave Ximax charred and broken, and after they leave, most of the denizens follow, abandoning what is left of their home. Only the Volkek-Oshra, whose catacomb-abodes were left untouched, stay behind.

772 b.S. First Helcrani join Human Armies
The first Helcrani join the human armies as mercenaries, not only being distinguished but also acquiring valuable military experience. Most of them prefer to offer their services to Centorauria. A strong bond among the two tribes is developed in the heat of battlefield. This is the dawn of the notorious Helcrani fighting technique.

751 b.S.
to 740 b.S.
Curogane initiates the Helcrani High Wars
The helcran villages join forces in their struggle against the Goltherrhim and elect Curogane leader (Anactar) of their common army.

At this time a new war technique asserts between the Helcrani and the Goltherrhim. It is called "Kroikai", the "High War", and is based in a code of honour. The High Wars are defined by the historians as respectable, pre-planned battles between the Goltherrhim and Helcrani. However, the Helcrani seem to be taking the upper hand in these wars and a peace treaty in their favour seems to be not far off... During the coming years the Helcrani participate also in a series of military operations against the Sanhorrhim.


ca. 750 b.S. Attack and Counterattacks - The Helcrani vs. the Goltherrhim Elves
Curogane launches a surprise attack against the Goltherlon Forest. The attack is successful at the beginning and many elves are taken prisoners, among them Anastara the Beautiful. But a small elven child manages to escape and inform Envyanath, the Goltherrhim sovereign. The human army is ambushed. However they can escape thanks to Curogane who succeeds in opening a getaway path for them.

Curogane is imprisoned for his failure and his fortune is confiscated. Envyanath, encouraged by his victory, launches a counter-offensive against Helcrah. The mountaineers are unprepared for such an attack and their defenses soon start to crumble. Curogane is released from prison and recalled to service. With a few Menegulan warriors he sets out to face the mighty opponent army. They meet the elves just outside Heleroth and immediately engage them to battle. The Helcrani manage to win the battle due to Gunold, who happens to be nearby with his Centoraurian troops. After this battle Curogane takes the title of the first Helcran king and inaugurates the series of the Menegulan kings.

730 b.S. A Plague strikes Helcrah
A plague strikes Helcrah and Goltherlon and most of the humans, many dwarves and even elves follow Helronn and seek refuge in Centorauria. The Centoraurian king Arpalann gives the Helcrani permission to settle at the north of his kingdom as long as they swear allegiance to him and live as his vassals.

As the Helcrani reach the coast, the Brownies release their magic, revealing the trees and the refugees are guided by the light to its source. There they find the Artapherana and the Brownies, whom they name Milken ("small ones").
Founding of Milkengrad, the "City of Wonders"
Milkengrad is founded in Efirhal Island ("Firehill") around the hill with the same name. The name of the city derives from the Milken Brownies, who guide the Helcrani following instructions of the elven League - "Milkengrad" translates literally to "City of the Small Ones" according to the Brownies, while the humans claim that it actually means "City of Wonders". At any rate, from now on the Helcrani will share their history with the Brownies.

On top of the Efirhal lie the Artapherana, unique trees that symbolize the four elements, around which the Curonesta (the palace) is built. The Helcrani are organized in 7 fractions, called fratrae. Five of them are human and named after the villages and one for the elves (Styran) and the Dwarves (Nerterian). Milkengrad is also known by the Helcrani as "The City" in contrast with the settlements of Helcrah which are referred to as "The Villages".

Soon the city flourishes under enlightened guidance. Many monuments are built, the most famous among them the Temple of Avá, the only human temple ever dedicated to Avá the Beautiful. During the next decades an important merchant fleet is developed triggering tension with Erpheronia. Erpheronian attempts to conquer Centorauria are unsuccessful and the Helcrani are distinguished as the main Centoraurian strike force.

729 b.S. The Pact for the Deciding of the Blood
Many centuries after the first battle due to the dispute about the Blood of Maengolth all three races predominating the Sarvonian continent, humans, elves and dwarves alike have suffered heavy losses and the peoples long for peace once again. As a result the leaders of the two main opposing forces, the elven Avá'ránn, Eleannja, and the human sovereign of the Erpheronian tribe, Korpicor of Voldar, meet without the knowlege of their people at a secret place near the Rimmerins-Ring to decide upon the case. Both leaders cannot afford further battles and both sides don't want to give in and render the casualities of war unimportant and meaningless.

