The Korweynites (lit. called "The companions of Korweyn") are the ruling tribe of the Empire of Korweyn. They intermingled over the millennia of history with other tribes but those called pureblooded Korweynites are still proud of their bloodline that reaches back to Korweyn the Great, the Great Defeater of Darkness.

While the second Empire of Korweyn is rather open minded and tolerant towards its multicultural society it is still mainly Korweynites and Kassites who make up the higher ranks of imperial administration and military commands, but today the term Korweynite applies to any inhabitant of the floodplains around the capital Kormendale up the Ranesh and west to the Soho mountains.

Appearance. As Korweynite blood mixed with various neighboring tribes over the centuries it is difficult to tell what a pure-blooded Korweynite  is supposed to look like. Most Korweynites are of average built, have copperbrown skin of various shading and curly, dark hair from brown to deep black. Blonde is rather seldom but from time to time some Korweynites with fairer skin and hair appears. The hair is usually cut short or worn in many small braids. The most common eye colour is brown though gray and blue is surprisingly frequent for their skin tone. A tale tells that the blue eyes were a gift of the sky to its greatest children on Caelereth and thus light eye colours are often seen as a sign of good luck.

The most common clothing is the "Eben" a wide tunic with strengthened shoulder pads that reaches down to ones knees and is held together by a cloth belt around the waist. Men usually wear trousers and boots to it, women often longer, dress-like variants. This clothing exists in nearly endless variations to make it fitting for various tasks and fashions and is often sewn with colorful cloth that contain artistic ornaments either sewn onto it or woven this way.
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Coat of Arms/Sign. The Korweynite eagle represents the imperial banner and the tribal sign all in one. This species of eagles which resides in the mountain regions of the Soho Mountains is seen as the Korweynite symbol, the wings raised above the body reaching to the sky and looking like beams of the sun. The eagle and the sun are the symbols these people identify with most, thinking to share their fate to strive to the farthest heights of the skies and every day facing the evil tides of darkness. Return to the top

Territory. The original homelands of the Korweynites lie west of the Sohon Mountains as far as Gelm. During the Age of Darkness (“The War of the Chosen”) they hid in the deep valleys of the mountains till they joined the Taénrhim – the later Kaýr – in the war against Menemronn. After the war they founded their capital on a mountain saddle which was one of the few only passable routes through the Sohon Mountains. With the fall of the first empire the place became abandoned and the Korweynites joined their only left allies, the Kassites on the plains and settled in the area of Kormendale which became the new capital as they rose to new power. Kormendale and the fertile regions along the river Raneshar are still their coreland though the empire they built spreads many hundred strats to the east and west and south beyond the Kaleman Islands. Return to the top

People. The Korweynites became famous in Nybelmarian history as the closest ally of the Kaýr, the Highelves of the Emerald Woods. They have a deep feeling for honour and justice and though they have the same flaws as all humans they try to be righteous in all their ways. Their tribe became a leading force after the The War of the Chosen and stood in opposition to the Murmillions in the east for more than an age.

The Korweynites developed many things to outweigh their disadvantage in numbers by that time and especially founded the city of Kormendale which was surrounded by a network of irrigation projects that made this area one of the most fertile parts of Nybelmar supplying the near to one million citizens big metropolis.

Maybe influenced by the elves the Korweynites honour above all the spiritual arts as literature, music and arts and enjoy studying old epics and poems. In many ways they also work magic this way. They do not call for the powers of magic but merely bid them into submission with the fine arts. This made sorcery in many ways a practical way of these spiritual arts and well-respected. The Art of Imbuing is widely spread and often used on various objects from jewelry to the fundaments of houses. Magic is seen as a blessing of the gods which must be used to their liking.