Finally a decision is made, which lasts five days until both sides accept the proposal: The cause shall be decided by a direct duel to the death between the leader of the races, Eleannja and Korpicor, magic against pure strength. The defeated wwill have to give most of the lands possessed to the victorious. Of course it is believed among the peoples that the Deciding of the Blood will not be a decision of mortals but would be influenced by the will of the gods. Although the outcome of the duel is expected to be disastrous for one side, elves and humans look forward to the end of the long war.
The Deciding of the Blood
1st of Sleeping Dreameress. At the first day at the Month of the Dreameress of the year 729 b.S. the duel of the Deciding of the Blood takes place at the large valley in the center of the Rimmerins Ring. The elven Avá'ránn Eleannja and the Erpheronian Warlord Korpicor of Voldar shall decide the war. Many armies from all elven, human and dwarven tribes gather to watch the final decision. As the duel starts dark clouds draw upon the Rimmerins Ring and heavy rains begin to fall, resulting in a terrible thunderstorm.

The duel is still undecided as a lightning strikes both leaders, killing the Avá'ránn and Korpicor at the same time. There is great uproar among the watching armies, but the arising uncertainty is quickly substituted by the knowledge that the decision on the war was indeed executed by the will of the gods. The successors to the dead leaders decide to end the war immediately without finding out about the victor. Peace reigns again at the Sarvonian continent.

ca. 700 b.S. First Tensions Erpheronia vs. Centorauria
The Centoraurians develop an important merchant fleet triggering tensions with Erpheronia. Erpheronian attempts to conquer Centorauria are unsuccessful and the Helcrani are distinguished as the main Centoraurian strike force.

668 b.S.
to 666 b.S.
The Time of Rage: Erpheronia vs. Centorauria
Parem, the Erpheronian king, eventually invades Centorauria, due to a dispute between shepherds for pasture rights over Midlanir, the island between Efirhal and Accam. His army is ambushed and defeated outside Cemphiria. Artahir, the Helcran Anactar, advises the Centoraurian king, Agelron the Quick, to launch an attack against Erpheronia. When Agelron refuses and proposes a honourable peace treaty, Artahir invades Erpheronia on his own.
668 b.S.
to 644 b.S.
The Wizard Arpagar takes Control of Milkengrad
A reign of terror is established by the wizard Arpagar in Milkengrad. The Centoraurian king, although he is worried, ignores the pleas for help from Milkengrad, because Arpagar recognizes his authority.

666 b.S. Peace Treaties between Helcrani, Centoraurians and Erpheronians
The Helcrani Anactar Artahir
The Helcrani Anactar Artahir
Accam falls in 666 and in the next year Voldar is besieged. Artahir of Milkengrad dreams of becoming king of Erpheronia, conquering Centorauria and thus being the only human sovereign. However, his dreams are futile. He makes a fatal mistake. In his hurry, he overlooks Westhron and as he is besieging Voldar he is encircled by Erpheronian forces. Artahir is killed in his attempt to break the Erpheronian lines.

Nevertheless, the Helcrani under Ogygor, Artahir’s son, manage to retreat in the southwest. They are trapped in the coasts, a location where they can see the eastern shores of Efirhal. The Erpheronian Warlord, Ileor the Kind, feels mercy for the brave men who defied an empire and offers a peace treaty. According to this treaty the Helcrani would not attack Erpheronia for as long Ogygor lived and a regiment of them would be dispatched to Voldar where it would train Erpheronian cavalrymen and assist the king in his campaigns. Ogygor sees the kindness in Ileor’s heart and foretells that the Helcrani will surrender their most precious gift to the next Erpheronian who'd have a heart like Ileor’s. This Erpheronian will be Thar about a hundred years later, who isn't only given princess Curogana but also the Helcran independence.

651 b.S. Cornonation of Arpagar to the King of Milkengrad
A black wizard called Arpagar is anointed Anactar of Milkengrad after a civil war. He soon turns out to be of evil nature. He summons an army of Ashmarian warriors and spreads terror in Efirhal. The Centoraurian king abandoned his Milkengradian subjects to their fate.

644 b.S. Tephron defeats the Tyrant Arpagar
A wizard appears in Milkengrad to duel Arpagar. Although he dies, his struggle gives the chance to a nobleman to kill Arpagar. His name is Tephron. Tephron, as king of Milkengrad now, declares war to Centorauria in order to revenge their betrayal. The wizard's symbol, a 19th edged star, becomes a symbol of freedom for all Helcrani.

637 b.S. The Battle of Thyslan
The Helcrani over seven years captured one Centorauria stronghold after the other and at last corner Ephiagar in Thyslan where they lay siege upon him. The vast majority of the Centoraurian folk are supporting the Helcrani rebels. The last Centoraurian king, Ephiagar of Salsair, is finally killed in this very battle of Thyslan.
The Milkengradian Tephron becomes Centoraurian King
The Centoraurian King Tephron
The last Centoraurian king, Ephiagar of Salsair, is killed in the battle of Thyslan. Tephron is anointed king of Centorauria. The Helcrani are the ruling class now in Centorauria and the process of their assimilation with the Centoraurian population begins. In a few decades the word "helcrani" would mean both "person deriving from Helcrah" and also "Centoraurian aristocrat" as many Centoraurians are awarded the title of "Helcrani" as a sign of honor.
Milkengrad Centoraurian Capital
The new king and Milkengradian Tephron makes Milkengrad capital of Centorauria.

628 b.S. Milkengradian Offensive against the Stratanians
The Milkengradian navy launches an offensive against Stratanian pirates in the south. The Stratanians consider that a vile provocation.

626 b.S.
to 625 b.S.
War Erpheronia vs Centorauria
A war between Erpheronia and Centorauria breaks out only to end in a stalemate a year after.

624 b.S. Full Assimilation of the Helcrani with the Centoraurians
The term helcrani appears for the first time to denote the nobility of Centoraurian aristocrats instead of ethnic origin.

621 b.S. The Centoraurian Civil War
The Centoraurian king Tephron dies as he falls off his horse. His younger son, Cumrann, claimes the throne from his older brother and rightful heir, Curgan. After a civil war, which devastates a large portion of Milkengrad, Cumrann is caught prisoner and exiled for 20 years. As he leaves he takes more than two thirds of the citizens with him.

Curgan goes to Helcrah where he organizes the native and newcomer Helcrani into a semi-autonomous province of Caltheria. At the same time he urges the other Centoraurian cities to revolt. A man claiming to be Ephiagar's lost son Exomater takes over Salsair and declares himself "King of Centorauria". Curgan starts an offensive against him. However, he cannot do much as he expects his brother's attempt to take over the City.

618 b.S. Renevor's Alliance of the Red and Punitive Expedition against Milkengrad
Renevor, the king of Erpheronia, irritated by the Helcrani merchant fleet and his failure to conquer Centorauria a decade ago, forms an alliance with the Kyranians, the rebel Centoraurians and the Stratanians against Milkengrad. Many mercenaries from the Ashmarian lands came to offer their service to Renevor.

617 b.S. The Fall of Milkengrad
A huge Erpheronian army invades Efirhal Island and lays siege upon Milkengrad. Cumrann, who has led war against his own brother Curgan to gain the Milkengradian throne, is promised to be given the crown of the city if he doesn’t interfere. He agrees and sends a small regiment to assist Renevor. Curgan on the other hand fights bravely and despite his victories the city falls after 93 days of siege in the 13th day of the month of the Burning Heavens. From the 25.000 citizens a few hundred survive the terrible slaughter that follows the Fall of Milkengrad. The city is burned down. Cumrann's regiment is destroyed in their attempt to save their defenseless relatives. This is an excuse for Renevor to give the city and the rest of Centorauria to the barbarians and Lecam Turpotaker, a pirate and leader of the Stratanians. Milkengrad takes the name of Turacanth.