In society the Korweynites discern between seven social classes, any with its own features. Ranking above all is the imperial family, only they are allowed to wear diamonds and the feathers of the Korweynite eagle in their dresses. They're followed by the nobility, soldiers, artists, craftsmen, farmers and servants. This strict hierarchy opened with the rise of the second Empire which allows any Korweynite a minimum of personal rights but still is an important question of status and also the reason in many positions where otherwise great disputes about rank and class could break out. The imperial family depends on Kassites whose both loyalty to the emperor and ignorance for inherited rank makes them most fitting. Return to the top

Housing. The Korweynites were a nation of farmers and herders in ancient times and began early to found cities as protection against a dangerous environment. Houses were only one story high with one room for used as a workshop or for business and one for the family. In the cities two to three story houses became the norm with one cellar for supplies, the ground floor for workshops and every story of the house for another family. The roofs are flat in general, sometimes only covered with straw, but usually built as a terrace on top which makes the Korweynite houses look like little – or in cities big – guard towers, and in fact often they formerly served this function, too. The imperial palace of Kormendale is based on this scheme, too, with four tower-like houses at every corner. Everyone of them about five floors high and one huge terrace tower with seven floors and 100 peds in width. These five main structures are connected by an array of smaller houses serving administrational purposes, guest rooms, guard rooms, corn chambers and more while the corner towers serve as barracks for the guards. Return to the top

Clothing. As was stated before the standard clothing is the “Eben” a simple tunic often made up in bright colours with complicate ornaments. This clothing serves as much as official clothing as well as for everyday work but exists in many forms and is worn by men and women alike. The usual Eben reaches as far as to the knees, however, for official uniforms and dresses the tunic reaches to the floor. Soldiers have two cuts in the tunic to permit free movement. Jewelry consists mainly of bracelets, pearl strings and circular shaped necklets. The last is a sign of nobility and is plated with gold and coloured in bright colours. The ornaments on these plates indicates the heritage of someone and is a status symbol. Theft or wearing a faked necklet is sentenced with death. Korweynites wear usually light boots and headcaps that tie together their braids in a very fashionable way. As with the necklets such headcaps - which are called kyphelms - show also the status of its bearer. Only members of the imperial family and the imperial guards are allowed to wear such kyphelms crowned by feathers of the Korweynite eagle. Military helmets look like entrenched versions of such kyphelms in design and style.

Nobles have their kyphelms plated with gold, painted in bright reds and blues and decorated with "pure stones" which are all precious gems with crystal properties like emeralds, rubies, sapphires but not diamonds which are reserved for the imperial family alone.

Soldiers have their kyphelms mostly in silver, brass or even crude iron, crowned with the feathers of crows or various other birds. Highly priced are colourful feathers from birds living on the islands of Kaleman which remind one of pheasant species.

Artists often wear a kyphelm made of leather and simple clothes that are often ornamented with complicated patterns. Sometimes plates of fyrite are fixed to their kyphelms shimmering in all colours of the rainbow. They don't wear feather very often - when they do usually those colourful feathers are prefered which soldiers wear - but they often have colored cloth straps attached to their kyphelms.

Merchants and craftsmen usually don't wear metal kyphelms but ones made from leather and wrapped in clothes. They look rather simple compared to those of the nobility or soldiers. They spare any decorations on the cloth at all but sometimes simpler stones like mountain crystals or amber are attached to the forehead and strings of pearls or in cheaper variants painted ceramic stones are wrapped around the kyphelm.

Farmers have only one-coloured caps, only sometimes fixed with a ring of copper, seldom decorated with stones like onyx or polished marble.

Servants and slaves are not allowed to wear kyhelms at all. They usually wear straw hats or simple clothes to cover from the sun. In past times the strict traditions demanded from them to shave their hair - both men and women - as well but this has been abandoned in recent times and is only followed by very traditional families of merchants and nobles who won't allow servants to wear their hair any other way.Return to the top

Diet. The main meal of a Korweynite is grain or rice baked to bread or a tasty stew mixed with fruits and vegetable. Meat up the table though poorer families only have enough money to add various roots to their everyday meal. The region of Kormendale is rich on fertile land and wine and apples grow at any hillside. The rivers of Espesh and Ranesh are connected to vast irrigation systems to allow the growing of rice and other water intensive vegetables. The fields are sewn and cropped that allow for at least two harvests a year providing the greatly needed food for the great cities of Korweyn. Return to the top