As he realizes the destruction, Cumrann is responsible for taking the oath never to allow that to happen again and leaves Helcrah with a few of his closest friends. No Helcrani ever sees him again.
Assassination of Renevor
Many of the Turacantian leaders and Renevor himself are assassinated and a 19-edged star is found upon their bodies.
Coronation of Sinrann to the Helcrani Anactar
A young officer who manages to survive the Fall becomes the Helcrani king. He takes the name Sinrann, "Leader of the Deceived". During his rule Helcrah gains his independence from Caltharia. Many of the Turacantian leaders and Renevor himself are assassinated and a 19-edged star is found upon their bodies.
617 b.S.
to 607 b.S.
Chaos rules in Centorauria
The rest of the Centoraurian cities except Milkengrad become independent, offering submission to the Alliance. However, in less than a decade Thyslan and Salsair plunge into a war with each other in their attempt to reunite Centorauria under their rule. Ximax stays out of the conflict and is happy to be ridden of the central government. Horth temporarily allies with the strongest regardless if it is Salsair, Thyslan, Ximax or Kyrania. Chaos rules in Centorauria.

611 b.S. Horth declared free Trading City
Kaluron Hunolmettoth ("Booksdaughter"), a dwarven Earth mage from Ximax, intervenes in a clash between forces of Centoraurian and Caltherians that have come to buy horses. She sets up a treaty making Horth a free city where any may come to purchase horses.

598 b.S. Death of the Helcrani King Sinrann
The Helcrani King Sinrann who wages war against the Turacanthians is killed upon the walls of Milkengrad.
Heleborne Helcrani Anactar
The son of the Helcrani Anactar Sinrann, Heleborne, takes the place of his father, inaugurating the dynasty of the Menegulan kings.

580 b.S. The Liberation of Milkengrad
Heleborne is the first one to introduce psychological warfare in the Sarvonian continent. This new strategy combined with his superior tactics results in the liberation of the city in the last days of the spring of 580 b.S. after 37 years of occupation.

The captured Turacanthians are enslaved until they rebuild the city, which has nothing in common with its glorious past. However, the Turacanthians are satisfied with this outcome, because no non-combatants are slaughtered and their living conditions are better than when they are free. This happens because the Turacanthian elite absorbs all the wealth for themselves and they pay a high tribute to Erpheronia.
580 b.S.
to 565 b.S.
Centorauria annexes Lands
Centorauria annexes the island of Midlanir from Erpheronia, Helcrah from Caltharia and the Kyranian territories between the Aurelian Lakes and Hčckra.

575 b.S. The Centoraurian Defeat
The last Centoraurian city falls under the Helcrani army. Heleborne is crowned king of Centorauria. He is the first Anactar to rule all the Helcrani, as his kindom includes the Helcrani homeland, which from now on will be a part of Centorauria.

572 b.S. Ximax Annexed to Centorauria
Centorauria is in the process of being reunifying itself, by force if necessary, and still remembers its claims on Ximaxian lands. Knowing that it cannot win against the full might of the Centoraurian armies, Ximax decides to negotiate. Centorauria, in turn, is eager to avoid the heavy casualties that would no doubt be incurred if it were to take Ximax by force. Thus, Ximax once again becomes part of Centorauria, though retaining a considerable amount of freedoms and privileges. As part of this deal, Ximax is not required to participate in times of war, therefore maintaining its neutrality, though Centorauria may post troops within its walls.

The Night of the Hand
7th of Singing Bird. On the seventh day of the month of the Singing Bird dwarven monks acting as honour guard at the Grave of the Leaders (see SW I) are killed from behind by unknown grave robbers. The Grave of the Leaders is looted, but all the artifacts of Karpicor, the former human Warlord, remain untouched and only elven items are stolen. The bloodshed is discovered in the morning of the next day by other monks residing at the monastery from where they report the occurrences to the leaders of the races on the continent.

The night of the looting, which will turn out to be the beginning of the so-called "War of the Inpious", is later on called the "Night of the Hand". This night will be remembered for many centuries to come. From the time of the Peace Treaty of Nyermersys on, which will seal SW II, the Night of the Hand finds its way into the beliefs of many superstitions people of all races all over Santharia: When night falls at the Night of the Hand people lock their homes and won't leave their houses until the morning. Many put blossoming branches on their doors so that the sign of the Tree of Life will fend off dark minded visitors and they pray to the Goddess Seyella to spare their lifes from the evil roaming the lands.

549 b.S. The Fall of Vontron
The ancient rivalry between the Helcrani and the Sanhorrhim is about to burst. The humans invade Vontron from the north and south. A few hours later marines land on the shores. A fierce battle follows in which the humans, despite they are inferior in the number of troops, win because of Helraisers military magnificence.

During this battle the Sanhorrhim sovereign, Iythill Goldleaf, is wounded in the face by Helraiser himself. He carries on the scar for the rest of his life. However, the elves manage to hold a small hill in the center of the forest, where many of them find salvation. A few days later the humans are forced to retreat as the elves lay siege upon Milkengrad, their capital.
The Turacanthian Last Stand
The elven general Averdil of Goltherlon sneak through the Heath of Jernais and attack Milkengrad, while the army is invading the Vontron in the south. The Helcrani warriors are outnumbered, but the Turacanthian slaves take arms and defend the city of their masters. They all die defending the Golden Bridge until the city's defenses are prepared and the population is safe behind the White Walls.

Averdil is in front of a city defended by women and children and his only worry is how to circumvent the only obstacle between him and the city, the walls, when Helraiser appears. The Centoraurian cavalry assaults the unprotected rear of the elves devastating their army. Averdil is killed with most of his army. The surviving Turacanthians are granted their freedom and the Centoraurian citizenship for their valour and are accepted as the only humans of the Nerterian fratra.

548 b.S. Helraiser's Death at the Thaelon
The Centoraurian sovereign Helraiser plans to invade the Goltherlon from the north, as the Helsalari, a passage in the High Fores, is blocked by both sides. He is on his way, north of Hčckra, when messengers from Erpheronia called him to rush as soon as possible to Astran, where the Erpheronian sovereign, Engolmar the Strongwilled, has been expecting him to discuss urgent matters. He takes a few warriors with him and heads north. Among Helraiser's company are many elves from the Styrani fratra and their leader and second in the hierarchy, Rannahir, who has been fighting along their Anactar against their race (as the Styran fratra consist of Goltherlon elves that follow Helronn after the plague of 631 b.S.).

However, this is a trap. The so-called messengers are captives who were blackmailed with the lives of their families in case they don't cooperate. Helraiser is ambushed as he passes through the Thaelon. Outnumbered and encircled he does not surrender. He fights with all he got. And as Helraiser is undefeated in close combat, he is killed with arrows. It is rumoured that it takes nine arrows to make him fall. After his death, Rannahir is offered to join the elven army with the rest of his elven companion. He refuses and they fight until the last one of his men dies defending his Anactar.

542 b.S. The Birth of Thar
The wife of an Erpheronian nobleman with royal blood by the name Corin gives birth to his seventh son. The child takes the name Thar.

532 b.S. The Hčckra's Rage
The Centoraurian sovereign Iaphethor of Milkengrad assisted by the Caltharian king engages the elven forces in a fight at the foothills of the Hčckra. Many elves are taken prisoners. Gorenham, the Caltharian sovereign demands the execution of all prisoners. Iaphethor, being fond of the elves and admiring their bravery, "the brighteyed" as he calls them, refuses and proposes that they should be taken prisoners by the Milkengradian elves. Iaphethor still hopes in an understanding of the races.

The Caltharians don't share his opinion and soon a conflict is about to break out. It is triggered when a Caltharian commander insults the leader of the elven fratra of Milkengrad. In this conflict Iaphethor is killed while trying to calm both sides. Gorenham manages to take many prisoners and throws them in the fires of the Hčckra. He shares their fate though as the volcano errupts killing thousands of men and almost all the Caltharians. The elven captives, who were saved by the Centoraurians, are released as a sign of apology. They in exchange offer an armour for the elvenfriend Iaphethor, which is the one he's still wearing in his tomb in the Valley of the Kings, west of Milkengrad, where all Helcrani and later Tharanian kings are buried.

531 b.S. The Aetryam Naval Battle
After the naval battle for Parda the Centoraurians build a new fleet. Eleven years later Carrion comes to take revenge. His ships are loaded with Erpheronian and Kyranian troops and his objective is to escort them to the besieged Antiragon. On his way the elven fleet attacks him at the Aetryam Sea. Although the humans are outnumbered he can not abandon the transports. He strengthenes the sides of his fleet and finally manages to encircle the elves and to accomplish a glorious victory.