Weapons. The Korweynites are land warriors, usually fighting on foot. Till the joining of the Kassites the Korweynite's only cavalry consisted of the noblemen. The common soldier wears breastplate, a large rectangular shield, bracelets, kneelets, a pike, a shortsword and a dagger. The Korweynite troops wear a headcaps shaped like a eaglehead with the beak covering the nose area. The noblemen wear mostly chainmail over their Eben with a closed eagle-helmet, the eyes of the eagle being the eyeslits. Their weapons are a round shield, pike and sabre, sometimes also a recurve bow. The helmets are often decorated with horse hair or feathers. Other troops of the Empire wear their uniforms in similar fashion only the headcaps being of different design with animals or signs of their heritage. Return to the top

Occupations. Since the rise of the second empire with Empress Tiara Ueweniel women and men are seen as equal. Only the right of age determines the next in succession. The same applies to all kinds of occupations. The Korweynites might have been heavily influenced by the Kaýr in this matter so even noble females with sufficient skills may join the armies. Traditionally a family works in a certain business together which has created a series of rich and powerful merchant families over time. Return to the top

Government. The Empire of Korweyn is indeed a constitutional empire with a senate consisting of the leaders of all provinces and the Emperor as the head of the senate. The Emperor is the highest in hierachy confirming all rules and orders that have been passed by the senate. The current senate consists of more than 100 leaders of the various provinces and the different tribes living in it. Any citizen has to obey the imperial law but is also defended by it against the nobles governing their region and holding all executive and juridical powers in the area. The Emperor ensures that this does not lead to tyranny or robbery in the lands. The hillelves as well as the temples hold additional powers in this respect standing outside the hierarchy only below the Emperor. Return to the top

Production/Trade. The Korweynites are mainly farmers, so wine, grain and fruits are the main products they produce. However they evolved to great merchants as well connecting all regions of the Empire with a vast network of tradelanes rising life conditions in all corners of the empire. They're very versatile in pottery and smithing though they eagerly seek the work of dwarven smiths whereever possible, as long as they produce the armor after Korweynite design. Return to the top

Natural Resources. The Korweynite's corelands mainly consist of farmland so all kind of resources are imported from other provinces. The main supplies for metal ores and precious stones are especially in the Sohon Mountains though the Korweynites very much appreciate the lapidaries of the Hillelves to the north where further deposits of especially rubies and emeralds are found. Iron and coal for the smithes comes from the southeast and silver from west of the Sohon Mountains. Notable for the dresses of the Korweynite upper classes are the Kaleman islands which not only are the source for spices and wood but also for a vast array of colourful feathers from all kinds of birds living in the mountainous rain forests of the islands. Return to the top

Festivals. Still to be added. Return to the top

Important Achievements. One of the most famous structures of the Korweynites is the "City of Kings", the old capital of the first Empire. It was turned into a city of tombs and vast monuments any traveller has to pass on his way from the core of the empire to the vicekingdom of Huronor. Any king and many famous nobles have built their mausoleums in the old city districts making this town of the dead nevertheless a growing city. On the eastern hillside all kings and emperors of Korweyn have built large statues facing to the east to greet the rising sun in the morning and face the rising darkness in the evening. Entering the city is prohibited and its gates only opened when another king has died. Any noble or hero who has earned the right to be buried within the limits of the city has to be preserved up to this point which has made mummification a great art among the Korweynites. Return to the top

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(YEARS 4.300 B.S. - 3.170 B.S.)
ca. 4000 b.S. Kassite Migration
The Kassites come to the southeastern part of Nybelmar as the Korweynite Empire is on the brink of war. As mercenaries and soldiers they quickly earn the right to settle within the borders of the Empire but the fate of Korweyn seems to be sealed. In the last Battle at the Ranesh only the Kassites stay loyal to the empire and fight with the Korweynites but the battle is lost. An elite guard of Kassite cavalrymen rescues a heir to the Korweynite throne and hides him among their own ranks. The Korweyn Empire falls and Nybelmar falls into a dark age...

ca. 3200 b.S. The Defeat of Korweyn
Many wars have been waged between the empire of Korweyn and the Murmillion kingdom, called "The Second Shadow" (Realm). The Korweyn Empire was already in its decline though, so more and more lands fell to Murmillions until they extended their rule to Eypesh river. Murmillions defeat the last emperor of Korweyn near this river and thus destroy their greatest enemy. However after this grand victory they suffer their own decline and soon most of the conquered lands fall into anarchy.