527 b.S. Birth of Curogana
Curogana is born as the daughter of Anactar Ascandir of Centorauria and Samarilis the daughter of admiral Mestor of the Sostrian Fratra. From her father's bloodline, she belongs to the Menegulan dynasty, while her mother's bloodline claims ancestry from Anactar Curogane II. of the Sostrian dynasty.

From a very early age Curogana reveals an exceptional intimacy with the elven ways. Styrfidel, the Fratrageta of the Styrani, is assigned to overlook her education according to the elven ways. And indeed is was raised as an elven maiden. She is pleasant, witty and graceful.

515 b.S. Elven Siege of Milkengrad
The elven siege of Milkengrad that is repelled. Curogana decides to get trained in arms.

513 b.S. Thar accused of Treason
Thar is falsely accused of treason and is exiled from Erpheronia. The Centoraurian Anactar offers him refuge and appoints him as general of his elite cavalry. The following years Thar will bring glory to the Centoraurian weapons in numerous battles.

510 b.S. Death of Curocrane
Death of Curocrane, Curogana's brother and heir of the Centoraurian throne in the Battle of the Shattered Shields.

509 b.S. Independence of Ximax
Tensions grow between Ximax and the Kingdom of Centorauria as taxes increase to pay for the war. After a deadly skirmish within the City of Ximax, the Ximaxian authorities demand independence from Centorauria. In order to continue participating in the Second Sarvonian War, and to avoid another civil war, the Centoraurian Anactar Ascandir accepts and Ximax City officially becomes independent once more. Thar's involvement in the peaceful resolution is considered crucial.

All Centoraurian troops are removed from Ximax, and the city becomes neutral once more.

508 b.S. Thar and Curogana
Thar and the Centoraurian princess Curogana fall in love. Curogana from this date on will lead the army fighting as a man.

507 b.S. Coronation of Curogana to the Centoraurian Anactara
King Ascandir of Centorauria is killed in the battle of Salazar. His sons are all killed, but with the unanimous vote of the Fratric council his daughter, Curogana, succeeds him. She is both beautiful and daring. She leads the army and fights like a man. She becomes Anactara of the Centoraurians at the age of 20. - Thar continues to serve his beloved with loyalty.

503 b.S. Battle at the Ilian Plateau
The humans achieve a victory against the Sanhorrhim sovereign Iythill Goldleaf. A part of this success is owned to an Erpheronian nobleman, who attacks the elves from the flank. His name is Thar, and he is dedicated wholeheartedly to the human cause. His virtue and wisdom impress the Centoraurian Anactara, while he is impressed by her beauty and fighting skills. The two of them fall quickly in love but they don't decide to proceed because the war is still on. However, they keep cooperating and fighting together for the next years.

The Last Stand at the Selidor Pass
Warlord and King Karthach
Warlord and King Karthach
The last remnants of the strongest human army withdraw under the leadership of Kaertherom the Grey to the north, fleeing from the elven forces, which are chasing them to death. The humans gather after the long hunt near Nyermersys, but the last battle of the long centuries of bloodshed takes place at the bastion at the Selidor Pass.

After a few days of successful defense the humans are finally overrun by the elves guided to victory by Iythill Goldleaf of the Vontron elves as two more divisions of reinforcements from the western regions arrive to support the cause of the aggressor, destroying the encampment near Nyermersys and attacking the defending humans at the Selidor fortress from the rear, coming from the north. The Last Stand at the Seldior Pass ends with a mass suicide of the surrounded Erpheronian army. At the same time the Centoraurian Queen and Thar are besieged in the city of Milkengrad.

Days later the young commander of the remaining human armies and Warlord of the Erpheronians, Karthach of Ishmarin, initially meant to support the human army at Nyermersys but not arriving in time, surrenders to the overwhelming elven forces.
Marriage of Thar and Curogana
The Centoraurian Anactara Cumrogana
Queen Cumrogana
As soon as the war ends, the Erpheronian nobleman Thar marries Curogana in Milkengrad and is crowned king of Centorauria. His reign is described as an age of reconstruction. Thar sells large parts of his family fortune to assist in the rebuilding of his kingdom. During his reign the seven forts, which still guard the Efirhal Island nowadays are founded. Although a foreigner, he becomes totally accepted by the untamable Centoraurians. Thar is very popular among the neighboring kingdoms as he helps them as much as he can without asking for anything in return.

496 b.S. Death of the Erpheronian King Ishmarin
Karthach of Ishmarin dies bitten by a snake and Erpheronia plunges into chaos as the rivaling parties of noblemen don't reach an agreement.

493 b.S. The Call for Thar
Thar's innocence of his alleged treason yeas ago is revealed and the people of Erpheronia send for him calling him to enforce order in the country. Thar faces a dramatic dilemma as he has to choose over love and duty, between Curogana and Erpheronia. Finally, duty prevails.

492 b.S. The Rise of Thar
Thar the Great
Thar the Great
After years of chaos the people of Erpheronia eventually can convince the rehabilitated countryman, Thar, to claim the throne as he is related with Karthach. With an army of Centoraurians Thar arrives in Erpheronia and after a few battles enters Voldar victorious. There he is inaugurated king of Erpheronia.

The Helcrani decide that Thar is worthy of their most precious gifts. They offered their lives, their queen now offers him their freedom, thus fulfilling Ogygor’s promise to Ileor of Erpheronia. They decide to allow Thar to keep the Centoraurian crown, despite their laws. Milkengrad is privileged in reward to be governed by the heir of the Tharanian throne. This seals the official union of the two kingdoms.

The joined kingdom is called "Tharania", because the Centoraurians don't want to feel subject to the Erpheronians with whom they have fought many times and who they liberated. The official name of this union is "United Crowns of Erpheronia and Centorauria".

482 b.S. Foundation and Expansion of Tharania
Thar, the strongest Erpheronian king so far, manages to eventually unite all four northernmost tribes of the southern Sarvonian continent - the Erpheronians, the Centoraurians, the Kyranians and the Caltharians. The main reason for the willingness of the tribes to subdue themselves to the powerful Erpheronians peacefully was the urging need for support concerning the reconstruction of their destroyed lands. A new era has begun, a major cornerstone to what later on should become the United Realms of Santharia, stretching over the whole of the southern Sarvonian continent.
482 b.S.
to 459 b.S.
The Reign of Thar
Thar rules his kingdom with wisdom until his death. His reign is remembered as an era of peace, progress and stability. The communications between the various areas of the kingdom are restored and enhanced with paved roads. Trade flourishes and with it the people enjoy the fruits of peace. Arts and education are favoured. The other races are welcome to participate in Tharania's progress and commerce between the humans and the rest of the races produces great results.
482 b.S. Ximax part of Tharania
With the promise of a kingdom promoting peace and stability, Ximax accepts Thar's invitation to join the newly-formed kingdom of Tharania. Ximax, on its part, offers to help with the restoration, and soon mages are sent to all parts of the new kingdom to help cities and villages rebuild. In doing so, Ximax bolsters its reputation as a wise if not somewhat meddlesome influence. Regardless, Ximax continues to be regarded as the foremost in knowledge and magical learning.

459 b.S. Death of Thar the Great
King Thar dies in his sleep in Sleeping Dreameress 459 b.S. He should later on be referred to as "Thar the Great".

457 b.S. Death of Curogana
After Thar's death Curogana fades away in melancholy. Death comes and reunites her with Thar in the 26th of Falling Leaves 457 b.S. She is mourned for forty days and her grave in the Valley of the Kings up to this day is one of the most impressive. Envoys from all Sarvonian kingdoms and races are sent to pay tribute to her grave.

70 b.S. Battle at the Fores
At the Battle at the Fores the joint forces of the Milkengrad and Helcrah dwarves try to take revenge for an assault of the dark elves of Alvang, but are defeated in the valley between the High and the Low Fores, which should later on be called "Bone Valley" according to these incidents.

(YEARS 1.440 A.S. - 1.540 A.S.)
1.441 The Tyrant Dekron Lashes Back
War breaks loose between the Royalists and Helcrah. The Centoraurians and Helcrah revolt against the Tyrant Dekron and his Erpheronian supporters. Vardýnn is turned into a battlefield, and Nermeran is annexed by the Royalists. Cruelties against the people of Enthronia ensure that the Caltharians remain loyal to the central authority. The royalist conquer Varcopas and Strata.

Ximax declares neutrality in the progressing conflict.


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