(YEARS 2.970 B.S. - 1.667 A.S.)
ca. 2000 b.S. Rise of the Second Empire of Korweyn
Tiara Ueweniel, the "Evenstar", has been raised by the warskilled Kassite horsetribe their way. She is the only successor in the direct bloodline and is crowned as first Empress of Korweyn, leader of the Korweynite people. Taught in the Kassites' way of life she adopts many traditions from their culture and makes them an important factor in the new Empire, and loyal vassals of her cause. After an age of darkness the Korweynites pacify many of the regions that once belonged to their realm and bring law and order to the lands.

956 b.S. Three Stratanian Ships reach the Ferrath Islands
First contact is made with representatives of the Old Empire of Korweyn. Strata establishes a trade route with the islands but isn't allowed to explore the continent of Nybelmar further.

320 b.S. Rage of the Isle-Kingdoms
The Santerran houses turn against each other in disputes about land, fishing rights and domination in the conquered lands. They prove to be little of a match as the new empire of Korweyn rises and risks to be conquered but until very late the so-called "Rage of the Seakings" is an epoch of ongoing war and campaigns between the noble houses. Euri is added to the Santerran domain.

ca. 0 Kassite Border Duties
The Kassites settle beside their traditional grazing ground also farther east near the Jerrah as part of a security policy by the Empire to secure the border to Aca-Santerra. Believing in the absolute loyalty of the Kassites the emperor thinks that having trained warrior clans nearby would help to ensure peace at this border.

298 The "Oath of the Three Seakings"
The lords of Therigal, Zigorath and Delvynnar sign a treaty to counter the threat of the Korweynites to the west and the Murmillions to the north. The footholds on the continent are entrenched, the fleet increased in size.

422 Founding of the Aca-Santerran Duchy of Altyr
Aca-Santerra makes peace with Korweyn which is forced to accept the Jerrah as the borderline between Atyra and the Empire.

600 Santerran Expansion along the Jerrah
The Aca-Santerran duchies of Katarrah and Artakar are founded. Another war against Korweyn end in the gain of the Green Fields.

875 Korweyn overruns the Green Fields
In a terrible onlsaught the legions of Korweyn overrun the Green Fields winning a bridge over the Jerrah besieging Katarrah and Altyr. The port of Altyr is completely destroyed during this war because of the major fighting that takes place at the entrance of the port to cut off supplies for the cities.

876 Peace between Korweyn and Ac-Santerra in exchange for the Green Fields
Aca-Santerra pledges for peace in exchange for the Green Fields and an incredible amount of money. The Zerrevan dynasty of Korwein accepts and initiates the building of heavy defense structures at the Jerrah.

to 1.072
Struggle for the Ferrath Islands
Anis-Anpagan, which has controlled these islands for centuries already, Aca-Santerra and Korweyn lead a row of campaigns in order to gain control over the Ferrath to control the trade with the Sarvonian continent.

1.087 The Ferrath Islands stay under the control of Anis-Anpagan
Despite all effort of Aca-Santerra and Korweyn, the Ferrath Islands of Nybelmar remain with Anis-Anpagan. even though various priviliges are given to Aca-Santerra and Korweyn. Various smaller colonies all over Wernam break down due to the massive exploitation of resources of the soil. They are abandoned leaving the native population with nothing left. Trade with Sarvonia is slow due to long travel times, the restrictive policy of the Santerrans and the dangerous sea. Usually expensive luxuary goods from both continents are exchanged.


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